/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2008-2025, Nigel Stewart <nigels[]nigels com>
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
** 
** Redistribution and use in source and binary forms, with or without 
** modification, are permitted provided that the following conditions are met:
** 
** * Redistributions of source code must retain the above copyright notice, 
**   this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice, 
**   this list of conditions and the following disclaimer in the documentation 
**   and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products 
**   derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/

#ifndef GLEW_INCLUDE
#  include "glew.h"
#else
#  include GLEW_INCLUDE
#endif

#if defined(GLEW_OSMESA)
#  define GLAPI extern
#  ifndef APIENTRY
#    define APIENTRY
#    define GLEW_APIENTRY_DEFINED
#  endif
#  include <GL/osmesa.h>
#  ifdef GLEW_APIENTRY_DEFINED
#    undef APIENTRY
#    undef GLEW_APIENTRY_DEFINED
#  endif
#elif defined(GLEW_EGL)
#  include <GL/eglew.h>
#elif defined(_WIN32)
/*
 * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus
 * wglGetProcAddress won't be declared. It will instead be implicitly declared,
 * potentially incorrectly, which we don't want.
 */
#  if defined(NOGDI)
#    undef NOGDI
#  endif
#  include "wglew.h"
#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
#  include <GL/glxew.h>
#endif

#include <stddef.h>  /* For size_t */

#if defined(OPENQ4_GLEW_SDL3_LOADER)
typedef void ( *openQ4GlewProcAddress_t ) (void);
extern openQ4GlewProcAddress_t OpenQ4_GlewGetProcAddress(const unsigned char *name);
#endif

#if defined(GLEW_EGL)
#elif defined(GLEW_REGAL)

/* In GLEW_REGAL mode we call directly into the linked
   libRegal.so glGetProcAddressREGAL for looking up
   the GL function pointers. */

#  undef glGetProcAddressREGAL
#  ifdef WIN32
extern void *  __stdcall glGetProcAddressREGAL(const GLchar *name);
static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
#    else
extern void * glGetProcAddressREGAL(const GLchar *name);
static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
#  endif
#  define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)

#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>

void* dlGetProcAddress (const GLubyte* name)
{
  static void* h = NULL;
  static void* gpa;

  if (h == NULL)
  {
    if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
    gpa = dlsym(h, "glXGetProcAddress");
  }

  if (gpa != NULL)
    return ((void*(*)(const GLubyte*))gpa)(name);
  else
    return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun || GLEW_APPLE_GLX */

#if defined(__APPLE__)
#include <stdlib.h>
#include <string.h>
#include <AvailabilityMacros.h>

#if defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3

#include <dlfcn.h>

void* NSGLGetProcAddress (const GLubyte *name)
{
  static void* image = NULL;
  void* addr;
  if (NULL == image)
  {
    image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
  }
  if( !image ) return NULL;
  addr = dlsym(image, (const char*)name);
  if( addr ) return addr;
#ifdef GLEW_APPLE_GLX
  return dlGetProcAddress( name ); // try next for glx symbols
#else
  return NULL;
#endif
}
#else

#include <mach-o/dyld.h>

void* NSGLGetProcAddress (const GLubyte *name)
{
  static const struct mach_header* image = NULL;
  NSSymbol symbol;
  char* symbolName;
  if (NULL == image)
  {
    image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
  }
  /* prepend a '_' for the Unix C symbol mangling convention */
  symbolName = malloc(strlen((const char*)name) + 2);
  strcpy(symbolName+1, (const char*)name);
  symbolName[0] = '_';
  symbol = NULL;
  /* if (NSIsSymbolNameDefined(symbolName))
	 symbol = NSLookupAndBindSymbol(symbolName); */
  symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
  free(symbolName);
  if( symbol ) return NSAddressOfSymbol(symbol);
#ifdef GLEW_APPLE_GLX
  return dlGetProcAddress( name ); // try next for glx symbols
#else
  return NULL;
#endif
}
#endif /* defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 */
#endif /* __APPLE__ */

/*
 * Define glewGetProcAddress.
 */
#if defined(GLEW_REGAL)
#  define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
#elif defined(OPENQ4_GLEW_SDL3_LOADER)
#  define glewGetProcAddress(name) OpenQ4_GlewGetProcAddress(name)
#elif defined(GLEW_OSMESA)
#  define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
#elif defined(GLEW_EGL)
#  define glewGetProcAddress(name) eglGetProcAddress((const char *)name)
#elif defined(_WIN32)
#  define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
#  define glewGetProcAddress(name) NSGLGetProcAddress(name)
#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
#  define glewGetProcAddress(name) dlGetProcAddress(name)
#elif defined(__ANDROID__)
#  define glewGetProcAddress(name) NULL /* TODO */
#elif defined(__native_client__)
#  define glewGetProcAddress(name) NULL /* TODO */
#else /* __linux */
#  define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
#endif

/*
 * Redefine GLEW_GET_VAR etc without const cast
 */

#undef GLEW_GET_VAR
# define GLEW_GET_VAR(x) (x)

#ifdef WGLEW_GET_VAR
# undef WGLEW_GET_VAR
# define WGLEW_GET_VAR(x) (x)
#endif /* WGLEW_GET_VAR */

#ifdef GLXEW_GET_VAR
# undef GLXEW_GET_VAR
# define GLXEW_GET_VAR(x) (x)
#endif /* GLXEW_GET_VAR */

#ifdef EGLEW_GET_VAR
# undef EGLEW_GET_VAR
# define EGLEW_GET_VAR(x) (x)
#endif /* EGLEW_GET_VAR */

/*
 * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
 * These functions implement the functionality required in this file.
 */

static GLuint _glewStrLen (const GLubyte* s)
{
  GLuint i=0;
  if (s == NULL) return 0;
  while (s[i] != '\0') i++;
  return i;
}

static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
{
  GLuint i=0;
  if (s == NULL) return 0;
  while (s[i] != '\0' && s[i] != c) i++;
  return i;
}

static GLuint _glewStrCopy(char *d, const char *s, char c)
{
  GLuint i=0;
  if (s == NULL) return 0;
  while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; }
  d[i] = '\0';
  return i;
}

#if !defined(GLEW_OSMESA)
#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
{
  GLuint i=0;
  if(a == NULL || b == NULL)
    return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
  while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
  return i == n ? GL_TRUE : GL_FALSE;
}
#endif
#endif

static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
  while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
  {
    (*a)++;
    (*na)--;
  }
  if(*na >= nb)
  {
    GLuint i=0;
    while (i < nb && (*a)[i] == b[i]) i++;
    if(i == nb)
    {
      *a = *a + nb;
      *na = *na - nb;
      return GL_TRUE;
    }
  }
  return GL_FALSE;
}

static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
  if(*na >= nb)
  {
    GLuint i=0;
    while (i < nb && (*a)[i] == b[i]) i++;
    if(i == nb)
    {
      *a = *a + nb;
      *na = *na - nb;
      return GL_TRUE;
    }
  }
  return GL_FALSE;
}

static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
  if(*na >= nb)
  {
    GLuint i=0;
    while (i < nb && (*a)[i] == b[i]) i++;
    if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
    {
      *a = *a + nb;
      *na = *na - nb;
      return GL_TRUE;
    }
  }
  return GL_FALSE;
}

/*
 * Search for name in the extensions string. Use of strstr()
 * is not sufficient because extension names can be prefixes of
 * other extension names. Could use strtok() but the constant
 * string returned by glGetString might be in read-only memory.
 */
#if !defined(GLEW_OSMESA)
#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
{
  const GLubyte* p;
  GLuint len = _glewStrLen((const GLubyte*)name);
  p = start;
  while (p < end)
  {
    GLuint n = _glewStrCLen(p, ' ');
    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
    p += n+1;
  }
  return GL_FALSE;
}
#endif
#endif

PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;

PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;

PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;

PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
PFNGLBUFFERDATAPROC __glewBufferData = NULL;
PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
PFNGLENDQUERYPROC __glewEndQuery = NULL;
PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
PFNGLGENQUERIESPROC __glewGenQueries = NULL;
PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
PFNGLISBUFFERPROC __glewIsBuffer = NULL;
PFNGLISQUERYPROC __glewIsQuery = NULL;
PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;

PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
PFNGLCREATESHADERPROC __glewCreateShader = NULL;
PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
PFNGLISPROGRAMPROC __glewIsProgram = NULL;
PFNGLISSHADERPROC __glewIsShader = NULL;
PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;

PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;

PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
PFNGLDISABLEIPROC __glewDisablei = NULL;
PFNGLENABLEIPROC __glewEnablei = NULL;
PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;

PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;

PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;

PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;

PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;

PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;

PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL;
PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL;

PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;

PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;

PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;

PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD = NULL;

PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL;
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL;

PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;

PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;

PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;

PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;

PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;

PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;

PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;

PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;

PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;

PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;

PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;

PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;

PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;

PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;

PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;

PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;

PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;

PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;

PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;

PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;

PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;

PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;

PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;

PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;

PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;

PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;

PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;

PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;

PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;

PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;

PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;

PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;

PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;

PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;

PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;

PFNGLCLIPCONTROLPROC __glewClipControl = NULL;

PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;

PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;

PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;

PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;

PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;

PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;

PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;

PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;

PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;

PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;

PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;

PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;

PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;

PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;

PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;

PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;

PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;

PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;

PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;

PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
PFNGLCOLORTABLEPROC __glewColorTable = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
PFNGLHISTOGRAMPROC __glewHistogram = NULL;
PFNGLMINMAXPROC __glewMinmax = NULL;
PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;

PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;

PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;

PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;

PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;

PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;

PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;

PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;

PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;

PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;

PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;

PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;

PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;

PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;

PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;

PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL;

PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;

PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;

PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;

PFNGLEVALUATEDEPTHVALUESARBPROC __glewEvaluateDepthValuesARB = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;

PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;

PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
PFNGLISSAMPLERPROC __glewIsSampler = NULL;
PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;

PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;

PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;

PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;

PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;

PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;

PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;

PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;

PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;

PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;

PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
PFNGLFENCESYNCPROC __glewFenceSync = NULL;
PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
PFNGLISSYNCPROC __glewIsSync = NULL;
PFNGLWAITSYNCPROC __glewWaitSync = NULL;

PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;

PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;

PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;

PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;

PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;

PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;

PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;

PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;

PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;

PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;

PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;

PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;

PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;

PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;

PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;

PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;

PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;

PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;

PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;

PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;

PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;

PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;

PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;

PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;

PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;

PFNGLMAXACTIVESHADERCORESARMPROC __glewMaxActiveShaderCoresARM = NULL;

PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;

PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;

PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;

PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;

PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;

PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;

PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;

PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;

PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;

PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;

PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT = NULL;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT = NULL;

PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;

PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;

PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;

PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;

PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL;
PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL;

PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;

PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;

PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL;

PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL;
PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL;

PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT = NULL;

PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;

PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;

PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;

PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;

PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL;

PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;

PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;

PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;

PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;

PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;

PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;

PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;

PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL;
PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL;
PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL;
PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL;
PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT = NULL;
PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT = NULL;
PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL;
PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL;
PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL;
PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT = NULL;

PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL;

PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;

PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL;
PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL;
PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL;
PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL;
PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL;
PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL;
PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL;
PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL;

PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL;

PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;

PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;

PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT = NULL;

PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL;

PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;

PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;

PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT = NULL;
PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT = NULL;
PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT = NULL;
PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT = NULL;

PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;

PFNGLBLITFRAMEBUFFERLAYEREXTPROC __glewBlitFramebufferLayerEXT = NULL;
PFNGLBLITFRAMEBUFFERLAYERSEXTPROC __glewBlitFramebufferLayersEXT = NULL;

PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;

PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;

PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;

PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;

PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;

PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;

PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;

PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;

PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL;

PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;

PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;

PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL;
PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL;
PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL;

PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL;

PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL;

PFNGLDRAWMESHTASKSEXTPROC __glewDrawMeshTasksEXT = NULL;
PFNGLDRAWMESHTASKSINDIRECTEXTPROC __glewDrawMeshTasksIndirectEXT = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC __glewMultiDrawMeshTasksIndirectCountEXT = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC __glewMultiDrawMeshTasksIndirectEXT = NULL;

PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;

PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL;

PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;

PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;

PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;

PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;

PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;

PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;

PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;

PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;

PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT = NULL;

PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;

PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;

PFNGLGETGRAPHICSRESETSTATUSEXTPROC __glewGetGraphicsResetStatusEXT = NULL;
PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL;
PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL;
PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL;

PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;

PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;

PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL;
PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL;
PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL;
PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL;

PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL;

PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL;

PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;

PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT = NULL;

PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;

PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL;
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL;

PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL;

PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;

PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;

PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT = NULL;

PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;

PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;

PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT = NULL;
PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT = NULL;
PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT = NULL;

PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;

PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;

PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;

PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;

PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;

PFNGLTEXSTORAGEATTRIBS2DEXTPROC __glewTexStorageAttribs2DEXT = NULL;
PFNGLTEXSTORAGEATTRIBS3DEXTPROC __glewTexStorageAttribs3DEXT = NULL;

PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL;

PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;

PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;

PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;

PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL;
PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL;
PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL;

PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;

PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;

PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;

PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL;

PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;

PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;

PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;

PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;

PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;

PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;

PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;

PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG = NULL;
PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG = NULL;
PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG = NULL;
PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG = NULL;

PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG = NULL;

PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL;

PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC __glewApplyFramebufferAttachmentCMAAINTEL = NULL;

PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;

PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;

PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;

PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;

PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;

PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;

PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL;

PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;

PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;

PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA = NULL;

PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;

PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;

PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;

PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX = NULL;
PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX = NULL;
PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX = NULL;
PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX = NULL;

PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;
PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;

PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX = NULL;
PFNGLCREATEPROGRESSFENCENVXPROC __glewCreateProgressFenceNVX = NULL;
PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX = NULL;
PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX = NULL;

PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;

PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV = NULL;

PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;

PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;

PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;

PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;

PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;

PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;
PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;
PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;
PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;
PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;
PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;
PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;
PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;
PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;
PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;
PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;
PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;
PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;
PFNGLISSTATENVPROC __glewIsStateNV = NULL;
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;
PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;

PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;

PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;

PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;

PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;

PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL;

PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;

PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;

PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;

PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL;
PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL;

PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;

PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;
PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;
PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;
PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;

PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;

PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;

PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;

PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;

PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;

PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL;

PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL;

PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;

PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;

PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;
PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;
PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;
PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;

PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;

PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;

PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;

PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL;

PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;

PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV = NULL;
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV = NULL;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV = NULL;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV = NULL;
PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV = NULL;
PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV = NULL;

PFNGLBUFFERPAGECOMMITMENTMEMNVPROC __glewBufferPageCommitmentMemNV = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC __glewNamedBufferPageCommitmentMemNV = NULL;
PFNGLTEXPAGECOMMITMENTMEMNVPROC __glewTexPageCommitmentMemNV = NULL;
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC __glewTexturePageCommitmentMemNV = NULL;

PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV = NULL;
PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV = NULL;

PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL;
PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL;
PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL;
PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL;
PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL;
PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL;

PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;

PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;

PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
PFNGLISPATHNVPROC __glewIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;

PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;

PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;

PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL;

PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;

PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;

PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL;

PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;

PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;

PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV = NULL;

PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV = NULL;
PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV = NULL;

PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;

PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV = NULL;
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV = NULL;
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV = NULL;
PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV = NULL;
PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV = NULL;
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV = NULL;
PFNGLSHADINGRATESAMPLEORDERNVPROC __glewShadingRateSampleOrderNV = NULL;

PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;

PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;

PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;

PFNGLCREATESEMAPHORESNVPROC __glewCreateSemaphoresNV = NULL;
PFNGLGETSEMAPHOREPARAMETERIVNVPROC __glewGetSemaphoreParameterivNV = NULL;
PFNGLSEMAPHOREPARAMETERIVNVPROC __glewSemaphoreParameterivNV = NULL;

PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;

PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;

PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;

PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;

PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;

PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;

PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;

PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;

PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;

PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL;
PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL;
PFNGLDISABLEINVPROC __glewDisableiNV = NULL;
PFNGLENABLEINVPROC __glewEnableiNV = NULL;
PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL;
PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL;
PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL;
PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL;
PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL;
PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL;
PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL;
PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL;

PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;

PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL;

PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL;

PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL;

PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL;

PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES = NULL;

PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES = NULL;
PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES = NULL;
PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES = NULL;
PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES = NULL;
PFNGLCOLORMASKIOESPROC __glewColorMaskiOES = NULL;
PFNGLDISABLEIOESPROC __glewDisableiOES = NULL;
PFNGLENABLEIOESPROC __glewEnableiOES = NULL;
PFNGLISENABLEDIOESPROC __glewIsEnablediOES = NULL;

PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL;
PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL;
PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL;
PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL;
PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL;
PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL;
PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL;
PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL;
PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL;
PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL;
PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL;

PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL;
PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL;

PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL;
PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL;
PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL;

PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL;
PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC __glewLoadPaletteFromModelViewMatrixOES = NULL;
PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL;
PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL;

PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES = NULL;

PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
PFNGLORTHOFOESPROC __glewOrthofOES = NULL;

PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL;
PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL;
PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL;
PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL;
PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL;

PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES = NULL;
PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES = NULL;
PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES = NULL;
PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES = NULL;
PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES = NULL;
PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES = NULL;
PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES = NULL;
PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES = NULL;

PFNGLTEXBUFFEROESPROC __glewTexBufferOES = NULL;
PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES = NULL;

PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL;
PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL;
PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL;
PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL;
PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL;
PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL;
PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL;
PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL;
PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL;

PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES = NULL;

PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES = NULL;

PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL;
PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL;
PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL;
PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL;

PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR = NULL;

PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL;

PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;

PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;

PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;

PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;

PFNGLEXTRAPOLATETEX2DQCOMPROC __glewExtrapolateTex2DQCOM = NULL;

PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL;

PFNGLTEXESTIMATEMOTIONQCOMPROC __glewTexEstimateMotionQCOM = NULL;
PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC __glewTexEstimateMotionRegionsQCOM = NULL;

PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL;

PFNGLSHADINGRATEQCOMPROC __glewShadingRateQCOM = NULL;

PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM = NULL;

PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;

PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
PFNGLCOLOR4XPROC __glewColor4x = NULL;
PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
PFNGLFOGXPROC __glewFogx = NULL;
PFNGLFOGXVPROC __glewFogxv = NULL;
PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
PFNGLLIGHTXPROC __glewLightx = NULL;
PFNGLLIGHTXVPROC __glewLightxv = NULL;
PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
PFNGLMATERIALXPROC __glewMaterialx = NULL;
PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
PFNGLNORMAL3XPROC __glewNormal3x = NULL;
PFNGLORTHOFPROC __glewOrthof = NULL;
PFNGLORTHOXPROC __glewOrthox = NULL;
PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
PFNGLROTATEXPROC __glewRotatex = NULL;
PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
PFNGLSCALEXPROC __glewScalex = NULL;
PFNGLTEXENVXPROC __glewTexEnvx = NULL;
PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
PFNGLTRANSLATEXPROC __glewTranslatex = NULL;

PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;

PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;

PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;

PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;

PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;

PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;

PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;

PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;

PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL;
PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL;
PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL;
PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL;

PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL;

PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;

PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;

PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;

PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;

PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL;
PFNGLDATAPIPEPROC __glewDataPipe = NULL;

PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;

PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL;
PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL;

PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;

PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;

PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;

PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL;

PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL;
PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL;
PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL;
PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL;
PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL;
PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL;
PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL;
PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL;
PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL;
PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL;
PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL;

PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL;
PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL;
PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL;
PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL;

PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;

PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL;
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL;

PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL;
PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL;

PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;

PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;

PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;

PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL;
PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL;

PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL;
PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL;
PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL;
PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL;
PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL;
PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL;

PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;

PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL;
PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL;

PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;

PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;

PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;

PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;

PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;

PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;

GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
GLboolean __GLEW_VERSION_4_6 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_AMD_framebuffer_multisample_advanced = GL_FALSE;
GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_half_float_fetch = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_AMD_shader_ballot = GL_FALSE;
GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;
GLboolean __GLEW_AMD_shader_image_load_store_lod = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE;
GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_clip_distance = GL_FALSE;
GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE;
GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
GLboolean __GLEW_APPLE_fence = GL_FALSE;
GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
GLboolean __GLEW_APPLE_sync = GL_FALSE;
GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE;
GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
GLboolean __GLEW_ARB_clip_control = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
GLboolean __GLEW_ARB_copy_image = GL_FALSE;
GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
GLboolean __GLEW_ARB_gl_spirv = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE;
GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_ARB_robustness = GL_FALSE;
GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE;
GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
GLboolean __GLEW_ARB_texture_view = GL_FALSE;
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
GLboolean __GLEW_ARB_window_pos = GL_FALSE;
GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
GLboolean __GLEW_ARM_shader_core_properties = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE;
GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
GLboolean __GLEW_ATI_element_array = GL_FALSE;
GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
GLboolean __GLEW_ATI_meminfo = GL_FALSE;
GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATI_texture_float = GL_FALSE;
GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
GLboolean __GLEW_DMP_program_binary = GL_FALSE;
GLboolean __GLEW_DMP_shader_binary = GL_FALSE;
GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_external_wrap_modes = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_storage = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_storage_compression = GL_FALSE;
GLboolean __GLEW_EXT_EGL_sync = GL_FALSE;
GLboolean __GLEW_EXT_YUV_target = GL_FALSE;
GLboolean __GLEW_EXT_abgr = GL_FALSE;
GLboolean __GLEW_EXT_base_instance = GL_FALSE;
GLboolean __GLEW_EXT_bgra = GL_FALSE;
GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
GLboolean __GLEW_EXT_blend_color = GL_FALSE;
GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
GLboolean __GLEW_EXT_buffer_storage = GL_FALSE;
GLboolean __GLEW_EXT_clear_texture = GL_FALSE;
GLboolean __GLEW_EXT_clip_control = GL_FALSE;
GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE;
GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
GLboolean __GLEW_EXT_cmyka = GL_FALSE;
GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE;
GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE;
GLboolean __GLEW_EXT_conservative_depth = GL_FALSE;
GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_image = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
GLboolean __GLEW_EXT_debug_label = GL_FALSE;
GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_depth_clamp = GL_FALSE;
GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
GLboolean __GLEW_EXT_disjoint_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE;
GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
GLboolean __GLEW_EXT_draw_transform_feedback = GL_FALSE;
GLboolean __GLEW_EXT_external_buffer = GL_FALSE;
GLboolean __GLEW_EXT_float_blend = GL_FALSE;
GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
GLboolean __GLEW_EXT_fragment_shading_rate = GL_FALSE;
GLboolean __GLEW_EXT_fragment_shading_rate_attachment = GL_FALSE;
GLboolean __GLEW_EXT_fragment_shading_rate_primitive = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_blit_layers = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_EXT_histogram = GL_FALSE;
GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
GLboolean __GLEW_EXT_index_func = GL_FALSE;
GLboolean __GLEW_EXT_index_material = GL_FALSE;
GLboolean __GLEW_EXT_index_texture = GL_FALSE;
GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE;
GLboolean __GLEW_EXT_light_texture = GL_FALSE;
GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
GLboolean __GLEW_EXT_memory_object = GL_FALSE;
GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE;
GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE;
GLboolean __GLEW_EXT_mesh_shader = GL_FALSE;
GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_EXT_multiple_textures = GL_FALSE;
GLboolean __GLEW_EXT_multisample = GL_FALSE;
GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE;
GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE;
GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader = GL_FALSE;
GLboolean __GLEW_EXT_multiview_texture_multisample = GL_FALSE;
GLboolean __GLEW_EXT_multiview_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE;
GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_EXT_packed_float = GL_FALSE;
GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_EXT_primitive_bounding_box = GL_FALSE;
GLboolean __GLEW_EXT_protected_textures = GL_FALSE;
GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
GLboolean __GLEW_EXT_render_snorm = GL_FALSE;
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
GLboolean __GLEW_EXT_robustness = GL_FALSE;
GLboolean __GLEW_EXT_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE;
GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
GLboolean __GLEW_EXT_semaphore = GL_FALSE;
GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE;
GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE;
GLboolean __GLEW_EXT_separate_depth_stencil = GL_FALSE;
GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
GLboolean __GLEW_EXT_shader_clock = GL_FALSE;
GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent = GL_FALSE;
GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE;
GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE;
GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;
GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;
GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;
GLboolean __GLEW_EXT_shader_realtime_clock = GL_FALSE;
GLboolean __GLEW_EXT_shader_samples_identical = GL_FALSE;
GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_EXT_shader_texture_samples = GL_FALSE;
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
GLboolean __GLEW_EXT_sparse_texture = GL_FALSE;
GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
GLboolean __GLEW_EXT_static_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
GLboolean __GLEW_EXT_subtexture = GL_FALSE;
GLboolean __GLEW_EXT_tessellation_point_size = GL_FALSE;
GLboolean __GLEW_EXT_tessellation_shader = GL_FALSE;
GLboolean __GLEW_EXT_texture = GL_FALSE;
GLboolean __GLEW_EXT_texture3D = GL_FALSE;
GLboolean __GLEW_EXT_texture_array = GL_FALSE;
GLboolean __GLEW_EXT_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_buffer = GL_FALSE;
GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_s3tc_srgb = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_env = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
GLboolean __GLEW_EXT_texture_format_sRGB_override = GL_FALSE;
GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE;
GLboolean __GLEW_EXT_texture_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
GLboolean __GLEW_EXT_texture_query_lod = GL_FALSE;
GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
GLboolean __GLEW_EXT_texture_shadow_lod = GL_FALSE;
GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
GLboolean __GLEW_EXT_texture_storage_compression = GL_FALSE;
GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
GLboolean __GLEW_EXT_texture_view = GL_FALSE;
GLboolean __GLEW_EXT_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE;
GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE;
GLboolean __GLEW_EXT_window_rectangles = GL_FALSE;
GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE;
GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_HP_image_transform = GL_FALSE;
GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
GLboolean __GLEW_HUAWEI_program_binary = GL_FALSE;
GLboolean __GLEW_HUAWEI_shader_binary = GL_FALSE;
GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
GLboolean __GLEW_IBM_static_data = GL_FALSE;
GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_IMG_bindless_texture = GL_FALSE;
GLboolean __GLEW_IMG_framebuffer_downsample = GL_FALSE;
GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_IMG_program_binary = GL_FALSE;
GLboolean __GLEW_IMG_pvric_end_to_end_signature = GL_FALSE;
GLboolean __GLEW_IMG_read_format = GL_FALSE;
GLboolean __GLEW_IMG_shader_binary = GL_FALSE;
GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE;
GLboolean __GLEW_IMG_texture_compression_pvrtc2 = GL_FALSE;
GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE;
GLboolean __GLEW_IMG_texture_filter_cubic = GL_FALSE;
GLboolean __GLEW_IMG_tile_region_protection = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
GLboolean __GLEW_INTEL_blackhole_render = GL_FALSE;
GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;
GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
GLboolean __GLEW_INTEL_shader_integer_functions2 = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
GLboolean __GLEW_KHR_debug = GL_FALSE;
GLboolean __GLEW_KHR_no_error = GL_FALSE;
GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE;
GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_KHR_robustness = GL_FALSE;
GLboolean __GLEW_KHR_shader_subgroup = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
GLboolean __GLEW_MESA_bgra = GL_FALSE;
GLboolean __GLEW_MESA_framebuffer_flip_x = GL_FALSE;
GLboolean __GLEW_MESA_framebuffer_flip_y = GL_FALSE;
GLboolean __GLEW_MESA_framebuffer_swap_xy = GL_FALSE;
GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
GLboolean __GLEW_MESA_program_binary_formats = GL_FALSE;
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;
GLboolean __GLEW_MESA_texture_const_bandwidth = GL_FALSE;
GLboolean __GLEW_MESA_tile_raster_order = GL_FALSE;
GLboolean __GLEW_MESA_window_pos = GL_FALSE;
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;
GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
GLboolean __GLEW_NVX_gpu_multicast2 = GL_FALSE;
GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;
GLboolean __GLEW_NVX_progress_fence = GL_FALSE;
GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE;
GLboolean __GLEW_NV_bgr = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;
GLboolean __GLEW_NV_command_list = GL_FALSE;
GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
GLboolean __GLEW_NV_compute_shader_derivatives = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_pre_snap = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_underestimation = GL_FALSE;
GLboolean __GLEW_NV_copy_buffer = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_copy_image = GL_FALSE;
GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE;
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
GLboolean __GLEW_NV_draw_instanced = GL_FALSE;
GLboolean __GLEW_NV_draw_texture = GL_FALSE;
GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE;
GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
GLboolean __GLEW_NV_float_buffer = GL_FALSE;
GLboolean __GLEW_NV_fog_distance = GL_FALSE;
GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
GLboolean __GLEW_NV_fragment_program = GL_FALSE;
GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
GLboolean __GLEW_NV_fragment_shader_barycentric = GL_FALSE;
GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE;
GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
GLboolean __GLEW_NV_gpu_multicast = GL_FALSE;
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
GLboolean __GLEW_NV_image_formats = GL_FALSE;
GLboolean __GLEW_NV_instanced_arrays = GL_FALSE;
GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
GLboolean __GLEW_NV_memory_attachment = GL_FALSE;
GLboolean __GLEW_NV_memory_object_sparse = GL_FALSE;
GLboolean __GLEW_NV_mesh_shader = GL_FALSE;
GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
GLboolean __GLEW_NV_non_square_matrices = GL_FALSE;
GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_packed_float = GL_FALSE;
GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean __GLEW_NV_path_rendering = GL_FALSE;
GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_platform_binary = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_polygon_mode = GL_FALSE;
GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_primitive_shading_rate = GL_FALSE;
GLboolean __GLEW_NV_query_resource_tag = GL_FALSE;
GLboolean __GLEW_NV_read_buffer = GL_FALSE;
GLboolean __GLEW_NV_read_buffer_front = GL_FALSE;
GLboolean __GLEW_NV_read_depth = GL_FALSE;
GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_read_stencil = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
GLboolean __GLEW_NV_representative_fragment_test = GL_FALSE;
GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __GLEW_NV_sRGB_formats = GL_FALSE;
GLboolean __GLEW_NV_sample_locations = GL_FALSE;
GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
GLboolean __GLEW_NV_scissor_exclusive = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE;
GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_shader_subgroup_partitioned = GL_FALSE;
GLboolean __GLEW_NV_shader_texture_footprint = GL_FALSE;
GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
GLboolean __GLEW_NV_shading_rate_image = GL_FALSE;
GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE;
GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE;
GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;
GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
GLboolean __GLEW_NV_texture_array = GL_FALSE;
GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE;
GLboolean __GLEW_NV_texture_shader = GL_FALSE;
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
GLboolean __GLEW_NV_timeline_semaphore = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_NV_uniform_buffer_std430_layout = GL_FALSE;
GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
GLboolean __GLEW_NV_vdpau_interop2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vertex_program = GL_FALSE;
GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
GLboolean __GLEW_NV_video_capture = GL_FALSE;
GLboolean __GLEW_NV_viewport_array = GL_FALSE;
GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;
GLboolean __GLEW_OES_EGL_image = GL_FALSE;
GLboolean __GLEW_OES_EGL_image_external = GL_FALSE;
GLboolean __GLEW_OES_EGL_image_external_essl3 = GL_FALSE;
GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE;
GLboolean __GLEW_OES_blend_func_separate = GL_FALSE;
GLboolean __GLEW_OES_blend_subtract = GL_FALSE;
GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE;
GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
GLboolean __GLEW_OES_copy_image = GL_FALSE;
GLboolean __GLEW_OES_depth24 = GL_FALSE;
GLboolean __GLEW_OES_depth32 = GL_FALSE;
GLboolean __GLEW_OES_depth_texture = GL_FALSE;
GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE;
GLboolean __GLEW_OES_draw_buffers_indexed = GL_FALSE;
GLboolean __GLEW_OES_draw_texture = GL_FALSE;
GLboolean __GLEW_OES_element_index_uint = GL_FALSE;
GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE;
GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE;
GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE;
GLboolean __GLEW_OES_framebuffer_object = GL_FALSE;
GLboolean __GLEW_OES_geometry_point_size = GL_FALSE;
GLboolean __GLEW_OES_geometry_shader = GL_FALSE;
GLboolean __GLEW_OES_get_program_binary = GL_FALSE;
GLboolean __GLEW_OES_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_OES_mapbuffer = GL_FALSE;
GLboolean __GLEW_OES_matrix_get = GL_FALSE;
GLboolean __GLEW_OES_matrix_palette = GL_FALSE;
GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_OES_point_size_array = GL_FALSE;
GLboolean __GLEW_OES_point_sprite = GL_FALSE;
GLboolean __GLEW_OES_read_format = GL_FALSE;
GLboolean __GLEW_OES_required_internalformat = GL_FALSE;
GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE;
GLboolean __GLEW_OES_sample_shading = GL_FALSE;
GLboolean __GLEW_OES_sample_variables = GL_FALSE;
GLboolean __GLEW_OES_shader_image_atomic = GL_FALSE;
GLboolean __GLEW_OES_shader_io_blocks = GL_FALSE;
GLboolean __GLEW_OES_shader_multisample_interpolation = GL_FALSE;
GLboolean __GLEW_OES_single_precision = GL_FALSE;
GLboolean __GLEW_OES_standard_derivatives = GL_FALSE;
GLboolean __GLEW_OES_stencil1 = GL_FALSE;
GLboolean __GLEW_OES_stencil4 = GL_FALSE;
GLboolean __GLEW_OES_stencil8 = GL_FALSE;
GLboolean __GLEW_OES_surfaceless_context = GL_FALSE;
GLboolean __GLEW_OES_tessellation_point_size = GL_FALSE;
GLboolean __GLEW_OES_tessellation_shader = GL_FALSE;
GLboolean __GLEW_OES_texture_3D = GL_FALSE;
GLboolean __GLEW_OES_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_OES_texture_buffer = GL_FALSE;
GLboolean __GLEW_OES_texture_compression_astc = GL_FALSE;
GLboolean __GLEW_OES_texture_cube_map = GL_FALSE;
GLboolean __GLEW_OES_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_OES_texture_npot = GL_FALSE;
GLboolean __GLEW_OES_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_OES_texture_storage_multisample_2d_array = GL_FALSE;
GLboolean __GLEW_OES_texture_view = GL_FALSE;
GLboolean __GLEW_OES_vertex_array_object = GL_FALSE;
GLboolean __GLEW_OES_vertex_half_float = GL_FALSE;
GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE;
GLboolean __GLEW_OML_interlace = GL_FALSE;
GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
GLboolean __GLEW_OVR_multiview = GL_FALSE;
GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
GLboolean __GLEW_QCOM_YUV_texture_gather = GL_FALSE;
GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
GLboolean __GLEW_QCOM_frame_extrapolation = GL_FALSE;
GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE;
GLboolean __GLEW_QCOM_motion_estimation = GL_FALSE;
GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
GLboolean __GLEW_QCOM_render_sRGB_R8_RG8 = GL_FALSE;
GLboolean __GLEW_QCOM_render_shared_exponent = GL_FALSE;
GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE;
GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate = GL_FALSE;
GLboolean __GLEW_QCOM_shading_rate = GL_FALSE;
GLboolean __GLEW_QCOM_texture_foveated = GL_FALSE;
GLboolean __GLEW_QCOM_texture_foveated2 = GL_FALSE;
GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout = GL_FALSE;
GLboolean __GLEW_QCOM_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
GLboolean __GLEW_QCOM_ycbcr_degamma = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_enable = GL_FALSE;
GLboolean __GLEW_REGAL_error_string = GL_FALSE;
GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
GLboolean __GLEW_REGAL_log = GL_FALSE;
GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
GLboolean __GLEW_SGIS_line_texgen = GL_FALSE;
GLboolean __GLEW_SGIS_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_multitexture = GL_FALSE;
GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
GLboolean __GLEW_SGIX_async = GL_FALSE;
GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE;
GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE;
GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE;
GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE;
GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE;
GLboolean __GLEW_SGIX_complex_polar = GL_FALSE;
GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
GLboolean __GLEW_SGIX_cube_map = GL_FALSE;
GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE;
GLboolean __GLEW_SGIX_datapipe = GL_FALSE;
GLboolean __GLEW_SGIX_decimation = GL_FALSE;
GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
GLboolean __GLEW_SGIX_dvc = GL_FALSE;
GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
GLboolean __GLEW_SGIX_fog_blend = GL_FALSE;
GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE;
GLboolean __GLEW_SGIX_fog_layers = GL_FALSE;
GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE;
GLboolean __GLEW_SGIX_fog_scale = GL_FALSE;
GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
GLboolean __GLEW_SGIX_icc_texture = GL_FALSE;
GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE;
GLboolean __GLEW_SGIX_image_compression = GL_FALSE;
GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_instrument_error = GL_FALSE;
GLboolean __GLEW_SGIX_interlace = GL_FALSE;
GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE;
GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE;
GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE;
GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE;
GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE;
GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE;
GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE;
GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE;
GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
GLboolean __GLEW_SGIX_resample = GL_FALSE;
GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE;
GLboolean __GLEW_SGIX_shadow = GL_FALSE;
GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
GLboolean __GLEW_SGIX_slim = GL_FALSE;
GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE;
GLboolean __GLEW_SGIX_sprite = GL_FALSE;
GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE;
GLboolean __GLEW_SGIX_subsample = GL_FALSE;
GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE;
GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_phase = GL_FALSE;
GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE;
GLboolean __GLEW_SGIX_vector_ops = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcba = GL_FALSE;
GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
GLboolean __GLEW_SGI_color_table = GL_FALSE;
GLboolean __GLEW_SGI_complex = GL_FALSE;
GLboolean __GLEW_SGI_complex_type = GL_FALSE;
GLboolean __GLEW_SGI_fft = GL_FALSE;
GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
GLboolean __GLEW_SUN_vertex = GL_FALSE;
GLboolean __GLEW_VIV_shader_binary = GL_FALSE;
GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE;
GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
GLboolean __GLEW_WIN_swap_hint = GL_FALSE;

static const char * _glewExtensionLookup[] = {
#ifdef GL_3DFX_multisample
  "GL_3DFX_multisample",
#endif
#ifdef GL_3DFX_tbuffer
  "GL_3DFX_tbuffer",
#endif
#ifdef GL_3DFX_texture_compression_FXT1
  "GL_3DFX_texture_compression_FXT1",
#endif
#ifdef GL_AMD_blend_minmax_factor
  "GL_AMD_blend_minmax_factor",
#endif
#ifdef GL_AMD_compressed_3DC_texture
  "GL_AMD_compressed_3DC_texture",
#endif
#ifdef GL_AMD_compressed_ATC_texture
  "GL_AMD_compressed_ATC_texture",
#endif
#ifdef GL_AMD_conservative_depth
  "GL_AMD_conservative_depth",
#endif
#ifdef GL_AMD_debug_output
  "GL_AMD_debug_output",
#endif
#ifdef GL_AMD_depth_clamp_separate
  "GL_AMD_depth_clamp_separate",
#endif
#ifdef GL_AMD_draw_buffers_blend
  "GL_AMD_draw_buffers_blend",
#endif
#ifdef GL_AMD_framebuffer_multisample_advanced
  "GL_AMD_framebuffer_multisample_advanced",
#endif
#ifdef GL_AMD_framebuffer_sample_positions
  "GL_AMD_framebuffer_sample_positions",
#endif
#ifdef GL_AMD_gcn_shader
  "GL_AMD_gcn_shader",
#endif
#ifdef GL_AMD_gpu_shader_half_float
  "GL_AMD_gpu_shader_half_float",
#endif
#ifdef GL_AMD_gpu_shader_half_float_fetch
  "GL_AMD_gpu_shader_half_float_fetch",
#endif
#ifdef GL_AMD_gpu_shader_int16
  "GL_AMD_gpu_shader_int16",
#endif
#ifdef GL_AMD_gpu_shader_int64
  "GL_AMD_gpu_shader_int64",
#endif
#ifdef GL_AMD_interleaved_elements
  "GL_AMD_interleaved_elements",
#endif
#ifdef GL_AMD_multi_draw_indirect
  "GL_AMD_multi_draw_indirect",
#endif
#ifdef GL_AMD_name_gen_delete
  "GL_AMD_name_gen_delete",
#endif
#ifdef GL_AMD_occlusion_query_event
  "GL_AMD_occlusion_query_event",
#endif
#ifdef GL_AMD_performance_monitor
  "GL_AMD_performance_monitor",
#endif
#ifdef GL_AMD_pinned_memory
  "GL_AMD_pinned_memory",
#endif
#ifdef GL_AMD_program_binary_Z400
  "GL_AMD_program_binary_Z400",
#endif
#ifdef GL_AMD_query_buffer_object
  "GL_AMD_query_buffer_object",
#endif
#ifdef GL_AMD_sample_positions
  "GL_AMD_sample_positions",
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
  "GL_AMD_seamless_cubemap_per_texture",
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
  "GL_AMD_shader_atomic_counter_ops",
#endif
#ifdef GL_AMD_shader_ballot
  "GL_AMD_shader_ballot",
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
  "GL_AMD_shader_explicit_vertex_parameter",
#endif
#ifdef GL_AMD_shader_image_load_store_lod
  "GL_AMD_shader_image_load_store_lod",
#endif
#ifdef GL_AMD_shader_stencil_export
  "GL_AMD_shader_stencil_export",
#endif
#ifdef GL_AMD_shader_stencil_value_export
  "GL_AMD_shader_stencil_value_export",
#endif
#ifdef GL_AMD_shader_trinary_minmax
  "GL_AMD_shader_trinary_minmax",
#endif
#ifdef GL_AMD_sparse_texture
  "GL_AMD_sparse_texture",
#endif
#ifdef GL_AMD_stencil_operation_extended
  "GL_AMD_stencil_operation_extended",
#endif
#ifdef GL_AMD_texture_gather_bias_lod
  "GL_AMD_texture_gather_bias_lod",
#endif
#ifdef GL_AMD_texture_texture4
  "GL_AMD_texture_texture4",
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
  "GL_AMD_transform_feedback3_lines_triangles",
#endif
#ifdef GL_AMD_transform_feedback4
  "GL_AMD_transform_feedback4",
#endif
#ifdef GL_AMD_vertex_shader_layer
  "GL_AMD_vertex_shader_layer",
#endif
#ifdef GL_AMD_vertex_shader_tessellator
  "GL_AMD_vertex_shader_tessellator",
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
  "GL_AMD_vertex_shader_viewport_index",
#endif
#ifdef GL_ANDROID_extension_pack_es31a
  "GL_ANDROID_extension_pack_es31a",
#endif
#ifdef GL_ANGLE_depth_texture
  "GL_ANGLE_depth_texture",
#endif
#ifdef GL_ANGLE_framebuffer_blit
  "GL_ANGLE_framebuffer_blit",
#endif
#ifdef GL_ANGLE_framebuffer_multisample
  "GL_ANGLE_framebuffer_multisample",
#endif
#ifdef GL_ANGLE_instanced_arrays
  "GL_ANGLE_instanced_arrays",
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
  "GL_ANGLE_pack_reverse_row_order",
#endif
#ifdef GL_ANGLE_program_binary
  "GL_ANGLE_program_binary",
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
  "GL_ANGLE_texture_compression_dxt1",
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
  "GL_ANGLE_texture_compression_dxt3",
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
  "GL_ANGLE_texture_compression_dxt5",
#endif
#ifdef GL_ANGLE_texture_usage
  "GL_ANGLE_texture_usage",
#endif
#ifdef GL_ANGLE_timer_query
  "GL_ANGLE_timer_query",
#endif
#ifdef GL_ANGLE_translated_shader_source
  "GL_ANGLE_translated_shader_source",
#endif
#ifdef GL_APPLE_aux_depth_stencil
  "GL_APPLE_aux_depth_stencil",
#endif
#ifdef GL_APPLE_client_storage
  "GL_APPLE_client_storage",
#endif
#ifdef GL_APPLE_clip_distance
  "GL_APPLE_clip_distance",
#endif
#ifdef GL_APPLE_color_buffer_packed_float
  "GL_APPLE_color_buffer_packed_float",
#endif
#ifdef GL_APPLE_copy_texture_levels
  "GL_APPLE_copy_texture_levels",
#endif
#ifdef GL_APPLE_element_array
  "GL_APPLE_element_array",
#endif
#ifdef GL_APPLE_fence
  "GL_APPLE_fence",
#endif
#ifdef GL_APPLE_float_pixels
  "GL_APPLE_float_pixels",
#endif
#ifdef GL_APPLE_flush_buffer_range
  "GL_APPLE_flush_buffer_range",
#endif
#ifdef GL_APPLE_framebuffer_multisample
  "GL_APPLE_framebuffer_multisample",
#endif
#ifdef GL_APPLE_object_purgeable
  "GL_APPLE_object_purgeable",
#endif
#ifdef GL_APPLE_pixel_buffer
  "GL_APPLE_pixel_buffer",
#endif
#ifdef GL_APPLE_rgb_422
  "GL_APPLE_rgb_422",
#endif
#ifdef GL_APPLE_row_bytes
  "GL_APPLE_row_bytes",
#endif
#ifdef GL_APPLE_specular_vector
  "GL_APPLE_specular_vector",
#endif
#ifdef GL_APPLE_sync
  "GL_APPLE_sync",
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
  "GL_APPLE_texture_2D_limited_npot",
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
  "GL_APPLE_texture_format_BGRA8888",
#endif
#ifdef GL_APPLE_texture_max_level
  "GL_APPLE_texture_max_level",
#endif
#ifdef GL_APPLE_texture_packed_float
  "GL_APPLE_texture_packed_float",
#endif
#ifdef GL_APPLE_texture_range
  "GL_APPLE_texture_range",
#endif
#ifdef GL_APPLE_transform_hint
  "GL_APPLE_transform_hint",
#endif
#ifdef GL_APPLE_vertex_array_object
  "GL_APPLE_vertex_array_object",
#endif
#ifdef GL_APPLE_vertex_array_range
  "GL_APPLE_vertex_array_range",
#endif
#ifdef GL_APPLE_vertex_program_evaluators
  "GL_APPLE_vertex_program_evaluators",
#endif
#ifdef GL_APPLE_ycbcr_422
  "GL_APPLE_ycbcr_422",
#endif
#ifdef GL_ARB_ES2_compatibility
  "GL_ARB_ES2_compatibility",
#endif
#ifdef GL_ARB_ES3_1_compatibility
  "GL_ARB_ES3_1_compatibility",
#endif
#ifdef GL_ARB_ES3_2_compatibility
  "GL_ARB_ES3_2_compatibility",
#endif
#ifdef GL_ARB_ES3_compatibility
  "GL_ARB_ES3_compatibility",
#endif
#ifdef GL_ARB_arrays_of_arrays
  "GL_ARB_arrays_of_arrays",
#endif
#ifdef GL_ARB_base_instance
  "GL_ARB_base_instance",
#endif
#ifdef GL_ARB_bindless_texture
  "GL_ARB_bindless_texture",
#endif
#ifdef GL_ARB_blend_func_extended
  "GL_ARB_blend_func_extended",
#endif
#ifdef GL_ARB_buffer_storage
  "GL_ARB_buffer_storage",
#endif
#ifdef GL_ARB_cl_event
  "GL_ARB_cl_event",
#endif
#ifdef GL_ARB_clear_buffer_object
  "GL_ARB_clear_buffer_object",
#endif
#ifdef GL_ARB_clear_texture
  "GL_ARB_clear_texture",
#endif
#ifdef GL_ARB_clip_control
  "GL_ARB_clip_control",
#endif
#ifdef GL_ARB_color_buffer_float
  "GL_ARB_color_buffer_float",
#endif
#ifdef GL_ARB_compatibility
  "GL_ARB_compatibility",
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
  "GL_ARB_compressed_texture_pixel_storage",
#endif
#ifdef GL_ARB_compute_shader
  "GL_ARB_compute_shader",
#endif
#ifdef GL_ARB_compute_variable_group_size
  "GL_ARB_compute_variable_group_size",
#endif
#ifdef GL_ARB_conditional_render_inverted
  "GL_ARB_conditional_render_inverted",
#endif
#ifdef GL_ARB_conservative_depth
  "GL_ARB_conservative_depth",
#endif
#ifdef GL_ARB_copy_buffer
  "GL_ARB_copy_buffer",
#endif
#ifdef GL_ARB_copy_image
  "GL_ARB_copy_image",
#endif
#ifdef GL_ARB_cull_distance
  "GL_ARB_cull_distance",
#endif
#ifdef GL_ARB_debug_output
  "GL_ARB_debug_output",
#endif
#ifdef GL_ARB_depth_buffer_float
  "GL_ARB_depth_buffer_float",
#endif
#ifdef GL_ARB_depth_clamp
  "GL_ARB_depth_clamp",
#endif
#ifdef GL_ARB_depth_texture
  "GL_ARB_depth_texture",
#endif
#ifdef GL_ARB_derivative_control
  "GL_ARB_derivative_control",
#endif
#ifdef GL_ARB_direct_state_access
  "GL_ARB_direct_state_access",
#endif
#ifdef GL_ARB_draw_buffers
  "GL_ARB_draw_buffers",
#endif
#ifdef GL_ARB_draw_buffers_blend
  "GL_ARB_draw_buffers_blend",
#endif
#ifdef GL_ARB_draw_elements_base_vertex
  "GL_ARB_draw_elements_base_vertex",
#endif
#ifdef GL_ARB_draw_indirect
  "GL_ARB_draw_indirect",
#endif
#ifdef GL_ARB_draw_instanced
  "GL_ARB_draw_instanced",
#endif
#ifdef GL_ARB_enhanced_layouts
  "GL_ARB_enhanced_layouts",
#endif
#ifdef GL_ARB_explicit_attrib_location
  "GL_ARB_explicit_attrib_location",
#endif
#ifdef GL_ARB_explicit_uniform_location
  "GL_ARB_explicit_uniform_location",
#endif
#ifdef GL_ARB_fragment_coord_conventions
  "GL_ARB_fragment_coord_conventions",
#endif
#ifdef GL_ARB_fragment_layer_viewport
  "GL_ARB_fragment_layer_viewport",
#endif
#ifdef GL_ARB_fragment_program
  "GL_ARB_fragment_program",
#endif
#ifdef GL_ARB_fragment_program_shadow
  "GL_ARB_fragment_program_shadow",
#endif
#ifdef GL_ARB_fragment_shader
  "GL_ARB_fragment_shader",
#endif
#ifdef GL_ARB_fragment_shader_interlock
  "GL_ARB_fragment_shader_interlock",
#endif
#ifdef GL_ARB_framebuffer_no_attachments
  "GL_ARB_framebuffer_no_attachments",
#endif
#ifdef GL_ARB_framebuffer_object
  "GL_ARB_framebuffer_object",
#endif
#ifdef GL_ARB_framebuffer_sRGB
  "GL_ARB_framebuffer_sRGB",
#endif
#ifdef GL_ARB_geometry_shader4
  "GL_ARB_geometry_shader4",
#endif
#ifdef GL_ARB_get_program_binary
  "GL_ARB_get_program_binary",
#endif
#ifdef GL_ARB_get_texture_sub_image
  "GL_ARB_get_texture_sub_image",
#endif
#ifdef GL_ARB_gl_spirv
  "GL_ARB_gl_spirv",
#endif
#ifdef GL_ARB_gpu_shader5
  "GL_ARB_gpu_shader5",
#endif
#ifdef GL_ARB_gpu_shader_fp64
  "GL_ARB_gpu_shader_fp64",
#endif
#ifdef GL_ARB_gpu_shader_int64
  "GL_ARB_gpu_shader_int64",
#endif
#ifdef GL_ARB_half_float_pixel
  "GL_ARB_half_float_pixel",
#endif
#ifdef GL_ARB_half_float_vertex
  "GL_ARB_half_float_vertex",
#endif
#ifdef GL_ARB_imaging
  "GL_ARB_imaging",
#endif
#ifdef GL_ARB_indirect_parameters
  "GL_ARB_indirect_parameters",
#endif
#ifdef GL_ARB_instanced_arrays
  "GL_ARB_instanced_arrays",
#endif
#ifdef GL_ARB_internalformat_query
  "GL_ARB_internalformat_query",
#endif
#ifdef GL_ARB_internalformat_query2
  "GL_ARB_internalformat_query2",
#endif
#ifdef GL_ARB_invalidate_subdata
  "GL_ARB_invalidate_subdata",
#endif
#ifdef GL_ARB_map_buffer_alignment
  "GL_ARB_map_buffer_alignment",
#endif
#ifdef GL_ARB_map_buffer_range
  "GL_ARB_map_buffer_range",
#endif
#ifdef GL_ARB_matrix_palette
  "GL_ARB_matrix_palette",
#endif
#ifdef GL_ARB_multi_bind
  "GL_ARB_multi_bind",
#endif
#ifdef GL_ARB_multi_draw_indirect
  "GL_ARB_multi_draw_indirect",
#endif
#ifdef GL_ARB_multisample
  "GL_ARB_multisample",
#endif
#ifdef GL_ARB_multitexture
  "GL_ARB_multitexture",
#endif
#ifdef GL_ARB_occlusion_query
  "GL_ARB_occlusion_query",
#endif
#ifdef GL_ARB_occlusion_query2
  "GL_ARB_occlusion_query2",
#endif
#ifdef GL_ARB_parallel_shader_compile
  "GL_ARB_parallel_shader_compile",
#endif
#ifdef GL_ARB_pipeline_statistics_query
  "GL_ARB_pipeline_statistics_query",
#endif
#ifdef GL_ARB_pixel_buffer_object
  "GL_ARB_pixel_buffer_object",
#endif
#ifdef GL_ARB_point_parameters
  "GL_ARB_point_parameters",
#endif
#ifdef GL_ARB_point_sprite
  "GL_ARB_point_sprite",
#endif
#ifdef GL_ARB_polygon_offset_clamp
  "GL_ARB_polygon_offset_clamp",
#endif
#ifdef GL_ARB_post_depth_coverage
  "GL_ARB_post_depth_coverage",
#endif
#ifdef GL_ARB_program_interface_query
  "GL_ARB_program_interface_query",
#endif
#ifdef GL_ARB_provoking_vertex
  "GL_ARB_provoking_vertex",
#endif
#ifdef GL_ARB_query_buffer_object
  "GL_ARB_query_buffer_object",
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
  "GL_ARB_robust_buffer_access_behavior",
#endif
#ifdef GL_ARB_robustness
  "GL_ARB_robustness",
#endif
#ifdef GL_ARB_robustness_application_isolation
  "GL_ARB_robustness_application_isolation",
#endif
#ifdef GL_ARB_robustness_share_group_isolation
  "GL_ARB_robustness_share_group_isolation",
#endif
#ifdef GL_ARB_sample_locations
  "GL_ARB_sample_locations",
#endif
#ifdef GL_ARB_sample_shading
  "GL_ARB_sample_shading",
#endif
#ifdef GL_ARB_sampler_objects
  "GL_ARB_sampler_objects",
#endif
#ifdef GL_ARB_seamless_cube_map
  "GL_ARB_seamless_cube_map",
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
  "GL_ARB_seamless_cubemap_per_texture",
#endif
#ifdef GL_ARB_separate_shader_objects
  "GL_ARB_separate_shader_objects",
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
  "GL_ARB_shader_atomic_counter_ops",
#endif
#ifdef GL_ARB_shader_atomic_counters
  "GL_ARB_shader_atomic_counters",
#endif
#ifdef GL_ARB_shader_ballot
  "GL_ARB_shader_ballot",
#endif
#ifdef GL_ARB_shader_bit_encoding
  "GL_ARB_shader_bit_encoding",
#endif
#ifdef GL_ARB_shader_clock
  "GL_ARB_shader_clock",
#endif
#ifdef GL_ARB_shader_draw_parameters
  "GL_ARB_shader_draw_parameters",
#endif
#ifdef GL_ARB_shader_group_vote
  "GL_ARB_shader_group_vote",
#endif
#ifdef GL_ARB_shader_image_load_store
  "GL_ARB_shader_image_load_store",
#endif
#ifdef GL_ARB_shader_image_size
  "GL_ARB_shader_image_size",
#endif
#ifdef GL_ARB_shader_objects
  "GL_ARB_shader_objects",
#endif
#ifdef GL_ARB_shader_precision
  "GL_ARB_shader_precision",
#endif
#ifdef GL_ARB_shader_stencil_export
  "GL_ARB_shader_stencil_export",
#endif
#ifdef GL_ARB_shader_storage_buffer_object
  "GL_ARB_shader_storage_buffer_object",
#endif
#ifdef GL_ARB_shader_subroutine
  "GL_ARB_shader_subroutine",
#endif
#ifdef GL_ARB_shader_texture_image_samples
  "GL_ARB_shader_texture_image_samples",
#endif
#ifdef GL_ARB_shader_texture_lod
  "GL_ARB_shader_texture_lod",
#endif
#ifdef GL_ARB_shader_viewport_layer_array
  "GL_ARB_shader_viewport_layer_array",
#endif
#ifdef GL_ARB_shading_language_100
  "GL_ARB_shading_language_100",
#endif
#ifdef GL_ARB_shading_language_420pack
  "GL_ARB_shading_language_420pack",
#endif
#ifdef GL_ARB_shading_language_include
  "GL_ARB_shading_language_include",
#endif
#ifdef GL_ARB_shading_language_packing
  "GL_ARB_shading_language_packing",
#endif
#ifdef GL_ARB_shadow
  "GL_ARB_shadow",
#endif
#ifdef GL_ARB_shadow_ambient
  "GL_ARB_shadow_ambient",
#endif
#ifdef GL_ARB_sparse_buffer
  "GL_ARB_sparse_buffer",
#endif
#ifdef GL_ARB_sparse_texture
  "GL_ARB_sparse_texture",
#endif
#ifdef GL_ARB_sparse_texture2
  "GL_ARB_sparse_texture2",
#endif
#ifdef GL_ARB_sparse_texture_clamp
  "GL_ARB_sparse_texture_clamp",
#endif
#ifdef GL_ARB_spirv_extensions
  "GL_ARB_spirv_extensions",
#endif
#ifdef GL_ARB_stencil_texturing
  "GL_ARB_stencil_texturing",
#endif
#ifdef GL_ARB_sync
  "GL_ARB_sync",
#endif
#ifdef GL_ARB_tessellation_shader
  "GL_ARB_tessellation_shader",
#endif
#ifdef GL_ARB_texture_barrier
  "GL_ARB_texture_barrier",
#endif
#ifdef GL_ARB_texture_border_clamp
  "GL_ARB_texture_border_clamp",
#endif
#ifdef GL_ARB_texture_buffer_object
  "GL_ARB_texture_buffer_object",
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
  "GL_ARB_texture_buffer_object_rgb32",
#endif
#ifdef GL_ARB_texture_buffer_range
  "GL_ARB_texture_buffer_range",
#endif
#ifdef GL_ARB_texture_compression
  "GL_ARB_texture_compression",
#endif
#ifdef GL_ARB_texture_compression_bptc
  "GL_ARB_texture_compression_bptc",
#endif
#ifdef GL_ARB_texture_compression_rgtc
  "GL_ARB_texture_compression_rgtc",
#endif
#ifdef GL_ARB_texture_cube_map
  "GL_ARB_texture_cube_map",
#endif
#ifdef GL_ARB_texture_cube_map_array
  "GL_ARB_texture_cube_map_array",
#endif
#ifdef GL_ARB_texture_env_add
  "GL_ARB_texture_env_add",
#endif
#ifdef GL_ARB_texture_env_combine
  "GL_ARB_texture_env_combine",
#endif
#ifdef GL_ARB_texture_env_crossbar
  "GL_ARB_texture_env_crossbar",
#endif
#ifdef GL_ARB_texture_env_dot3
  "GL_ARB_texture_env_dot3",
#endif
#ifdef GL_ARB_texture_filter_anisotropic
  "GL_ARB_texture_filter_anisotropic",
#endif
#ifdef GL_ARB_texture_filter_minmax
  "GL_ARB_texture_filter_minmax",
#endif
#ifdef GL_ARB_texture_float
  "GL_ARB_texture_float",
#endif
#ifdef GL_ARB_texture_gather
  "GL_ARB_texture_gather",
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
  "GL_ARB_texture_mirror_clamp_to_edge",
#endif
#ifdef GL_ARB_texture_mirrored_repeat
  "GL_ARB_texture_mirrored_repeat",
#endif
#ifdef GL_ARB_texture_multisample
  "GL_ARB_texture_multisample",
#endif
#ifdef GL_ARB_texture_non_power_of_two
  "GL_ARB_texture_non_power_of_two",
#endif
#ifdef GL_ARB_texture_query_levels
  "GL_ARB_texture_query_levels",
#endif
#ifdef GL_ARB_texture_query_lod
  "GL_ARB_texture_query_lod",
#endif
#ifdef GL_ARB_texture_rectangle
  "GL_ARB_texture_rectangle",
#endif
#ifdef GL_ARB_texture_rg
  "GL_ARB_texture_rg",
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
  "GL_ARB_texture_rgb10_a2ui",
#endif
#ifdef GL_ARB_texture_stencil8
  "GL_ARB_texture_stencil8",
#endif
#ifdef GL_ARB_texture_storage
  "GL_ARB_texture_storage",
#endif
#ifdef GL_ARB_texture_storage_multisample
  "GL_ARB_texture_storage_multisample",
#endif
#ifdef GL_ARB_texture_swizzle
  "GL_ARB_texture_swizzle",
#endif
#ifdef GL_ARB_texture_view
  "GL_ARB_texture_view",
#endif
#ifdef GL_ARB_timer_query
  "GL_ARB_timer_query",
#endif
#ifdef GL_ARB_transform_feedback2
  "GL_ARB_transform_feedback2",
#endif
#ifdef GL_ARB_transform_feedback3
  "GL_ARB_transform_feedback3",
#endif
#ifdef GL_ARB_transform_feedback_instanced
  "GL_ARB_transform_feedback_instanced",
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
  "GL_ARB_transform_feedback_overflow_query",
#endif
#ifdef GL_ARB_transpose_matrix
  "GL_ARB_transpose_matrix",
#endif
#ifdef GL_ARB_uniform_buffer_object
  "GL_ARB_uniform_buffer_object",
#endif
#ifdef GL_ARB_vertex_array_bgra
  "GL_ARB_vertex_array_bgra",
#endif
#ifdef GL_ARB_vertex_array_object
  "GL_ARB_vertex_array_object",
#endif
#ifdef GL_ARB_vertex_attrib_64bit
  "GL_ARB_vertex_attrib_64bit",
#endif
#ifdef GL_ARB_vertex_attrib_binding
  "GL_ARB_vertex_attrib_binding",
#endif
#ifdef GL_ARB_vertex_blend
  "GL_ARB_vertex_blend",
#endif
#ifdef GL_ARB_vertex_buffer_object
  "GL_ARB_vertex_buffer_object",
#endif
#ifdef GL_ARB_vertex_program
  "GL_ARB_vertex_program",
#endif
#ifdef GL_ARB_vertex_shader
  "GL_ARB_vertex_shader",
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
  "GL_ARB_vertex_type_10f_11f_11f_rev",
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
  "GL_ARB_vertex_type_2_10_10_10_rev",
#endif
#ifdef GL_ARB_viewport_array
  "GL_ARB_viewport_array",
#endif
#ifdef GL_ARB_window_pos
  "GL_ARB_window_pos",
#endif
#ifdef GL_ARM_mali_program_binary
  "GL_ARM_mali_program_binary",
#endif
#ifdef GL_ARM_mali_shader_binary
  "GL_ARM_mali_shader_binary",
#endif
#ifdef GL_ARM_rgba8
  "GL_ARM_rgba8",
#endif
#ifdef GL_ARM_shader_core_properties
  "GL_ARM_shader_core_properties",
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
  "GL_ARM_shader_framebuffer_fetch",
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
  "GL_ARM_shader_framebuffer_fetch_depth_stencil",
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
  "GL_ARM_texture_unnormalized_coordinates",
#endif
#ifdef GL_ATIX_point_sprites
  "GL_ATIX_point_sprites",
#endif
#ifdef GL_ATIX_texture_env_combine3
  "GL_ATIX_texture_env_combine3",
#endif
#ifdef GL_ATIX_texture_env_route
  "GL_ATIX_texture_env_route",
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
  "GL_ATIX_vertex_shader_output_point_size",
#endif
#ifdef GL_ATI_draw_buffers
  "GL_ATI_draw_buffers",
#endif
#ifdef GL_ATI_element_array
  "GL_ATI_element_array",
#endif
#ifdef GL_ATI_envmap_bumpmap
  "GL_ATI_envmap_bumpmap",
#endif
#ifdef GL_ATI_fragment_shader
  "GL_ATI_fragment_shader",
#endif
#ifdef GL_ATI_map_object_buffer
  "GL_ATI_map_object_buffer",
#endif
#ifdef GL_ATI_meminfo
  "GL_ATI_meminfo",
#endif
#ifdef GL_ATI_pn_triangles
  "GL_ATI_pn_triangles",
#endif
#ifdef GL_ATI_separate_stencil
  "GL_ATI_separate_stencil",
#endif
#ifdef GL_ATI_shader_texture_lod
  "GL_ATI_shader_texture_lod",
#endif
#ifdef GL_ATI_text_fragment_shader
  "GL_ATI_text_fragment_shader",
#endif
#ifdef GL_ATI_texture_compression_3dc
  "GL_ATI_texture_compression_3dc",
#endif
#ifdef GL_ATI_texture_env_combine3
  "GL_ATI_texture_env_combine3",
#endif
#ifdef GL_ATI_texture_float
  "GL_ATI_texture_float",
#endif
#ifdef GL_ATI_texture_mirror_once
  "GL_ATI_texture_mirror_once",
#endif
#ifdef GL_ATI_vertex_array_object
  "GL_ATI_vertex_array_object",
#endif
#ifdef GL_ATI_vertex_attrib_array_object
  "GL_ATI_vertex_attrib_array_object",
#endif
#ifdef GL_ATI_vertex_streams
  "GL_ATI_vertex_streams",
#endif
#ifdef GL_DMP_program_binary
  "GL_DMP_program_binary",
#endif
#ifdef GL_DMP_shader_binary
  "GL_DMP_shader_binary",
#endif
#ifdef GL_EXT_422_pixels
  "GL_EXT_422_pixels",
#endif
#ifdef GL_EXT_Cg_shader
  "GL_EXT_Cg_shader",
#endif
#ifdef GL_EXT_EGL_image_array
  "GL_EXT_EGL_image_array",
#endif
#ifdef GL_EXT_EGL_image_external_wrap_modes
  "GL_EXT_EGL_image_external_wrap_modes",
#endif
#ifdef GL_EXT_EGL_image_storage
  "GL_EXT_EGL_image_storage",
#endif
#ifdef GL_EXT_EGL_image_storage_compression
  "GL_EXT_EGL_image_storage_compression",
#endif
#ifdef GL_EXT_EGL_sync
  "GL_EXT_EGL_sync",
#endif
#ifdef GL_EXT_YUV_target
  "GL_EXT_YUV_target",
#endif
#ifdef GL_EXT_abgr
  "GL_EXT_abgr",
#endif
#ifdef GL_EXT_base_instance
  "GL_EXT_base_instance",
#endif
#ifdef GL_EXT_bgra
  "GL_EXT_bgra",
#endif
#ifdef GL_EXT_bindable_uniform
  "GL_EXT_bindable_uniform",
#endif
#ifdef GL_EXT_blend_color
  "GL_EXT_blend_color",
#endif
#ifdef GL_EXT_blend_equation_separate
  "GL_EXT_blend_equation_separate",
#endif
#ifdef GL_EXT_blend_func_extended
  "GL_EXT_blend_func_extended",
#endif
#ifdef GL_EXT_blend_func_separate
  "GL_EXT_blend_func_separate",
#endif
#ifdef GL_EXT_blend_logic_op
  "GL_EXT_blend_logic_op",
#endif
#ifdef GL_EXT_blend_minmax
  "GL_EXT_blend_minmax",
#endif
#ifdef GL_EXT_blend_subtract
  "GL_EXT_blend_subtract",
#endif
#ifdef GL_EXT_buffer_storage
  "GL_EXT_buffer_storage",
#endif
#ifdef GL_EXT_clear_texture
  "GL_EXT_clear_texture",
#endif
#ifdef GL_EXT_clip_control
  "GL_EXT_clip_control",
#endif
#ifdef GL_EXT_clip_cull_distance
  "GL_EXT_clip_cull_distance",
#endif
#ifdef GL_EXT_clip_volume_hint
  "GL_EXT_clip_volume_hint",
#endif
#ifdef GL_EXT_cmyka
  "GL_EXT_cmyka",
#endif
#ifdef GL_EXT_color_buffer_float
  "GL_EXT_color_buffer_float",
#endif
#ifdef GL_EXT_color_buffer_half_float
  "GL_EXT_color_buffer_half_float",
#endif
#ifdef GL_EXT_color_subtable
  "GL_EXT_color_subtable",
#endif
#ifdef GL_EXT_compiled_vertex_array
  "GL_EXT_compiled_vertex_array",
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
  "GL_EXT_compressed_ETC1_RGB8_sub_texture",
#endif
#ifdef GL_EXT_conservative_depth
  "GL_EXT_conservative_depth",
#endif
#ifdef GL_EXT_convolution
  "GL_EXT_convolution",
#endif
#ifdef GL_EXT_coordinate_frame
  "GL_EXT_coordinate_frame",
#endif
#ifdef GL_EXT_copy_image
  "GL_EXT_copy_image",
#endif
#ifdef GL_EXT_copy_texture
  "GL_EXT_copy_texture",
#endif
#ifdef GL_EXT_cull_vertex
  "GL_EXT_cull_vertex",
#endif
#ifdef GL_EXT_debug_label
  "GL_EXT_debug_label",
#endif
#ifdef GL_EXT_debug_marker
  "GL_EXT_debug_marker",
#endif
#ifdef GL_EXT_depth_bounds_test
  "GL_EXT_depth_bounds_test",
#endif
#ifdef GL_EXT_depth_clamp
  "GL_EXT_depth_clamp",
#endif
#ifdef GL_EXT_direct_state_access
  "GL_EXT_direct_state_access",
#endif
#ifdef GL_EXT_discard_framebuffer
  "GL_EXT_discard_framebuffer",
#endif
#ifdef GL_EXT_disjoint_timer_query
  "GL_EXT_disjoint_timer_query",
#endif
#ifdef GL_EXT_draw_buffers
  "GL_EXT_draw_buffers",
#endif
#ifdef GL_EXT_draw_buffers2
  "GL_EXT_draw_buffers2",
#endif
#ifdef GL_EXT_draw_buffers_indexed
  "GL_EXT_draw_buffers_indexed",
#endif
#ifdef GL_EXT_draw_elements_base_vertex
  "GL_EXT_draw_elements_base_vertex",
#endif
#ifdef GL_EXT_draw_instanced
  "GL_EXT_draw_instanced",
#endif
#ifdef GL_EXT_draw_range_elements
  "GL_EXT_draw_range_elements",
#endif
#ifdef GL_EXT_draw_transform_feedback
  "GL_EXT_draw_transform_feedback",
#endif
#ifdef GL_EXT_external_buffer
  "GL_EXT_external_buffer",
#endif
#ifdef GL_EXT_float_blend
  "GL_EXT_float_blend",
#endif
#ifdef GL_EXT_fog_coord
  "GL_EXT_fog_coord",
#endif
#ifdef GL_EXT_frag_depth
  "GL_EXT_frag_depth",
#endif
#ifdef GL_EXT_fragment_lighting
  "GL_EXT_fragment_lighting",
#endif
#ifdef GL_EXT_fragment_shading_rate
  "GL_EXT_fragment_shading_rate",
#endif
#ifdef GL_EXT_fragment_shading_rate_attachment
  "GL_EXT_fragment_shading_rate_attachment",
#endif
#ifdef GL_EXT_fragment_shading_rate_primitive
  "GL_EXT_fragment_shading_rate_primitive",
#endif
#ifdef GL_EXT_framebuffer_blit
  "GL_EXT_framebuffer_blit",
#endif
#ifdef GL_EXT_framebuffer_blit_layers
  "GL_EXT_framebuffer_blit_layers",
#endif
#ifdef GL_EXT_framebuffer_multisample
  "GL_EXT_framebuffer_multisample",
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
  "GL_EXT_framebuffer_multisample_blit_scaled",
#endif
#ifdef GL_EXT_framebuffer_object
  "GL_EXT_framebuffer_object",
#endif
#ifdef GL_EXT_framebuffer_sRGB
  "GL_EXT_framebuffer_sRGB",
#endif
#ifdef GL_EXT_geometry_point_size
  "GL_EXT_geometry_point_size",
#endif
#ifdef GL_EXT_geometry_shader
  "GL_EXT_geometry_shader",
#endif
#ifdef GL_EXT_geometry_shader4
  "GL_EXT_geometry_shader4",
#endif
#ifdef GL_EXT_gpu_program_parameters
  "GL_EXT_gpu_program_parameters",
#endif
#ifdef GL_EXT_gpu_shader4
  "GL_EXT_gpu_shader4",
#endif
#ifdef GL_EXT_gpu_shader5
  "GL_EXT_gpu_shader5",
#endif
#ifdef GL_EXT_histogram
  "GL_EXT_histogram",
#endif
#ifdef GL_EXT_index_array_formats
  "GL_EXT_index_array_formats",
#endif
#ifdef GL_EXT_index_func
  "GL_EXT_index_func",
#endif
#ifdef GL_EXT_index_material
  "GL_EXT_index_material",
#endif
#ifdef GL_EXT_index_texture
  "GL_EXT_index_texture",
#endif
#ifdef GL_EXT_instanced_arrays
  "GL_EXT_instanced_arrays",
#endif
#ifdef GL_EXT_light_texture
  "GL_EXT_light_texture",
#endif
#ifdef GL_EXT_map_buffer_range
  "GL_EXT_map_buffer_range",
#endif
#ifdef GL_EXT_memory_object
  "GL_EXT_memory_object",
#endif
#ifdef GL_EXT_memory_object_fd
  "GL_EXT_memory_object_fd",
#endif
#ifdef GL_EXT_memory_object_win32
  "GL_EXT_memory_object_win32",
#endif
#ifdef GL_EXT_mesh_shader
  "GL_EXT_mesh_shader",
#endif
#ifdef GL_EXT_misc_attribute
  "GL_EXT_misc_attribute",
#endif
#ifdef GL_EXT_multi_draw_arrays
  "GL_EXT_multi_draw_arrays",
#endif
#ifdef GL_EXT_multi_draw_indirect
  "GL_EXT_multi_draw_indirect",
#endif
#ifdef GL_EXT_multiple_textures
  "GL_EXT_multiple_textures",
#endif
#ifdef GL_EXT_multisample
  "GL_EXT_multisample",
#endif
#ifdef GL_EXT_multisample_compatibility
  "GL_EXT_multisample_compatibility",
#endif
#ifdef GL_EXT_multisampled_render_to_texture
  "GL_EXT_multisampled_render_to_texture",
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
  "GL_EXT_multisampled_render_to_texture2",
#endif
#ifdef GL_EXT_multiview_draw_buffers
  "GL_EXT_multiview_draw_buffers",
#endif
#ifdef GL_EXT_multiview_tessellation_geometry_shader
  "GL_EXT_multiview_tessellation_geometry_shader",
#endif
#ifdef GL_EXT_multiview_texture_multisample
  "GL_EXT_multiview_texture_multisample",
#endif
#ifdef GL_EXT_multiview_timer_query
  "GL_EXT_multiview_timer_query",
#endif
#ifdef GL_EXT_occlusion_query_boolean
  "GL_EXT_occlusion_query_boolean",
#endif
#ifdef GL_EXT_packed_depth_stencil
  "GL_EXT_packed_depth_stencil",
#endif
#ifdef GL_EXT_packed_float
  "GL_EXT_packed_float",
#endif
#ifdef GL_EXT_packed_pixels
  "GL_EXT_packed_pixels",
#endif
#ifdef GL_EXT_paletted_texture
  "GL_EXT_paletted_texture",
#endif
#ifdef GL_EXT_pixel_buffer_object
  "GL_EXT_pixel_buffer_object",
#endif
#ifdef GL_EXT_pixel_transform
  "GL_EXT_pixel_transform",
#endif
#ifdef GL_EXT_pixel_transform_color_table
  "GL_EXT_pixel_transform_color_table",
#endif
#ifdef GL_EXT_point_parameters
  "GL_EXT_point_parameters",
#endif
#ifdef GL_EXT_polygon_offset
  "GL_EXT_polygon_offset",
#endif
#ifdef GL_EXT_polygon_offset_clamp
  "GL_EXT_polygon_offset_clamp",
#endif
#ifdef GL_EXT_post_depth_coverage
  "GL_EXT_post_depth_coverage",
#endif
#ifdef GL_EXT_primitive_bounding_box
  "GL_EXT_primitive_bounding_box",
#endif
#ifdef GL_EXT_protected_textures
  "GL_EXT_protected_textures",
#endif
#ifdef GL_EXT_provoking_vertex
  "GL_EXT_provoking_vertex",
#endif
#ifdef GL_EXT_pvrtc_sRGB
  "GL_EXT_pvrtc_sRGB",
#endif
#ifdef GL_EXT_raster_multisample
  "GL_EXT_raster_multisample",
#endif
#ifdef GL_EXT_read_format_bgra
  "GL_EXT_read_format_bgra",
#endif
#ifdef GL_EXT_render_snorm
  "GL_EXT_render_snorm",
#endif
#ifdef GL_EXT_rescale_normal
  "GL_EXT_rescale_normal",
#endif
#ifdef GL_EXT_robustness
  "GL_EXT_robustness",
#endif
#ifdef GL_EXT_sRGB
  "GL_EXT_sRGB",
#endif
#ifdef GL_EXT_sRGB_write_control
  "GL_EXT_sRGB_write_control",
#endif
#ifdef GL_EXT_scene_marker
  "GL_EXT_scene_marker",
#endif
#ifdef GL_EXT_secondary_color
  "GL_EXT_secondary_color",
#endif
#ifdef GL_EXT_semaphore
  "GL_EXT_semaphore",
#endif
#ifdef GL_EXT_semaphore_fd
  "GL_EXT_semaphore_fd",
#endif
#ifdef GL_EXT_semaphore_win32
  "GL_EXT_semaphore_win32",
#endif
#ifdef GL_EXT_separate_depth_stencil
  "GL_EXT_separate_depth_stencil",
#endif
#ifdef GL_EXT_separate_shader_objects
  "GL_EXT_separate_shader_objects",
#endif
#ifdef GL_EXT_separate_specular_color
  "GL_EXT_separate_specular_color",
#endif
#ifdef GL_EXT_shader_clock
  "GL_EXT_shader_clock",
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
  "GL_EXT_shader_framebuffer_fetch",
#endif
#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent
  "GL_EXT_shader_framebuffer_fetch_non_coherent",
#endif
#ifdef GL_EXT_shader_group_vote
  "GL_EXT_shader_group_vote",
#endif
#ifdef GL_EXT_shader_image_load_formatted
  "GL_EXT_shader_image_load_formatted",
#endif
#ifdef GL_EXT_shader_image_load_store
  "GL_EXT_shader_image_load_store",
#endif
#ifdef GL_EXT_shader_implicit_conversions
  "GL_EXT_shader_implicit_conversions",
#endif
#ifdef GL_EXT_shader_integer_mix
  "GL_EXT_shader_integer_mix",
#endif
#ifdef GL_EXT_shader_io_blocks
  "GL_EXT_shader_io_blocks",
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
  "GL_EXT_shader_non_constant_global_initializers",
#endif
#ifdef GL_EXT_shader_pixel_local_storage
  "GL_EXT_shader_pixel_local_storage",
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
  "GL_EXT_shader_pixel_local_storage2",
#endif
#ifdef GL_EXT_shader_realtime_clock
  "GL_EXT_shader_realtime_clock",
#endif
#ifdef GL_EXT_shader_samples_identical
  "GL_EXT_shader_samples_identical",
#endif
#ifdef GL_EXT_shader_texture_lod
  "GL_EXT_shader_texture_lod",
#endif
#ifdef GL_EXT_shader_texture_samples
  "GL_EXT_shader_texture_samples",
#endif
#ifdef GL_EXT_shadow_funcs
  "GL_EXT_shadow_funcs",
#endif
#ifdef GL_EXT_shadow_samplers
  "GL_EXT_shadow_samplers",
#endif
#ifdef GL_EXT_shared_texture_palette
  "GL_EXT_shared_texture_palette",
#endif
#ifdef GL_EXT_sparse_texture
  "GL_EXT_sparse_texture",
#endif
#ifdef GL_EXT_sparse_texture2
  "GL_EXT_sparse_texture2",
#endif
#ifdef GL_EXT_static_vertex_array
  "GL_EXT_static_vertex_array",
#endif
#ifdef GL_EXT_stencil_clear_tag
  "GL_EXT_stencil_clear_tag",
#endif
#ifdef GL_EXT_stencil_two_side
  "GL_EXT_stencil_two_side",
#endif
#ifdef GL_EXT_stencil_wrap
  "GL_EXT_stencil_wrap",
#endif
#ifdef GL_EXT_subtexture
  "GL_EXT_subtexture",
#endif
#ifdef GL_EXT_tessellation_point_size
  "GL_EXT_tessellation_point_size",
#endif
#ifdef GL_EXT_tessellation_shader
  "GL_EXT_tessellation_shader",
#endif
#ifdef GL_EXT_texture
  "GL_EXT_texture",
#endif
#ifdef GL_EXT_texture3D
  "GL_EXT_texture3D",
#endif
#ifdef GL_EXT_texture_array
  "GL_EXT_texture_array",
#endif
#ifdef GL_EXT_texture_border_clamp
  "GL_EXT_texture_border_clamp",
#endif
#ifdef GL_EXT_texture_buffer
  "GL_EXT_texture_buffer",
#endif
#ifdef GL_EXT_texture_buffer_object
  "GL_EXT_texture_buffer_object",
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
  "GL_EXT_texture_compression_astc_decode_mode",
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
  "GL_EXT_texture_compression_astc_decode_mode_rgb9e5",
#endif
#ifdef GL_EXT_texture_compression_bptc
  "GL_EXT_texture_compression_bptc",
#endif
#ifdef GL_EXT_texture_compression_dxt1
  "GL_EXT_texture_compression_dxt1",
#endif
#ifdef GL_EXT_texture_compression_latc
  "GL_EXT_texture_compression_latc",
#endif
#ifdef GL_EXT_texture_compression_rgtc
  "GL_EXT_texture_compression_rgtc",
#endif
#ifdef GL_EXT_texture_compression_s3tc
  "GL_EXT_texture_compression_s3tc",
#endif
#ifdef GL_EXT_texture_compression_s3tc_srgb
  "GL_EXT_texture_compression_s3tc_srgb",
#endif
#ifdef GL_EXT_texture_cube_map
  "GL_EXT_texture_cube_map",
#endif
#ifdef GL_EXT_texture_cube_map_array
  "GL_EXT_texture_cube_map_array",
#endif
#ifdef GL_EXT_texture_edge_clamp
  "GL_EXT_texture_edge_clamp",
#endif
#ifdef GL_EXT_texture_env
  "GL_EXT_texture_env",
#endif
#ifdef GL_EXT_texture_env_add
  "GL_EXT_texture_env_add",
#endif
#ifdef GL_EXT_texture_env_combine
  "GL_EXT_texture_env_combine",
#endif
#ifdef GL_EXT_texture_env_dot3
  "GL_EXT_texture_env_dot3",
#endif
#ifdef GL_EXT_texture_filter_anisotropic
  "GL_EXT_texture_filter_anisotropic",
#endif
#ifdef GL_EXT_texture_filter_minmax
  "GL_EXT_texture_filter_minmax",
#endif
#ifdef GL_EXT_texture_format_BGRA8888
  "GL_EXT_texture_format_BGRA8888",
#endif
#ifdef GL_EXT_texture_format_sRGB_override
  "GL_EXT_texture_format_sRGB_override",
#endif
#ifdef GL_EXT_texture_integer
  "GL_EXT_texture_integer",
#endif
#ifdef GL_EXT_texture_lod_bias
  "GL_EXT_texture_lod_bias",
#endif
#ifdef GL_EXT_texture_mirror_clamp
  "GL_EXT_texture_mirror_clamp",
#endif
#ifdef GL_EXT_texture_mirror_clamp_to_edge
  "GL_EXT_texture_mirror_clamp_to_edge",
#endif
#ifdef GL_EXT_texture_norm16
  "GL_EXT_texture_norm16",
#endif
#ifdef GL_EXT_texture_object
  "GL_EXT_texture_object",
#endif
#ifdef GL_EXT_texture_perturb_normal
  "GL_EXT_texture_perturb_normal",
#endif
#ifdef GL_EXT_texture_query_lod
  "GL_EXT_texture_query_lod",
#endif
#ifdef GL_EXT_texture_rectangle
  "GL_EXT_texture_rectangle",
#endif
#ifdef GL_EXT_texture_rg
  "GL_EXT_texture_rg",
#endif
#ifdef GL_EXT_texture_sRGB
  "GL_EXT_texture_sRGB",
#endif
#ifdef GL_EXT_texture_sRGB_R8
  "GL_EXT_texture_sRGB_R8",
#endif
#ifdef GL_EXT_texture_sRGB_RG8
  "GL_EXT_texture_sRGB_RG8",
#endif
#ifdef GL_EXT_texture_sRGB_decode
  "GL_EXT_texture_sRGB_decode",
#endif
#ifdef GL_EXT_texture_shadow_lod
  "GL_EXT_texture_shadow_lod",
#endif
#ifdef GL_EXT_texture_shared_exponent
  "GL_EXT_texture_shared_exponent",
#endif
#ifdef GL_EXT_texture_snorm
  "GL_EXT_texture_snorm",
#endif
#ifdef GL_EXT_texture_storage
  "GL_EXT_texture_storage",
#endif
#ifdef GL_EXT_texture_storage_compression
  "GL_EXT_texture_storage_compression",
#endif
#ifdef GL_EXT_texture_swizzle
  "GL_EXT_texture_swizzle",
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
  "GL_EXT_texture_type_2_10_10_10_REV",
#endif
#ifdef GL_EXT_texture_view
  "GL_EXT_texture_view",
#endif
#ifdef GL_EXT_timer_query
  "GL_EXT_timer_query",
#endif
#ifdef GL_EXT_transform_feedback
  "GL_EXT_transform_feedback",
#endif
#ifdef GL_EXT_unpack_subimage
  "GL_EXT_unpack_subimage",
#endif
#ifdef GL_EXT_vertex_array
  "GL_EXT_vertex_array",
#endif
#ifdef GL_EXT_vertex_array_bgra
  "GL_EXT_vertex_array_bgra",
#endif
#ifdef GL_EXT_vertex_array_setXXX
  "GL_EXT_vertex_array_setXXX",
#endif
#ifdef GL_EXT_vertex_attrib_64bit
  "GL_EXT_vertex_attrib_64bit",
#endif
#ifdef GL_EXT_vertex_shader
  "GL_EXT_vertex_shader",
#endif
#ifdef GL_EXT_vertex_weighting
  "GL_EXT_vertex_weighting",
#endif
#ifdef GL_EXT_win32_keyed_mutex
  "GL_EXT_win32_keyed_mutex",
#endif
#ifdef GL_EXT_window_rectangles
  "GL_EXT_window_rectangles",
#endif
#ifdef GL_EXT_x11_sync_object
  "GL_EXT_x11_sync_object",
#endif
#ifdef GL_FJ_shader_binary_GCCSO
  "GL_FJ_shader_binary_GCCSO",
#endif
#ifdef GL_GREMEDY_frame_terminator
  "GL_GREMEDY_frame_terminator",
#endif
#ifdef GL_GREMEDY_string_marker
  "GL_GREMEDY_string_marker",
#endif
#ifdef GL_HP_convolution_border_modes
  "GL_HP_convolution_border_modes",
#endif
#ifdef GL_HP_image_transform
  "GL_HP_image_transform",
#endif
#ifdef GL_HP_occlusion_test
  "GL_HP_occlusion_test",
#endif
#ifdef GL_HP_texture_lighting
  "GL_HP_texture_lighting",
#endif
#ifdef GL_HUAWEI_program_binary
  "GL_HUAWEI_program_binary",
#endif
#ifdef GL_HUAWEI_shader_binary
  "GL_HUAWEI_shader_binary",
#endif
#ifdef GL_IBM_cull_vertex
  "GL_IBM_cull_vertex",
#endif
#ifdef GL_IBM_multimode_draw_arrays
  "GL_IBM_multimode_draw_arrays",
#endif
#ifdef GL_IBM_rasterpos_clip
  "GL_IBM_rasterpos_clip",
#endif
#ifdef GL_IBM_static_data
  "GL_IBM_static_data",
#endif
#ifdef GL_IBM_texture_mirrored_repeat
  "GL_IBM_texture_mirrored_repeat",
#endif
#ifdef GL_IBM_vertex_array_lists
  "GL_IBM_vertex_array_lists",
#endif
#ifdef GL_IMG_bindless_texture
  "GL_IMG_bindless_texture",
#endif
#ifdef GL_IMG_framebuffer_downsample
  "GL_IMG_framebuffer_downsample",
#endif
#ifdef GL_IMG_multisampled_render_to_texture
  "GL_IMG_multisampled_render_to_texture",
#endif
#ifdef GL_IMG_program_binary
  "GL_IMG_program_binary",
#endif
#ifdef GL_IMG_pvric_end_to_end_signature
  "GL_IMG_pvric_end_to_end_signature",
#endif
#ifdef GL_IMG_read_format
  "GL_IMG_read_format",
#endif
#ifdef GL_IMG_shader_binary
  "GL_IMG_shader_binary",
#endif
#ifdef GL_IMG_texture_compression_pvrtc
  "GL_IMG_texture_compression_pvrtc",
#endif
#ifdef GL_IMG_texture_compression_pvrtc2
  "GL_IMG_texture_compression_pvrtc2",
#endif
#ifdef GL_IMG_texture_env_enhanced_fixed_function
  "GL_IMG_texture_env_enhanced_fixed_function",
#endif
#ifdef GL_IMG_texture_filter_cubic
  "GL_IMG_texture_filter_cubic",
#endif
#ifdef GL_IMG_tile_region_protection
  "GL_IMG_tile_region_protection",
#endif
#ifdef GL_INGR_color_clamp
  "GL_INGR_color_clamp",
#endif
#ifdef GL_INGR_interlace_read
  "GL_INGR_interlace_read",
#endif
#ifdef GL_INTEL_blackhole_render
  "GL_INTEL_blackhole_render",
#endif
#ifdef GL_INTEL_conservative_rasterization
  "GL_INTEL_conservative_rasterization",
#endif
#ifdef GL_INTEL_fragment_shader_ordering
  "GL_INTEL_fragment_shader_ordering",
#endif
#ifdef GL_INTEL_framebuffer_CMAA
  "GL_INTEL_framebuffer_CMAA",
#endif
#ifdef GL_INTEL_map_texture
  "GL_INTEL_map_texture",
#endif
#ifdef GL_INTEL_parallel_arrays
  "GL_INTEL_parallel_arrays",
#endif
#ifdef GL_INTEL_performance_query
  "GL_INTEL_performance_query",
#endif
#ifdef GL_INTEL_shader_integer_functions2
  "GL_INTEL_shader_integer_functions2",
#endif
#ifdef GL_INTEL_texture_scissor
  "GL_INTEL_texture_scissor",
#endif
#ifdef GL_KHR_blend_equation_advanced
  "GL_KHR_blend_equation_advanced",
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
  "GL_KHR_blend_equation_advanced_coherent",
#endif
#ifdef GL_KHR_context_flush_control
  "GL_KHR_context_flush_control",
#endif
#ifdef GL_KHR_debug
  "GL_KHR_debug",
#endif
#ifdef GL_KHR_no_error
  "GL_KHR_no_error",
#endif
#ifdef GL_KHR_parallel_shader_compile
  "GL_KHR_parallel_shader_compile",
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
  "GL_KHR_robust_buffer_access_behavior",
#endif
#ifdef GL_KHR_robustness
  "GL_KHR_robustness",
#endif
#ifdef GL_KHR_shader_subgroup
  "GL_KHR_shader_subgroup",
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
  "GL_KHR_texture_compression_astc_hdr",
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
  "GL_KHR_texture_compression_astc_ldr",
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
  "GL_KHR_texture_compression_astc_sliced_3d",
#endif
#ifdef GL_KTX_buffer_region
  "GL_KTX_buffer_region",
#endif
#ifdef GL_MESAX_texture_stack
  "GL_MESAX_texture_stack",
#endif
#ifdef GL_MESA_bgra
  "GL_MESA_bgra",
#endif
#ifdef GL_MESA_framebuffer_flip_x
  "GL_MESA_framebuffer_flip_x",
#endif
#ifdef GL_MESA_framebuffer_flip_y
  "GL_MESA_framebuffer_flip_y",
#endif
#ifdef GL_MESA_framebuffer_swap_xy
  "GL_MESA_framebuffer_swap_xy",
#endif
#ifdef GL_MESA_pack_invert
  "GL_MESA_pack_invert",
#endif
#ifdef GL_MESA_program_binary_formats
  "GL_MESA_program_binary_formats",
#endif
#ifdef GL_MESA_resize_buffers
  "GL_MESA_resize_buffers",
#endif
#ifdef GL_MESA_shader_integer_functions
  "GL_MESA_shader_integer_functions",
#endif
#ifdef GL_MESA_texture_const_bandwidth
  "GL_MESA_texture_const_bandwidth",
#endif
#ifdef GL_MESA_tile_raster_order
  "GL_MESA_tile_raster_order",
#endif
#ifdef GL_MESA_window_pos
  "GL_MESA_window_pos",
#endif
#ifdef GL_MESA_ycbcr_texture
  "GL_MESA_ycbcr_texture",
#endif
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
  "GL_NVX_blend_equation_advanced_multi_draw_buffers",
#endif
#ifdef GL_NVX_conditional_render
  "GL_NVX_conditional_render",
#endif
#ifdef GL_NVX_gpu_memory_info
  "GL_NVX_gpu_memory_info",
#endif
#ifdef GL_NVX_gpu_multicast2
  "GL_NVX_gpu_multicast2",
#endif
#ifdef GL_NVX_linked_gpu_multicast
  "GL_NVX_linked_gpu_multicast",
#endif
#ifdef GL_NVX_progress_fence
  "GL_NVX_progress_fence",
#endif
#ifdef GL_NV_3dvision_settings
  "GL_NV_3dvision_settings",
#endif
#ifdef GL_NV_EGL_stream_consumer_external
  "GL_NV_EGL_stream_consumer_external",
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
  "GL_NV_alpha_to_coverage_dither_control",
#endif
#ifdef GL_NV_bgr
  "GL_NV_bgr",
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
  "GL_NV_bindless_multi_draw_indirect",
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
  "GL_NV_bindless_multi_draw_indirect_count",
#endif
#ifdef GL_NV_bindless_texture
  "GL_NV_bindless_texture",
#endif
#ifdef GL_NV_blend_equation_advanced
  "GL_NV_blend_equation_advanced",
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
  "GL_NV_blend_equation_advanced_coherent",
#endif
#ifdef GL_NV_blend_minmax_factor
  "GL_NV_blend_minmax_factor",
#endif
#ifdef GL_NV_blend_square
  "GL_NV_blend_square",
#endif
#ifdef GL_NV_clip_space_w_scaling
  "GL_NV_clip_space_w_scaling",
#endif
#ifdef GL_NV_command_list
  "GL_NV_command_list",
#endif
#ifdef GL_NV_compute_program5
  "GL_NV_compute_program5",
#endif
#ifdef GL_NV_compute_shader_derivatives
  "GL_NV_compute_shader_derivatives",
#endif
#ifdef GL_NV_conditional_render
  "GL_NV_conditional_render",
#endif
#ifdef GL_NV_conservative_raster
  "GL_NV_conservative_raster",
#endif
#ifdef GL_NV_conservative_raster_dilate
  "GL_NV_conservative_raster_dilate",
#endif
#ifdef GL_NV_conservative_raster_pre_snap
  "GL_NV_conservative_raster_pre_snap",
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
  "GL_NV_conservative_raster_pre_snap_triangles",
#endif
#ifdef GL_NV_conservative_raster_underestimation
  "GL_NV_conservative_raster_underestimation",
#endif
#ifdef GL_NV_copy_buffer
  "GL_NV_copy_buffer",
#endif
#ifdef GL_NV_copy_depth_to_color
  "GL_NV_copy_depth_to_color",
#endif
#ifdef GL_NV_copy_image
  "GL_NV_copy_image",
#endif
#ifdef GL_NV_deep_texture3D
  "GL_NV_deep_texture3D",
#endif
#ifdef GL_NV_depth_buffer_float
  "GL_NV_depth_buffer_float",
#endif
#ifdef GL_NV_depth_clamp
  "GL_NV_depth_clamp",
#endif
#ifdef GL_NV_depth_nonlinear
  "GL_NV_depth_nonlinear",
#endif
#ifdef GL_NV_depth_range_unclamped
  "GL_NV_depth_range_unclamped",
#endif
#ifdef GL_NV_draw_buffers
  "GL_NV_draw_buffers",
#endif
#ifdef GL_NV_draw_instanced
  "GL_NV_draw_instanced",
#endif
#ifdef GL_NV_draw_texture
  "GL_NV_draw_texture",
#endif
#ifdef GL_NV_draw_vulkan_image
  "GL_NV_draw_vulkan_image",
#endif
#ifdef GL_NV_evaluators
  "GL_NV_evaluators",
#endif
#ifdef GL_NV_explicit_attrib_location
  "GL_NV_explicit_attrib_location",
#endif
#ifdef GL_NV_explicit_multisample
  "GL_NV_explicit_multisample",
#endif
#ifdef GL_NV_fbo_color_attachments
  "GL_NV_fbo_color_attachments",
#endif
#ifdef GL_NV_fence
  "GL_NV_fence",
#endif
#ifdef GL_NV_fill_rectangle
  "GL_NV_fill_rectangle",
#endif
#ifdef GL_NV_float_buffer
  "GL_NV_float_buffer",
#endif
#ifdef GL_NV_fog_distance
  "GL_NV_fog_distance",
#endif
#ifdef GL_NV_fragment_coverage_to_color
  "GL_NV_fragment_coverage_to_color",
#endif
#ifdef GL_NV_fragment_program
  "GL_NV_fragment_program",
#endif
#ifdef GL_NV_fragment_program2
  "GL_NV_fragment_program2",
#endif
#ifdef GL_NV_fragment_program4
  "GL_NV_fragment_program4",
#endif
#ifdef GL_NV_fragment_program_option
  "GL_NV_fragment_program_option",
#endif
#ifdef GL_NV_fragment_shader_barycentric
  "GL_NV_fragment_shader_barycentric",
#endif
#ifdef GL_NV_fragment_shader_interlock
  "GL_NV_fragment_shader_interlock",
#endif
#ifdef GL_NV_framebuffer_blit
  "GL_NV_framebuffer_blit",
#endif
#ifdef GL_NV_framebuffer_mixed_samples
  "GL_NV_framebuffer_mixed_samples",
#endif
#ifdef GL_NV_framebuffer_multisample
  "GL_NV_framebuffer_multisample",
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
  "GL_NV_framebuffer_multisample_coverage",
#endif
#ifdef GL_NV_generate_mipmap_sRGB
  "GL_NV_generate_mipmap_sRGB",
#endif
#ifdef GL_NV_geometry_program4
  "GL_NV_geometry_program4",
#endif
#ifdef GL_NV_geometry_shader4
  "GL_NV_geometry_shader4",
#endif
#ifdef GL_NV_geometry_shader_passthrough
  "GL_NV_geometry_shader_passthrough",
#endif
#ifdef GL_NV_gpu_multicast
  "GL_NV_gpu_multicast",
#endif
#ifdef GL_NV_gpu_program4
  "GL_NV_gpu_program4",
#endif
#ifdef GL_NV_gpu_program5
  "GL_NV_gpu_program5",
#endif
#ifdef GL_NV_gpu_program5_mem_extended
  "GL_NV_gpu_program5_mem_extended",
#endif
#ifdef GL_NV_gpu_program_fp64
  "GL_NV_gpu_program_fp64",
#endif
#ifdef GL_NV_gpu_shader5
  "GL_NV_gpu_shader5",
#endif
#ifdef GL_NV_half_float
  "GL_NV_half_float",
#endif
#ifdef GL_NV_image_formats
  "GL_NV_image_formats",
#endif
#ifdef GL_NV_instanced_arrays
  "GL_NV_instanced_arrays",
#endif
#ifdef GL_NV_internalformat_sample_query
  "GL_NV_internalformat_sample_query",
#endif
#ifdef GL_NV_light_max_exponent
  "GL_NV_light_max_exponent",
#endif
#ifdef GL_NV_memory_attachment
  "GL_NV_memory_attachment",
#endif
#ifdef GL_NV_memory_object_sparse
  "GL_NV_memory_object_sparse",
#endif
#ifdef GL_NV_mesh_shader
  "GL_NV_mesh_shader",
#endif
#ifdef GL_NV_multisample_coverage
  "GL_NV_multisample_coverage",
#endif
#ifdef GL_NV_multisample_filter_hint
  "GL_NV_multisample_filter_hint",
#endif
#ifdef GL_NV_non_square_matrices
  "GL_NV_non_square_matrices",
#endif
#ifdef GL_NV_occlusion_query
  "GL_NV_occlusion_query",
#endif
#ifdef GL_NV_pack_subimage
  "GL_NV_pack_subimage",
#endif
#ifdef GL_NV_packed_depth_stencil
  "GL_NV_packed_depth_stencil",
#endif
#ifdef GL_NV_packed_float
  "GL_NV_packed_float",
#endif
#ifdef GL_NV_packed_float_linear
  "GL_NV_packed_float_linear",
#endif
#ifdef GL_NV_parameter_buffer_object
  "GL_NV_parameter_buffer_object",
#endif
#ifdef GL_NV_parameter_buffer_object2
  "GL_NV_parameter_buffer_object2",
#endif
#ifdef GL_NV_path_rendering
  "GL_NV_path_rendering",
#endif
#ifdef GL_NV_path_rendering_shared_edge
  "GL_NV_path_rendering_shared_edge",
#endif
#ifdef GL_NV_pixel_buffer_object
  "GL_NV_pixel_buffer_object",
#endif
#ifdef GL_NV_pixel_data_range
  "GL_NV_pixel_data_range",
#endif
#ifdef GL_NV_platform_binary
  "GL_NV_platform_binary",
#endif
#ifdef GL_NV_point_sprite
  "GL_NV_point_sprite",
#endif
#ifdef GL_NV_polygon_mode
  "GL_NV_polygon_mode",
#endif
#ifdef GL_NV_present_video
  "GL_NV_present_video",
#endif
#ifdef GL_NV_primitive_restart
  "GL_NV_primitive_restart",
#endif
#ifdef GL_NV_primitive_shading_rate
  "GL_NV_primitive_shading_rate",
#endif
#ifdef GL_NV_query_resource_tag
  "GL_NV_query_resource_tag",
#endif
#ifdef GL_NV_read_buffer
  "GL_NV_read_buffer",
#endif
#ifdef GL_NV_read_buffer_front
  "GL_NV_read_buffer_front",
#endif
#ifdef GL_NV_read_depth
  "GL_NV_read_depth",
#endif
#ifdef GL_NV_read_depth_stencil
  "GL_NV_read_depth_stencil",
#endif
#ifdef GL_NV_read_stencil
  "GL_NV_read_stencil",
#endif
#ifdef GL_NV_register_combiners
  "GL_NV_register_combiners",
#endif
#ifdef GL_NV_register_combiners2
  "GL_NV_register_combiners2",
#endif
#ifdef GL_NV_representative_fragment_test
  "GL_NV_representative_fragment_test",
#endif
#ifdef GL_NV_robustness_video_memory_purge
  "GL_NV_robustness_video_memory_purge",
#endif
#ifdef GL_NV_sRGB_formats
  "GL_NV_sRGB_formats",
#endif
#ifdef GL_NV_sample_locations
  "GL_NV_sample_locations",
#endif
#ifdef GL_NV_sample_mask_override_coverage
  "GL_NV_sample_mask_override_coverage",
#endif
#ifdef GL_NV_scissor_exclusive
  "GL_NV_scissor_exclusive",
#endif
#ifdef GL_NV_shader_atomic_counters
  "GL_NV_shader_atomic_counters",
#endif
#ifdef GL_NV_shader_atomic_float
  "GL_NV_shader_atomic_float",
#endif
#ifdef GL_NV_shader_atomic_float64
  "GL_NV_shader_atomic_float64",
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
  "GL_NV_shader_atomic_fp16_vector",
#endif
#ifdef GL_NV_shader_atomic_int64
  "GL_NV_shader_atomic_int64",
#endif
#ifdef GL_NV_shader_buffer_load
  "GL_NV_shader_buffer_load",
#endif
#ifdef GL_NV_shader_noperspective_interpolation
  "GL_NV_shader_noperspective_interpolation",
#endif
#ifdef GL_NV_shader_storage_buffer_object
  "GL_NV_shader_storage_buffer_object",
#endif
#ifdef GL_NV_shader_subgroup_partitioned
  "GL_NV_shader_subgroup_partitioned",
#endif
#ifdef GL_NV_shader_texture_footprint
  "GL_NV_shader_texture_footprint",
#endif
#ifdef GL_NV_shader_thread_group
  "GL_NV_shader_thread_group",
#endif
#ifdef GL_NV_shader_thread_shuffle
  "GL_NV_shader_thread_shuffle",
#endif
#ifdef GL_NV_shading_rate_image
  "GL_NV_shading_rate_image",
#endif
#ifdef GL_NV_shadow_samplers_array
  "GL_NV_shadow_samplers_array",
#endif
#ifdef GL_NV_shadow_samplers_cube
  "GL_NV_shadow_samplers_cube",
#endif
#ifdef GL_NV_stereo_view_rendering
  "GL_NV_stereo_view_rendering",
#endif
#ifdef GL_NV_tessellation_program5
  "GL_NV_tessellation_program5",
#endif
#ifdef GL_NV_texgen_emboss
  "GL_NV_texgen_emboss",
#endif
#ifdef GL_NV_texgen_reflection
  "GL_NV_texgen_reflection",
#endif
#ifdef GL_NV_texture_array
  "GL_NV_texture_array",
#endif
#ifdef GL_NV_texture_barrier
  "GL_NV_texture_barrier",
#endif
#ifdef GL_NV_texture_border_clamp
  "GL_NV_texture_border_clamp",
#endif
#ifdef GL_NV_texture_compression_latc
  "GL_NV_texture_compression_latc",
#endif
#ifdef GL_NV_texture_compression_s3tc
  "GL_NV_texture_compression_s3tc",
#endif
#ifdef GL_NV_texture_compression_s3tc_update
  "GL_NV_texture_compression_s3tc_update",
#endif
#ifdef GL_NV_texture_compression_vtc
  "GL_NV_texture_compression_vtc",
#endif
#ifdef GL_NV_texture_env_combine4
  "GL_NV_texture_env_combine4",
#endif
#ifdef GL_NV_texture_expand_normal
  "GL_NV_texture_expand_normal",
#endif
#ifdef GL_NV_texture_multisample
  "GL_NV_texture_multisample",
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
  "GL_NV_texture_npot_2D_mipmap",
#endif
#ifdef GL_NV_texture_rectangle
  "GL_NV_texture_rectangle",
#endif
#ifdef GL_NV_texture_rectangle_compressed
  "GL_NV_texture_rectangle_compressed",
#endif
#ifdef GL_NV_texture_shader
  "GL_NV_texture_shader",
#endif
#ifdef GL_NV_texture_shader2
  "GL_NV_texture_shader2",
#endif
#ifdef GL_NV_texture_shader3
  "GL_NV_texture_shader3",
#endif
#ifdef GL_NV_timeline_semaphore
  "GL_NV_timeline_semaphore",
#endif
#ifdef GL_NV_transform_feedback
  "GL_NV_transform_feedback",
#endif
#ifdef GL_NV_transform_feedback2
  "GL_NV_transform_feedback2",
#endif
#ifdef GL_NV_uniform_buffer_std430_layout
  "GL_NV_uniform_buffer_std430_layout",
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
  "GL_NV_uniform_buffer_unified_memory",
#endif
#ifdef GL_NV_vdpau_interop
  "GL_NV_vdpau_interop",
#endif
#ifdef GL_NV_vdpau_interop2
  "GL_NV_vdpau_interop2",
#endif
#ifdef GL_NV_vertex_array_range
  "GL_NV_vertex_array_range",
#endif
#ifdef GL_NV_vertex_array_range2
  "GL_NV_vertex_array_range2",
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
  "GL_NV_vertex_attrib_integer_64bit",
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
  "GL_NV_vertex_buffer_unified_memory",
#endif
#ifdef GL_NV_vertex_program
  "GL_NV_vertex_program",
#endif
#ifdef GL_NV_vertex_program1_1
  "GL_NV_vertex_program1_1",
#endif
#ifdef GL_NV_vertex_program2
  "GL_NV_vertex_program2",
#endif
#ifdef GL_NV_vertex_program2_option
  "GL_NV_vertex_program2_option",
#endif
#ifdef GL_NV_vertex_program3
  "GL_NV_vertex_program3",
#endif
#ifdef GL_NV_vertex_program4
  "GL_NV_vertex_program4",
#endif
#ifdef GL_NV_video_capture
  "GL_NV_video_capture",
#endif
#ifdef GL_NV_viewport_array
  "GL_NV_viewport_array",
#endif
#ifdef GL_NV_viewport_array2
  "GL_NV_viewport_array2",
#endif
#ifdef GL_NV_viewport_swizzle
  "GL_NV_viewport_swizzle",
#endif
#ifdef GL_OES_EGL_image
  "GL_OES_EGL_image",
#endif
#ifdef GL_OES_EGL_image_external
  "GL_OES_EGL_image_external",
#endif
#ifdef GL_OES_EGL_image_external_essl3
  "GL_OES_EGL_image_external_essl3",
#endif
#ifdef GL_OES_blend_equation_separate
  "GL_OES_blend_equation_separate",
#endif
#ifdef GL_OES_blend_func_separate
  "GL_OES_blend_func_separate",
#endif
#ifdef GL_OES_blend_subtract
  "GL_OES_blend_subtract",
#endif
#ifdef GL_OES_byte_coordinates
  "GL_OES_byte_coordinates",
#endif
#ifdef GL_OES_compressed_ETC1_RGB8_texture
  "GL_OES_compressed_ETC1_RGB8_texture",
#endif
#ifdef GL_OES_compressed_paletted_texture
  "GL_OES_compressed_paletted_texture",
#endif
#ifdef GL_OES_copy_image
  "GL_OES_copy_image",
#endif
#ifdef GL_OES_depth24
  "GL_OES_depth24",
#endif
#ifdef GL_OES_depth32
  "GL_OES_depth32",
#endif
#ifdef GL_OES_depth_texture
  "GL_OES_depth_texture",
#endif
#ifdef GL_OES_depth_texture_cube_map
  "GL_OES_depth_texture_cube_map",
#endif
#ifdef GL_OES_draw_buffers_indexed
  "GL_OES_draw_buffers_indexed",
#endif
#ifdef GL_OES_draw_texture
  "GL_OES_draw_texture",
#endif
#ifdef GL_OES_element_index_uint
  "GL_OES_element_index_uint",
#endif
#ifdef GL_OES_extended_matrix_palette
  "GL_OES_extended_matrix_palette",
#endif
#ifdef GL_OES_fbo_render_mipmap
  "GL_OES_fbo_render_mipmap",
#endif
#ifdef GL_OES_fragment_precision_high
  "GL_OES_fragment_precision_high",
#endif
#ifdef GL_OES_framebuffer_object
  "GL_OES_framebuffer_object",
#endif
#ifdef GL_OES_geometry_point_size
  "GL_OES_geometry_point_size",
#endif
#ifdef GL_OES_geometry_shader
  "GL_OES_geometry_shader",
#endif
#ifdef GL_OES_get_program_binary
  "GL_OES_get_program_binary",
#endif
#ifdef GL_OES_gpu_shader5
  "GL_OES_gpu_shader5",
#endif
#ifdef GL_OES_mapbuffer
  "GL_OES_mapbuffer",
#endif
#ifdef GL_OES_matrix_get
  "GL_OES_matrix_get",
#endif
#ifdef GL_OES_matrix_palette
  "GL_OES_matrix_palette",
#endif
#ifdef GL_OES_packed_depth_stencil
  "GL_OES_packed_depth_stencil",
#endif
#ifdef GL_OES_point_size_array
  "GL_OES_point_size_array",
#endif
#ifdef GL_OES_point_sprite
  "GL_OES_point_sprite",
#endif
#ifdef GL_OES_read_format
  "GL_OES_read_format",
#endif
#ifdef GL_OES_required_internalformat
  "GL_OES_required_internalformat",
#endif
#ifdef GL_OES_rgb8_rgba8
  "GL_OES_rgb8_rgba8",
#endif
#ifdef GL_OES_sample_shading
  "GL_OES_sample_shading",
#endif
#ifdef GL_OES_sample_variables
  "GL_OES_sample_variables",
#endif
#ifdef GL_OES_shader_image_atomic
  "GL_OES_shader_image_atomic",
#endif
#ifdef GL_OES_shader_io_blocks
  "GL_OES_shader_io_blocks",
#endif
#ifdef GL_OES_shader_multisample_interpolation
  "GL_OES_shader_multisample_interpolation",
#endif
#ifdef GL_OES_single_precision
  "GL_OES_single_precision",
#endif
#ifdef GL_OES_standard_derivatives
  "GL_OES_standard_derivatives",
#endif
#ifdef GL_OES_stencil1
  "GL_OES_stencil1",
#endif
#ifdef GL_OES_stencil4
  "GL_OES_stencil4",
#endif
#ifdef GL_OES_stencil8
  "GL_OES_stencil8",
#endif
#ifdef GL_OES_surfaceless_context
  "GL_OES_surfaceless_context",
#endif
#ifdef GL_OES_tessellation_point_size
  "GL_OES_tessellation_point_size",
#endif
#ifdef GL_OES_tessellation_shader
  "GL_OES_tessellation_shader",
#endif
#ifdef GL_OES_texture_3D
  "GL_OES_texture_3D",
#endif
#ifdef GL_OES_texture_border_clamp
  "GL_OES_texture_border_clamp",
#endif
#ifdef GL_OES_texture_buffer
  "GL_OES_texture_buffer",
#endif
#ifdef GL_OES_texture_compression_astc
  "GL_OES_texture_compression_astc",
#endif
#ifdef GL_OES_texture_cube_map
  "GL_OES_texture_cube_map",
#endif
#ifdef GL_OES_texture_cube_map_array
  "GL_OES_texture_cube_map_array",
#endif
#ifdef GL_OES_texture_env_crossbar
  "GL_OES_texture_env_crossbar",
#endif
#ifdef GL_OES_texture_mirrored_repeat
  "GL_OES_texture_mirrored_repeat",
#endif
#ifdef GL_OES_texture_npot
  "GL_OES_texture_npot",
#endif
#ifdef GL_OES_texture_stencil8
  "GL_OES_texture_stencil8",
#endif
#ifdef GL_OES_texture_storage_multisample_2d_array
  "GL_OES_texture_storage_multisample_2d_array",
#endif
#ifdef GL_OES_texture_view
  "GL_OES_texture_view",
#endif
#ifdef GL_OES_vertex_array_object
  "GL_OES_vertex_array_object",
#endif
#ifdef GL_OES_vertex_half_float
  "GL_OES_vertex_half_float",
#endif
#ifdef GL_OES_vertex_type_10_10_10_2
  "GL_OES_vertex_type_10_10_10_2",
#endif
#ifdef GL_OML_interlace
  "GL_OML_interlace",
#endif
#ifdef GL_OML_resample
  "GL_OML_resample",
#endif
#ifdef GL_OML_subsample
  "GL_OML_subsample",
#endif
#ifdef GL_OVR_multiview
  "GL_OVR_multiview",
#endif
#ifdef GL_OVR_multiview2
  "GL_OVR_multiview2",
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
  "GL_OVR_multiview_multisampled_render_to_texture",
#endif
#ifdef GL_PGI_misc_hints
  "GL_PGI_misc_hints",
#endif
#ifdef GL_PGI_vertex_hints
  "GL_PGI_vertex_hints",
#endif
#ifdef GL_QCOM_YUV_texture_gather
  "GL_QCOM_YUV_texture_gather",
#endif
#ifdef GL_QCOM_alpha_test
  "GL_QCOM_alpha_test",
#endif
#ifdef GL_QCOM_binning_control
  "GL_QCOM_binning_control",
#endif
#ifdef GL_QCOM_driver_control
  "GL_QCOM_driver_control",
#endif
#ifdef GL_QCOM_extended_get
  "GL_QCOM_extended_get",
#endif
#ifdef GL_QCOM_extended_get2
  "GL_QCOM_extended_get2",
#endif
#ifdef GL_QCOM_frame_extrapolation
  "GL_QCOM_frame_extrapolation",
#endif
#ifdef GL_QCOM_framebuffer_foveated
  "GL_QCOM_framebuffer_foveated",
#endif
#ifdef GL_QCOM_motion_estimation
  "GL_QCOM_motion_estimation",
#endif
#ifdef GL_QCOM_perfmon_global_mode
  "GL_QCOM_perfmon_global_mode",
#endif
#ifdef GL_QCOM_render_sRGB_R8_RG8
  "GL_QCOM_render_sRGB_R8_RG8",
#endif
#ifdef GL_QCOM_render_shared_exponent
  "GL_QCOM_render_shared_exponent",
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
  "GL_QCOM_shader_framebuffer_fetch_noncoherent",
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_rate
  "GL_QCOM_shader_framebuffer_fetch_rate",
#endif
#ifdef GL_QCOM_shading_rate
  "GL_QCOM_shading_rate",
#endif
#ifdef GL_QCOM_texture_foveated
  "GL_QCOM_texture_foveated",
#endif
#ifdef GL_QCOM_texture_foveated2
  "GL_QCOM_texture_foveated2",
#endif
#ifdef GL_QCOM_texture_foveated_subsampled_layout
  "GL_QCOM_texture_foveated_subsampled_layout",
#endif
#ifdef GL_QCOM_texture_lod_bias
  "GL_QCOM_texture_lod_bias",
#endif
#ifdef GL_QCOM_tiled_rendering
  "GL_QCOM_tiled_rendering",
#endif
#ifdef GL_QCOM_writeonly_rendering
  "GL_QCOM_writeonly_rendering",
#endif
#ifdef GL_QCOM_ycbcr_degamma
  "GL_QCOM_ycbcr_degamma",
#endif
#ifdef GL_REGAL_ES1_0_compatibility
  "GL_REGAL_ES1_0_compatibility",
#endif
#ifdef GL_REGAL_ES1_1_compatibility
  "GL_REGAL_ES1_1_compatibility",
#endif
#ifdef GL_REGAL_enable
  "GL_REGAL_enable",
#endif
#ifdef GL_REGAL_error_string
  "GL_REGAL_error_string",
#endif
#ifdef GL_REGAL_extension_query
  "GL_REGAL_extension_query",
#endif
#ifdef GL_REGAL_log
  "GL_REGAL_log",
#endif
#ifdef GL_REGAL_proc_address
  "GL_REGAL_proc_address",
#endif
#ifdef GL_REND_screen_coordinates
  "GL_REND_screen_coordinates",
#endif
#ifdef GL_S3_s3tc
  "GL_S3_s3tc",
#endif
#ifdef GL_SGIS_clip_band_hint
  "GL_SGIS_clip_band_hint",
#endif
#ifdef GL_SGIS_color_range
  "GL_SGIS_color_range",
#endif
#ifdef GL_SGIS_detail_texture
  "GL_SGIS_detail_texture",
#endif
#ifdef GL_SGIS_fog_function
  "GL_SGIS_fog_function",
#endif
#ifdef GL_SGIS_generate_mipmap
  "GL_SGIS_generate_mipmap",
#endif
#ifdef GL_SGIS_line_texgen
  "GL_SGIS_line_texgen",
#endif
#ifdef GL_SGIS_multisample
  "GL_SGIS_multisample",
#endif
#ifdef GL_SGIS_multitexture
  "GL_SGIS_multitexture",
#endif
#ifdef GL_SGIS_pixel_texture
  "GL_SGIS_pixel_texture",
#endif
#ifdef GL_SGIS_point_line_texgen
  "GL_SGIS_point_line_texgen",
#endif
#ifdef GL_SGIS_shared_multisample
  "GL_SGIS_shared_multisample",
#endif
#ifdef GL_SGIS_sharpen_texture
  "GL_SGIS_sharpen_texture",
#endif
#ifdef GL_SGIS_texture4D
  "GL_SGIS_texture4D",
#endif
#ifdef GL_SGIS_texture_border_clamp
  "GL_SGIS_texture_border_clamp",
#endif
#ifdef GL_SGIS_texture_edge_clamp
  "GL_SGIS_texture_edge_clamp",
#endif
#ifdef GL_SGIS_texture_filter4
  "GL_SGIS_texture_filter4",
#endif
#ifdef GL_SGIS_texture_lod
  "GL_SGIS_texture_lod",
#endif
#ifdef GL_SGIS_texture_select
  "GL_SGIS_texture_select",
#endif
#ifdef GL_SGIX_async
  "GL_SGIX_async",
#endif
#ifdef GL_SGIX_async_histogram
  "GL_SGIX_async_histogram",
#endif
#ifdef GL_SGIX_async_pixel
  "GL_SGIX_async_pixel",
#endif
#ifdef GL_SGIX_bali_g_instruments
  "GL_SGIX_bali_g_instruments",
#endif
#ifdef GL_SGIX_bali_r_instruments
  "GL_SGIX_bali_r_instruments",
#endif
#ifdef GL_SGIX_bali_timer_instruments
  "GL_SGIX_bali_timer_instruments",
#endif
#ifdef GL_SGIX_blend_alpha_minmax
  "GL_SGIX_blend_alpha_minmax",
#endif
#ifdef GL_SGIX_blend_cadd
  "GL_SGIX_blend_cadd",
#endif
#ifdef GL_SGIX_blend_cmultiply
  "GL_SGIX_blend_cmultiply",
#endif
#ifdef GL_SGIX_calligraphic_fragment
  "GL_SGIX_calligraphic_fragment",
#endif
#ifdef GL_SGIX_clipmap
  "GL_SGIX_clipmap",
#endif
#ifdef GL_SGIX_color_matrix_accuracy
  "GL_SGIX_color_matrix_accuracy",
#endif
#ifdef GL_SGIX_color_table_index_mode
  "GL_SGIX_color_table_index_mode",
#endif
#ifdef GL_SGIX_complex_polar
  "GL_SGIX_complex_polar",
#endif
#ifdef GL_SGIX_convolution_accuracy
  "GL_SGIX_convolution_accuracy",
#endif
#ifdef GL_SGIX_cube_map
  "GL_SGIX_cube_map",
#endif
#ifdef GL_SGIX_cylinder_texgen
  "GL_SGIX_cylinder_texgen",
#endif
#ifdef GL_SGIX_datapipe
  "GL_SGIX_datapipe",
#endif
#ifdef GL_SGIX_decimation
  "GL_SGIX_decimation",
#endif
#ifdef GL_SGIX_depth_pass_instrument
  "GL_SGIX_depth_pass_instrument",
#endif
#ifdef GL_SGIX_depth_texture
  "GL_SGIX_depth_texture",
#endif
#ifdef GL_SGIX_dvc
  "GL_SGIX_dvc",
#endif
#ifdef GL_SGIX_flush_raster
  "GL_SGIX_flush_raster",
#endif
#ifdef GL_SGIX_fog_blend
  "GL_SGIX_fog_blend",
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
  "GL_SGIX_fog_factor_to_alpha",
#endif
#ifdef GL_SGIX_fog_layers
  "GL_SGIX_fog_layers",
#endif
#ifdef GL_SGIX_fog_offset
  "GL_SGIX_fog_offset",
#endif
#ifdef GL_SGIX_fog_patchy
  "GL_SGIX_fog_patchy",
#endif
#ifdef GL_SGIX_fog_scale
  "GL_SGIX_fog_scale",
#endif
#ifdef GL_SGIX_fog_texture
  "GL_SGIX_fog_texture",
#endif
#ifdef GL_SGIX_fragment_lighting_space
  "GL_SGIX_fragment_lighting_space",
#endif
#ifdef GL_SGIX_fragment_specular_lighting
  "GL_SGIX_fragment_specular_lighting",
#endif
#ifdef GL_SGIX_fragments_instrument
  "GL_SGIX_fragments_instrument",
#endif
#ifdef GL_SGIX_framezoom
  "GL_SGIX_framezoom",
#endif
#ifdef GL_SGIX_icc_texture
  "GL_SGIX_icc_texture",
#endif
#ifdef GL_SGIX_igloo_interface
  "GL_SGIX_igloo_interface",
#endif
#ifdef GL_SGIX_image_compression
  "GL_SGIX_image_compression",
#endif
#ifdef GL_SGIX_impact_pixel_texture
  "GL_SGIX_impact_pixel_texture",
#endif
#ifdef GL_SGIX_instrument_error
  "GL_SGIX_instrument_error",
#endif
#ifdef GL_SGIX_interlace
  "GL_SGIX_interlace",
#endif
#ifdef GL_SGIX_ir_instrument1
  "GL_SGIX_ir_instrument1",
#endif
#ifdef GL_SGIX_line_quality_hint
  "GL_SGIX_line_quality_hint",
#endif
#ifdef GL_SGIX_list_priority
  "GL_SGIX_list_priority",
#endif
#ifdef GL_SGIX_mpeg1
  "GL_SGIX_mpeg1",
#endif
#ifdef GL_SGIX_mpeg2
  "GL_SGIX_mpeg2",
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
  "GL_SGIX_nonlinear_lighting_pervertex",
#endif
#ifdef GL_SGIX_nurbs_eval
  "GL_SGIX_nurbs_eval",
#endif
#ifdef GL_SGIX_occlusion_instrument
  "GL_SGIX_occlusion_instrument",
#endif
#ifdef GL_SGIX_packed_6bytes
  "GL_SGIX_packed_6bytes",
#endif
#ifdef GL_SGIX_pixel_texture
  "GL_SGIX_pixel_texture",
#endif
#ifdef GL_SGIX_pixel_texture_bits
  "GL_SGIX_pixel_texture_bits",
#endif
#ifdef GL_SGIX_pixel_texture_lod
  "GL_SGIX_pixel_texture_lod",
#endif
#ifdef GL_SGIX_pixel_tiles
  "GL_SGIX_pixel_tiles",
#endif
#ifdef GL_SGIX_polynomial_ffd
  "GL_SGIX_polynomial_ffd",
#endif
#ifdef GL_SGIX_quad_mesh
  "GL_SGIX_quad_mesh",
#endif
#ifdef GL_SGIX_reference_plane
  "GL_SGIX_reference_plane",
#endif
#ifdef GL_SGIX_resample
  "GL_SGIX_resample",
#endif
#ifdef GL_SGIX_scalebias_hint
  "GL_SGIX_scalebias_hint",
#endif
#ifdef GL_SGIX_shadow
  "GL_SGIX_shadow",
#endif
#ifdef GL_SGIX_shadow_ambient
  "GL_SGIX_shadow_ambient",
#endif
#ifdef GL_SGIX_slim
  "GL_SGIX_slim",
#endif
#ifdef GL_SGIX_spotlight_cutoff
  "GL_SGIX_spotlight_cutoff",
#endif
#ifdef GL_SGIX_sprite
  "GL_SGIX_sprite",
#endif
#ifdef GL_SGIX_subdiv_patch
  "GL_SGIX_subdiv_patch",
#endif
#ifdef GL_SGIX_subsample
  "GL_SGIX_subsample",
#endif
#ifdef GL_SGIX_tag_sample_buffer
  "GL_SGIX_tag_sample_buffer",
#endif
#ifdef GL_SGIX_texture_add_env
  "GL_SGIX_texture_add_env",
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
  "GL_SGIX_texture_coordinate_clamp",
#endif
#ifdef GL_SGIX_texture_lod_bias
  "GL_SGIX_texture_lod_bias",
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
  "GL_SGIX_texture_mipmap_anisotropic",
#endif
#ifdef GL_SGIX_texture_multi_buffer
  "GL_SGIX_texture_multi_buffer",
#endif
#ifdef GL_SGIX_texture_phase
  "GL_SGIX_texture_phase",
#endif
#ifdef GL_SGIX_texture_range
  "GL_SGIX_texture_range",
#endif
#ifdef GL_SGIX_texture_scale_bias
  "GL_SGIX_texture_scale_bias",
#endif
#ifdef GL_SGIX_texture_supersample
  "GL_SGIX_texture_supersample",
#endif
#ifdef GL_SGIX_vector_ops
  "GL_SGIX_vector_ops",
#endif
#ifdef GL_SGIX_vertex_array_object
  "GL_SGIX_vertex_array_object",
#endif
#ifdef GL_SGIX_vertex_preclip
  "GL_SGIX_vertex_preclip",
#endif
#ifdef GL_SGIX_vertex_preclip_hint
  "GL_SGIX_vertex_preclip_hint",
#endif
#ifdef GL_SGIX_ycrcb
  "GL_SGIX_ycrcb",
#endif
#ifdef GL_SGIX_ycrcb_subsample
  "GL_SGIX_ycrcb_subsample",
#endif
#ifdef GL_SGIX_ycrcba
  "GL_SGIX_ycrcba",
#endif
#ifdef GL_SGI_color_matrix
  "GL_SGI_color_matrix",
#endif
#ifdef GL_SGI_color_table
  "GL_SGI_color_table",
#endif
#ifdef GL_SGI_complex
  "GL_SGI_complex",
#endif
#ifdef GL_SGI_complex_type
  "GL_SGI_complex_type",
#endif
#ifdef GL_SGI_fft
  "GL_SGI_fft",
#endif
#ifdef GL_SGI_texture_color_table
  "GL_SGI_texture_color_table",
#endif
#ifdef GL_SUNX_constant_data
  "GL_SUNX_constant_data",
#endif
#ifdef GL_SUN_convolution_border_modes
  "GL_SUN_convolution_border_modes",
#endif
#ifdef GL_SUN_global_alpha
  "GL_SUN_global_alpha",
#endif
#ifdef GL_SUN_mesh_array
  "GL_SUN_mesh_array",
#endif
#ifdef GL_SUN_read_video_pixels
  "GL_SUN_read_video_pixels",
#endif
#ifdef GL_SUN_slice_accum
  "GL_SUN_slice_accum",
#endif
#ifdef GL_SUN_triangle_list
  "GL_SUN_triangle_list",
#endif
#ifdef GL_SUN_vertex
  "GL_SUN_vertex",
#endif
#ifdef GL_VERSION_1_2
  "GL_VERSION_1_2",
#endif
#ifdef GL_VERSION_1_2_1
  "GL_VERSION_1_2_1",
#endif
#ifdef GL_VERSION_1_3
  "GL_VERSION_1_3",
#endif
#ifdef GL_VERSION_1_4
  "GL_VERSION_1_4",
#endif
#ifdef GL_VERSION_1_5
  "GL_VERSION_1_5",
#endif
#ifdef GL_VERSION_2_0
  "GL_VERSION_2_0",
#endif
#ifdef GL_VERSION_2_1
  "GL_VERSION_2_1",
#endif
#ifdef GL_VERSION_3_0
  "GL_VERSION_3_0",
#endif
#ifdef GL_VERSION_3_1
  "GL_VERSION_3_1",
#endif
#ifdef GL_VERSION_3_2
  "GL_VERSION_3_2",
#endif
#ifdef GL_VERSION_3_3
  "GL_VERSION_3_3",
#endif
#ifdef GL_VERSION_4_0
  "GL_VERSION_4_0",
#endif
#ifdef GL_VERSION_4_1
  "GL_VERSION_4_1",
#endif
#ifdef GL_VERSION_4_2
  "GL_VERSION_4_2",
#endif
#ifdef GL_VERSION_4_3
  "GL_VERSION_4_3",
#endif
#ifdef GL_VERSION_4_4
  "GL_VERSION_4_4",
#endif
#ifdef GL_VERSION_4_5
  "GL_VERSION_4_5",
#endif
#ifdef GL_VERSION_4_6
  "GL_VERSION_4_6",
#endif
#ifdef GL_VIV_shader_binary
  "GL_VIV_shader_binary",
#endif
#ifdef GL_WIN_phong_shading
  "GL_WIN_phong_shading",
#endif
#ifdef GL_WIN_scene_markerXXX
  "GL_WIN_scene_markerXXX",
#endif
#ifdef GL_WIN_specular_fog
  "GL_WIN_specular_fog",
#endif
#ifdef GL_WIN_swap_hint
  "GL_WIN_swap_hint",
#endif
  NULL
};


/* Detected in the extension string or strings */
static GLboolean  _glewExtensionString[964];
/* Detected via extension string or experimental mode */
static GLboolean* _glewExtensionEnabled[] = {
#ifdef GL_3DFX_multisample
  &__GLEW_3DFX_multisample,
#endif
#ifdef GL_3DFX_tbuffer
  &__GLEW_3DFX_tbuffer,
#endif
#ifdef GL_3DFX_texture_compression_FXT1
  &__GLEW_3DFX_texture_compression_FXT1,
#endif
#ifdef GL_AMD_blend_minmax_factor
  &__GLEW_AMD_blend_minmax_factor,
#endif
#ifdef GL_AMD_compressed_3DC_texture
  &__GLEW_AMD_compressed_3DC_texture,
#endif
#ifdef GL_AMD_compressed_ATC_texture
  &__GLEW_AMD_compressed_ATC_texture,
#endif
#ifdef GL_AMD_conservative_depth
  &__GLEW_AMD_conservative_depth,
#endif
#ifdef GL_AMD_debug_output
  &__GLEW_AMD_debug_output,
#endif
#ifdef GL_AMD_depth_clamp_separate
  &__GLEW_AMD_depth_clamp_separate,
#endif
#ifdef GL_AMD_draw_buffers_blend
  &__GLEW_AMD_draw_buffers_blend,
#endif
#ifdef GL_AMD_framebuffer_multisample_advanced
  &__GLEW_AMD_framebuffer_multisample_advanced,
#endif
#ifdef GL_AMD_framebuffer_sample_positions
  &__GLEW_AMD_framebuffer_sample_positions,
#endif
#ifdef GL_AMD_gcn_shader
  &__GLEW_AMD_gcn_shader,
#endif
#ifdef GL_AMD_gpu_shader_half_float
  &__GLEW_AMD_gpu_shader_half_float,
#endif
#ifdef GL_AMD_gpu_shader_half_float_fetch
  &__GLEW_AMD_gpu_shader_half_float_fetch,
#endif
#ifdef GL_AMD_gpu_shader_int16
  &__GLEW_AMD_gpu_shader_int16,
#endif
#ifdef GL_AMD_gpu_shader_int64
  &__GLEW_AMD_gpu_shader_int64,
#endif
#ifdef GL_AMD_interleaved_elements
  &__GLEW_AMD_interleaved_elements,
#endif
#ifdef GL_AMD_multi_draw_indirect
  &__GLEW_AMD_multi_draw_indirect,
#endif
#ifdef GL_AMD_name_gen_delete
  &__GLEW_AMD_name_gen_delete,
#endif
#ifdef GL_AMD_occlusion_query_event
  &__GLEW_AMD_occlusion_query_event,
#endif
#ifdef GL_AMD_performance_monitor
  &__GLEW_AMD_performance_monitor,
#endif
#ifdef GL_AMD_pinned_memory
  &__GLEW_AMD_pinned_memory,
#endif
#ifdef GL_AMD_program_binary_Z400
  &__GLEW_AMD_program_binary_Z400,
#endif
#ifdef GL_AMD_query_buffer_object
  &__GLEW_AMD_query_buffer_object,
#endif
#ifdef GL_AMD_sample_positions
  &__GLEW_AMD_sample_positions,
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
  &__GLEW_AMD_seamless_cubemap_per_texture,
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
  &__GLEW_AMD_shader_atomic_counter_ops,
#endif
#ifdef GL_AMD_shader_ballot
  &__GLEW_AMD_shader_ballot,
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
  &__GLEW_AMD_shader_explicit_vertex_parameter,
#endif
#ifdef GL_AMD_shader_image_load_store_lod
  &__GLEW_AMD_shader_image_load_store_lod,
#endif
#ifdef GL_AMD_shader_stencil_export
  &__GLEW_AMD_shader_stencil_export,
#endif
#ifdef GL_AMD_shader_stencil_value_export
  &__GLEW_AMD_shader_stencil_value_export,
#endif
#ifdef GL_AMD_shader_trinary_minmax
  &__GLEW_AMD_shader_trinary_minmax,
#endif
#ifdef GL_AMD_sparse_texture
  &__GLEW_AMD_sparse_texture,
#endif
#ifdef GL_AMD_stencil_operation_extended
  &__GLEW_AMD_stencil_operation_extended,
#endif
#ifdef GL_AMD_texture_gather_bias_lod
  &__GLEW_AMD_texture_gather_bias_lod,
#endif
#ifdef GL_AMD_texture_texture4
  &__GLEW_AMD_texture_texture4,
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
  &__GLEW_AMD_transform_feedback3_lines_triangles,
#endif
#ifdef GL_AMD_transform_feedback4
  &__GLEW_AMD_transform_feedback4,
#endif
#ifdef GL_AMD_vertex_shader_layer
  &__GLEW_AMD_vertex_shader_layer,
#endif
#ifdef GL_AMD_vertex_shader_tessellator
  &__GLEW_AMD_vertex_shader_tessellator,
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
  &__GLEW_AMD_vertex_shader_viewport_index,
#endif
#ifdef GL_ANDROID_extension_pack_es31a
  &__GLEW_ANDROID_extension_pack_es31a,
#endif
#ifdef GL_ANGLE_depth_texture
  &__GLEW_ANGLE_depth_texture,
#endif
#ifdef GL_ANGLE_framebuffer_blit
  &__GLEW_ANGLE_framebuffer_blit,
#endif
#ifdef GL_ANGLE_framebuffer_multisample
  &__GLEW_ANGLE_framebuffer_multisample,
#endif
#ifdef GL_ANGLE_instanced_arrays
  &__GLEW_ANGLE_instanced_arrays,
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
  &__GLEW_ANGLE_pack_reverse_row_order,
#endif
#ifdef GL_ANGLE_program_binary
  &__GLEW_ANGLE_program_binary,
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
  &__GLEW_ANGLE_texture_compression_dxt1,
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
  &__GLEW_ANGLE_texture_compression_dxt3,
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
  &__GLEW_ANGLE_texture_compression_dxt5,
#endif
#ifdef GL_ANGLE_texture_usage
  &__GLEW_ANGLE_texture_usage,
#endif
#ifdef GL_ANGLE_timer_query
  &__GLEW_ANGLE_timer_query,
#endif
#ifdef GL_ANGLE_translated_shader_source
  &__GLEW_ANGLE_translated_shader_source,
#endif
#ifdef GL_APPLE_aux_depth_stencil
  &__GLEW_APPLE_aux_depth_stencil,
#endif
#ifdef GL_APPLE_client_storage
  &__GLEW_APPLE_client_storage,
#endif
#ifdef GL_APPLE_clip_distance
  &__GLEW_APPLE_clip_distance,
#endif
#ifdef GL_APPLE_color_buffer_packed_float
  &__GLEW_APPLE_color_buffer_packed_float,
#endif
#ifdef GL_APPLE_copy_texture_levels
  &__GLEW_APPLE_copy_texture_levels,
#endif
#ifdef GL_APPLE_element_array
  &__GLEW_APPLE_element_array,
#endif
#ifdef GL_APPLE_fence
  &__GLEW_APPLE_fence,
#endif
#ifdef GL_APPLE_float_pixels
  &__GLEW_APPLE_float_pixels,
#endif
#ifdef GL_APPLE_flush_buffer_range
  &__GLEW_APPLE_flush_buffer_range,
#endif
#ifdef GL_APPLE_framebuffer_multisample
  &__GLEW_APPLE_framebuffer_multisample,
#endif
#ifdef GL_APPLE_object_purgeable
  &__GLEW_APPLE_object_purgeable,
#endif
#ifdef GL_APPLE_pixel_buffer
  &__GLEW_APPLE_pixel_buffer,
#endif
#ifdef GL_APPLE_rgb_422
  &__GLEW_APPLE_rgb_422,
#endif
#ifdef GL_APPLE_row_bytes
  &__GLEW_APPLE_row_bytes,
#endif
#ifdef GL_APPLE_specular_vector
  &__GLEW_APPLE_specular_vector,
#endif
#ifdef GL_APPLE_sync
  &__GLEW_APPLE_sync,
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
  &__GLEW_APPLE_texture_2D_limited_npot,
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
  &__GLEW_APPLE_texture_format_BGRA8888,
#endif
#ifdef GL_APPLE_texture_max_level
  &__GLEW_APPLE_texture_max_level,
#endif
#ifdef GL_APPLE_texture_packed_float
  &__GLEW_APPLE_texture_packed_float,
#endif
#ifdef GL_APPLE_texture_range
  &__GLEW_APPLE_texture_range,
#endif
#ifdef GL_APPLE_transform_hint
  &__GLEW_APPLE_transform_hint,
#endif
#ifdef GL_APPLE_vertex_array_object
  &__GLEW_APPLE_vertex_array_object,
#endif
#ifdef GL_APPLE_vertex_array_range
  &__GLEW_APPLE_vertex_array_range,
#endif
#ifdef GL_APPLE_vertex_program_evaluators
  &__GLEW_APPLE_vertex_program_evaluators,
#endif
#ifdef GL_APPLE_ycbcr_422
  &__GLEW_APPLE_ycbcr_422,
#endif
#ifdef GL_ARB_ES2_compatibility
  &__GLEW_ARB_ES2_compatibility,
#endif
#ifdef GL_ARB_ES3_1_compatibility
  &__GLEW_ARB_ES3_1_compatibility,
#endif
#ifdef GL_ARB_ES3_2_compatibility
  &__GLEW_ARB_ES3_2_compatibility,
#endif
#ifdef GL_ARB_ES3_compatibility
  &__GLEW_ARB_ES3_compatibility,
#endif
#ifdef GL_ARB_arrays_of_arrays
  &__GLEW_ARB_arrays_of_arrays,
#endif
#ifdef GL_ARB_base_instance
  &__GLEW_ARB_base_instance,
#endif
#ifdef GL_ARB_bindless_texture
  &__GLEW_ARB_bindless_texture,
#endif
#ifdef GL_ARB_blend_func_extended
  &__GLEW_ARB_blend_func_extended,
#endif
#ifdef GL_ARB_buffer_storage
  &__GLEW_ARB_buffer_storage,
#endif
#ifdef GL_ARB_cl_event
  &__GLEW_ARB_cl_event,
#endif
#ifdef GL_ARB_clear_buffer_object
  &__GLEW_ARB_clear_buffer_object,
#endif
#ifdef GL_ARB_clear_texture
  &__GLEW_ARB_clear_texture,
#endif
#ifdef GL_ARB_clip_control
  &__GLEW_ARB_clip_control,
#endif
#ifdef GL_ARB_color_buffer_float
  &__GLEW_ARB_color_buffer_float,
#endif
#ifdef GL_ARB_compatibility
  &__GLEW_ARB_compatibility,
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
  &__GLEW_ARB_compressed_texture_pixel_storage,
#endif
#ifdef GL_ARB_compute_shader
  &__GLEW_ARB_compute_shader,
#endif
#ifdef GL_ARB_compute_variable_group_size
  &__GLEW_ARB_compute_variable_group_size,
#endif
#ifdef GL_ARB_conditional_render_inverted
  &__GLEW_ARB_conditional_render_inverted,
#endif
#ifdef GL_ARB_conservative_depth
  &__GLEW_ARB_conservative_depth,
#endif
#ifdef GL_ARB_copy_buffer
  &__GLEW_ARB_copy_buffer,
#endif
#ifdef GL_ARB_copy_image
  &__GLEW_ARB_copy_image,
#endif
#ifdef GL_ARB_cull_distance
  &__GLEW_ARB_cull_distance,
#endif
#ifdef GL_ARB_debug_output
  &__GLEW_ARB_debug_output,
#endif
#ifdef GL_ARB_depth_buffer_float
  &__GLEW_ARB_depth_buffer_float,
#endif
#ifdef GL_ARB_depth_clamp
  &__GLEW_ARB_depth_clamp,
#endif
#ifdef GL_ARB_depth_texture
  &__GLEW_ARB_depth_texture,
#endif
#ifdef GL_ARB_derivative_control
  &__GLEW_ARB_derivative_control,
#endif
#ifdef GL_ARB_direct_state_access
  &__GLEW_ARB_direct_state_access,
#endif
#ifdef GL_ARB_draw_buffers
  &__GLEW_ARB_draw_buffers,
#endif
#ifdef GL_ARB_draw_buffers_blend
  &__GLEW_ARB_draw_buffers_blend,
#endif
#ifdef GL_ARB_draw_elements_base_vertex
  &__GLEW_ARB_draw_elements_base_vertex,
#endif
#ifdef GL_ARB_draw_indirect
  &__GLEW_ARB_draw_indirect,
#endif
#ifdef GL_ARB_draw_instanced
  &__GLEW_ARB_draw_instanced,
#endif
#ifdef GL_ARB_enhanced_layouts
  &__GLEW_ARB_enhanced_layouts,
#endif
#ifdef GL_ARB_explicit_attrib_location
  &__GLEW_ARB_explicit_attrib_location,
#endif
#ifdef GL_ARB_explicit_uniform_location
  &__GLEW_ARB_explicit_uniform_location,
#endif
#ifdef GL_ARB_fragment_coord_conventions
  &__GLEW_ARB_fragment_coord_conventions,
#endif
#ifdef GL_ARB_fragment_layer_viewport
  &__GLEW_ARB_fragment_layer_viewport,
#endif
#ifdef GL_ARB_fragment_program
  &__GLEW_ARB_fragment_program,
#endif
#ifdef GL_ARB_fragment_program_shadow
  &__GLEW_ARB_fragment_program_shadow,
#endif
#ifdef GL_ARB_fragment_shader
  &__GLEW_ARB_fragment_shader,
#endif
#ifdef GL_ARB_fragment_shader_interlock
  &__GLEW_ARB_fragment_shader_interlock,
#endif
#ifdef GL_ARB_framebuffer_no_attachments
  &__GLEW_ARB_framebuffer_no_attachments,
#endif
#ifdef GL_ARB_framebuffer_object
  &__GLEW_ARB_framebuffer_object,
#endif
#ifdef GL_ARB_framebuffer_sRGB
  &__GLEW_ARB_framebuffer_sRGB,
#endif
#ifdef GL_ARB_geometry_shader4
  &__GLEW_ARB_geometry_shader4,
#endif
#ifdef GL_ARB_get_program_binary
  &__GLEW_ARB_get_program_binary,
#endif
#ifdef GL_ARB_get_texture_sub_image
  &__GLEW_ARB_get_texture_sub_image,
#endif
#ifdef GL_ARB_gl_spirv
  &__GLEW_ARB_gl_spirv,
#endif
#ifdef GL_ARB_gpu_shader5
  &__GLEW_ARB_gpu_shader5,
#endif
#ifdef GL_ARB_gpu_shader_fp64
  &__GLEW_ARB_gpu_shader_fp64,
#endif
#ifdef GL_ARB_gpu_shader_int64
  &__GLEW_ARB_gpu_shader_int64,
#endif
#ifdef GL_ARB_half_float_pixel
  &__GLEW_ARB_half_float_pixel,
#endif
#ifdef GL_ARB_half_float_vertex
  &__GLEW_ARB_half_float_vertex,
#endif
#ifdef GL_ARB_imaging
  &__GLEW_ARB_imaging,
#endif
#ifdef GL_ARB_indirect_parameters
  &__GLEW_ARB_indirect_parameters,
#endif
#ifdef GL_ARB_instanced_arrays
  &__GLEW_ARB_instanced_arrays,
#endif
#ifdef GL_ARB_internalformat_query
  &__GLEW_ARB_internalformat_query,
#endif
#ifdef GL_ARB_internalformat_query2
  &__GLEW_ARB_internalformat_query2,
#endif
#ifdef GL_ARB_invalidate_subdata
  &__GLEW_ARB_invalidate_subdata,
#endif
#ifdef GL_ARB_map_buffer_alignment
  &__GLEW_ARB_map_buffer_alignment,
#endif
#ifdef GL_ARB_map_buffer_range
  &__GLEW_ARB_map_buffer_range,
#endif
#ifdef GL_ARB_matrix_palette
  &__GLEW_ARB_matrix_palette,
#endif
#ifdef GL_ARB_multi_bind
  &__GLEW_ARB_multi_bind,
#endif
#ifdef GL_ARB_multi_draw_indirect
  &__GLEW_ARB_multi_draw_indirect,
#endif
#ifdef GL_ARB_multisample
  &__GLEW_ARB_multisample,
#endif
#ifdef GL_ARB_multitexture
  &__GLEW_ARB_multitexture,
#endif
#ifdef GL_ARB_occlusion_query
  &__GLEW_ARB_occlusion_query,
#endif
#ifdef GL_ARB_occlusion_query2
  &__GLEW_ARB_occlusion_query2,
#endif
#ifdef GL_ARB_parallel_shader_compile
  &__GLEW_ARB_parallel_shader_compile,
#endif
#ifdef GL_ARB_pipeline_statistics_query
  &__GLEW_ARB_pipeline_statistics_query,
#endif
#ifdef GL_ARB_pixel_buffer_object
  &__GLEW_ARB_pixel_buffer_object,
#endif
#ifdef GL_ARB_point_parameters
  &__GLEW_ARB_point_parameters,
#endif
#ifdef GL_ARB_point_sprite
  &__GLEW_ARB_point_sprite,
#endif
#ifdef GL_ARB_polygon_offset_clamp
  &__GLEW_ARB_polygon_offset_clamp,
#endif
#ifdef GL_ARB_post_depth_coverage
  &__GLEW_ARB_post_depth_coverage,
#endif
#ifdef GL_ARB_program_interface_query
  &__GLEW_ARB_program_interface_query,
#endif
#ifdef GL_ARB_provoking_vertex
  &__GLEW_ARB_provoking_vertex,
#endif
#ifdef GL_ARB_query_buffer_object
  &__GLEW_ARB_query_buffer_object,
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
  &__GLEW_ARB_robust_buffer_access_behavior,
#endif
#ifdef GL_ARB_robustness
  &__GLEW_ARB_robustness,
#endif
#ifdef GL_ARB_robustness_application_isolation
  &__GLEW_ARB_robustness_application_isolation,
#endif
#ifdef GL_ARB_robustness_share_group_isolation
  &__GLEW_ARB_robustness_share_group_isolation,
#endif
#ifdef GL_ARB_sample_locations
  &__GLEW_ARB_sample_locations,
#endif
#ifdef GL_ARB_sample_shading
  &__GLEW_ARB_sample_shading,
#endif
#ifdef GL_ARB_sampler_objects
  &__GLEW_ARB_sampler_objects,
#endif
#ifdef GL_ARB_seamless_cube_map
  &__GLEW_ARB_seamless_cube_map,
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
  &__GLEW_ARB_seamless_cubemap_per_texture,
#endif
#ifdef GL_ARB_separate_shader_objects
  &__GLEW_ARB_separate_shader_objects,
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
  &__GLEW_ARB_shader_atomic_counter_ops,
#endif
#ifdef GL_ARB_shader_atomic_counters
  &__GLEW_ARB_shader_atomic_counters,
#endif
#ifdef GL_ARB_shader_ballot
  &__GLEW_ARB_shader_ballot,
#endif
#ifdef GL_ARB_shader_bit_encoding
  &__GLEW_ARB_shader_bit_encoding,
#endif
#ifdef GL_ARB_shader_clock
  &__GLEW_ARB_shader_clock,
#endif
#ifdef GL_ARB_shader_draw_parameters
  &__GLEW_ARB_shader_draw_parameters,
#endif
#ifdef GL_ARB_shader_group_vote
  &__GLEW_ARB_shader_group_vote,
#endif
#ifdef GL_ARB_shader_image_load_store
  &__GLEW_ARB_shader_image_load_store,
#endif
#ifdef GL_ARB_shader_image_size
  &__GLEW_ARB_shader_image_size,
#endif
#ifdef GL_ARB_shader_objects
  &__GLEW_ARB_shader_objects,
#endif
#ifdef GL_ARB_shader_precision
  &__GLEW_ARB_shader_precision,
#endif
#ifdef GL_ARB_shader_stencil_export
  &__GLEW_ARB_shader_stencil_export,
#endif
#ifdef GL_ARB_shader_storage_buffer_object
  &__GLEW_ARB_shader_storage_buffer_object,
#endif
#ifdef GL_ARB_shader_subroutine
  &__GLEW_ARB_shader_subroutine,
#endif
#ifdef GL_ARB_shader_texture_image_samples
  &__GLEW_ARB_shader_texture_image_samples,
#endif
#ifdef GL_ARB_shader_texture_lod
  &__GLEW_ARB_shader_texture_lod,
#endif
#ifdef GL_ARB_shader_viewport_layer_array
  &__GLEW_ARB_shader_viewport_layer_array,
#endif
#ifdef GL_ARB_shading_language_100
  &__GLEW_ARB_shading_language_100,
#endif
#ifdef GL_ARB_shading_language_420pack
  &__GLEW_ARB_shading_language_420pack,
#endif
#ifdef GL_ARB_shading_language_include
  &__GLEW_ARB_shading_language_include,
#endif
#ifdef GL_ARB_shading_language_packing
  &__GLEW_ARB_shading_language_packing,
#endif
#ifdef GL_ARB_shadow
  &__GLEW_ARB_shadow,
#endif
#ifdef GL_ARB_shadow_ambient
  &__GLEW_ARB_shadow_ambient,
#endif
#ifdef GL_ARB_sparse_buffer
  &__GLEW_ARB_sparse_buffer,
#endif
#ifdef GL_ARB_sparse_texture
  &__GLEW_ARB_sparse_texture,
#endif
#ifdef GL_ARB_sparse_texture2
  &__GLEW_ARB_sparse_texture2,
#endif
#ifdef GL_ARB_sparse_texture_clamp
  &__GLEW_ARB_sparse_texture_clamp,
#endif
#ifdef GL_ARB_spirv_extensions
  &__GLEW_ARB_spirv_extensions,
#endif
#ifdef GL_ARB_stencil_texturing
  &__GLEW_ARB_stencil_texturing,
#endif
#ifdef GL_ARB_sync
  &__GLEW_ARB_sync,
#endif
#ifdef GL_ARB_tessellation_shader
  &__GLEW_ARB_tessellation_shader,
#endif
#ifdef GL_ARB_texture_barrier
  &__GLEW_ARB_texture_barrier,
#endif
#ifdef GL_ARB_texture_border_clamp
  &__GLEW_ARB_texture_border_clamp,
#endif
#ifdef GL_ARB_texture_buffer_object
  &__GLEW_ARB_texture_buffer_object,
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
  &__GLEW_ARB_texture_buffer_object_rgb32,
#endif
#ifdef GL_ARB_texture_buffer_range
  &__GLEW_ARB_texture_buffer_range,
#endif
#ifdef GL_ARB_texture_compression
  &__GLEW_ARB_texture_compression,
#endif
#ifdef GL_ARB_texture_compression_bptc
  &__GLEW_ARB_texture_compression_bptc,
#endif
#ifdef GL_ARB_texture_compression_rgtc
  &__GLEW_ARB_texture_compression_rgtc,
#endif
#ifdef GL_ARB_texture_cube_map
  &__GLEW_ARB_texture_cube_map,
#endif
#ifdef GL_ARB_texture_cube_map_array
  &__GLEW_ARB_texture_cube_map_array,
#endif
#ifdef GL_ARB_texture_env_add
  &__GLEW_ARB_texture_env_add,
#endif
#ifdef GL_ARB_texture_env_combine
  &__GLEW_ARB_texture_env_combine,
#endif
#ifdef GL_ARB_texture_env_crossbar
  &__GLEW_ARB_texture_env_crossbar,
#endif
#ifdef GL_ARB_texture_env_dot3
  &__GLEW_ARB_texture_env_dot3,
#endif
#ifdef GL_ARB_texture_filter_anisotropic
  &__GLEW_ARB_texture_filter_anisotropic,
#endif
#ifdef GL_ARB_texture_filter_minmax
  &__GLEW_ARB_texture_filter_minmax,
#endif
#ifdef GL_ARB_texture_float
  &__GLEW_ARB_texture_float,
#endif
#ifdef GL_ARB_texture_gather
  &__GLEW_ARB_texture_gather,
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
  &__GLEW_ARB_texture_mirror_clamp_to_edge,
#endif
#ifdef GL_ARB_texture_mirrored_repeat
  &__GLEW_ARB_texture_mirrored_repeat,
#endif
#ifdef GL_ARB_texture_multisample
  &__GLEW_ARB_texture_multisample,
#endif
#ifdef GL_ARB_texture_non_power_of_two
  &__GLEW_ARB_texture_non_power_of_two,
#endif
#ifdef GL_ARB_texture_query_levels
  &__GLEW_ARB_texture_query_levels,
#endif
#ifdef GL_ARB_texture_query_lod
  &__GLEW_ARB_texture_query_lod,
#endif
#ifdef GL_ARB_texture_rectangle
  &__GLEW_ARB_texture_rectangle,
#endif
#ifdef GL_ARB_texture_rg
  &__GLEW_ARB_texture_rg,
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
  &__GLEW_ARB_texture_rgb10_a2ui,
#endif
#ifdef GL_ARB_texture_stencil8
  &__GLEW_ARB_texture_stencil8,
#endif
#ifdef GL_ARB_texture_storage
  &__GLEW_ARB_texture_storage,
#endif
#ifdef GL_ARB_texture_storage_multisample
  &__GLEW_ARB_texture_storage_multisample,
#endif
#ifdef GL_ARB_texture_swizzle
  &__GLEW_ARB_texture_swizzle,
#endif
#ifdef GL_ARB_texture_view
  &__GLEW_ARB_texture_view,
#endif
#ifdef GL_ARB_timer_query
  &__GLEW_ARB_timer_query,
#endif
#ifdef GL_ARB_transform_feedback2
  &__GLEW_ARB_transform_feedback2,
#endif
#ifdef GL_ARB_transform_feedback3
  &__GLEW_ARB_transform_feedback3,
#endif
#ifdef GL_ARB_transform_feedback_instanced
  &__GLEW_ARB_transform_feedback_instanced,
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
  &__GLEW_ARB_transform_feedback_overflow_query,
#endif
#ifdef GL_ARB_transpose_matrix
  &__GLEW_ARB_transpose_matrix,
#endif
#ifdef GL_ARB_uniform_buffer_object
  &__GLEW_ARB_uniform_buffer_object,
#endif
#ifdef GL_ARB_vertex_array_bgra
  &__GLEW_ARB_vertex_array_bgra,
#endif
#ifdef GL_ARB_vertex_array_object
  &__GLEW_ARB_vertex_array_object,
#endif
#ifdef GL_ARB_vertex_attrib_64bit
  &__GLEW_ARB_vertex_attrib_64bit,
#endif
#ifdef GL_ARB_vertex_attrib_binding
  &__GLEW_ARB_vertex_attrib_binding,
#endif
#ifdef GL_ARB_vertex_blend
  &__GLEW_ARB_vertex_blend,
#endif
#ifdef GL_ARB_vertex_buffer_object
  &__GLEW_ARB_vertex_buffer_object,
#endif
#ifdef GL_ARB_vertex_program
  &__GLEW_ARB_vertex_program,
#endif
#ifdef GL_ARB_vertex_shader
  &__GLEW_ARB_vertex_shader,
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
  &__GLEW_ARB_vertex_type_10f_11f_11f_rev,
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
  &__GLEW_ARB_vertex_type_2_10_10_10_rev,
#endif
#ifdef GL_ARB_viewport_array
  &__GLEW_ARB_viewport_array,
#endif
#ifdef GL_ARB_window_pos
  &__GLEW_ARB_window_pos,
#endif
#ifdef GL_ARM_mali_program_binary
  &__GLEW_ARM_mali_program_binary,
#endif
#ifdef GL_ARM_mali_shader_binary
  &__GLEW_ARM_mali_shader_binary,
#endif
#ifdef GL_ARM_rgba8
  &__GLEW_ARM_rgba8,
#endif
#ifdef GL_ARM_shader_core_properties
  &__GLEW_ARM_shader_core_properties,
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
  &__GLEW_ARM_shader_framebuffer_fetch,
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
  &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
  &__GLEW_ARM_texture_unnormalized_coordinates,
#endif
#ifdef GL_ATIX_point_sprites
  &__GLEW_ATIX_point_sprites,
#endif
#ifdef GL_ATIX_texture_env_combine3
  &__GLEW_ATIX_texture_env_combine3,
#endif
#ifdef GL_ATIX_texture_env_route
  &__GLEW_ATIX_texture_env_route,
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
  &__GLEW_ATIX_vertex_shader_output_point_size,
#endif
#ifdef GL_ATI_draw_buffers
  &__GLEW_ATI_draw_buffers,
#endif
#ifdef GL_ATI_element_array
  &__GLEW_ATI_element_array,
#endif
#ifdef GL_ATI_envmap_bumpmap
  &__GLEW_ATI_envmap_bumpmap,
#endif
#ifdef GL_ATI_fragment_shader
  &__GLEW_ATI_fragment_shader,
#endif
#ifdef GL_ATI_map_object_buffer
  &__GLEW_ATI_map_object_buffer,
#endif
#ifdef GL_ATI_meminfo
  &__GLEW_ATI_meminfo,
#endif
#ifdef GL_ATI_pn_triangles
  &__GLEW_ATI_pn_triangles,
#endif
#ifdef GL_ATI_separate_stencil
  &__GLEW_ATI_separate_stencil,
#endif
#ifdef GL_ATI_shader_texture_lod
  &__GLEW_ATI_shader_texture_lod,
#endif
#ifdef GL_ATI_text_fragment_shader
  &__GLEW_ATI_text_fragment_shader,
#endif
#ifdef GL_ATI_texture_compression_3dc
  &__GLEW_ATI_texture_compression_3dc,
#endif
#ifdef GL_ATI_texture_env_combine3
  &__GLEW_ATI_texture_env_combine3,
#endif
#ifdef GL_ATI_texture_float
  &__GLEW_ATI_texture_float,
#endif
#ifdef GL_ATI_texture_mirror_once
  &__GLEW_ATI_texture_mirror_once,
#endif
#ifdef GL_ATI_vertex_array_object
  &__GLEW_ATI_vertex_array_object,
#endif
#ifdef GL_ATI_vertex_attrib_array_object
  &__GLEW_ATI_vertex_attrib_array_object,
#endif
#ifdef GL_ATI_vertex_streams
  &__GLEW_ATI_vertex_streams,
#endif
#ifdef GL_DMP_program_binary
  &__GLEW_DMP_program_binary,
#endif
#ifdef GL_DMP_shader_binary
  &__GLEW_DMP_shader_binary,
#endif
#ifdef GL_EXT_422_pixels
  &__GLEW_EXT_422_pixels,
#endif
#ifdef GL_EXT_Cg_shader
  &__GLEW_EXT_Cg_shader,
#endif
#ifdef GL_EXT_EGL_image_array
  &__GLEW_EXT_EGL_image_array,
#endif
#ifdef GL_EXT_EGL_image_external_wrap_modes
  &__GLEW_EXT_EGL_image_external_wrap_modes,
#endif
#ifdef GL_EXT_EGL_image_storage
  &__GLEW_EXT_EGL_image_storage,
#endif
#ifdef GL_EXT_EGL_image_storage_compression
  &__GLEW_EXT_EGL_image_storage_compression,
#endif
#ifdef GL_EXT_EGL_sync
  &__GLEW_EXT_EGL_sync,
#endif
#ifdef GL_EXT_YUV_target
  &__GLEW_EXT_YUV_target,
#endif
#ifdef GL_EXT_abgr
  &__GLEW_EXT_abgr,
#endif
#ifdef GL_EXT_base_instance
  &__GLEW_EXT_base_instance,
#endif
#ifdef GL_EXT_bgra
  &__GLEW_EXT_bgra,
#endif
#ifdef GL_EXT_bindable_uniform
  &__GLEW_EXT_bindable_uniform,
#endif
#ifdef GL_EXT_blend_color
  &__GLEW_EXT_blend_color,
#endif
#ifdef GL_EXT_blend_equation_separate
  &__GLEW_EXT_blend_equation_separate,
#endif
#ifdef GL_EXT_blend_func_extended
  &__GLEW_EXT_blend_func_extended,
#endif
#ifdef GL_EXT_blend_func_separate
  &__GLEW_EXT_blend_func_separate,
#endif
#ifdef GL_EXT_blend_logic_op
  &__GLEW_EXT_blend_logic_op,
#endif
#ifdef GL_EXT_blend_minmax
  &__GLEW_EXT_blend_minmax,
#endif
#ifdef GL_EXT_blend_subtract
  &__GLEW_EXT_blend_subtract,
#endif
#ifdef GL_EXT_buffer_storage
  &__GLEW_EXT_buffer_storage,
#endif
#ifdef GL_EXT_clear_texture
  &__GLEW_EXT_clear_texture,
#endif
#ifdef GL_EXT_clip_control
  &__GLEW_EXT_clip_control,
#endif
#ifdef GL_EXT_clip_cull_distance
  &__GLEW_EXT_clip_cull_distance,
#endif
#ifdef GL_EXT_clip_volume_hint
  &__GLEW_EXT_clip_volume_hint,
#endif
#ifdef GL_EXT_cmyka
  &__GLEW_EXT_cmyka,
#endif
#ifdef GL_EXT_color_buffer_float
  &__GLEW_EXT_color_buffer_float,
#endif
#ifdef GL_EXT_color_buffer_half_float
  &__GLEW_EXT_color_buffer_half_float,
#endif
#ifdef GL_EXT_color_subtable
  &__GLEW_EXT_color_subtable,
#endif
#ifdef GL_EXT_compiled_vertex_array
  &__GLEW_EXT_compiled_vertex_array,
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
  &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture,
#endif
#ifdef GL_EXT_conservative_depth
  &__GLEW_EXT_conservative_depth,
#endif
#ifdef GL_EXT_convolution
  &__GLEW_EXT_convolution,
#endif
#ifdef GL_EXT_coordinate_frame
  &__GLEW_EXT_coordinate_frame,
#endif
#ifdef GL_EXT_copy_image
  &__GLEW_EXT_copy_image,
#endif
#ifdef GL_EXT_copy_texture
  &__GLEW_EXT_copy_texture,
#endif
#ifdef GL_EXT_cull_vertex
  &__GLEW_EXT_cull_vertex,
#endif
#ifdef GL_EXT_debug_label
  &__GLEW_EXT_debug_label,
#endif
#ifdef GL_EXT_debug_marker
  &__GLEW_EXT_debug_marker,
#endif
#ifdef GL_EXT_depth_bounds_test
  &__GLEW_EXT_depth_bounds_test,
#endif
#ifdef GL_EXT_depth_clamp
  &__GLEW_EXT_depth_clamp,
#endif
#ifdef GL_EXT_direct_state_access
  &__GLEW_EXT_direct_state_access,
#endif
#ifdef GL_EXT_discard_framebuffer
  &__GLEW_EXT_discard_framebuffer,
#endif
#ifdef GL_EXT_disjoint_timer_query
  &__GLEW_EXT_disjoint_timer_query,
#endif
#ifdef GL_EXT_draw_buffers
  &__GLEW_EXT_draw_buffers,
#endif
#ifdef GL_EXT_draw_buffers2
  &__GLEW_EXT_draw_buffers2,
#endif
#ifdef GL_EXT_draw_buffers_indexed
  &__GLEW_EXT_draw_buffers_indexed,
#endif
#ifdef GL_EXT_draw_elements_base_vertex
  &__GLEW_EXT_draw_elements_base_vertex,
#endif
#ifdef GL_EXT_draw_instanced
  &__GLEW_EXT_draw_instanced,
#endif
#ifdef GL_EXT_draw_range_elements
  &__GLEW_EXT_draw_range_elements,
#endif
#ifdef GL_EXT_draw_transform_feedback
  &__GLEW_EXT_draw_transform_feedback,
#endif
#ifdef GL_EXT_external_buffer
  &__GLEW_EXT_external_buffer,
#endif
#ifdef GL_EXT_float_blend
  &__GLEW_EXT_float_blend,
#endif
#ifdef GL_EXT_fog_coord
  &__GLEW_EXT_fog_coord,
#endif
#ifdef GL_EXT_frag_depth
  &__GLEW_EXT_frag_depth,
#endif
#ifdef GL_EXT_fragment_lighting
  &__GLEW_EXT_fragment_lighting,
#endif
#ifdef GL_EXT_fragment_shading_rate
  &__GLEW_EXT_fragment_shading_rate,
#endif
#ifdef GL_EXT_fragment_shading_rate_attachment
  &__GLEW_EXT_fragment_shading_rate_attachment,
#endif
#ifdef GL_EXT_fragment_shading_rate_primitive
  &__GLEW_EXT_fragment_shading_rate_primitive,
#endif
#ifdef GL_EXT_framebuffer_blit
  &__GLEW_EXT_framebuffer_blit,
#endif
#ifdef GL_EXT_framebuffer_blit_layers
  &__GLEW_EXT_framebuffer_blit_layers,
#endif
#ifdef GL_EXT_framebuffer_multisample
  &__GLEW_EXT_framebuffer_multisample,
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
  &__GLEW_EXT_framebuffer_multisample_blit_scaled,
#endif
#ifdef GL_EXT_framebuffer_object
  &__GLEW_EXT_framebuffer_object,
#endif
#ifdef GL_EXT_framebuffer_sRGB
  &__GLEW_EXT_framebuffer_sRGB,
#endif
#ifdef GL_EXT_geometry_point_size
  &__GLEW_EXT_geometry_point_size,
#endif
#ifdef GL_EXT_geometry_shader
  &__GLEW_EXT_geometry_shader,
#endif
#ifdef GL_EXT_geometry_shader4
  &__GLEW_EXT_geometry_shader4,
#endif
#ifdef GL_EXT_gpu_program_parameters
  &__GLEW_EXT_gpu_program_parameters,
#endif
#ifdef GL_EXT_gpu_shader4
  &__GLEW_EXT_gpu_shader4,
#endif
#ifdef GL_EXT_gpu_shader5
  &__GLEW_EXT_gpu_shader5,
#endif
#ifdef GL_EXT_histogram
  &__GLEW_EXT_histogram,
#endif
#ifdef GL_EXT_index_array_formats
  &__GLEW_EXT_index_array_formats,
#endif
#ifdef GL_EXT_index_func
  &__GLEW_EXT_index_func,
#endif
#ifdef GL_EXT_index_material
  &__GLEW_EXT_index_material,
#endif
#ifdef GL_EXT_index_texture
  &__GLEW_EXT_index_texture,
#endif
#ifdef GL_EXT_instanced_arrays
  &__GLEW_EXT_instanced_arrays,
#endif
#ifdef GL_EXT_light_texture
  &__GLEW_EXT_light_texture,
#endif
#ifdef GL_EXT_map_buffer_range
  &__GLEW_EXT_map_buffer_range,
#endif
#ifdef GL_EXT_memory_object
  &__GLEW_EXT_memory_object,
#endif
#ifdef GL_EXT_memory_object_fd
  &__GLEW_EXT_memory_object_fd,
#endif
#ifdef GL_EXT_memory_object_win32
  &__GLEW_EXT_memory_object_win32,
#endif
#ifdef GL_EXT_mesh_shader
  &__GLEW_EXT_mesh_shader,
#endif
#ifdef GL_EXT_misc_attribute
  &__GLEW_EXT_misc_attribute,
#endif
#ifdef GL_EXT_multi_draw_arrays
  &__GLEW_EXT_multi_draw_arrays,
#endif
#ifdef GL_EXT_multi_draw_indirect
  &__GLEW_EXT_multi_draw_indirect,
#endif
#ifdef GL_EXT_multiple_textures
  &__GLEW_EXT_multiple_textures,
#endif
#ifdef GL_EXT_multisample
  &__GLEW_EXT_multisample,
#endif
#ifdef GL_EXT_multisample_compatibility
  &__GLEW_EXT_multisample_compatibility,
#endif
#ifdef GL_EXT_multisampled_render_to_texture
  &__GLEW_EXT_multisampled_render_to_texture,
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
  &__GLEW_EXT_multisampled_render_to_texture2,
#endif
#ifdef GL_EXT_multiview_draw_buffers
  &__GLEW_EXT_multiview_draw_buffers,
#endif
#ifdef GL_EXT_multiview_tessellation_geometry_shader
  &__GLEW_EXT_multiview_tessellation_geometry_shader,
#endif
#ifdef GL_EXT_multiview_texture_multisample
  &__GLEW_EXT_multiview_texture_multisample,
#endif
#ifdef GL_EXT_multiview_timer_query
  &__GLEW_EXT_multiview_timer_query,
#endif
#ifdef GL_EXT_occlusion_query_boolean
  &__GLEW_EXT_occlusion_query_boolean,
#endif
#ifdef GL_EXT_packed_depth_stencil
  &__GLEW_EXT_packed_depth_stencil,
#endif
#ifdef GL_EXT_packed_float
  &__GLEW_EXT_packed_float,
#endif
#ifdef GL_EXT_packed_pixels
  &__GLEW_EXT_packed_pixels,
#endif
#ifdef GL_EXT_paletted_texture
  &__GLEW_EXT_paletted_texture,
#endif
#ifdef GL_EXT_pixel_buffer_object
  &__GLEW_EXT_pixel_buffer_object,
#endif
#ifdef GL_EXT_pixel_transform
  &__GLEW_EXT_pixel_transform,
#endif
#ifdef GL_EXT_pixel_transform_color_table
  &__GLEW_EXT_pixel_transform_color_table,
#endif
#ifdef GL_EXT_point_parameters
  &__GLEW_EXT_point_parameters,
#endif
#ifdef GL_EXT_polygon_offset
  &__GLEW_EXT_polygon_offset,
#endif
#ifdef GL_EXT_polygon_offset_clamp
  &__GLEW_EXT_polygon_offset_clamp,
#endif
#ifdef GL_EXT_post_depth_coverage
  &__GLEW_EXT_post_depth_coverage,
#endif
#ifdef GL_EXT_primitive_bounding_box
  &__GLEW_EXT_primitive_bounding_box,
#endif
#ifdef GL_EXT_protected_textures
  &__GLEW_EXT_protected_textures,
#endif
#ifdef GL_EXT_provoking_vertex
  &__GLEW_EXT_provoking_vertex,
#endif
#ifdef GL_EXT_pvrtc_sRGB
  &__GLEW_EXT_pvrtc_sRGB,
#endif
#ifdef GL_EXT_raster_multisample
  &__GLEW_EXT_raster_multisample,
#endif
#ifdef GL_EXT_read_format_bgra
  &__GLEW_EXT_read_format_bgra,
#endif
#ifdef GL_EXT_render_snorm
  &__GLEW_EXT_render_snorm,
#endif
#ifdef GL_EXT_rescale_normal
  &__GLEW_EXT_rescale_normal,
#endif
#ifdef GL_EXT_robustness
  &__GLEW_EXT_robustness,
#endif
#ifdef GL_EXT_sRGB
  &__GLEW_EXT_sRGB,
#endif
#ifdef GL_EXT_sRGB_write_control
  &__GLEW_EXT_sRGB_write_control,
#endif
#ifdef GL_EXT_scene_marker
  &__GLEW_EXT_scene_marker,
#endif
#ifdef GL_EXT_secondary_color
  &__GLEW_EXT_secondary_color,
#endif
#ifdef GL_EXT_semaphore
  &__GLEW_EXT_semaphore,
#endif
#ifdef GL_EXT_semaphore_fd
  &__GLEW_EXT_semaphore_fd,
#endif
#ifdef GL_EXT_semaphore_win32
  &__GLEW_EXT_semaphore_win32,
#endif
#ifdef GL_EXT_separate_depth_stencil
  &__GLEW_EXT_separate_depth_stencil,
#endif
#ifdef GL_EXT_separate_shader_objects
  &__GLEW_EXT_separate_shader_objects,
#endif
#ifdef GL_EXT_separate_specular_color
  &__GLEW_EXT_separate_specular_color,
#endif
#ifdef GL_EXT_shader_clock
  &__GLEW_EXT_shader_clock,
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
  &__GLEW_EXT_shader_framebuffer_fetch,
#endif
#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent
  &__GLEW_EXT_shader_framebuffer_fetch_non_coherent,
#endif
#ifdef GL_EXT_shader_group_vote
  &__GLEW_EXT_shader_group_vote,
#endif
#ifdef GL_EXT_shader_image_load_formatted
  &__GLEW_EXT_shader_image_load_formatted,
#endif
#ifdef GL_EXT_shader_image_load_store
  &__GLEW_EXT_shader_image_load_store,
#endif
#ifdef GL_EXT_shader_implicit_conversions
  &__GLEW_EXT_shader_implicit_conversions,
#endif
#ifdef GL_EXT_shader_integer_mix
  &__GLEW_EXT_shader_integer_mix,
#endif
#ifdef GL_EXT_shader_io_blocks
  &__GLEW_EXT_shader_io_blocks,
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
  &__GLEW_EXT_shader_non_constant_global_initializers,
#endif
#ifdef GL_EXT_shader_pixel_local_storage
  &__GLEW_EXT_shader_pixel_local_storage,
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
  &__GLEW_EXT_shader_pixel_local_storage2,
#endif
#ifdef GL_EXT_shader_realtime_clock
  &__GLEW_EXT_shader_realtime_clock,
#endif
#ifdef GL_EXT_shader_samples_identical
  &__GLEW_EXT_shader_samples_identical,
#endif
#ifdef GL_EXT_shader_texture_lod
  &__GLEW_EXT_shader_texture_lod,
#endif
#ifdef GL_EXT_shader_texture_samples
  &__GLEW_EXT_shader_texture_samples,
#endif
#ifdef GL_EXT_shadow_funcs
  &__GLEW_EXT_shadow_funcs,
#endif
#ifdef GL_EXT_shadow_samplers
  &__GLEW_EXT_shadow_samplers,
#endif
#ifdef GL_EXT_shared_texture_palette
  &__GLEW_EXT_shared_texture_palette,
#endif
#ifdef GL_EXT_sparse_texture
  &__GLEW_EXT_sparse_texture,
#endif
#ifdef GL_EXT_sparse_texture2
  &__GLEW_EXT_sparse_texture2,
#endif
#ifdef GL_EXT_static_vertex_array
  &__GLEW_EXT_static_vertex_array,
#endif
#ifdef GL_EXT_stencil_clear_tag
  &__GLEW_EXT_stencil_clear_tag,
#endif
#ifdef GL_EXT_stencil_two_side
  &__GLEW_EXT_stencil_two_side,
#endif
#ifdef GL_EXT_stencil_wrap
  &__GLEW_EXT_stencil_wrap,
#endif
#ifdef GL_EXT_subtexture
  &__GLEW_EXT_subtexture,
#endif
#ifdef GL_EXT_tessellation_point_size
  &__GLEW_EXT_tessellation_point_size,
#endif
#ifdef GL_EXT_tessellation_shader
  &__GLEW_EXT_tessellation_shader,
#endif
#ifdef GL_EXT_texture
  &__GLEW_EXT_texture,
#endif
#ifdef GL_EXT_texture3D
  &__GLEW_EXT_texture3D,
#endif
#ifdef GL_EXT_texture_array
  &__GLEW_EXT_texture_array,
#endif
#ifdef GL_EXT_texture_border_clamp
  &__GLEW_EXT_texture_border_clamp,
#endif
#ifdef GL_EXT_texture_buffer
  &__GLEW_EXT_texture_buffer,
#endif
#ifdef GL_EXT_texture_buffer_object
  &__GLEW_EXT_texture_buffer_object,
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
  &__GLEW_EXT_texture_compression_astc_decode_mode,
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
  &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5,
#endif
#ifdef GL_EXT_texture_compression_bptc
  &__GLEW_EXT_texture_compression_bptc,
#endif
#ifdef GL_EXT_texture_compression_dxt1
  &__GLEW_EXT_texture_compression_dxt1,
#endif
#ifdef GL_EXT_texture_compression_latc
  &__GLEW_EXT_texture_compression_latc,
#endif
#ifdef GL_EXT_texture_compression_rgtc
  &__GLEW_EXT_texture_compression_rgtc,
#endif
#ifdef GL_EXT_texture_compression_s3tc
  &__GLEW_EXT_texture_compression_s3tc,
#endif
#ifdef GL_EXT_texture_compression_s3tc_srgb
  &__GLEW_EXT_texture_compression_s3tc_srgb,
#endif
#ifdef GL_EXT_texture_cube_map
  &__GLEW_EXT_texture_cube_map,
#endif
#ifdef GL_EXT_texture_cube_map_array
  &__GLEW_EXT_texture_cube_map_array,
#endif
#ifdef GL_EXT_texture_edge_clamp
  &__GLEW_EXT_texture_edge_clamp,
#endif
#ifdef GL_EXT_texture_env
  &__GLEW_EXT_texture_env,
#endif
#ifdef GL_EXT_texture_env_add
  &__GLEW_EXT_texture_env_add,
#endif
#ifdef GL_EXT_texture_env_combine
  &__GLEW_EXT_texture_env_combine,
#endif
#ifdef GL_EXT_texture_env_dot3
  &__GLEW_EXT_texture_env_dot3,
#endif
#ifdef GL_EXT_texture_filter_anisotropic
  &__GLEW_EXT_texture_filter_anisotropic,
#endif
#ifdef GL_EXT_texture_filter_minmax
  &__GLEW_EXT_texture_filter_minmax,
#endif
#ifdef GL_EXT_texture_format_BGRA8888
  &__GLEW_EXT_texture_format_BGRA8888,
#endif
#ifdef GL_EXT_texture_format_sRGB_override
  &__GLEW_EXT_texture_format_sRGB_override,
#endif
#ifdef GL_EXT_texture_integer
  &__GLEW_EXT_texture_integer,
#endif
#ifdef GL_EXT_texture_lod_bias
  &__GLEW_EXT_texture_lod_bias,
#endif
#ifdef GL_EXT_texture_mirror_clamp
  &__GLEW_EXT_texture_mirror_clamp,
#endif
#ifdef GL_EXT_texture_mirror_clamp_to_edge
  &__GLEW_EXT_texture_mirror_clamp_to_edge,
#endif
#ifdef GL_EXT_texture_norm16
  &__GLEW_EXT_texture_norm16,
#endif
#ifdef GL_EXT_texture_object
  &__GLEW_EXT_texture_object,
#endif
#ifdef GL_EXT_texture_perturb_normal
  &__GLEW_EXT_texture_perturb_normal,
#endif
#ifdef GL_EXT_texture_query_lod
  &__GLEW_EXT_texture_query_lod,
#endif
#ifdef GL_EXT_texture_rectangle
  &__GLEW_EXT_texture_rectangle,
#endif
#ifdef GL_EXT_texture_rg
  &__GLEW_EXT_texture_rg,
#endif
#ifdef GL_EXT_texture_sRGB
  &__GLEW_EXT_texture_sRGB,
#endif
#ifdef GL_EXT_texture_sRGB_R8
  &__GLEW_EXT_texture_sRGB_R8,
#endif
#ifdef GL_EXT_texture_sRGB_RG8
  &__GLEW_EXT_texture_sRGB_RG8,
#endif
#ifdef GL_EXT_texture_sRGB_decode
  &__GLEW_EXT_texture_sRGB_decode,
#endif
#ifdef GL_EXT_texture_shadow_lod
  &__GLEW_EXT_texture_shadow_lod,
#endif
#ifdef GL_EXT_texture_shared_exponent
  &__GLEW_EXT_texture_shared_exponent,
#endif
#ifdef GL_EXT_texture_snorm
  &__GLEW_EXT_texture_snorm,
#endif
#ifdef GL_EXT_texture_storage
  &__GLEW_EXT_texture_storage,
#endif
#ifdef GL_EXT_texture_storage_compression
  &__GLEW_EXT_texture_storage_compression,
#endif
#ifdef GL_EXT_texture_swizzle
  &__GLEW_EXT_texture_swizzle,
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
  &__GLEW_EXT_texture_type_2_10_10_10_REV,
#endif
#ifdef GL_EXT_texture_view
  &__GLEW_EXT_texture_view,
#endif
#ifdef GL_EXT_timer_query
  &__GLEW_EXT_timer_query,
#endif
#ifdef GL_EXT_transform_feedback
  &__GLEW_EXT_transform_feedback,
#endif
#ifdef GL_EXT_unpack_subimage
  &__GLEW_EXT_unpack_subimage,
#endif
#ifdef GL_EXT_vertex_array
  &__GLEW_EXT_vertex_array,
#endif
#ifdef GL_EXT_vertex_array_bgra
  &__GLEW_EXT_vertex_array_bgra,
#endif
#ifdef GL_EXT_vertex_array_setXXX
  &__GLEW_EXT_vertex_array_setXXX,
#endif
#ifdef GL_EXT_vertex_attrib_64bit
  &__GLEW_EXT_vertex_attrib_64bit,
#endif
#ifdef GL_EXT_vertex_shader
  &__GLEW_EXT_vertex_shader,
#endif
#ifdef GL_EXT_vertex_weighting
  &__GLEW_EXT_vertex_weighting,
#endif
#ifdef GL_EXT_win32_keyed_mutex
  &__GLEW_EXT_win32_keyed_mutex,
#endif
#ifdef GL_EXT_window_rectangles
  &__GLEW_EXT_window_rectangles,
#endif
#ifdef GL_EXT_x11_sync_object
  &__GLEW_EXT_x11_sync_object,
#endif
#ifdef GL_FJ_shader_binary_GCCSO
  &__GLEW_FJ_shader_binary_GCCSO,
#endif
#ifdef GL_GREMEDY_frame_terminator
  &__GLEW_GREMEDY_frame_terminator,
#endif
#ifdef GL_GREMEDY_string_marker
  &__GLEW_GREMEDY_string_marker,
#endif
#ifdef GL_HP_convolution_border_modes
  &__GLEW_HP_convolution_border_modes,
#endif
#ifdef GL_HP_image_transform
  &__GLEW_HP_image_transform,
#endif
#ifdef GL_HP_occlusion_test
  &__GLEW_HP_occlusion_test,
#endif
#ifdef GL_HP_texture_lighting
  &__GLEW_HP_texture_lighting,
#endif
#ifdef GL_HUAWEI_program_binary
  &__GLEW_HUAWEI_program_binary,
#endif
#ifdef GL_HUAWEI_shader_binary
  &__GLEW_HUAWEI_shader_binary,
#endif
#ifdef GL_IBM_cull_vertex
  &__GLEW_IBM_cull_vertex,
#endif
#ifdef GL_IBM_multimode_draw_arrays
  &__GLEW_IBM_multimode_draw_arrays,
#endif
#ifdef GL_IBM_rasterpos_clip
  &__GLEW_IBM_rasterpos_clip,
#endif
#ifdef GL_IBM_static_data
  &__GLEW_IBM_static_data,
#endif
#ifdef GL_IBM_texture_mirrored_repeat
  &__GLEW_IBM_texture_mirrored_repeat,
#endif
#ifdef GL_IBM_vertex_array_lists
  &__GLEW_IBM_vertex_array_lists,
#endif
#ifdef GL_IMG_bindless_texture
  &__GLEW_IMG_bindless_texture,
#endif
#ifdef GL_IMG_framebuffer_downsample
  &__GLEW_IMG_framebuffer_downsample,
#endif
#ifdef GL_IMG_multisampled_render_to_texture
  &__GLEW_IMG_multisampled_render_to_texture,
#endif
#ifdef GL_IMG_program_binary
  &__GLEW_IMG_program_binary,
#endif
#ifdef GL_IMG_pvric_end_to_end_signature
  &__GLEW_IMG_pvric_end_to_end_signature,
#endif
#ifdef GL_IMG_read_format
  &__GLEW_IMG_read_format,
#endif
#ifdef GL_IMG_shader_binary
  &__GLEW_IMG_shader_binary,
#endif
#ifdef GL_IMG_texture_compression_pvrtc
  &__GLEW_IMG_texture_compression_pvrtc,
#endif
#ifdef GL_IMG_texture_compression_pvrtc2
  &__GLEW_IMG_texture_compression_pvrtc2,
#endif
#ifdef GL_IMG_texture_env_enhanced_fixed_function
  &__GLEW_IMG_texture_env_enhanced_fixed_function,
#endif
#ifdef GL_IMG_texture_filter_cubic
  &__GLEW_IMG_texture_filter_cubic,
#endif
#ifdef GL_IMG_tile_region_protection
  &__GLEW_IMG_tile_region_protection,
#endif
#ifdef GL_INGR_color_clamp
  &__GLEW_INGR_color_clamp,
#endif
#ifdef GL_INGR_interlace_read
  &__GLEW_INGR_interlace_read,
#endif
#ifdef GL_INTEL_blackhole_render
  &__GLEW_INTEL_blackhole_render,
#endif
#ifdef GL_INTEL_conservative_rasterization
  &__GLEW_INTEL_conservative_rasterization,
#endif
#ifdef GL_INTEL_fragment_shader_ordering
  &__GLEW_INTEL_fragment_shader_ordering,
#endif
#ifdef GL_INTEL_framebuffer_CMAA
  &__GLEW_INTEL_framebuffer_CMAA,
#endif
#ifdef GL_INTEL_map_texture
  &__GLEW_INTEL_map_texture,
#endif
#ifdef GL_INTEL_parallel_arrays
  &__GLEW_INTEL_parallel_arrays,
#endif
#ifdef GL_INTEL_performance_query
  &__GLEW_INTEL_performance_query,
#endif
#ifdef GL_INTEL_shader_integer_functions2
  &__GLEW_INTEL_shader_integer_functions2,
#endif
#ifdef GL_INTEL_texture_scissor
  &__GLEW_INTEL_texture_scissor,
#endif
#ifdef GL_KHR_blend_equation_advanced
  &__GLEW_KHR_blend_equation_advanced,
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
  &__GLEW_KHR_blend_equation_advanced_coherent,
#endif
#ifdef GL_KHR_context_flush_control
  &__GLEW_KHR_context_flush_control,
#endif
#ifdef GL_KHR_debug
  &__GLEW_KHR_debug,
#endif
#ifdef GL_KHR_no_error
  &__GLEW_KHR_no_error,
#endif
#ifdef GL_KHR_parallel_shader_compile
  &__GLEW_KHR_parallel_shader_compile,
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
  &__GLEW_KHR_robust_buffer_access_behavior,
#endif
#ifdef GL_KHR_robustness
  &__GLEW_KHR_robustness,
#endif
#ifdef GL_KHR_shader_subgroup
  &__GLEW_KHR_shader_subgroup,
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
  &__GLEW_KHR_texture_compression_astc_hdr,
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
  &__GLEW_KHR_texture_compression_astc_ldr,
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
  &__GLEW_KHR_texture_compression_astc_sliced_3d,
#endif
#ifdef GL_KTX_buffer_region
  &__GLEW_KTX_buffer_region,
#endif
#ifdef GL_MESAX_texture_stack
  &__GLEW_MESAX_texture_stack,
#endif
#ifdef GL_MESA_bgra
  &__GLEW_MESA_bgra,
#endif
#ifdef GL_MESA_framebuffer_flip_x
  &__GLEW_MESA_framebuffer_flip_x,
#endif
#ifdef GL_MESA_framebuffer_flip_y
  &__GLEW_MESA_framebuffer_flip_y,
#endif
#ifdef GL_MESA_framebuffer_swap_xy
  &__GLEW_MESA_framebuffer_swap_xy,
#endif
#ifdef GL_MESA_pack_invert
  &__GLEW_MESA_pack_invert,
#endif
#ifdef GL_MESA_program_binary_formats
  &__GLEW_MESA_program_binary_formats,
#endif
#ifdef GL_MESA_resize_buffers
  &__GLEW_MESA_resize_buffers,
#endif
#ifdef GL_MESA_shader_integer_functions
  &__GLEW_MESA_shader_integer_functions,
#endif
#ifdef GL_MESA_texture_const_bandwidth
  &__GLEW_MESA_texture_const_bandwidth,
#endif
#ifdef GL_MESA_tile_raster_order
  &__GLEW_MESA_tile_raster_order,
#endif
#ifdef GL_MESA_window_pos
  &__GLEW_MESA_window_pos,
#endif
#ifdef GL_MESA_ycbcr_texture
  &__GLEW_MESA_ycbcr_texture,
#endif
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
  &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers,
#endif
#ifdef GL_NVX_conditional_render
  &__GLEW_NVX_conditional_render,
#endif
#ifdef GL_NVX_gpu_memory_info
  &__GLEW_NVX_gpu_memory_info,
#endif
#ifdef GL_NVX_gpu_multicast2
  &__GLEW_NVX_gpu_multicast2,
#endif
#ifdef GL_NVX_linked_gpu_multicast
  &__GLEW_NVX_linked_gpu_multicast,
#endif
#ifdef GL_NVX_progress_fence
  &__GLEW_NVX_progress_fence,
#endif
#ifdef GL_NV_3dvision_settings
  &__GLEW_NV_3dvision_settings,
#endif
#ifdef GL_NV_EGL_stream_consumer_external
  &__GLEW_NV_EGL_stream_consumer_external,
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
  &__GLEW_NV_alpha_to_coverage_dither_control,
#endif
#ifdef GL_NV_bgr
  &__GLEW_NV_bgr,
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
  &__GLEW_NV_bindless_multi_draw_indirect,
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
  &__GLEW_NV_bindless_multi_draw_indirect_count,
#endif
#ifdef GL_NV_bindless_texture
  &__GLEW_NV_bindless_texture,
#endif
#ifdef GL_NV_blend_equation_advanced
  &__GLEW_NV_blend_equation_advanced,
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
  &__GLEW_NV_blend_equation_advanced_coherent,
#endif
#ifdef GL_NV_blend_minmax_factor
  &__GLEW_NV_blend_minmax_factor,
#endif
#ifdef GL_NV_blend_square
  &__GLEW_NV_blend_square,
#endif
#ifdef GL_NV_clip_space_w_scaling
  &__GLEW_NV_clip_space_w_scaling,
#endif
#ifdef GL_NV_command_list
  &__GLEW_NV_command_list,
#endif
#ifdef GL_NV_compute_program5
  &__GLEW_NV_compute_program5,
#endif
#ifdef GL_NV_compute_shader_derivatives
  &__GLEW_NV_compute_shader_derivatives,
#endif
#ifdef GL_NV_conditional_render
  &__GLEW_NV_conditional_render,
#endif
#ifdef GL_NV_conservative_raster
  &__GLEW_NV_conservative_raster,
#endif
#ifdef GL_NV_conservative_raster_dilate
  &__GLEW_NV_conservative_raster_dilate,
#endif
#ifdef GL_NV_conservative_raster_pre_snap
  &__GLEW_NV_conservative_raster_pre_snap,
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
  &__GLEW_NV_conservative_raster_pre_snap_triangles,
#endif
#ifdef GL_NV_conservative_raster_underestimation
  &__GLEW_NV_conservative_raster_underestimation,
#endif
#ifdef GL_NV_copy_buffer
  &__GLEW_NV_copy_buffer,
#endif
#ifdef GL_NV_copy_depth_to_color
  &__GLEW_NV_copy_depth_to_color,
#endif
#ifdef GL_NV_copy_image
  &__GLEW_NV_copy_image,
#endif
#ifdef GL_NV_deep_texture3D
  &__GLEW_NV_deep_texture3D,
#endif
#ifdef GL_NV_depth_buffer_float
  &__GLEW_NV_depth_buffer_float,
#endif
#ifdef GL_NV_depth_clamp
  &__GLEW_NV_depth_clamp,
#endif
#ifdef GL_NV_depth_nonlinear
  &__GLEW_NV_depth_nonlinear,
#endif
#ifdef GL_NV_depth_range_unclamped
  &__GLEW_NV_depth_range_unclamped,
#endif
#ifdef GL_NV_draw_buffers
  &__GLEW_NV_draw_buffers,
#endif
#ifdef GL_NV_draw_instanced
  &__GLEW_NV_draw_instanced,
#endif
#ifdef GL_NV_draw_texture
  &__GLEW_NV_draw_texture,
#endif
#ifdef GL_NV_draw_vulkan_image
  &__GLEW_NV_draw_vulkan_image,
#endif
#ifdef GL_NV_evaluators
  &__GLEW_NV_evaluators,
#endif
#ifdef GL_NV_explicit_attrib_location
  &__GLEW_NV_explicit_attrib_location,
#endif
#ifdef GL_NV_explicit_multisample
  &__GLEW_NV_explicit_multisample,
#endif
#ifdef GL_NV_fbo_color_attachments
  &__GLEW_NV_fbo_color_attachments,
#endif
#ifdef GL_NV_fence
  &__GLEW_NV_fence,
#endif
#ifdef GL_NV_fill_rectangle
  &__GLEW_NV_fill_rectangle,
#endif
#ifdef GL_NV_float_buffer
  &__GLEW_NV_float_buffer,
#endif
#ifdef GL_NV_fog_distance
  &__GLEW_NV_fog_distance,
#endif
#ifdef GL_NV_fragment_coverage_to_color
  &__GLEW_NV_fragment_coverage_to_color,
#endif
#ifdef GL_NV_fragment_program
  &__GLEW_NV_fragment_program,
#endif
#ifdef GL_NV_fragment_program2
  &__GLEW_NV_fragment_program2,
#endif
#ifdef GL_NV_fragment_program4
  &__GLEW_NV_fragment_program4,
#endif
#ifdef GL_NV_fragment_program_option
  &__GLEW_NV_fragment_program_option,
#endif
#ifdef GL_NV_fragment_shader_barycentric
  &__GLEW_NV_fragment_shader_barycentric,
#endif
#ifdef GL_NV_fragment_shader_interlock
  &__GLEW_NV_fragment_shader_interlock,
#endif
#ifdef GL_NV_framebuffer_blit
  &__GLEW_NV_framebuffer_blit,
#endif
#ifdef GL_NV_framebuffer_mixed_samples
  &__GLEW_NV_framebuffer_mixed_samples,
#endif
#ifdef GL_NV_framebuffer_multisample
  &__GLEW_NV_framebuffer_multisample,
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
  &__GLEW_NV_framebuffer_multisample_coverage,
#endif
#ifdef GL_NV_generate_mipmap_sRGB
  &__GLEW_NV_generate_mipmap_sRGB,
#endif
#ifdef GL_NV_geometry_program4
  &__GLEW_NV_geometry_program4,
#endif
#ifdef GL_NV_geometry_shader4
  &__GLEW_NV_geometry_shader4,
#endif
#ifdef GL_NV_geometry_shader_passthrough
  &__GLEW_NV_geometry_shader_passthrough,
#endif
#ifdef GL_NV_gpu_multicast
  &__GLEW_NV_gpu_multicast,
#endif
#ifdef GL_NV_gpu_program4
  &__GLEW_NV_gpu_program4,
#endif
#ifdef GL_NV_gpu_program5
  &__GLEW_NV_gpu_program5,
#endif
#ifdef GL_NV_gpu_program5_mem_extended
  &__GLEW_NV_gpu_program5_mem_extended,
#endif
#ifdef GL_NV_gpu_program_fp64
  &__GLEW_NV_gpu_program_fp64,
#endif
#ifdef GL_NV_gpu_shader5
  &__GLEW_NV_gpu_shader5,
#endif
#ifdef GL_NV_half_float
  &__GLEW_NV_half_float,
#endif
#ifdef GL_NV_image_formats
  &__GLEW_NV_image_formats,
#endif
#ifdef GL_NV_instanced_arrays
  &__GLEW_NV_instanced_arrays,
#endif
#ifdef GL_NV_internalformat_sample_query
  &__GLEW_NV_internalformat_sample_query,
#endif
#ifdef GL_NV_light_max_exponent
  &__GLEW_NV_light_max_exponent,
#endif
#ifdef GL_NV_memory_attachment
  &__GLEW_NV_memory_attachment,
#endif
#ifdef GL_NV_memory_object_sparse
  &__GLEW_NV_memory_object_sparse,
#endif
#ifdef GL_NV_mesh_shader
  &__GLEW_NV_mesh_shader,
#endif
#ifdef GL_NV_multisample_coverage
  &__GLEW_NV_multisample_coverage,
#endif
#ifdef GL_NV_multisample_filter_hint
  &__GLEW_NV_multisample_filter_hint,
#endif
#ifdef GL_NV_non_square_matrices
  &__GLEW_NV_non_square_matrices,
#endif
#ifdef GL_NV_occlusion_query
  &__GLEW_NV_occlusion_query,
#endif
#ifdef GL_NV_pack_subimage
  &__GLEW_NV_pack_subimage,
#endif
#ifdef GL_NV_packed_depth_stencil
  &__GLEW_NV_packed_depth_stencil,
#endif
#ifdef GL_NV_packed_float
  &__GLEW_NV_packed_float,
#endif
#ifdef GL_NV_packed_float_linear
  &__GLEW_NV_packed_float_linear,
#endif
#ifdef GL_NV_parameter_buffer_object
  &__GLEW_NV_parameter_buffer_object,
#endif
#ifdef GL_NV_parameter_buffer_object2
  &__GLEW_NV_parameter_buffer_object2,
#endif
#ifdef GL_NV_path_rendering
  &__GLEW_NV_path_rendering,
#endif
#ifdef GL_NV_path_rendering_shared_edge
  &__GLEW_NV_path_rendering_shared_edge,
#endif
#ifdef GL_NV_pixel_buffer_object
  &__GLEW_NV_pixel_buffer_object,
#endif
#ifdef GL_NV_pixel_data_range
  &__GLEW_NV_pixel_data_range,
#endif
#ifdef GL_NV_platform_binary
  &__GLEW_NV_platform_binary,
#endif
#ifdef GL_NV_point_sprite
  &__GLEW_NV_point_sprite,
#endif
#ifdef GL_NV_polygon_mode
  &__GLEW_NV_polygon_mode,
#endif
#ifdef GL_NV_present_video
  &__GLEW_NV_present_video,
#endif
#ifdef GL_NV_primitive_restart
  &__GLEW_NV_primitive_restart,
#endif
#ifdef GL_NV_primitive_shading_rate
  &__GLEW_NV_primitive_shading_rate,
#endif
#ifdef GL_NV_query_resource_tag
  &__GLEW_NV_query_resource_tag,
#endif
#ifdef GL_NV_read_buffer
  &__GLEW_NV_read_buffer,
#endif
#ifdef GL_NV_read_buffer_front
  &__GLEW_NV_read_buffer_front,
#endif
#ifdef GL_NV_read_depth
  &__GLEW_NV_read_depth,
#endif
#ifdef GL_NV_read_depth_stencil
  &__GLEW_NV_read_depth_stencil,
#endif
#ifdef GL_NV_read_stencil
  &__GLEW_NV_read_stencil,
#endif
#ifdef GL_NV_register_combiners
  &__GLEW_NV_register_combiners,
#endif
#ifdef GL_NV_register_combiners2
  &__GLEW_NV_register_combiners2,
#endif
#ifdef GL_NV_representative_fragment_test
  &__GLEW_NV_representative_fragment_test,
#endif
#ifdef GL_NV_robustness_video_memory_purge
  &__GLEW_NV_robustness_video_memory_purge,
#endif
#ifdef GL_NV_sRGB_formats
  &__GLEW_NV_sRGB_formats,
#endif
#ifdef GL_NV_sample_locations
  &__GLEW_NV_sample_locations,
#endif
#ifdef GL_NV_sample_mask_override_coverage
  &__GLEW_NV_sample_mask_override_coverage,
#endif
#ifdef GL_NV_scissor_exclusive
  &__GLEW_NV_scissor_exclusive,
#endif
#ifdef GL_NV_shader_atomic_counters
  &__GLEW_NV_shader_atomic_counters,
#endif
#ifdef GL_NV_shader_atomic_float
  &__GLEW_NV_shader_atomic_float,
#endif
#ifdef GL_NV_shader_atomic_float64
  &__GLEW_NV_shader_atomic_float64,
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
  &__GLEW_NV_shader_atomic_fp16_vector,
#endif
#ifdef GL_NV_shader_atomic_int64
  &__GLEW_NV_shader_atomic_int64,
#endif
#ifdef GL_NV_shader_buffer_load
  &__GLEW_NV_shader_buffer_load,
#endif
#ifdef GL_NV_shader_noperspective_interpolation
  &__GLEW_NV_shader_noperspective_interpolation,
#endif
#ifdef GL_NV_shader_storage_buffer_object
  &__GLEW_NV_shader_storage_buffer_object,
#endif
#ifdef GL_NV_shader_subgroup_partitioned
  &__GLEW_NV_shader_subgroup_partitioned,
#endif
#ifdef GL_NV_shader_texture_footprint
  &__GLEW_NV_shader_texture_footprint,
#endif
#ifdef GL_NV_shader_thread_group
  &__GLEW_NV_shader_thread_group,
#endif
#ifdef GL_NV_shader_thread_shuffle
  &__GLEW_NV_shader_thread_shuffle,
#endif
#ifdef GL_NV_shading_rate_image
  &__GLEW_NV_shading_rate_image,
#endif
#ifdef GL_NV_shadow_samplers_array
  &__GLEW_NV_shadow_samplers_array,
#endif
#ifdef GL_NV_shadow_samplers_cube
  &__GLEW_NV_shadow_samplers_cube,
#endif
#ifdef GL_NV_stereo_view_rendering
  &__GLEW_NV_stereo_view_rendering,
#endif
#ifdef GL_NV_tessellation_program5
  &__GLEW_NV_tessellation_program5,
#endif
#ifdef GL_NV_texgen_emboss
  &__GLEW_NV_texgen_emboss,
#endif
#ifdef GL_NV_texgen_reflection
  &__GLEW_NV_texgen_reflection,
#endif
#ifdef GL_NV_texture_array
  &__GLEW_NV_texture_array,
#endif
#ifdef GL_NV_texture_barrier
  &__GLEW_NV_texture_barrier,
#endif
#ifdef GL_NV_texture_border_clamp
  &__GLEW_NV_texture_border_clamp,
#endif
#ifdef GL_NV_texture_compression_latc
  &__GLEW_NV_texture_compression_latc,
#endif
#ifdef GL_NV_texture_compression_s3tc
  &__GLEW_NV_texture_compression_s3tc,
#endif
#ifdef GL_NV_texture_compression_s3tc_update
  &__GLEW_NV_texture_compression_s3tc_update,
#endif
#ifdef GL_NV_texture_compression_vtc
  &__GLEW_NV_texture_compression_vtc,
#endif
#ifdef GL_NV_texture_env_combine4
  &__GLEW_NV_texture_env_combine4,
#endif
#ifdef GL_NV_texture_expand_normal
  &__GLEW_NV_texture_expand_normal,
#endif
#ifdef GL_NV_texture_multisample
  &__GLEW_NV_texture_multisample,
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
  &__GLEW_NV_texture_npot_2D_mipmap,
#endif
#ifdef GL_NV_texture_rectangle
  &__GLEW_NV_texture_rectangle,
#endif
#ifdef GL_NV_texture_rectangle_compressed
  &__GLEW_NV_texture_rectangle_compressed,
#endif
#ifdef GL_NV_texture_shader
  &__GLEW_NV_texture_shader,
#endif
#ifdef GL_NV_texture_shader2
  &__GLEW_NV_texture_shader2,
#endif
#ifdef GL_NV_texture_shader3
  &__GLEW_NV_texture_shader3,
#endif
#ifdef GL_NV_timeline_semaphore
  &__GLEW_NV_timeline_semaphore,
#endif
#ifdef GL_NV_transform_feedback
  &__GLEW_NV_transform_feedback,
#endif
#ifdef GL_NV_transform_feedback2
  &__GLEW_NV_transform_feedback2,
#endif
#ifdef GL_NV_uniform_buffer_std430_layout
  &__GLEW_NV_uniform_buffer_std430_layout,
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
  &__GLEW_NV_uniform_buffer_unified_memory,
#endif
#ifdef GL_NV_vdpau_interop
  &__GLEW_NV_vdpau_interop,
#endif
#ifdef GL_NV_vdpau_interop2
  &__GLEW_NV_vdpau_interop2,
#endif
#ifdef GL_NV_vertex_array_range
  &__GLEW_NV_vertex_array_range,
#endif
#ifdef GL_NV_vertex_array_range2
  &__GLEW_NV_vertex_array_range2,
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
  &__GLEW_NV_vertex_attrib_integer_64bit,
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
  &__GLEW_NV_vertex_buffer_unified_memory,
#endif
#ifdef GL_NV_vertex_program
  &__GLEW_NV_vertex_program,
#endif
#ifdef GL_NV_vertex_program1_1
  &__GLEW_NV_vertex_program1_1,
#endif
#ifdef GL_NV_vertex_program2
  &__GLEW_NV_vertex_program2,
#endif
#ifdef GL_NV_vertex_program2_option
  &__GLEW_NV_vertex_program2_option,
#endif
#ifdef GL_NV_vertex_program3
  &__GLEW_NV_vertex_program3,
#endif
#ifdef GL_NV_vertex_program4
  &__GLEW_NV_vertex_program4,
#endif
#ifdef GL_NV_video_capture
  &__GLEW_NV_video_capture,
#endif
#ifdef GL_NV_viewport_array
  &__GLEW_NV_viewport_array,
#endif
#ifdef GL_NV_viewport_array2
  &__GLEW_NV_viewport_array2,
#endif
#ifdef GL_NV_viewport_swizzle
  &__GLEW_NV_viewport_swizzle,
#endif
#ifdef GL_OES_EGL_image
  &__GLEW_OES_EGL_image,
#endif
#ifdef GL_OES_EGL_image_external
  &__GLEW_OES_EGL_image_external,
#endif
#ifdef GL_OES_EGL_image_external_essl3
  &__GLEW_OES_EGL_image_external_essl3,
#endif
#ifdef GL_OES_blend_equation_separate
  &__GLEW_OES_blend_equation_separate,
#endif
#ifdef GL_OES_blend_func_separate
  &__GLEW_OES_blend_func_separate,
#endif
#ifdef GL_OES_blend_subtract
  &__GLEW_OES_blend_subtract,
#endif
#ifdef GL_OES_byte_coordinates
  &__GLEW_OES_byte_coordinates,
#endif
#ifdef GL_OES_compressed_ETC1_RGB8_texture
  &__GLEW_OES_compressed_ETC1_RGB8_texture,
#endif
#ifdef GL_OES_compressed_paletted_texture
  &__GLEW_OES_compressed_paletted_texture,
#endif
#ifdef GL_OES_copy_image
  &__GLEW_OES_copy_image,
#endif
#ifdef GL_OES_depth24
  &__GLEW_OES_depth24,
#endif
#ifdef GL_OES_depth32
  &__GLEW_OES_depth32,
#endif
#ifdef GL_OES_depth_texture
  &__GLEW_OES_depth_texture,
#endif
#ifdef GL_OES_depth_texture_cube_map
  &__GLEW_OES_depth_texture_cube_map,
#endif
#ifdef GL_OES_draw_buffers_indexed
  &__GLEW_OES_draw_buffers_indexed,
#endif
#ifdef GL_OES_draw_texture
  &__GLEW_OES_draw_texture,
#endif
#ifdef GL_OES_element_index_uint
  &__GLEW_OES_element_index_uint,
#endif
#ifdef GL_OES_extended_matrix_palette
  &__GLEW_OES_extended_matrix_palette,
#endif
#ifdef GL_OES_fbo_render_mipmap
  &__GLEW_OES_fbo_render_mipmap,
#endif
#ifdef GL_OES_fragment_precision_high
  &__GLEW_OES_fragment_precision_high,
#endif
#ifdef GL_OES_framebuffer_object
  &__GLEW_OES_framebuffer_object,
#endif
#ifdef GL_OES_geometry_point_size
  &__GLEW_OES_geometry_point_size,
#endif
#ifdef GL_OES_geometry_shader
  &__GLEW_OES_geometry_shader,
#endif
#ifdef GL_OES_get_program_binary
  &__GLEW_OES_get_program_binary,
#endif
#ifdef GL_OES_gpu_shader5
  &__GLEW_OES_gpu_shader5,
#endif
#ifdef GL_OES_mapbuffer
  &__GLEW_OES_mapbuffer,
#endif
#ifdef GL_OES_matrix_get
  &__GLEW_OES_matrix_get,
#endif
#ifdef GL_OES_matrix_palette
  &__GLEW_OES_matrix_palette,
#endif
#ifdef GL_OES_packed_depth_stencil
  &__GLEW_OES_packed_depth_stencil,
#endif
#ifdef GL_OES_point_size_array
  &__GLEW_OES_point_size_array,
#endif
#ifdef GL_OES_point_sprite
  &__GLEW_OES_point_sprite,
#endif
#ifdef GL_OES_read_format
  &__GLEW_OES_read_format,
#endif
#ifdef GL_OES_required_internalformat
  &__GLEW_OES_required_internalformat,
#endif
#ifdef GL_OES_rgb8_rgba8
  &__GLEW_OES_rgb8_rgba8,
#endif
#ifdef GL_OES_sample_shading
  &__GLEW_OES_sample_shading,
#endif
#ifdef GL_OES_sample_variables
  &__GLEW_OES_sample_variables,
#endif
#ifdef GL_OES_shader_image_atomic
  &__GLEW_OES_shader_image_atomic,
#endif
#ifdef GL_OES_shader_io_blocks
  &__GLEW_OES_shader_io_blocks,
#endif
#ifdef GL_OES_shader_multisample_interpolation
  &__GLEW_OES_shader_multisample_interpolation,
#endif
#ifdef GL_OES_single_precision
  &__GLEW_OES_single_precision,
#endif
#ifdef GL_OES_standard_derivatives
  &__GLEW_OES_standard_derivatives,
#endif
#ifdef GL_OES_stencil1
  &__GLEW_OES_stencil1,
#endif
#ifdef GL_OES_stencil4
  &__GLEW_OES_stencil4,
#endif
#ifdef GL_OES_stencil8
  &__GLEW_OES_stencil8,
#endif
#ifdef GL_OES_surfaceless_context
  &__GLEW_OES_surfaceless_context,
#endif
#ifdef GL_OES_tessellation_point_size
  &__GLEW_OES_tessellation_point_size,
#endif
#ifdef GL_OES_tessellation_shader
  &__GLEW_OES_tessellation_shader,
#endif
#ifdef GL_OES_texture_3D
  &__GLEW_OES_texture_3D,
#endif
#ifdef GL_OES_texture_border_clamp
  &__GLEW_OES_texture_border_clamp,
#endif
#ifdef GL_OES_texture_buffer
  &__GLEW_OES_texture_buffer,
#endif
#ifdef GL_OES_texture_compression_astc
  &__GLEW_OES_texture_compression_astc,
#endif
#ifdef GL_OES_texture_cube_map
  &__GLEW_OES_texture_cube_map,
#endif
#ifdef GL_OES_texture_cube_map_array
  &__GLEW_OES_texture_cube_map_array,
#endif
#ifdef GL_OES_texture_env_crossbar
  &__GLEW_OES_texture_env_crossbar,
#endif
#ifdef GL_OES_texture_mirrored_repeat
  &__GLEW_OES_texture_mirrored_repeat,
#endif
#ifdef GL_OES_texture_npot
  &__GLEW_OES_texture_npot,
#endif
#ifdef GL_OES_texture_stencil8
  &__GLEW_OES_texture_stencil8,
#endif
#ifdef GL_OES_texture_storage_multisample_2d_array
  &__GLEW_OES_texture_storage_multisample_2d_array,
#endif
#ifdef GL_OES_texture_view
  &__GLEW_OES_texture_view,
#endif
#ifdef GL_OES_vertex_array_object
  &__GLEW_OES_vertex_array_object,
#endif
#ifdef GL_OES_vertex_half_float
  &__GLEW_OES_vertex_half_float,
#endif
#ifdef GL_OES_vertex_type_10_10_10_2
  &__GLEW_OES_vertex_type_10_10_10_2,
#endif
#ifdef GL_OML_interlace
  &__GLEW_OML_interlace,
#endif
#ifdef GL_OML_resample
  &__GLEW_OML_resample,
#endif
#ifdef GL_OML_subsample
  &__GLEW_OML_subsample,
#endif
#ifdef GL_OVR_multiview
  &__GLEW_OVR_multiview,
#endif
#ifdef GL_OVR_multiview2
  &__GLEW_OVR_multiview2,
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
  &__GLEW_OVR_multiview_multisampled_render_to_texture,
#endif
#ifdef GL_PGI_misc_hints
  &__GLEW_PGI_misc_hints,
#endif
#ifdef GL_PGI_vertex_hints
  &__GLEW_PGI_vertex_hints,
#endif
#ifdef GL_QCOM_YUV_texture_gather
  &__GLEW_QCOM_YUV_texture_gather,
#endif
#ifdef GL_QCOM_alpha_test
  &__GLEW_QCOM_alpha_test,
#endif
#ifdef GL_QCOM_binning_control
  &__GLEW_QCOM_binning_control,
#endif
#ifdef GL_QCOM_driver_control
  &__GLEW_QCOM_driver_control,
#endif
#ifdef GL_QCOM_extended_get
  &__GLEW_QCOM_extended_get,
#endif
#ifdef GL_QCOM_extended_get2
  &__GLEW_QCOM_extended_get2,
#endif
#ifdef GL_QCOM_frame_extrapolation
  &__GLEW_QCOM_frame_extrapolation,
#endif
#ifdef GL_QCOM_framebuffer_foveated
  &__GLEW_QCOM_framebuffer_foveated,
#endif
#ifdef GL_QCOM_motion_estimation
  &__GLEW_QCOM_motion_estimation,
#endif
#ifdef GL_QCOM_perfmon_global_mode
  &__GLEW_QCOM_perfmon_global_mode,
#endif
#ifdef GL_QCOM_render_sRGB_R8_RG8
  &__GLEW_QCOM_render_sRGB_R8_RG8,
#endif
#ifdef GL_QCOM_render_shared_exponent
  &__GLEW_QCOM_render_shared_exponent,
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
  &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent,
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_rate
  &__GLEW_QCOM_shader_framebuffer_fetch_rate,
#endif
#ifdef GL_QCOM_shading_rate
  &__GLEW_QCOM_shading_rate,
#endif
#ifdef GL_QCOM_texture_foveated
  &__GLEW_QCOM_texture_foveated,
#endif
#ifdef GL_QCOM_texture_foveated2
  &__GLEW_QCOM_texture_foveated2,
#endif
#ifdef GL_QCOM_texture_foveated_subsampled_layout
  &__GLEW_QCOM_texture_foveated_subsampled_layout,
#endif
#ifdef GL_QCOM_texture_lod_bias
  &__GLEW_QCOM_texture_lod_bias,
#endif
#ifdef GL_QCOM_tiled_rendering
  &__GLEW_QCOM_tiled_rendering,
#endif
#ifdef GL_QCOM_writeonly_rendering
  &__GLEW_QCOM_writeonly_rendering,
#endif
#ifdef GL_QCOM_ycbcr_degamma
  &__GLEW_QCOM_ycbcr_degamma,
#endif
#ifdef GL_REGAL_ES1_0_compatibility
  &__GLEW_REGAL_ES1_0_compatibility,
#endif
#ifdef GL_REGAL_ES1_1_compatibility
  &__GLEW_REGAL_ES1_1_compatibility,
#endif
#ifdef GL_REGAL_enable
  &__GLEW_REGAL_enable,
#endif
#ifdef GL_REGAL_error_string
  &__GLEW_REGAL_error_string,
#endif
#ifdef GL_REGAL_extension_query
  &__GLEW_REGAL_extension_query,
#endif
#ifdef GL_REGAL_log
  &__GLEW_REGAL_log,
#endif
#ifdef GL_REGAL_proc_address
  &__GLEW_REGAL_proc_address,
#endif
#ifdef GL_REND_screen_coordinates
  &__GLEW_REND_screen_coordinates,
#endif
#ifdef GL_S3_s3tc
  &__GLEW_S3_s3tc,
#endif
#ifdef GL_SGIS_clip_band_hint
  &__GLEW_SGIS_clip_band_hint,
#endif
#ifdef GL_SGIS_color_range
  &__GLEW_SGIS_color_range,
#endif
#ifdef GL_SGIS_detail_texture
  &__GLEW_SGIS_detail_texture,
#endif
#ifdef GL_SGIS_fog_function
  &__GLEW_SGIS_fog_function,
#endif
#ifdef GL_SGIS_generate_mipmap
  &__GLEW_SGIS_generate_mipmap,
#endif
#ifdef GL_SGIS_line_texgen
  &__GLEW_SGIS_line_texgen,
#endif
#ifdef GL_SGIS_multisample
  &__GLEW_SGIS_multisample,
#endif
#ifdef GL_SGIS_multitexture
  &__GLEW_SGIS_multitexture,
#endif
#ifdef GL_SGIS_pixel_texture
  &__GLEW_SGIS_pixel_texture,
#endif
#ifdef GL_SGIS_point_line_texgen
  &__GLEW_SGIS_point_line_texgen,
#endif
#ifdef GL_SGIS_shared_multisample
  &__GLEW_SGIS_shared_multisample,
#endif
#ifdef GL_SGIS_sharpen_texture
  &__GLEW_SGIS_sharpen_texture,
#endif
#ifdef GL_SGIS_texture4D
  &__GLEW_SGIS_texture4D,
#endif
#ifdef GL_SGIS_texture_border_clamp
  &__GLEW_SGIS_texture_border_clamp,
#endif
#ifdef GL_SGIS_texture_edge_clamp
  &__GLEW_SGIS_texture_edge_clamp,
#endif
#ifdef GL_SGIS_texture_filter4
  &__GLEW_SGIS_texture_filter4,
#endif
#ifdef GL_SGIS_texture_lod
  &__GLEW_SGIS_texture_lod,
#endif
#ifdef GL_SGIS_texture_select
  &__GLEW_SGIS_texture_select,
#endif
#ifdef GL_SGIX_async
  &__GLEW_SGIX_async,
#endif
#ifdef GL_SGIX_async_histogram
  &__GLEW_SGIX_async_histogram,
#endif
#ifdef GL_SGIX_async_pixel
  &__GLEW_SGIX_async_pixel,
#endif
#ifdef GL_SGIX_bali_g_instruments
  &__GLEW_SGIX_bali_g_instruments,
#endif
#ifdef GL_SGIX_bali_r_instruments
  &__GLEW_SGIX_bali_r_instruments,
#endif
#ifdef GL_SGIX_bali_timer_instruments
  &__GLEW_SGIX_bali_timer_instruments,
#endif
#ifdef GL_SGIX_blend_alpha_minmax
  &__GLEW_SGIX_blend_alpha_minmax,
#endif
#ifdef GL_SGIX_blend_cadd
  &__GLEW_SGIX_blend_cadd,
#endif
#ifdef GL_SGIX_blend_cmultiply
  &__GLEW_SGIX_blend_cmultiply,
#endif
#ifdef GL_SGIX_calligraphic_fragment
  &__GLEW_SGIX_calligraphic_fragment,
#endif
#ifdef GL_SGIX_clipmap
  &__GLEW_SGIX_clipmap,
#endif
#ifdef GL_SGIX_color_matrix_accuracy
  &__GLEW_SGIX_color_matrix_accuracy,
#endif
#ifdef GL_SGIX_color_table_index_mode
  &__GLEW_SGIX_color_table_index_mode,
#endif
#ifdef GL_SGIX_complex_polar
  &__GLEW_SGIX_complex_polar,
#endif
#ifdef GL_SGIX_convolution_accuracy
  &__GLEW_SGIX_convolution_accuracy,
#endif
#ifdef GL_SGIX_cube_map
  &__GLEW_SGIX_cube_map,
#endif
#ifdef GL_SGIX_cylinder_texgen
  &__GLEW_SGIX_cylinder_texgen,
#endif
#ifdef GL_SGIX_datapipe
  &__GLEW_SGIX_datapipe,
#endif
#ifdef GL_SGIX_decimation
  &__GLEW_SGIX_decimation,
#endif
#ifdef GL_SGIX_depth_pass_instrument
  &__GLEW_SGIX_depth_pass_instrument,
#endif
#ifdef GL_SGIX_depth_texture
  &__GLEW_SGIX_depth_texture,
#endif
#ifdef GL_SGIX_dvc
  &__GLEW_SGIX_dvc,
#endif
#ifdef GL_SGIX_flush_raster
  &__GLEW_SGIX_flush_raster,
#endif
#ifdef GL_SGIX_fog_blend
  &__GLEW_SGIX_fog_blend,
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
  &__GLEW_SGIX_fog_factor_to_alpha,
#endif
#ifdef GL_SGIX_fog_layers
  &__GLEW_SGIX_fog_layers,
#endif
#ifdef GL_SGIX_fog_offset
  &__GLEW_SGIX_fog_offset,
#endif
#ifdef GL_SGIX_fog_patchy
  &__GLEW_SGIX_fog_patchy,
#endif
#ifdef GL_SGIX_fog_scale
  &__GLEW_SGIX_fog_scale,
#endif
#ifdef GL_SGIX_fog_texture
  &__GLEW_SGIX_fog_texture,
#endif
#ifdef GL_SGIX_fragment_lighting_space
  &__GLEW_SGIX_fragment_lighting_space,
#endif
#ifdef GL_SGIX_fragment_specular_lighting
  &__GLEW_SGIX_fragment_specular_lighting,
#endif
#ifdef GL_SGIX_fragments_instrument
  &__GLEW_SGIX_fragments_instrument,
#endif
#ifdef GL_SGIX_framezoom
  &__GLEW_SGIX_framezoom,
#endif
#ifdef GL_SGIX_icc_texture
  &__GLEW_SGIX_icc_texture,
#endif
#ifdef GL_SGIX_igloo_interface
  &__GLEW_SGIX_igloo_interface,
#endif
#ifdef GL_SGIX_image_compression
  &__GLEW_SGIX_image_compression,
#endif
#ifdef GL_SGIX_impact_pixel_texture
  &__GLEW_SGIX_impact_pixel_texture,
#endif
#ifdef GL_SGIX_instrument_error
  &__GLEW_SGIX_instrument_error,
#endif
#ifdef GL_SGIX_interlace
  &__GLEW_SGIX_interlace,
#endif
#ifdef GL_SGIX_ir_instrument1
  &__GLEW_SGIX_ir_instrument1,
#endif
#ifdef GL_SGIX_line_quality_hint
  &__GLEW_SGIX_line_quality_hint,
#endif
#ifdef GL_SGIX_list_priority
  &__GLEW_SGIX_list_priority,
#endif
#ifdef GL_SGIX_mpeg1
  &__GLEW_SGIX_mpeg1,
#endif
#ifdef GL_SGIX_mpeg2
  &__GLEW_SGIX_mpeg2,
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
  &__GLEW_SGIX_nonlinear_lighting_pervertex,
#endif
#ifdef GL_SGIX_nurbs_eval
  &__GLEW_SGIX_nurbs_eval,
#endif
#ifdef GL_SGIX_occlusion_instrument
  &__GLEW_SGIX_occlusion_instrument,
#endif
#ifdef GL_SGIX_packed_6bytes
  &__GLEW_SGIX_packed_6bytes,
#endif
#ifdef GL_SGIX_pixel_texture
  &__GLEW_SGIX_pixel_texture,
#endif
#ifdef GL_SGIX_pixel_texture_bits
  &__GLEW_SGIX_pixel_texture_bits,
#endif
#ifdef GL_SGIX_pixel_texture_lod
  &__GLEW_SGIX_pixel_texture_lod,
#endif
#ifdef GL_SGIX_pixel_tiles
  &__GLEW_SGIX_pixel_tiles,
#endif
#ifdef GL_SGIX_polynomial_ffd
  &__GLEW_SGIX_polynomial_ffd,
#endif
#ifdef GL_SGIX_quad_mesh
  &__GLEW_SGIX_quad_mesh,
#endif
#ifdef GL_SGIX_reference_plane
  &__GLEW_SGIX_reference_plane,
#endif
#ifdef GL_SGIX_resample
  &__GLEW_SGIX_resample,
#endif
#ifdef GL_SGIX_scalebias_hint
  &__GLEW_SGIX_scalebias_hint,
#endif
#ifdef GL_SGIX_shadow
  &__GLEW_SGIX_shadow,
#endif
#ifdef GL_SGIX_shadow_ambient
  &__GLEW_SGIX_shadow_ambient,
#endif
#ifdef GL_SGIX_slim
  &__GLEW_SGIX_slim,
#endif
#ifdef GL_SGIX_spotlight_cutoff
  &__GLEW_SGIX_spotlight_cutoff,
#endif
#ifdef GL_SGIX_sprite
  &__GLEW_SGIX_sprite,
#endif
#ifdef GL_SGIX_subdiv_patch
  &__GLEW_SGIX_subdiv_patch,
#endif
#ifdef GL_SGIX_subsample
  &__GLEW_SGIX_subsample,
#endif
#ifdef GL_SGIX_tag_sample_buffer
  &__GLEW_SGIX_tag_sample_buffer,
#endif
#ifdef GL_SGIX_texture_add_env
  &__GLEW_SGIX_texture_add_env,
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
  &__GLEW_SGIX_texture_coordinate_clamp,
#endif
#ifdef GL_SGIX_texture_lod_bias
  &__GLEW_SGIX_texture_lod_bias,
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
  &__GLEW_SGIX_texture_mipmap_anisotropic,
#endif
#ifdef GL_SGIX_texture_multi_buffer
  &__GLEW_SGIX_texture_multi_buffer,
#endif
#ifdef GL_SGIX_texture_phase
  &__GLEW_SGIX_texture_phase,
#endif
#ifdef GL_SGIX_texture_range
  &__GLEW_SGIX_texture_range,
#endif
#ifdef GL_SGIX_texture_scale_bias
  &__GLEW_SGIX_texture_scale_bias,
#endif
#ifdef GL_SGIX_texture_supersample
  &__GLEW_SGIX_texture_supersample,
#endif
#ifdef GL_SGIX_vector_ops
  &__GLEW_SGIX_vector_ops,
#endif
#ifdef GL_SGIX_vertex_array_object
  &__GLEW_SGIX_vertex_array_object,
#endif
#ifdef GL_SGIX_vertex_preclip
  &__GLEW_SGIX_vertex_preclip,
#endif
#ifdef GL_SGIX_vertex_preclip_hint
  &__GLEW_SGIX_vertex_preclip_hint,
#endif
#ifdef GL_SGIX_ycrcb
  &__GLEW_SGIX_ycrcb,
#endif
#ifdef GL_SGIX_ycrcb_subsample
  &__GLEW_SGIX_ycrcb_subsample,
#endif
#ifdef GL_SGIX_ycrcba
  &__GLEW_SGIX_ycrcba,
#endif
#ifdef GL_SGI_color_matrix
  &__GLEW_SGI_color_matrix,
#endif
#ifdef GL_SGI_color_table
  &__GLEW_SGI_color_table,
#endif
#ifdef GL_SGI_complex
  &__GLEW_SGI_complex,
#endif
#ifdef GL_SGI_complex_type
  &__GLEW_SGI_complex_type,
#endif
#ifdef GL_SGI_fft
  &__GLEW_SGI_fft,
#endif
#ifdef GL_SGI_texture_color_table
  &__GLEW_SGI_texture_color_table,
#endif
#ifdef GL_SUNX_constant_data
  &__GLEW_SUNX_constant_data,
#endif
#ifdef GL_SUN_convolution_border_modes
  &__GLEW_SUN_convolution_border_modes,
#endif
#ifdef GL_SUN_global_alpha
  &__GLEW_SUN_global_alpha,
#endif
#ifdef GL_SUN_mesh_array
  &__GLEW_SUN_mesh_array,
#endif
#ifdef GL_SUN_read_video_pixels
  &__GLEW_SUN_read_video_pixels,
#endif
#ifdef GL_SUN_slice_accum
  &__GLEW_SUN_slice_accum,
#endif
#ifdef GL_SUN_triangle_list
  &__GLEW_SUN_triangle_list,
#endif
#ifdef GL_SUN_vertex
  &__GLEW_SUN_vertex,
#endif
#ifdef GL_VERSION_1_2
  &__GLEW_VERSION_1_2,
#endif
#ifdef GL_VERSION_1_2_1
  &__GLEW_VERSION_1_2_1,
#endif
#ifdef GL_VERSION_1_3
  &__GLEW_VERSION_1_3,
#endif
#ifdef GL_VERSION_1_4
  &__GLEW_VERSION_1_4,
#endif
#ifdef GL_VERSION_1_5
  &__GLEW_VERSION_1_5,
#endif
#ifdef GL_VERSION_2_0
  &__GLEW_VERSION_2_0,
#endif
#ifdef GL_VERSION_2_1
  &__GLEW_VERSION_2_1,
#endif
#ifdef GL_VERSION_3_0
  &__GLEW_VERSION_3_0,
#endif
#ifdef GL_VERSION_3_1
  &__GLEW_VERSION_3_1,
#endif
#ifdef GL_VERSION_3_2
  &__GLEW_VERSION_3_2,
#endif
#ifdef GL_VERSION_3_3
  &__GLEW_VERSION_3_3,
#endif
#ifdef GL_VERSION_4_0
  &__GLEW_VERSION_4_0,
#endif
#ifdef GL_VERSION_4_1
  &__GLEW_VERSION_4_1,
#endif
#ifdef GL_VERSION_4_2
  &__GLEW_VERSION_4_2,
#endif
#ifdef GL_VERSION_4_3
  &__GLEW_VERSION_4_3,
#endif
#ifdef GL_VERSION_4_4
  &__GLEW_VERSION_4_4,
#endif
#ifdef GL_VERSION_4_5
  &__GLEW_VERSION_4_5,
#endif
#ifdef GL_VERSION_4_6
  &__GLEW_VERSION_4_6,
#endif
#ifdef GL_VIV_shader_binary
  &__GLEW_VIV_shader_binary,
#endif
#ifdef GL_WIN_phong_shading
  &__GLEW_WIN_phong_shading,
#endif
#ifdef GL_WIN_scene_markerXXX
  &__GLEW_WIN_scene_markerXXX,
#endif
#ifdef GL_WIN_specular_fog
  &__GLEW_WIN_specular_fog,
#endif
#ifdef GL_WIN_swap_hint
  &__GLEW_WIN_swap_hint,
#endif
  NULL
};

static GLboolean _glewInit_GL_VERSION_1_2 (void);
static GLboolean _glewInit_GL_VERSION_1_3 (void);
static GLboolean _glewInit_GL_VERSION_1_4 (void);
static GLboolean _glewInit_GL_VERSION_1_5 (void);
static GLboolean _glewInit_GL_VERSION_2_0 (void);
static GLboolean _glewInit_GL_VERSION_2_1 (void);
static GLboolean _glewInit_GL_VERSION_3_0 (void);
static GLboolean _glewInit_GL_VERSION_3_1 (void);
static GLboolean _glewInit_GL_VERSION_3_2 (void);
static GLboolean _glewInit_GL_VERSION_3_3 (void);
static GLboolean _glewInit_GL_VERSION_4_0 (void);
static GLboolean _glewInit_GL_VERSION_4_5 (void);
static GLboolean _glewInit_GL_VERSION_4_6 (void);
static GLboolean _glewInit_GL_3DFX_tbuffer (void);
static GLboolean _glewInit_GL_AMD_debug_output (void);
static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void);
static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void);
static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void);
static GLboolean _glewInit_GL_AMD_interleaved_elements (void);
static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void);
static GLboolean _glewInit_GL_AMD_name_gen_delete (void);
static GLboolean _glewInit_GL_AMD_occlusion_query_event (void);
static GLboolean _glewInit_GL_AMD_performance_monitor (void);
static GLboolean _glewInit_GL_AMD_sample_positions (void);
static GLboolean _glewInit_GL_AMD_sparse_texture (void);
static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void);
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void);
static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void);
static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void);
static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void);
static GLboolean _glewInit_GL_ANGLE_timer_query (void);
static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void);
static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void);
static GLboolean _glewInit_GL_APPLE_element_array (void);
static GLboolean _glewInit_GL_APPLE_fence (void);
static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void);
static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void);
static GLboolean _glewInit_GL_APPLE_object_purgeable (void);
static GLboolean _glewInit_GL_APPLE_sync (void);
static GLboolean _glewInit_GL_APPLE_texture_range (void);
static GLboolean _glewInit_GL_APPLE_vertex_array_object (void);
static GLboolean _glewInit_GL_APPLE_vertex_array_range (void);
static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void);
static GLboolean _glewInit_GL_ARB_ES2_compatibility (void);
static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void);
static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void);
static GLboolean _glewInit_GL_ARB_base_instance (void);
static GLboolean _glewInit_GL_ARB_bindless_texture (void);
static GLboolean _glewInit_GL_ARB_blend_func_extended (void);
static GLboolean _glewInit_GL_ARB_buffer_storage (void);
static GLboolean _glewInit_GL_ARB_cl_event (void);
static GLboolean _glewInit_GL_ARB_clear_buffer_object (void);
static GLboolean _glewInit_GL_ARB_clear_texture (void);
static GLboolean _glewInit_GL_ARB_clip_control (void);
static GLboolean _glewInit_GL_ARB_color_buffer_float (void);
static GLboolean _glewInit_GL_ARB_compute_shader (void);
static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void);
static GLboolean _glewInit_GL_ARB_copy_buffer (void);
static GLboolean _glewInit_GL_ARB_copy_image (void);
static GLboolean _glewInit_GL_ARB_debug_output (void);
static GLboolean _glewInit_GL_ARB_direct_state_access (void);
static GLboolean _glewInit_GL_ARB_draw_buffers (void);
static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void);
static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void);
static GLboolean _glewInit_GL_ARB_draw_indirect (void);
static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void);
static GLboolean _glewInit_GL_ARB_framebuffer_object (void);
static GLboolean _glewInit_GL_ARB_geometry_shader4 (void);
static GLboolean _glewInit_GL_ARB_get_program_binary (void);
static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void);
static GLboolean _glewInit_GL_ARB_gl_spirv (void);
static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void);
static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void);
static GLboolean _glewInit_GL_ARB_imaging (void);
static GLboolean _glewInit_GL_ARB_indirect_parameters (void);
static GLboolean _glewInit_GL_ARB_instanced_arrays (void);
static GLboolean _glewInit_GL_ARB_internalformat_query (void);
static GLboolean _glewInit_GL_ARB_internalformat_query2 (void);
static GLboolean _glewInit_GL_ARB_invalidate_subdata (void);
static GLboolean _glewInit_GL_ARB_map_buffer_range (void);
static GLboolean _glewInit_GL_ARB_matrix_palette (void);
static GLboolean _glewInit_GL_ARB_multi_bind (void);
static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void);
static GLboolean _glewInit_GL_ARB_multisample (void);
static GLboolean _glewInit_GL_ARB_multitexture (void);
static GLboolean _glewInit_GL_ARB_occlusion_query (void);
static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void);
static GLboolean _glewInit_GL_ARB_point_parameters (void);
static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void);
static GLboolean _glewInit_GL_ARB_program_interface_query (void);
static GLboolean _glewInit_GL_ARB_provoking_vertex (void);
static GLboolean _glewInit_GL_ARB_robustness (void);
static GLboolean _glewInit_GL_ARB_sample_locations (void);
static GLboolean _glewInit_GL_ARB_sample_shading (void);
static GLboolean _glewInit_GL_ARB_sampler_objects (void);
static GLboolean _glewInit_GL_ARB_separate_shader_objects (void);
static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void);
static GLboolean _glewInit_GL_ARB_shader_image_load_store (void);
static GLboolean _glewInit_GL_ARB_shader_objects (void);
static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void);
static GLboolean _glewInit_GL_ARB_shader_subroutine (void);
static GLboolean _glewInit_GL_ARB_shading_language_include (void);
static GLboolean _glewInit_GL_ARB_sparse_buffer (void);
static GLboolean _glewInit_GL_ARB_sparse_texture (void);
static GLboolean _glewInit_GL_ARB_sync (void);
static GLboolean _glewInit_GL_ARB_tessellation_shader (void);
static GLboolean _glewInit_GL_ARB_texture_barrier (void);
static GLboolean _glewInit_GL_ARB_texture_buffer_object (void);
static GLboolean _glewInit_GL_ARB_texture_buffer_range (void);
static GLboolean _glewInit_GL_ARB_texture_compression (void);
static GLboolean _glewInit_GL_ARB_texture_multisample (void);
static GLboolean _glewInit_GL_ARB_texture_storage (void);
static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void);
static GLboolean _glewInit_GL_ARB_texture_view (void);
static GLboolean _glewInit_GL_ARB_timer_query (void);
static GLboolean _glewInit_GL_ARB_transform_feedback2 (void);
static GLboolean _glewInit_GL_ARB_transform_feedback3 (void);
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void);
static GLboolean _glewInit_GL_ARB_transpose_matrix (void);
static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void);
static GLboolean _glewInit_GL_ARB_vertex_array_object (void);
static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void);
static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void);
static GLboolean _glewInit_GL_ARB_vertex_blend (void);
static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void);
static GLboolean _glewInit_GL_ARB_vertex_program (void);
static GLboolean _glewInit_GL_ARB_vertex_shader (void);
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void);
static GLboolean _glewInit_GL_ARB_viewport_array (void);
static GLboolean _glewInit_GL_ARB_window_pos (void);
static GLboolean _glewInit_GL_ARM_shader_core_properties (void);
static GLboolean _glewInit_GL_ATI_draw_buffers (void);
static GLboolean _glewInit_GL_ATI_element_array (void);
static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void);
static GLboolean _glewInit_GL_ATI_fragment_shader (void);
static GLboolean _glewInit_GL_ATI_map_object_buffer (void);
static GLboolean _glewInit_GL_ATI_pn_triangles (void);
static GLboolean _glewInit_GL_ATI_separate_stencil (void);
static GLboolean _glewInit_GL_ATI_vertex_array_object (void);
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void);
static GLboolean _glewInit_GL_ATI_vertex_streams (void);
static GLboolean _glewInit_GL_EXT_EGL_image_storage (void);
static GLboolean _glewInit_GL_EXT_base_instance (void);
static GLboolean _glewInit_GL_EXT_bindable_uniform (void);
static GLboolean _glewInit_GL_EXT_blend_color (void);
static GLboolean _glewInit_GL_EXT_blend_equation_separate (void);
static GLboolean _glewInit_GL_EXT_blend_func_extended (void);
static GLboolean _glewInit_GL_EXT_blend_func_separate (void);
static GLboolean _glewInit_GL_EXT_blend_minmax (void);
static GLboolean _glewInit_GL_EXT_buffer_storage (void);
static GLboolean _glewInit_GL_EXT_clear_texture (void);
static GLboolean _glewInit_GL_EXT_clip_control (void);
static GLboolean _glewInit_GL_EXT_color_subtable (void);
static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void);
static GLboolean _glewInit_GL_EXT_convolution (void);
static GLboolean _glewInit_GL_EXT_coordinate_frame (void);
static GLboolean _glewInit_GL_EXT_copy_image (void);
static GLboolean _glewInit_GL_EXT_copy_texture (void);
static GLboolean _glewInit_GL_EXT_cull_vertex (void);
static GLboolean _glewInit_GL_EXT_debug_label (void);
static GLboolean _glewInit_GL_EXT_debug_marker (void);
static GLboolean _glewInit_GL_EXT_depth_bounds_test (void);
static GLboolean _glewInit_GL_EXT_direct_state_access (void);
static GLboolean _glewInit_GL_EXT_discard_framebuffer (void);
static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void);
static GLboolean _glewInit_GL_EXT_draw_buffers (void);
static GLboolean _glewInit_GL_EXT_draw_buffers2 (void);
static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void);
static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void);
static GLboolean _glewInit_GL_EXT_draw_instanced (void);
static GLboolean _glewInit_GL_EXT_draw_range_elements (void);
static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void);
static GLboolean _glewInit_GL_EXT_external_buffer (void);
static GLboolean _glewInit_GL_EXT_fog_coord (void);
static GLboolean _glewInit_GL_EXT_fragment_lighting (void);
static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void);
static GLboolean _glewInit_GL_EXT_framebuffer_blit (void);
static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void);
static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void);
static GLboolean _glewInit_GL_EXT_framebuffer_object (void);
static GLboolean _glewInit_GL_EXT_geometry_shader4 (void);
static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void);
static GLboolean _glewInit_GL_EXT_gpu_shader4 (void);
static GLboolean _glewInit_GL_EXT_histogram (void);
static GLboolean _glewInit_GL_EXT_index_func (void);
static GLboolean _glewInit_GL_EXT_index_material (void);
static GLboolean _glewInit_GL_EXT_instanced_arrays (void);
static GLboolean _glewInit_GL_EXT_light_texture (void);
static GLboolean _glewInit_GL_EXT_map_buffer_range (void);
static GLboolean _glewInit_GL_EXT_memory_object (void);
static GLboolean _glewInit_GL_EXT_memory_object_fd (void);
static GLboolean _glewInit_GL_EXT_memory_object_win32 (void);
static GLboolean _glewInit_GL_EXT_mesh_shader (void);
static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void);
static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void);
static GLboolean _glewInit_GL_EXT_multisample (void);
static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void);
static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void);
static GLboolean _glewInit_GL_EXT_paletted_texture (void);
static GLboolean _glewInit_GL_EXT_pixel_transform (void);
static GLboolean _glewInit_GL_EXT_point_parameters (void);
static GLboolean _glewInit_GL_EXT_polygon_offset (void);
static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void);
static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void);
static GLboolean _glewInit_GL_EXT_provoking_vertex (void);
static GLboolean _glewInit_GL_EXT_raster_multisample (void);
static GLboolean _glewInit_GL_EXT_robustness (void);
static GLboolean _glewInit_GL_EXT_scene_marker (void);
static GLboolean _glewInit_GL_EXT_secondary_color (void);
static GLboolean _glewInit_GL_EXT_semaphore (void);
static GLboolean _glewInit_GL_EXT_semaphore_fd (void);
static GLboolean _glewInit_GL_EXT_semaphore_win32 (void);
static GLboolean _glewInit_GL_EXT_separate_shader_objects (void);
static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void);
static GLboolean _glewInit_GL_EXT_shader_image_load_store (void);
static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void);
static GLboolean _glewInit_GL_EXT_sparse_texture (void);
static GLboolean _glewInit_GL_EXT_stencil_two_side (void);
static GLboolean _glewInit_GL_EXT_subtexture (void);
static GLboolean _glewInit_GL_EXT_tessellation_point_size (void);
static GLboolean _glewInit_GL_EXT_texture3D (void);
static GLboolean _glewInit_GL_EXT_texture_array (void);
static GLboolean _glewInit_GL_EXT_texture_border_clamp (void);
static GLboolean _glewInit_GL_EXT_texture_buffer_object (void);
static GLboolean _glewInit_GL_EXT_texture_integer (void);
static GLboolean _glewInit_GL_EXT_texture_object (void);
static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void);
static GLboolean _glewInit_GL_EXT_texture_storage (void);
static GLboolean _glewInit_GL_EXT_texture_storage_compression (void);
static GLboolean _glewInit_GL_EXT_texture_view (void);
static GLboolean _glewInit_GL_EXT_timer_query (void);
static GLboolean _glewInit_GL_EXT_transform_feedback (void);
static GLboolean _glewInit_GL_EXT_vertex_array (void);
static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void);
static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void);
static GLboolean _glewInit_GL_EXT_vertex_shader (void);
static GLboolean _glewInit_GL_EXT_vertex_weighting (void);
static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void);
static GLboolean _glewInit_GL_EXT_window_rectangles (void);
static GLboolean _glewInit_GL_EXT_x11_sync_object (void);
static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void);
static GLboolean _glewInit_GL_GREMEDY_string_marker (void);
static GLboolean _glewInit_GL_HP_image_transform (void);
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void);
static GLboolean _glewInit_GL_IBM_vertex_array_lists (void);
static GLboolean _glewInit_GL_IMG_bindless_texture (void);
static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void);
static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void);
static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void);
static GLboolean _glewInit_GL_INTEL_map_texture (void);
static GLboolean _glewInit_GL_INTEL_parallel_arrays (void);
static GLboolean _glewInit_GL_INTEL_performance_query (void);
static GLboolean _glewInit_GL_INTEL_texture_scissor (void);
static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void);
static GLboolean _glewInit_GL_KHR_debug (void);
static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void);
static GLboolean _glewInit_GL_KHR_robustness (void);
static GLboolean _glewInit_GL_KTX_buffer_region (void);
static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void);
static GLboolean _glewInit_GL_MESA_resize_buffers (void);
static GLboolean _glewInit_GL_MESA_window_pos (void);
static GLboolean _glewInit_GL_NVX_conditional_render (void);
static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void);
static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void);
static GLboolean _glewInit_GL_NVX_progress_fence (void);
static GLboolean _glewInit_GL_NV_3dvision_settings (void);
static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void);
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void);
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void);
static GLboolean _glewInit_GL_NV_bindless_texture (void);
static GLboolean _glewInit_GL_NV_blend_equation_advanced (void);
static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void);
static GLboolean _glewInit_GL_NV_command_list (void);
static GLboolean _glewInit_GL_NV_conditional_render (void);
static GLboolean _glewInit_GL_NV_conservative_raster (void);
static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void);
static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void);
static GLboolean _glewInit_GL_NV_copy_buffer (void);
static GLboolean _glewInit_GL_NV_copy_image (void);
static GLboolean _glewInit_GL_NV_depth_buffer_float (void);
static GLboolean _glewInit_GL_NV_draw_buffers (void);
static GLboolean _glewInit_GL_NV_draw_instanced (void);
static GLboolean _glewInit_GL_NV_draw_texture (void);
static GLboolean _glewInit_GL_NV_draw_vulkan_image (void);
static GLboolean _glewInit_GL_NV_evaluators (void);
static GLboolean _glewInit_GL_NV_explicit_multisample (void);
static GLboolean _glewInit_GL_NV_fence (void);
static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void);
static GLboolean _glewInit_GL_NV_fragment_program (void);
static GLboolean _glewInit_GL_NV_framebuffer_blit (void);
static GLboolean _glewInit_GL_NV_framebuffer_multisample (void);
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void);
static GLboolean _glewInit_GL_NV_geometry_program4 (void);
static GLboolean _glewInit_GL_NV_gpu_multicast (void);
static GLboolean _glewInit_GL_NV_gpu_program4 (void);
static GLboolean _glewInit_GL_NV_gpu_shader5 (void);
static GLboolean _glewInit_GL_NV_half_float (void);
static GLboolean _glewInit_GL_NV_instanced_arrays (void);
static GLboolean _glewInit_GL_NV_internalformat_sample_query (void);
static GLboolean _glewInit_GL_NV_memory_attachment (void);
static GLboolean _glewInit_GL_NV_memory_object_sparse (void);
static GLboolean _glewInit_GL_NV_mesh_shader (void);
static GLboolean _glewInit_GL_NV_non_square_matrices (void);
static GLboolean _glewInit_GL_NV_occlusion_query (void);
static GLboolean _glewInit_GL_NV_parameter_buffer_object (void);
static GLboolean _glewInit_GL_NV_path_rendering (void);
static GLboolean _glewInit_GL_NV_pixel_data_range (void);
static GLboolean _glewInit_GL_NV_point_sprite (void);
static GLboolean _glewInit_GL_NV_polygon_mode (void);
static GLboolean _glewInit_GL_NV_present_video (void);
static GLboolean _glewInit_GL_NV_primitive_restart (void);
static GLboolean _glewInit_GL_NV_read_buffer (void);
static GLboolean _glewInit_GL_NV_register_combiners (void);
static GLboolean _glewInit_GL_NV_register_combiners2 (void);
static GLboolean _glewInit_GL_NV_sample_locations (void);
static GLboolean _glewInit_GL_NV_scissor_exclusive (void);
static GLboolean _glewInit_GL_NV_shader_buffer_load (void);
static GLboolean _glewInit_GL_NV_shading_rate_image (void);
static GLboolean _glewInit_GL_NV_texture_array (void);
static GLboolean _glewInit_GL_NV_texture_barrier (void);
static GLboolean _glewInit_GL_NV_texture_multisample (void);
static GLboolean _glewInit_GL_NV_timeline_semaphore (void);
static GLboolean _glewInit_GL_NV_transform_feedback (void);
static GLboolean _glewInit_GL_NV_transform_feedback2 (void);
static GLboolean _glewInit_GL_NV_vdpau_interop (void);
static GLboolean _glewInit_GL_NV_vdpau_interop2 (void);
static GLboolean _glewInit_GL_NV_vertex_array_range (void);
static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void);
static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void);
static GLboolean _glewInit_GL_NV_vertex_program (void);
static GLboolean _glewInit_GL_NV_video_capture (void);
static GLboolean _glewInit_GL_NV_viewport_array (void);
static GLboolean _glewInit_GL_NV_viewport_swizzle (void);
static GLboolean _glewInit_GL_OES_EGL_image (void);
static GLboolean _glewInit_GL_OES_blend_equation_separate (void);
static GLboolean _glewInit_GL_OES_blend_func_separate (void);
static GLboolean _glewInit_GL_OES_blend_subtract (void);
static GLboolean _glewInit_GL_OES_copy_image (void);
static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void);
static GLboolean _glewInit_GL_OES_framebuffer_object (void);
static GLboolean _glewInit_GL_OES_get_program_binary (void);
static GLboolean _glewInit_GL_OES_mapbuffer (void);
static GLboolean _glewInit_GL_OES_matrix_palette (void);
static GLboolean _glewInit_GL_OES_sample_shading (void);
static GLboolean _glewInit_GL_OES_single_precision (void);
static GLboolean _glewInit_GL_OES_texture_3D (void);
static GLboolean _glewInit_GL_OES_texture_border_clamp (void);
static GLboolean _glewInit_GL_OES_texture_buffer (void);
static GLboolean _glewInit_GL_OES_texture_cube_map (void);
static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void);
static GLboolean _glewInit_GL_OES_texture_view (void);
static GLboolean _glewInit_GL_OES_vertex_array_object (void);
static GLboolean _glewInit_GL_OVR_multiview (void);
static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void);
static GLboolean _glewInit_GL_QCOM_alpha_test (void);
static GLboolean _glewInit_GL_QCOM_driver_control (void);
static GLboolean _glewInit_GL_QCOM_extended_get (void);
static GLboolean _glewInit_GL_QCOM_extended_get2 (void);
static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void);
static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void);
static GLboolean _glewInit_GL_QCOM_motion_estimation (void);
static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void);
static GLboolean _glewInit_GL_QCOM_shading_rate (void);
static GLboolean _glewInit_GL_QCOM_texture_foveated (void);
static GLboolean _glewInit_GL_QCOM_tiled_rendering (void);
static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void);
static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void);
static GLboolean _glewInit_GL_REGAL_error_string (void);
static GLboolean _glewInit_GL_REGAL_extension_query (void);
static GLboolean _glewInit_GL_REGAL_log (void);
static GLboolean _glewInit_GL_REGAL_proc_address (void);
static GLboolean _glewInit_GL_SGIS_detail_texture (void);
static GLboolean _glewInit_GL_SGIS_fog_function (void);
static GLboolean _glewInit_GL_SGIS_multisample (void);
static GLboolean _glewInit_GL_SGIS_multitexture (void);
static GLboolean _glewInit_GL_SGIS_shared_multisample (void);
static GLboolean _glewInit_GL_SGIS_sharpen_texture (void);
static GLboolean _glewInit_GL_SGIS_texture4D (void);
static GLboolean _glewInit_GL_SGIS_texture_filter4 (void);
static GLboolean _glewInit_GL_SGIX_async (void);
static GLboolean _glewInit_GL_SGIX_datapipe (void);
static GLboolean _glewInit_GL_SGIX_flush_raster (void);
static GLboolean _glewInit_GL_SGIX_fog_layers (void);
static GLboolean _glewInit_GL_SGIX_fog_texture (void);
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void);
static GLboolean _glewInit_GL_SGIX_framezoom (void);
static GLboolean _glewInit_GL_SGIX_igloo_interface (void);
static GLboolean _glewInit_GL_SGIX_mpeg1 (void);
static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void);
static GLboolean _glewInit_GL_SGIX_pixel_texture (void);
static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void);
static GLboolean _glewInit_GL_SGIX_quad_mesh (void);
static GLboolean _glewInit_GL_SGIX_reference_plane (void);
static GLboolean _glewInit_GL_SGIX_sprite (void);
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void);
static GLboolean _glewInit_GL_SGIX_vector_ops (void);
static GLboolean _glewInit_GL_SGIX_vertex_array_object (void);
static GLboolean _glewInit_GL_SGI_color_table (void);
static GLboolean _glewInit_GL_SGI_fft (void);
static GLboolean _glewInit_GL_SUNX_constant_data (void);
static GLboolean _glewInit_GL_SUN_global_alpha (void);
static GLboolean _glewInit_GL_SUN_read_video_pixels (void);
static GLboolean _glewInit_GL_SUN_triangle_list (void);
static GLboolean _glewInit_GL_SUN_vertex (void);
static GLboolean _glewInit_GL_WIN_swap_hint (void);

#ifdef GL_VERSION_1_2

static GLboolean _glewInit_GL_VERSION_1_2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
  r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
  r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
  r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_1_2 */

#ifdef GL_VERSION_1_3

static GLboolean _glewInit_GL_VERSION_1_3 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
  r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
  r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
  r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
  r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
  r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
  r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
  r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
  r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
  r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
  r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
  r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
  r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
  r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
  r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
  r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
  r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
  r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
  r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
  r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
  r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
  r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
  r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
  r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
  r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
  r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
  r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
  r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
  r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
  r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
  r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
  r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
  r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
  r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
  r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
  r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
  r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
  r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
  r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
  r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
  r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
  r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
  r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
  r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
  r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
  r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_1_3 */

#ifdef GL_VERSION_1_4

static GLboolean _glewInit_GL_VERSION_1_4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
  r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
  r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
  r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
  r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
  r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
  r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
  r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
  r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
  r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
  r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
  r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
  r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
  r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
  r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
  r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
  r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
  r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
  r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
  r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
  r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
  r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
  r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
  r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
  r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
  r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
  r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
  r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
  r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
  r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
  r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
  r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
  r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
  r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
  r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
  r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
  r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
  r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
  r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
  r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
  r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
  r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
  r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
  r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
  r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
  r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_1_4 */

#ifdef GL_VERSION_1_5

static GLboolean _glewInit_GL_VERSION_1_5 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
  r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
  r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
  r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
  r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
  r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
  r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
  r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
  r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
  r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
  r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
  r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
  r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
  r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
  r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
  r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
  r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
  r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
  r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_1_5 */

#ifdef GL_VERSION_2_0

static GLboolean _glewInit_GL_VERSION_2_0 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
  r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
  r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
  r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
  r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
  r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
  r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
  r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
  r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
  r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
  r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
  r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
  r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
  r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
  r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
  r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
  r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
  r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
  r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
  r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
  r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
  r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
  r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
  r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
  r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
  r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
  r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
  r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
  r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
  r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
  r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
  r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
  r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
  r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
  r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
  r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
  r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
  r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
  r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
  r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
  r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
  r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
  r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
  r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
  r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
  r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
  r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
  r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
  r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
  r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
  r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
  r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
  r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
  r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
  r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
  r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
  r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
  r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
  r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
  r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
  r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
  r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
  r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
  r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
  r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
  r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
  r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
  r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
  r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
  r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
  r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
  r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
  r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
  r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
  r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
  r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
  r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
  r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
  r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
  r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
  r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
  r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
  r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
  r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
  r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
  r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
  r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
  r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
  r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
  r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
  r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
  r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
  r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_2_0 */

#ifdef GL_VERSION_2_1

static GLboolean _glewInit_GL_VERSION_2_1 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
  r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
  r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
  r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
  r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
  r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_2_1 */

#ifdef GL_VERSION_3_0

static GLboolean _glewInit_GL_VERSION_3_0 (void)
{
  GLboolean r = GL_FALSE;

  r = _glewInit_GL_ARB_framebuffer_object() || r;
  r = _glewInit_GL_ARB_map_buffer_range() || r;
  r = _glewInit_GL_ARB_uniform_buffer_object() || r;
  r = _glewInit_GL_ARB_vertex_array_object() || r;

  r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
  r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
  r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
  r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
  r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
  r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
  r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
  r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
  r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
  r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
  r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
  r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
  r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
  r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
  r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
  r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
  r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
  r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
  r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
  r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
  r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
  r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
  r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
  r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
  r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
  r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
  r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
  r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
  r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
  r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
  r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
  r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
  r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
  r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
  r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
  r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
  r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
  r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
  r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
  r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
  r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
  r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
  r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
  r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
  r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
  r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
  r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
  r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
  r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
  r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
  r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
  r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
  r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
  r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
  r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_3_0 */

#ifdef GL_VERSION_3_1

static GLboolean _glewInit_GL_VERSION_3_1 (void)
{
  GLboolean r = GL_FALSE;

  r = _glewInit_GL_ARB_copy_buffer() || r;

  r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
  r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
  r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
  r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_3_1 */

#ifdef GL_VERSION_3_2

static GLboolean _glewInit_GL_VERSION_3_2 (void)
{
  GLboolean r = GL_FALSE;

  r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;
  r = _glewInit_GL_ARB_provoking_vertex() || r;
  r = _glewInit_GL_ARB_sync() || r;
  r = _glewInit_GL_ARB_texture_multisample() || r;

  r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
  r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
  r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_3_2 */

#ifdef GL_VERSION_3_3

static GLboolean _glewInit_GL_VERSION_3_3 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_3_3 */

#ifdef GL_VERSION_4_0

static GLboolean _glewInit_GL_VERSION_4_0 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
  r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
  r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
  r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
  r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_4_0 */

#ifdef GL_VERSION_4_5

static GLboolean _glewInit_GL_VERSION_4_5 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
  r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
  r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
  r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_4_5 */

#ifdef GL_VERSION_4_6

static GLboolean _glewInit_GL_VERSION_4_6 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r;
  r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r;
  r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r;

  return r;
}

#endif /* GL_VERSION_4_6 */

#ifdef GL_3DFX_tbuffer

static GLboolean _glewInit_GL_3DFX_tbuffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;

  return r;
}

#endif /* GL_3DFX_tbuffer */

#ifdef GL_AMD_debug_output

static GLboolean _glewInit_GL_AMD_debug_output (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
  r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
  r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
  r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_debug_output */

#ifdef GL_AMD_draw_buffers_blend

static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
  r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
  r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
  r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_draw_buffers_blend */

#ifdef GL_AMD_framebuffer_multisample_advanced

static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void)
{
  GLboolean r = GL_FALSE;

  r = ((glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r;
  r = ((glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_framebuffer_multisample_advanced */

#ifdef GL_AMD_framebuffer_sample_positions

static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r;
  r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r;
  r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r;
  r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_framebuffer_sample_positions */

#ifdef GL_AMD_interleaved_elements

static GLboolean _glewInit_GL_AMD_interleaved_elements (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_interleaved_elements */

#ifdef GL_AMD_multi_draw_indirect

static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
  r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_multi_draw_indirect */

#ifdef GL_AMD_name_gen_delete

static GLboolean _glewInit_GL_AMD_name_gen_delete (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
  r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
  r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_name_gen_delete */

#ifdef GL_AMD_occlusion_query_event

static GLboolean _glewInit_GL_AMD_occlusion_query_event (void)
{
  GLboolean r = GL_FALSE;

  r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_occlusion_query_event */

#ifdef GL_AMD_performance_monitor

static GLboolean _glewInit_GL_AMD_performance_monitor (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
  r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
  r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
  r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
  r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
  r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
  r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
  r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
  r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
  r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
  r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_performance_monitor */

#ifdef GL_AMD_sample_positions

static GLboolean _glewInit_GL_AMD_sample_positions (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_sample_positions */

#ifdef GL_AMD_sparse_texture

static GLboolean _glewInit_GL_AMD_sparse_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
  r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_sparse_texture */

#ifdef GL_AMD_stencil_operation_extended

static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void)
{
  GLboolean r = GL_FALSE;

  r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_stencil_operation_extended */

#ifdef GL_AMD_vertex_shader_tessellator

static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
  r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;

  return r;
}

#endif /* GL_AMD_vertex_shader_tessellator */

#ifdef GL_ANGLE_framebuffer_blit

static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;

  return r;
}

#endif /* GL_ANGLE_framebuffer_blit */

#ifdef GL_ANGLE_framebuffer_multisample

static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;

  return r;
}

#endif /* GL_ANGLE_framebuffer_multisample */

#ifdef GL_ANGLE_instanced_arrays

static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
  r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
  r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;

  return r;
}

#endif /* GL_ANGLE_instanced_arrays */

#ifdef GL_ANGLE_timer_query

static GLboolean _glewInit_GL_ANGLE_timer_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
  r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
  r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
  r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
  r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
  r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
  r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
  r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
  r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
  r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
  r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;

  return r;
}

#endif /* GL_ANGLE_timer_query */

#ifdef GL_ANGLE_translated_shader_source

static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;

  return r;
}

#endif /* GL_ANGLE_translated_shader_source */

#ifdef GL_APPLE_copy_texture_levels

static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_copy_texture_levels */

#ifdef GL_APPLE_element_array

static GLboolean _glewInit_GL_APPLE_element_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
  r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
  r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
  r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
  r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_element_array */

#ifdef GL_APPLE_fence

static GLboolean _glewInit_GL_APPLE_fence (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
  r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
  r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
  r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
  r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
  r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
  r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
  r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_fence */

#ifdef GL_APPLE_flush_buffer_range

static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
  r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_flush_buffer_range */

#ifdef GL_APPLE_framebuffer_multisample

static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r;
  r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_framebuffer_multisample */

#ifdef GL_APPLE_object_purgeable

static GLboolean _glewInit_GL_APPLE_object_purgeable (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
  r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
  r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_object_purgeable */

#ifdef GL_APPLE_sync

static GLboolean _glewInit_GL_APPLE_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r;
  r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r;
  r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r;
  r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r;
  r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r;
  r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r;
  r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_sync */

#ifdef GL_APPLE_texture_range

static GLboolean _glewInit_GL_APPLE_texture_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
  r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_texture_range */

#ifdef GL_APPLE_vertex_array_object

static GLboolean _glewInit_GL_APPLE_vertex_array_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
  r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
  r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
  r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_vertex_array_object */

#ifdef GL_APPLE_vertex_array_range

static GLboolean _glewInit_GL_APPLE_vertex_array_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
  r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
  r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_vertex_array_range */

#ifdef GL_APPLE_vertex_program_evaluators

static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
  r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
  r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
  r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
  r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
  r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
  r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;

  return r;
}

#endif /* GL_APPLE_vertex_program_evaluators */

#ifdef GL_ARB_ES2_compatibility

static GLboolean _glewInit_GL_ARB_ES2_compatibility (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
  r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
  r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
  r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
  r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_ES2_compatibility */

#ifdef GL_ARB_ES3_1_compatibility

static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_ES3_1_compatibility */

#ifdef GL_ARB_ES3_2_compatibility

static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_ES3_2_compatibility */

#ifdef GL_ARB_base_instance

static GLboolean _glewInit_GL_ARB_base_instance (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
  r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
  r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_base_instance */

#ifdef GL_ARB_bindless_texture

static GLboolean _glewInit_GL_ARB_bindless_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
  r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
  r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
  r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
  r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
  r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
  r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
  r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
  r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
  r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
  r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
  r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
  r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
  r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
  r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
  r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_bindless_texture */

#ifdef GL_ARB_blend_func_extended

static GLboolean _glewInit_GL_ARB_blend_func_extended (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
  r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_blend_func_extended */

#ifdef GL_ARB_buffer_storage

static GLboolean _glewInit_GL_ARB_buffer_storage (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_buffer_storage */

#ifdef GL_ARB_cl_event

static GLboolean _glewInit_GL_ARB_cl_event (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_cl_event */

#ifdef GL_ARB_clear_buffer_object

static GLboolean _glewInit_GL_ARB_clear_buffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
  r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
  r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
  r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_clear_buffer_object */

#ifdef GL_ARB_clear_texture

static GLboolean _glewInit_GL_ARB_clear_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
  r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_clear_texture */

#ifdef GL_ARB_clip_control

static GLboolean _glewInit_GL_ARB_clip_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_clip_control */

#ifdef GL_ARB_color_buffer_float

static GLboolean _glewInit_GL_ARB_color_buffer_float (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_color_buffer_float */

#ifdef GL_ARB_compute_shader

static GLboolean _glewInit_GL_ARB_compute_shader (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
  r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_compute_shader */

#ifdef GL_ARB_compute_variable_group_size

static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_compute_variable_group_size */

#ifdef GL_ARB_copy_buffer

static GLboolean _glewInit_GL_ARB_copy_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_copy_buffer */

#ifdef GL_ARB_copy_image

static GLboolean _glewInit_GL_ARB_copy_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_copy_image */

#ifdef GL_ARB_debug_output

static GLboolean _glewInit_GL_ARB_debug_output (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
  r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
  r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
  r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_debug_output */

#ifdef GL_ARB_direct_state_access

static GLboolean _glewInit_GL_ARB_direct_state_access (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
  r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
  r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
  r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
  r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
  r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
  r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
  r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
  r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
  r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
  r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
  r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
  r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
  r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
  r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
  r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
  r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
  r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
  r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
  r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
  r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
  r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
  r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
  r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
  r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
  r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
  r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
  r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
  r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
  r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
  r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
  r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
  r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
  r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
  r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
  r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
  r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
  r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
  r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
  r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
  r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
  r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
  r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
  r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
  r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
  r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
  r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
  r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
  r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
  r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
  r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
  r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
  r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
  r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
  r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
  r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
  r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
  r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
  r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
  r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
  r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
  r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
  r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
  r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
  r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
  r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
  r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
  r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
  r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
  r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
  r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
  r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
  r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
  r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
  r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
  r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
  r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
  r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
  r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
  r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
  r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
  r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
  r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
  r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
  r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
  r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
  r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
  r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
  r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
  r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
  r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
  r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
  r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
  r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
  r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
  r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
  r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_direct_state_access */

#ifdef GL_ARB_draw_buffers

static GLboolean _glewInit_GL_ARB_draw_buffers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_draw_buffers */

#ifdef GL_ARB_draw_buffers_blend

static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
  r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
  r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
  r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_draw_buffers_blend */

#ifdef GL_ARB_draw_elements_base_vertex

static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
  r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
  r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
  r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_draw_elements_base_vertex */

#ifdef GL_ARB_draw_indirect

static GLboolean _glewInit_GL_ARB_draw_indirect (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
  r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_draw_indirect */

#ifdef GL_ARB_framebuffer_no_attachments

static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
  r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
  r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
  r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_framebuffer_no_attachments */

#ifdef GL_ARB_framebuffer_object

static GLboolean _glewInit_GL_ARB_framebuffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
  r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
  r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
  r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
  r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
  r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
  r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
  r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
  r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
  r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
  r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
  r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
  r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
  r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
  r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
  r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
  r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
  r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
  r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
  r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_framebuffer_object */

#ifdef GL_ARB_geometry_shader4

static GLboolean _glewInit_GL_ARB_geometry_shader4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
  r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
  r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
  r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_geometry_shader4 */

#ifdef GL_ARB_get_program_binary

static GLboolean _glewInit_GL_ARB_get_program_binary (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
  r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
  r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_get_program_binary */

#ifdef GL_ARB_get_texture_sub_image

static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
  r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_get_texture_sub_image */

#ifdef GL_ARB_gl_spirv

static GLboolean _glewInit_GL_ARB_gl_spirv (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_gl_spirv */

#ifdef GL_ARB_gpu_shader_fp64

static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
  r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
  r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
  r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
  r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
  r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
  r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
  r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
  r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
  r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
  r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
  r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
  r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
  r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
  r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
  r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
  r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
  r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_gpu_shader_fp64 */

#ifdef GL_ARB_gpu_shader_int64

static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
  r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
  r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
  r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
  r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
  r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
  r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
  r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
  r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
  r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
  r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
  r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
  r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
  r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
  r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
  r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
  r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
  r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
  r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
  r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
  r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
  r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
  r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
  r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
  r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
  r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
  r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
  r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
  r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
  r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
  r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
  r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
  r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
  r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
  r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
  r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_gpu_shader_int64 */

#ifdef GL_ARB_imaging

static GLboolean _glewInit_GL_ARB_imaging (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
  r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
  r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
  r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
  r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
  r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
  r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
  r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
  r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
  r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
  r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
  r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
  r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
  r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
  r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
  r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
  r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
  r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
  r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
  r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
  r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
  r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
  r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
  r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
  r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
  r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
  r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
  r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
  r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
  r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
  r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
  r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
  r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_imaging */

#ifdef GL_ARB_indirect_parameters

static GLboolean _glewInit_GL_ARB_indirect_parameters (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
  r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_indirect_parameters */

#ifdef GL_ARB_instanced_arrays

static GLboolean _glewInit_GL_ARB_instanced_arrays (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
  r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
  r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_instanced_arrays */

#ifdef GL_ARB_internalformat_query

static GLboolean _glewInit_GL_ARB_internalformat_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_internalformat_query */

#ifdef GL_ARB_internalformat_query2

static GLboolean _glewInit_GL_ARB_internalformat_query2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_internalformat_query2 */

#ifdef GL_ARB_invalidate_subdata

static GLboolean _glewInit_GL_ARB_invalidate_subdata (void)
{
  GLboolean r = GL_FALSE;

  r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
  r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
  r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
  r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
  r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
  r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_invalidate_subdata */

#ifdef GL_ARB_map_buffer_range

static GLboolean _glewInit_GL_ARB_map_buffer_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
  r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_map_buffer_range */

#ifdef GL_ARB_matrix_palette

static GLboolean _glewInit_GL_ARB_matrix_palette (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
  r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
  r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
  r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
  r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_matrix_palette */

#ifdef GL_ARB_multi_bind

static GLboolean _glewInit_GL_ARB_multi_bind (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
  r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
  r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
  r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
  r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
  r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_multi_bind */

#ifdef GL_ARB_multi_draw_indirect

static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
  r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_multi_draw_indirect */

#ifdef GL_ARB_multisample

static GLboolean _glewInit_GL_ARB_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_multisample */

#ifdef GL_ARB_multitexture

static GLboolean _glewInit_GL_ARB_multitexture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
  r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
  r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
  r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
  r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
  r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
  r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
  r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
  r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
  r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
  r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
  r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
  r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
  r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
  r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
  r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
  r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
  r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
  r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
  r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
  r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
  r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
  r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
  r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
  r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
  r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
  r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
  r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
  r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
  r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
  r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
  r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
  r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
  r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_multitexture */

#ifdef GL_ARB_occlusion_query

static GLboolean _glewInit_GL_ARB_occlusion_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
  r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
  r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
  r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
  r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
  r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
  r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
  r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_occlusion_query */

#ifdef GL_ARB_parallel_shader_compile

static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_parallel_shader_compile */

#ifdef GL_ARB_point_parameters

static GLboolean _glewInit_GL_ARB_point_parameters (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
  r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_point_parameters */

#ifdef GL_ARB_polygon_offset_clamp

static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_polygon_offset_clamp */

#ifdef GL_ARB_program_interface_query

static GLboolean _glewInit_GL_ARB_program_interface_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
  r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
  r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
  r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
  r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
  r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_program_interface_query */

#ifdef GL_ARB_provoking_vertex

static GLboolean _glewInit_GL_ARB_provoking_vertex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_provoking_vertex */

#ifdef GL_ARB_robustness

static GLboolean _glewInit_GL_ARB_robustness (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
  r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
  r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
  r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
  r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
  r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
  r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
  r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
  r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
  r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
  r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
  r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
  r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
  r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
  r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
  r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
  r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
  r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
  r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
  r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_robustness */

#ifdef GL_ARB_sample_locations

static GLboolean _glewInit_GL_ARB_sample_locations (void)
{
  GLboolean r = GL_FALSE;

  r = ((glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)glewGetProcAddress((const GLubyte*)"glEvaluateDepthValuesARB")) == NULL) || r;
  r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
  r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_sample_locations */

#ifdef GL_ARB_sample_shading

static GLboolean _glewInit_GL_ARB_sample_shading (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_sample_shading */

#ifdef GL_ARB_sampler_objects

static GLboolean _glewInit_GL_ARB_sampler_objects (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
  r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
  r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
  r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
  r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
  r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
  r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
  r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
  r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
  r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
  r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
  r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
  r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
  r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_sampler_objects */

#ifdef GL_ARB_separate_shader_objects

static GLboolean _glewInit_GL_ARB_separate_shader_objects (void)
{
  GLboolean r = GL_FALSE;

  r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
  r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
  r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
  r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
  r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
  r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
  r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
  r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
  r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
  r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
  r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
  r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
  r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
  r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
  r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
  r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
  r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
  r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
  r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
  r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
  r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
  r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
  r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
  r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
  r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
  r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
  r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
  r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
  r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
  r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
  r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
  r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
  r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
  r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
  r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
  r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
  r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
  r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
  r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
  r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
  r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
  r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
  r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
  r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
  r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
  r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
  r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
  r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
  r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
  r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
  r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
  r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
  r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
  r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
  r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
  r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
  r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
  r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
  r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
  r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_separate_shader_objects */

#ifdef GL_ARB_shader_atomic_counters

static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_shader_atomic_counters */

#ifdef GL_ARB_shader_image_load_store

static GLboolean _glewInit_GL_ARB_shader_image_load_store (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
  r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_shader_image_load_store */

#ifdef GL_ARB_shader_objects

static GLboolean _glewInit_GL_ARB_shader_objects (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
  r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
  r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
  r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
  r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
  r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
  r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
  r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
  r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
  r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
  r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
  r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
  r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
  r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
  r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
  r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
  r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
  r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
  r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
  r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
  r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
  r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
  r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
  r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
  r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
  r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
  r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
  r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
  r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
  r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
  r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
  r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
  r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
  r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
  r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
  r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
  r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
  r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
  r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_shader_objects */

#ifdef GL_ARB_shader_storage_buffer_object

static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_shader_storage_buffer_object */

#ifdef GL_ARB_shader_subroutine

static GLboolean _glewInit_GL_ARB_shader_subroutine (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
  r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
  r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
  r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
  r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
  r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
  r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
  r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_shader_subroutine */

#ifdef GL_ARB_shading_language_include

static GLboolean _glewInit_GL_ARB_shading_language_include (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
  r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
  r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
  r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
  r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
  r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_shading_language_include */

#ifdef GL_ARB_sparse_buffer

static GLboolean _glewInit_GL_ARB_sparse_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_sparse_buffer */

#ifdef GL_ARB_sparse_texture

static GLboolean _glewInit_GL_ARB_sparse_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_sparse_texture */

#ifdef GL_ARB_sync

static GLboolean _glewInit_GL_ARB_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
  r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
  r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
  r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
  r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
  r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
  r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_sync */

#ifdef GL_ARB_tessellation_shader

static GLboolean _glewInit_GL_ARB_tessellation_shader (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
  r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_tessellation_shader */

#ifdef GL_ARB_texture_barrier

static GLboolean _glewInit_GL_ARB_texture_barrier (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_barrier */

#ifdef GL_ARB_texture_buffer_object

static GLboolean _glewInit_GL_ARB_texture_buffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_buffer_object */

#ifdef GL_ARB_texture_buffer_range

static GLboolean _glewInit_GL_ARB_texture_buffer_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
  r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_buffer_range */

#ifdef GL_ARB_texture_compression

static GLboolean _glewInit_GL_ARB_texture_compression (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
  r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
  r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
  r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
  r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
  r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
  r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_compression */

#ifdef GL_ARB_texture_multisample

static GLboolean _glewInit_GL_ARB_texture_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
  r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
  r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
  r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_multisample */

#ifdef GL_ARB_texture_storage

static GLboolean _glewInit_GL_ARB_texture_storage (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
  r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
  r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_storage */

#ifdef GL_ARB_texture_storage_multisample

static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
  r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
  r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
  r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_storage_multisample */

#ifdef GL_ARB_texture_view

static GLboolean _glewInit_GL_ARB_texture_view (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_texture_view */

#ifdef GL_ARB_timer_query

static GLboolean _glewInit_GL_ARB_timer_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
  r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
  r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_timer_query */

#ifdef GL_ARB_transform_feedback2

static GLboolean _glewInit_GL_ARB_transform_feedback2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
  r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
  r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
  r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
  r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
  r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
  r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_transform_feedback2 */

#ifdef GL_ARB_transform_feedback3

static GLboolean _glewInit_GL_ARB_transform_feedback3 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
  r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
  r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
  r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_transform_feedback3 */

#ifdef GL_ARB_transform_feedback_instanced

static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
  r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_transform_feedback_instanced */

#ifdef GL_ARB_transpose_matrix

static GLboolean _glewInit_GL_ARB_transpose_matrix (void)
{
  GLboolean r = GL_FALSE;

  r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
  r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
  r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
  r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_transpose_matrix */

#ifdef GL_ARB_uniform_buffer_object

static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
  r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
  r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
  r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
  r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
  r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
  r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
  r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
  r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
  r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_uniform_buffer_object */

#ifdef GL_ARB_vertex_array_object

static GLboolean _glewInit_GL_ARB_vertex_array_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
  r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
  r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
  r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_array_object */

#ifdef GL_ARB_vertex_attrib_64bit

static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
  r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
  r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
  r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
  r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
  r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
  r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
  r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
  r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
  r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_attrib_64bit */

#ifdef GL_ARB_vertex_attrib_binding

static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
  r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
  r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
  r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
  r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
  r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
  r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
  r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_attrib_binding */

#ifdef GL_ARB_vertex_blend

static GLboolean _glewInit_GL_ARB_vertex_blend (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
  r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
  r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
  r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
  r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
  r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
  r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
  r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
  r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
  r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_blend */

#ifdef GL_ARB_vertex_buffer_object

static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
  r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
  r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
  r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
  r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
  r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
  r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
  r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
  r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
  r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
  r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_buffer_object */

#ifdef GL_ARB_vertex_program

static GLboolean _glewInit_GL_ARB_vertex_program (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
  r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
  r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
  r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
  r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
  r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
  r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
  r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
  r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
  r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
  r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
  r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
  r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
  r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
  r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
  r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
  r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
  r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
  r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
  r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
  r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
  r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
  r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
  r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
  r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
  r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
  r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
  r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
  r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
  r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
  r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
  r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
  r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
  r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
  r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
  r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
  r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
  r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
  r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
  r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
  r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
  r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
  r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
  r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
  r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
  r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
  r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
  r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
  r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
  r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
  r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
  r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
  r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
  r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
  r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
  r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
  r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
  r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
  r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
  r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
  r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
  r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_program */

#ifdef GL_ARB_vertex_shader

static GLboolean _glewInit_GL_ARB_vertex_shader (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
  r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
  r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_shader */

#ifdef GL_ARB_vertex_type_2_10_10_10_rev

static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
  r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
  r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
  r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
  r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
  r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
  r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
  r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
  r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
  r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
  r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
  r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
  r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
  r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
  r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
  r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
  r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
  r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
  r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
  r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
  r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
  r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
  r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
  r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
  r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
  r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
  r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
  r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
  r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
  r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
  r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
  r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
  r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
  r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
  r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
  r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
  r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
  r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_vertex_type_2_10_10_10_rev */

#ifdef GL_ARB_viewport_array

static GLboolean _glewInit_GL_ARB_viewport_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
  r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
  r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
  r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
  r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
  r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
  r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
  r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
  r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
  r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_viewport_array */

#ifdef GL_ARB_window_pos

static GLboolean _glewInit_GL_ARB_window_pos (void)
{
  GLboolean r = GL_FALSE;

  r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
  r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
  r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
  r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
  r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
  r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
  r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
  r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
  r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
  r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
  r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
  r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
  r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
  r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
  r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
  r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;

  return r;
}

#endif /* GL_ARB_window_pos */

#ifdef GL_ARM_shader_core_properties

static GLboolean _glewInit_GL_ARM_shader_core_properties (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMaxActiveShaderCoresARM = (PFNGLMAXACTIVESHADERCORESARMPROC)glewGetProcAddress((const GLubyte*)"glMaxActiveShaderCoresARM")) == NULL) || r;

  return r;
}

#endif /* GL_ARM_shader_core_properties */

#ifdef GL_ATI_draw_buffers

static GLboolean _glewInit_GL_ATI_draw_buffers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_draw_buffers */

#ifdef GL_ATI_element_array

static GLboolean _glewInit_GL_ATI_element_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
  r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
  r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_element_array */

#ifdef GL_ATI_envmap_bumpmap

static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
  r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
  r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
  r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_envmap_bumpmap */

#ifdef GL_ATI_fragment_shader

static GLboolean _glewInit_GL_ATI_fragment_shader (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
  r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
  r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
  r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
  r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
  r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
  r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
  r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
  r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
  r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
  r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
  r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
  r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
  r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_fragment_shader */

#ifdef GL_ATI_map_object_buffer

static GLboolean _glewInit_GL_ATI_map_object_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
  r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_map_object_buffer */

#ifdef GL_ATI_pn_triangles

static GLboolean _glewInit_GL_ATI_pn_triangles (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
  r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_pn_triangles */

#ifdef GL_ATI_separate_stencil

static GLboolean _glewInit_GL_ATI_separate_stencil (void)
{
  GLboolean r = GL_FALSE;

  r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
  r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_separate_stencil */

#ifdef GL_ATI_vertex_array_object

static GLboolean _glewInit_GL_ATI_vertex_array_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
  r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
  r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
  r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
  r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
  r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
  r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
  r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
  r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
  r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
  r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
  r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_vertex_array_object */

#ifdef GL_ATI_vertex_attrib_array_object

static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
  r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
  r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_vertex_attrib_array_object */

#ifdef GL_ATI_vertex_streams

static GLboolean _glewInit_GL_ATI_vertex_streams (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
  r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
  r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
  r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
  r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
  r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
  r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
  r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
  r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
  r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
  r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
  r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
  r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
  r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
  r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
  r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
  r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
  r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
  r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
  r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
  r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
  r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
  r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
  r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
  r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
  r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
  r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
  r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
  r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
  r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
  r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
  r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
  r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
  r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
  r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
  r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
  r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
  r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
  r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
  r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
  r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
  r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
  r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
  r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
  r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;

  return r;
}

#endif /* GL_ATI_vertex_streams */

#ifdef GL_EXT_EGL_image_storage

static GLboolean _glewInit_GL_EXT_EGL_image_storage (void)
{
  GLboolean r = GL_FALSE;

  r = ((glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexStorageEXT")) == NULL) || r;
  r = ((glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTextureStorageEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_EGL_image_storage */

#ifdef GL_EXT_base_instance

static GLboolean _glewInit_GL_EXT_base_instance (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r;
  r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r;
  r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_base_instance */

#ifdef GL_EXT_bindable_uniform

static GLboolean _glewInit_GL_EXT_bindable_uniform (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
  r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
  r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_bindable_uniform */

#ifdef GL_EXT_blend_color

static GLboolean _glewInit_GL_EXT_blend_color (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_blend_color */

#ifdef GL_EXT_blend_equation_separate

static GLboolean _glewInit_GL_EXT_blend_equation_separate (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_blend_equation_separate */

#ifdef GL_EXT_blend_func_extended

static GLboolean _glewInit_GL_EXT_blend_func_extended (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r;
  r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r;
  r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_blend_func_extended */

#ifdef GL_EXT_blend_func_separate

static GLboolean _glewInit_GL_EXT_blend_func_separate (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_blend_func_separate */

#ifdef GL_EXT_blend_minmax

static GLboolean _glewInit_GL_EXT_blend_minmax (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_blend_minmax */

#ifdef GL_EXT_buffer_storage

static GLboolean _glewInit_GL_EXT_buffer_storage (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_buffer_storage */

#ifdef GL_EXT_clear_texture

static GLboolean _glewInit_GL_EXT_clear_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r;
  r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_clear_texture */

#ifdef GL_EXT_clip_control

static GLboolean _glewInit_GL_EXT_clip_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC)glewGetProcAddress((const GLubyte*)"glClipControlEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_clip_control */

#ifdef GL_EXT_color_subtable

static GLboolean _glewInit_GL_EXT_color_subtable (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
  r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_color_subtable */

#ifdef GL_EXT_compiled_vertex_array

static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
  r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_compiled_vertex_array */

#ifdef GL_EXT_convolution

static GLboolean _glewInit_GL_EXT_convolution (void)
{
  GLboolean r = GL_FALSE;

  r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
  r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
  r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
  r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
  r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
  r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
  r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
  r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
  r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
  r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
  r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
  r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
  r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_convolution */

#ifdef GL_EXT_coordinate_frame

static GLboolean _glewInit_GL_EXT_coordinate_frame (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
  r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_coordinate_frame */

#ifdef GL_EXT_copy_image

static GLboolean _glewInit_GL_EXT_copy_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_copy_image */

#ifdef GL_EXT_copy_texture

static GLboolean _glewInit_GL_EXT_copy_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
  r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
  r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
  r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
  r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_copy_texture */

#ifdef GL_EXT_cull_vertex

static GLboolean _glewInit_GL_EXT_cull_vertex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
  r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_cull_vertex */

#ifdef GL_EXT_debug_label

static GLboolean _glewInit_GL_EXT_debug_label (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
  r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_debug_label */

#ifdef GL_EXT_debug_marker

static GLboolean _glewInit_GL_EXT_debug_marker (void)
{
  GLboolean r = GL_FALSE;

  r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
  r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
  r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_debug_marker */

#ifdef GL_EXT_depth_bounds_test

static GLboolean _glewInit_GL_EXT_depth_bounds_test (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_depth_bounds_test */

#ifdef GL_EXT_direct_state_access

static GLboolean _glewInit_GL_EXT_direct_state_access (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
  r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
  r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
  r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
  r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
  r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
  r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
  r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
  r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
  r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
  r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
  r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
  r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
  r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
  r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
  r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
  r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
  r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
  r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
  r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
  r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
  r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
  r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
  r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
  r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
  r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
  r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
  r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
  r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
  r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
  r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
  r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
  r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
  r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
  r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
  r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
  r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
  r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
  r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
  r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
  r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
  r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
  r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
  r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
  r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
  r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
  r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
  r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
  r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
  r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
  r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
  r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
  r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
  r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
  r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
  r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
  r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
  r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
  r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
  r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
  r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
  r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
  r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
  r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
  r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
  r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
  r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
  r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
  r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
  r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
  r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
  r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
  r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
  r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
  r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
  r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
  r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
  r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
  r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
  r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
  r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
  r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
  r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
  r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
  r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
  r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
  r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
  r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
  r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
  r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
  r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
  r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
  r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
  r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
  r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
  r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
  r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
  r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
  r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
  r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
  r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
  r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
  r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
  r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
  r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
  r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
  r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
  r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
  r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
  r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
  r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
  r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
  r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
  r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
  r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
  r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
  r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
  r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
  r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
  r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
  r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
  r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
  r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
  r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
  r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
  r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
  r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
  r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
  r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
  r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
  r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
  r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
  r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
  r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
  r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
  r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
  r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
  r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
  r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
  r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
  r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
  r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
  r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
  r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
  r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
  r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
  r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
  r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
  r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
  r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
  r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
  r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
  r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
  r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
  r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
  r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
  r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
  r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
  r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
  r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
  r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
  r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
  r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
  r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
  r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
  r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
  r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
  r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
  r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
  r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
  r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
  r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
  r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
  r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
  r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
  r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
  r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
  r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
  r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
  r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
  r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
  r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
  r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
  r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
  r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
  r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
  r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
  r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
  r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_direct_state_access */

#ifdef GL_EXT_discard_framebuffer

static GLboolean _glewInit_GL_EXT_discard_framebuffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_discard_framebuffer */

#ifdef GL_EXT_disjoint_timer_query

static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryEXT")) == NULL) || r;
  r = ((glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesEXT")) == NULL) || r;
  r = ((glEndQueryEXT = (PFNGLENDQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glEndQueryEXT")) == NULL) || r;
  r = ((glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesEXT")) == NULL) || r;
  r = ((glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vEXT")) == NULL) || r;
  r = ((glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivEXT")) == NULL) || r;
  r = ((glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivEXT")) == NULL) || r;
  r = ((glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivEXT")) == NULL) || r;
  r = ((glIsQueryEXT = (PFNGLISQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glIsQueryEXT")) == NULL) || r;
  r = ((glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_disjoint_timer_query */

#ifdef GL_EXT_draw_buffers

static GLboolean _glewInit_GL_EXT_draw_buffers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_draw_buffers */

#ifdef GL_EXT_draw_buffers2

static GLboolean _glewInit_GL_EXT_draw_buffers2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
  r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
  r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
  r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
  r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
  r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_draw_buffers2 */

#ifdef GL_EXT_draw_buffers_indexed

static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r;
  r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r;
  r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r;
  r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r;
  r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r;
  r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r;
  r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r;
  r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_draw_buffers_indexed */

#ifdef GL_EXT_draw_elements_base_vertex

static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r;
  r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r;
  r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r;
  r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_draw_elements_base_vertex */

#ifdef GL_EXT_draw_instanced

static GLboolean _glewInit_GL_EXT_draw_instanced (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
  r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_draw_instanced */

#ifdef GL_EXT_draw_range_elements

static GLboolean _glewInit_GL_EXT_draw_range_elements (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_draw_range_elements */

#ifdef GL_EXT_draw_transform_feedback

static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackEXT")) == NULL) || r;
  r = ((glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstancedEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_draw_transform_feedback */

#ifdef GL_EXT_external_buffer

static GLboolean _glewInit_GL_EXT_external_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r;
  r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_external_buffer */

#ifdef GL_EXT_fog_coord

static GLboolean _glewInit_GL_EXT_fog_coord (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
  r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
  r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
  r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
  r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_fog_coord */

#ifdef GL_EXT_fragment_lighting

static GLboolean _glewInit_GL_EXT_fragment_lighting (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
  r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
  r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
  r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
  r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
  r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
  r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
  r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
  r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
  r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
  r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
  r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
  r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
  r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
  r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
  r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
  r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
  r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_fragment_lighting */

#ifdef GL_EXT_fragment_shading_rate

static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferShadingRateEXT")) == NULL) || r;
  r = ((glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentShadingRatesEXT")) == NULL) || r;
  r = ((glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateCombinerOpsEXT")) == NULL) || r;
  r = ((glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_fragment_shading_rate */

#ifdef GL_EXT_framebuffer_blit

static GLboolean _glewInit_GL_EXT_framebuffer_blit (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_framebuffer_blit */

#ifdef GL_EXT_framebuffer_blit_layers

static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferLayerEXT")) == NULL) || r;
  r = ((glBlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferLayersEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_framebuffer_blit_layers */

#ifdef GL_EXT_framebuffer_multisample

static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_framebuffer_multisample */

#ifdef GL_EXT_framebuffer_object

static GLboolean _glewInit_GL_EXT_framebuffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
  r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
  r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
  r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
  r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
  r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
  r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
  r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
  r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
  r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
  r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
  r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
  r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
  r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
  r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
  r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
  r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_framebuffer_object */

#ifdef GL_EXT_geometry_shader4

static GLboolean _glewInit_GL_EXT_geometry_shader4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
  r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
  r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_geometry_shader4 */

#ifdef GL_EXT_gpu_program_parameters

static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void)
{
  GLboolean r = GL_FALSE;

  r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
  r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_gpu_program_parameters */

#ifdef GL_EXT_gpu_shader4

static GLboolean _glewInit_GL_EXT_gpu_shader4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
  r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
  r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
  r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
  r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
  r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
  r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
  r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
  r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
  r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
  r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
  r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
  r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
  r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
  r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
  r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
  r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
  r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
  r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
  r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
  r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
  r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
  r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
  r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
  r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
  r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
  r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
  r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
  r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
  r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
  r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
  r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
  r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
  r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_gpu_shader4 */

#ifdef GL_EXT_histogram

static GLboolean _glewInit_GL_EXT_histogram (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
  r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
  r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
  r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
  r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
  r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
  r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
  r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
  r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
  r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_histogram */

#ifdef GL_EXT_index_func

static GLboolean _glewInit_GL_EXT_index_func (void)
{
  GLboolean r = GL_FALSE;

  r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_index_func */

#ifdef GL_EXT_index_material

static GLboolean _glewInit_GL_EXT_index_material (void)
{
  GLboolean r = GL_FALSE;

  r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_index_material */

#ifdef GL_EXT_instanced_arrays

static GLboolean _glewInit_GL_EXT_instanced_arrays (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_instanced_arrays */

#ifdef GL_EXT_light_texture

static GLboolean _glewInit_GL_EXT_light_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
  r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
  r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_light_texture */

#ifdef GL_EXT_map_buffer_range

static GLboolean _glewInit_GL_EXT_map_buffer_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r;
  r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_map_buffer_range */

#ifdef GL_EXT_memory_object

static GLboolean _glewInit_GL_EXT_memory_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r;
  r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r;
  r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r;
  r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r;
  r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r;
  r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r;
  r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r;
  r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r;
  r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r;
  r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r;
  r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r;
  r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r;
  r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r;
  r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r;
  r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r;
  r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r;
  r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r;
  r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r;
  r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_memory_object */

#ifdef GL_EXT_memory_object_fd

static GLboolean _glewInit_GL_EXT_memory_object_fd (void)
{
  GLboolean r = GL_FALSE;

  r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_memory_object_fd */

#ifdef GL_EXT_memory_object_win32

static GLboolean _glewInit_GL_EXT_memory_object_win32 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r;
  r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_memory_object_win32 */

#ifdef GL_EXT_mesh_shader

static GLboolean _glewInit_GL_EXT_mesh_shader (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawMeshTasksEXT = (PFNGLDRAWMESHTASKSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksEXT")) == NULL) || r;
  r = ((glDrawMeshTasksIndirectEXT = (PFNGLDRAWMESHTASKSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectEXT")) == NULL) || r;
  r = ((glMultiDrawMeshTasksIndirectCountEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountEXT")) == NULL) || r;
  r = ((glMultiDrawMeshTasksIndirectEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_mesh_shader */

#ifdef GL_EXT_multi_draw_arrays

static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
  r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_multi_draw_arrays */

#ifdef GL_EXT_multi_draw_indirect

static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r;
  r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_multi_draw_indirect */

#ifdef GL_EXT_multisample

static GLboolean _glewInit_GL_EXT_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
  r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_multisample */

#ifdef GL_EXT_multisampled_render_to_texture

static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_multisampled_render_to_texture */

#ifdef GL_EXT_multiview_draw_buffers

static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r;
  r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r;
  r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_multiview_draw_buffers */

#ifdef GL_EXT_paletted_texture

static GLboolean _glewInit_GL_EXT_paletted_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
  r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
  r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
  r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_paletted_texture */

#ifdef GL_EXT_pixel_transform

static GLboolean _glewInit_GL_EXT_pixel_transform (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
  r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
  r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
  r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
  r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
  r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_pixel_transform */

#ifdef GL_EXT_point_parameters

static GLboolean _glewInit_GL_EXT_point_parameters (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
  r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_point_parameters */

#ifdef GL_EXT_polygon_offset

static GLboolean _glewInit_GL_EXT_polygon_offset (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_polygon_offset */

#ifdef GL_EXT_polygon_offset_clamp

static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_polygon_offset_clamp */

#ifdef GL_EXT_primitive_bounding_box

static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_primitive_bounding_box */

#ifdef GL_EXT_provoking_vertex

static GLboolean _glewInit_GL_EXT_provoking_vertex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_provoking_vertex */

#ifdef GL_EXT_raster_multisample

static GLboolean _glewInit_GL_EXT_raster_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
  r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
  r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
  r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_raster_multisample */

#ifdef GL_EXT_robustness

static GLboolean _glewInit_GL_EXT_robustness (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusEXT")) == NULL) || r;
  r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r;
  r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r;
  r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_robustness */

#ifdef GL_EXT_scene_marker

static GLboolean _glewInit_GL_EXT_scene_marker (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
  r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_scene_marker */

#ifdef GL_EXT_secondary_color

static GLboolean _glewInit_GL_EXT_secondary_color (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
  r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
  r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
  r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
  r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
  r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
  r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
  r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
  r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
  r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
  r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
  r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
  r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
  r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
  r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
  r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
  r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_secondary_color */

#ifdef GL_EXT_semaphore

static GLboolean _glewInit_GL_EXT_semaphore (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r;
  r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r;
  r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r;
  r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r;
  r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r;
  r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r;
  r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_semaphore */

#ifdef GL_EXT_semaphore_fd

static GLboolean _glewInit_GL_EXT_semaphore_fd (void)
{
  GLboolean r = GL_FALSE;

  r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_semaphore_fd */

#ifdef GL_EXT_semaphore_win32

static GLboolean _glewInit_GL_EXT_semaphore_win32 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r;
  r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_semaphore_win32 */

#ifdef GL_EXT_separate_shader_objects

static GLboolean _glewInit_GL_EXT_separate_shader_objects (void)
{
  GLboolean r = GL_FALSE;

  r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
  r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
  r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_separate_shader_objects */

#ifdef GL_EXT_shader_framebuffer_fetch

static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_shader_framebuffer_fetch */

#ifdef GL_EXT_shader_image_load_store

static GLboolean _glewInit_GL_EXT_shader_image_load_store (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
  r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_shader_image_load_store */

#ifdef GL_EXT_shader_pixel_local_storage2

static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r;
  r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;
  r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_shader_pixel_local_storage2 */

#ifdef GL_EXT_sparse_texture

static GLboolean _glewInit_GL_EXT_sparse_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_sparse_texture */

#ifdef GL_EXT_stencil_two_side

static GLboolean _glewInit_GL_EXT_stencil_two_side (void)
{
  GLboolean r = GL_FALSE;

  r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_stencil_two_side */

#ifdef GL_EXT_subtexture

static GLboolean _glewInit_GL_EXT_subtexture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
  r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
  r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_subtexture */

#ifdef GL_EXT_tessellation_point_size

static GLboolean _glewInit_GL_EXT_tessellation_point_size (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteriEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_tessellation_point_size */

#ifdef GL_EXT_texture3D

static GLboolean _glewInit_GL_EXT_texture3D (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture3D */

#ifdef GL_EXT_texture_array

static GLboolean _glewInit_GL_EXT_texture_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_array */

#ifdef GL_EXT_texture_border_clamp

static GLboolean _glewInit_GL_EXT_texture_border_clamp (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivEXT")) == NULL) || r;
  r = ((glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivEXT")) == NULL) || r;
  r = ((glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivEXT")) == NULL) || r;
  r = ((glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_border_clamp */

#ifdef GL_EXT_texture_buffer_object

static GLboolean _glewInit_GL_EXT_texture_buffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_buffer_object */

#ifdef GL_EXT_texture_integer

static GLboolean _glewInit_GL_EXT_texture_integer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
  r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
  r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
  r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
  r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
  r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_integer */

#ifdef GL_EXT_texture_object

static GLboolean _glewInit_GL_EXT_texture_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
  r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
  r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
  r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
  r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
  r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_object */

#ifdef GL_EXT_texture_perturb_normal

static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_perturb_normal */

#ifdef GL_EXT_texture_storage

static GLboolean _glewInit_GL_EXT_texture_storage (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r;
  r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r;
  r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r;
  r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
  r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
  r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_storage */

#ifdef GL_EXT_texture_storage_compression

static GLboolean _glewInit_GL_EXT_texture_storage_compression (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageAttribs2DEXT")) == NULL) || r;
  r = ((glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageAttribs3DEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_storage_compression */

#ifdef GL_EXT_texture_view

static GLboolean _glewInit_GL_EXT_texture_view (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_texture_view */

#ifdef GL_EXT_timer_query

static GLboolean _glewInit_GL_EXT_timer_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
  r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_timer_query */

#ifdef GL_EXT_transform_feedback

static GLboolean _glewInit_GL_EXT_transform_feedback (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
  r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
  r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
  r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
  r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
  r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
  r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_transform_feedback */

#ifdef GL_EXT_vertex_array

static GLboolean _glewInit_GL_EXT_vertex_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
  r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
  r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
  r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
  r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
  r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
  r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
  r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_vertex_array */

#ifdef GL_EXT_vertex_array_setXXX

static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r;
  r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r;
  r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_vertex_array_setXXX */

#ifdef GL_EXT_vertex_attrib_64bit

static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
  r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
  r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
  r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
  r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
  r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
  r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
  r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
  r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
  r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
  r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_vertex_attrib_64bit */

#ifdef GL_EXT_vertex_shader

static GLboolean _glewInit_GL_EXT_vertex_shader (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
  r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
  r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
  r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
  r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
  r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
  r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
  r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
  r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
  r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
  r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
  r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
  r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
  r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
  r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
  r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
  r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
  r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
  r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
  r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
  r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
  r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
  r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
  r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
  r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
  r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
  r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
  r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
  r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
  r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
  r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
  r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
  r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
  r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
  r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
  r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
  r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
  r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
  r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
  r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
  r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
  r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_vertex_shader */

#ifdef GL_EXT_vertex_weighting

static GLboolean _glewInit_GL_EXT_vertex_weighting (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
  r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
  r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_vertex_weighting */

#ifdef GL_EXT_win32_keyed_mutex

static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r;
  r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_win32_keyed_mutex */

#ifdef GL_EXT_window_rectangles

static GLboolean _glewInit_GL_EXT_window_rectangles (void)
{
  GLboolean r = GL_FALSE;

  r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_window_rectangles */

#ifdef GL_EXT_x11_sync_object

static GLboolean _glewInit_GL_EXT_x11_sync_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;

  return r;
}

#endif /* GL_EXT_x11_sync_object */

#ifdef GL_GREMEDY_frame_terminator

static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;

  return r;
}

#endif /* GL_GREMEDY_frame_terminator */

#ifdef GL_GREMEDY_string_marker

static GLboolean _glewInit_GL_GREMEDY_string_marker (void)
{
  GLboolean r = GL_FALSE;

  r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;

  return r;
}

#endif /* GL_GREMEDY_string_marker */

#ifdef GL_HP_image_transform

static GLboolean _glewInit_GL_HP_image_transform (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
  r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
  r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
  r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
  r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
  r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;

  return r;
}

#endif /* GL_HP_image_transform */

#ifdef GL_IBM_multimode_draw_arrays

static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
  r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;

  return r;
}

#endif /* GL_IBM_multimode_draw_arrays */

#ifdef GL_IBM_vertex_array_lists

static GLboolean _glewInit_GL_IBM_vertex_array_lists (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
  r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
  r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
  r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
  r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
  r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
  r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
  r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;

  return r;
}

#endif /* GL_IBM_vertex_array_lists */

#ifdef GL_IMG_bindless_texture

static GLboolean _glewInit_GL_IMG_bindless_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleIMG")) == NULL) || r;
  r = ((glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleIMG")) == NULL) || r;
  r = ((glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64IMG")) == NULL) || r;
  r = ((glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vIMG")) == NULL) || r;
  r = ((glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64IMG")) == NULL) || r;
  r = ((glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vIMG")) == NULL) || r;

  return r;
}

#endif /* GL_IMG_bindless_texture */

#ifdef GL_IMG_framebuffer_downsample

static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DDownsampleIMG")) == NULL) || r;
  r = ((glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerDownsampleIMG")) == NULL) || r;

  return r;
}

#endif /* GL_IMG_framebuffer_downsample */

#ifdef GL_IMG_multisampled_render_to_texture

static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleIMG")) == NULL) || r;
  r = ((glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleIMG")) == NULL) || r;

  return r;
}

#endif /* GL_IMG_multisampled_render_to_texture */

#ifdef GL_INTEL_framebuffer_CMAA

static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void)
{
  GLboolean r = GL_FALSE;

  r = ((glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)glewGetProcAddress((const GLubyte*)"glApplyFramebufferAttachmentCMAAINTEL")) == NULL) || r;

  return r;
}

#endif /* GL_INTEL_framebuffer_CMAA */

#ifdef GL_INTEL_map_texture

static GLboolean _glewInit_GL_INTEL_map_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
  r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
  r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;

  return r;
}

#endif /* GL_INTEL_map_texture */

#ifdef GL_INTEL_parallel_arrays

static GLboolean _glewInit_GL_INTEL_parallel_arrays (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
  r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
  r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
  r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;

  return r;
}

#endif /* GL_INTEL_parallel_arrays */

#ifdef GL_INTEL_performance_query

static GLboolean _glewInit_GL_INTEL_performance_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
  r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
  r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
  r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
  r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
  r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
  r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
  r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
  r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
  r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;

  return r;
}

#endif /* GL_INTEL_performance_query */

#ifdef GL_INTEL_texture_scissor

static GLboolean _glewInit_GL_INTEL_texture_scissor (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
  r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;

  return r;
}

#endif /* GL_INTEL_texture_scissor */

#ifdef GL_KHR_blend_equation_advanced

static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;

  return r;
}

#endif /* GL_KHR_blend_equation_advanced */

#ifdef GL_KHR_debug

static GLboolean _glewInit_GL_KHR_debug (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
  r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
  r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
  r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
  r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
  r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
  r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
  r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
  r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
  r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;

  return r;
}

#endif /* GL_KHR_debug */

#ifdef GL_KHR_parallel_shader_compile

static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r;

  return r;
}

#endif /* GL_KHR_parallel_shader_compile */

#ifdef GL_KHR_robustness

static GLboolean _glewInit_GL_KHR_robustness (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
  r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
  r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
  r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;

  return r;
}

#endif /* GL_KHR_robustness */

#ifdef GL_KTX_buffer_region

static GLboolean _glewInit_GL_KTX_buffer_region (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
  r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
  r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
  r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
  r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;

  return r;
}

#endif /* GL_KTX_buffer_region */

#ifdef GL_MESA_framebuffer_flip_y

static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteriMESA")) == NULL) || r;
  r = ((glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivMESA")) == NULL) || r;

  return r;
}

#endif /* GL_MESA_framebuffer_flip_y */

#ifdef GL_MESA_resize_buffers

static GLboolean _glewInit_GL_MESA_resize_buffers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;

  return r;
}

#endif /* GL_MESA_resize_buffers */

#ifdef GL_MESA_window_pos

static GLboolean _glewInit_GL_MESA_window_pos (void)
{
  GLboolean r = GL_FALSE;

  r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
  r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
  r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
  r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
  r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
  r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
  r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
  r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
  r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
  r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
  r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
  r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
  r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
  r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
  r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
  r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
  r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
  r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
  r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
  r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
  r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
  r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
  r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
  r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;

  return r;
}

#endif /* GL_MESA_window_pos */

#ifdef GL_NVX_conditional_render

static GLboolean _glewInit_GL_NVX_conditional_render (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
  r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;

  return r;
}

#endif /* GL_NVX_conditional_render */

#ifdef GL_NVX_gpu_multicast2

static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyBufferSubDataNVX")) == NULL) || r;
  r = ((glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyImageSubDataNVX")) == NULL) || r;
  r = ((glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastScissorArrayvNVX")) == NULL) || r;
  r = ((glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportArrayvNVX")) == NULL) || r;
  r = ((glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportPositionWScaleNVX")) == NULL) || r;
  r = ((glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)glewGetProcAddress((const GLubyte*)"glUploadGpuMaskNVX")) == NULL) || r;

  return r;
}

#endif /* GL_NVX_gpu_multicast2 */

#ifdef GL_NVX_linked_gpu_multicast

static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void)
{
  GLboolean r = GL_FALSE;

  r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r;
  r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r;
  r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r;

  return r;
}

#endif /* GL_NVX_linked_gpu_multicast */

#ifdef GL_NVX_progress_fence

static GLboolean _glewInit_GL_NVX_progress_fence (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSemaphoreui64NVX")) == NULL) || r;
  r = ((glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)glewGetProcAddress((const GLubyte*)"glCreateProgressFenceNVX")) == NULL) || r;
  r = ((glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreui64NVX")) == NULL) || r;
  r = ((glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreui64NVX")) == NULL) || r;

  return r;
}

#endif /* GL_NVX_progress_fence */

#ifdef GL_NV_3dvision_settings

static GLboolean _glewInit_GL_NV_3dvision_settings (void)
{
  GLboolean r = GL_FALSE;

  r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r;
  r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_3dvision_settings */

#ifdef GL_NV_alpha_to_coverage_dither_control

static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)glewGetProcAddress((const GLubyte*)"glAlphaToCoverageDitherControlNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_alpha_to_coverage_dither_control */

#ifdef GL_NV_bindless_multi_draw_indirect

static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
  r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_bindless_multi_draw_indirect */

#ifdef GL_NV_bindless_multi_draw_indirect_count

static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
  r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_bindless_multi_draw_indirect_count */

#ifdef GL_NV_bindless_texture

static GLboolean _glewInit_GL_NV_bindless_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
  r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
  r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
  r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
  r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
  r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
  r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
  r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
  r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
  r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
  r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
  r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
  r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_bindless_texture */

#ifdef GL_NV_blend_equation_advanced

static GLboolean _glewInit_GL_NV_blend_equation_advanced (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
  r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_blend_equation_advanced */

#ifdef GL_NV_clip_space_w_scaling

static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void)
{
  GLboolean r = GL_FALSE;

  r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_clip_space_w_scaling */

#ifdef GL_NV_command_list

static GLboolean _glewInit_GL_NV_command_list (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r;
  r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r;
  r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r;
  r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r;
  r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r;
  r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r;
  r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r;
  r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r;
  r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r;
  r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r;
  r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r;
  r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r;
  r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r;
  r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r;
  r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r;
  r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r;
  r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_command_list */

#ifdef GL_NV_conditional_render

static GLboolean _glewInit_GL_NV_conditional_render (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
  r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_conditional_render */

#ifdef GL_NV_conservative_raster

static GLboolean _glewInit_GL_NV_conservative_raster (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_conservative_raster */

#ifdef GL_NV_conservative_raster_dilate

static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void)
{
  GLboolean r = GL_FALSE;

  r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_conservative_raster_dilate */

#ifdef GL_NV_conservative_raster_pre_snap_triangles

static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void)
{
  GLboolean r = GL_FALSE;

  r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_conservative_raster_pre_snap_triangles */

#ifdef GL_NV_copy_buffer

static GLboolean _glewInit_GL_NV_copy_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_copy_buffer */

#ifdef GL_NV_copy_image

static GLboolean _glewInit_GL_NV_copy_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_copy_image */

#ifdef GL_NV_depth_buffer_float

static GLboolean _glewInit_GL_NV_depth_buffer_float (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
  r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
  r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_depth_buffer_float */

#ifdef GL_NV_draw_buffers

static GLboolean _glewInit_GL_NV_draw_buffers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_draw_buffers */

#ifdef GL_NV_draw_instanced

static GLboolean _glewInit_GL_NV_draw_instanced (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r;
  r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_draw_instanced */

#ifdef GL_NV_draw_texture

static GLboolean _glewInit_GL_NV_draw_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_draw_texture */

#ifdef GL_NV_draw_vulkan_image

static GLboolean _glewInit_GL_NV_draw_vulkan_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r;
  r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r;
  r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r;
  r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r;
  r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_draw_vulkan_image */

#ifdef GL_NV_evaluators

static GLboolean _glewInit_GL_NV_evaluators (void)
{
  GLboolean r = GL_FALSE;

  r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
  r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
  r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
  r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
  r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
  r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
  r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
  r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
  r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_evaluators */

#ifdef GL_NV_explicit_multisample

static GLboolean _glewInit_GL_NV_explicit_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
  r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
  r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_explicit_multisample */

#ifdef GL_NV_fence

static GLboolean _glewInit_GL_NV_fence (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
  r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
  r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
  r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
  r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
  r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
  r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_fence */

#ifdef GL_NV_fragment_coverage_to_color

static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_fragment_coverage_to_color */

#ifdef GL_NV_fragment_program

static GLboolean _glewInit_GL_NV_fragment_program (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
  r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
  r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
  r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
  r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
  r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_fragment_program */

#ifdef GL_NV_framebuffer_blit

static GLboolean _glewInit_GL_NV_framebuffer_blit (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_framebuffer_blit */

#ifdef GL_NV_framebuffer_multisample

static GLboolean _glewInit_GL_NV_framebuffer_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_framebuffer_multisample */

#ifdef GL_NV_framebuffer_multisample_coverage

static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void)
{
  GLboolean r = GL_FALSE;

  r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_framebuffer_multisample_coverage */

#ifdef GL_NV_geometry_program4

static GLboolean _glewInit_GL_NV_geometry_program4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_geometry_program4 */

#ifdef GL_NV_gpu_multicast

static GLboolean _glewInit_GL_NV_gpu_multicast (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r;
  r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r;
  r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r;
  r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r;
  r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r;
  r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r;
  r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r;
  r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r;
  r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r;
  r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r;
  r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r;
  r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_gpu_multicast */

#ifdef GL_NV_gpu_program4

static GLboolean _glewInit_GL_NV_gpu_program4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
  r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
  r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
  r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
  r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
  r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
  r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
  r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
  r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
  r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
  r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
  r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_gpu_program4 */

#ifdef GL_NV_gpu_shader5

static GLboolean _glewInit_GL_NV_gpu_shader5 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
  r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
  r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
  r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
  r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
  r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
  r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
  r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
  r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
  r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
  r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
  r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
  r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
  r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
  r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
  r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
  r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
  r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
  r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
  r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
  r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
  r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
  r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
  r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
  r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
  r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
  r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
  r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
  r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
  r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
  r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
  r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
  r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
  r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_gpu_shader5 */

#ifdef GL_NV_half_float

static GLboolean _glewInit_GL_NV_half_float (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
  r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
  r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
  r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
  r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
  r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
  r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
  r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
  r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
  r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
  r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
  r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
  r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
  r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
  r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
  r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
  r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
  r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
  r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
  r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
  r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
  r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
  r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
  r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
  r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
  r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
  r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
  r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
  r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
  r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
  r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
  r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
  r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
  r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
  r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
  r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
  r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
  r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
  r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
  r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
  r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
  r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
  r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
  r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
  r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
  r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_half_float */

#ifdef GL_NV_instanced_arrays

static GLboolean _glewInit_GL_NV_instanced_arrays (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_instanced_arrays */

#ifdef GL_NV_internalformat_sample_query

static GLboolean _glewInit_GL_NV_internalformat_sample_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_internalformat_sample_query */

#ifdef GL_NV_memory_attachment

static GLboolean _glewInit_GL_NV_memory_attachment (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glBufferAttachMemoryNV")) == NULL) || r;
  r = ((glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectDetachedResourcesuivNV")) == NULL) || r;
  r = ((glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferAttachMemoryNV")) == NULL) || r;
  r = ((glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)glewGetProcAddress((const GLubyte*)"glResetMemoryObjectParameterNV")) == NULL) || r;
  r = ((glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTexAttachMemoryNV")) == NULL) || r;
  r = ((glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTextureAttachMemoryNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_memory_attachment */

#ifdef GL_NV_memory_object_sparse

static GLboolean _glewInit_GL_NV_memory_object_sparse (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentMemNV")) == NULL) || r;
  r = ((glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferPageCommitmentMemNV")) == NULL) || r;
  r = ((glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentMemNV")) == NULL) || r;
  r = ((glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentMemNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_memory_object_sparse */

#ifdef GL_NV_mesh_shader

static GLboolean _glewInit_GL_NV_mesh_shader (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectNV")) == NULL) || r;
  r = ((glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksNV")) == NULL) || r;
  r = ((glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountNV")) == NULL) || r;
  r = ((glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_mesh_shader */

#ifdef GL_NV_non_square_matrices

static GLboolean _glewInit_GL_NV_non_square_matrices (void)
{
  GLboolean r = GL_FALSE;

  r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r;
  r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r;
  r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r;
  r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r;
  r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r;
  r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_non_square_matrices */

#ifdef GL_NV_occlusion_query

static GLboolean _glewInit_GL_NV_occlusion_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
  r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
  r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
  r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
  r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
  r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
  r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_occlusion_query */

#ifdef GL_NV_parameter_buffer_object

static GLboolean _glewInit_GL_NV_parameter_buffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
  r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
  r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_parameter_buffer_object */

#ifdef GL_NV_path_rendering

static GLboolean _glewInit_GL_NV_path_rendering (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
  r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
  r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
  r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
  r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
  r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
  r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
  r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
  r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
  r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
  r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
  r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
  r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
  r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
  r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
  r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
  r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
  r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
  r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
  r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
  r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
  r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
  r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
  r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
  r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
  r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
  r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
  r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
  r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
  r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
  r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
  r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
  r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
  r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
  r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
  r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
  r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
  r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
  r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
  r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
  r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
  r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
  r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
  r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
  r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
  r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
  r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
  r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
  r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
  r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
  r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
  r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
  r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
  r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
  r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
  r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
  r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
  r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
  r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
  r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
  r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
  r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
  r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
  r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_path_rendering */

#ifdef GL_NV_pixel_data_range

static GLboolean _glewInit_GL_NV_pixel_data_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
  r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_pixel_data_range */

#ifdef GL_NV_point_sprite

static GLboolean _glewInit_GL_NV_point_sprite (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
  r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_point_sprite */

#ifdef GL_NV_polygon_mode

static GLboolean _glewInit_GL_NV_polygon_mode (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_polygon_mode */

#ifdef GL_NV_present_video

static GLboolean _glewInit_GL_NV_present_video (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
  r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
  r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
  r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
  r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
  r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_present_video */

#ifdef GL_NV_primitive_restart

static GLboolean _glewInit_GL_NV_primitive_restart (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
  r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_primitive_restart */

#ifdef GL_NV_read_buffer

static GLboolean _glewInit_GL_NV_read_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glReadBufferNV = (PFNGLREADBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glReadBufferNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_read_buffer */

#ifdef GL_NV_register_combiners

static GLboolean _glewInit_GL_NV_register_combiners (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
  r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
  r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
  r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
  r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
  r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
  r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
  r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
  r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
  r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
  r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
  r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
  r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_register_combiners */

#ifdef GL_NV_register_combiners2

static GLboolean _glewInit_GL_NV_register_combiners2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
  r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_register_combiners2 */

#ifdef GL_NV_sample_locations

static GLboolean _glewInit_GL_NV_sample_locations (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
  r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
  r = ((glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)glewGetProcAddress((const GLubyte*)"glResolveDepthValuesNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_sample_locations */

#ifdef GL_NV_scissor_exclusive

static GLboolean _glewInit_GL_NV_scissor_exclusive (void)
{
  GLboolean r = GL_FALSE;

  r = ((glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveArrayvNV")) == NULL) || r;
  r = ((glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_scissor_exclusive */

#ifdef GL_NV_shader_buffer_load

static GLboolean _glewInit_GL_NV_shader_buffer_load (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
  r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
  r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
  r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
  r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
  r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
  r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
  r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
  r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
  r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
  r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
  r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
  r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_shader_buffer_load */

#ifdef GL_NV_shading_rate_image

static GLboolean _glewInit_GL_NV_shading_rate_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glBindShadingRateImageNV")) == NULL) || r;
  r = ((glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateImagePaletteNV")) == NULL) || r;
  r = ((glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateSampleLocationivNV")) == NULL) || r;
  r = ((glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImageBarrierNV")) == NULL) || r;
  r = ((glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImagePaletteNV")) == NULL) || r;
  r = ((glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderCustomNV")) == NULL) || r;
  r = ((glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_shading_rate_image */

#ifdef GL_NV_texture_array

static GLboolean _glewInit_GL_NV_texture_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r;
  r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r;
  r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r;
  r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r;
  r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r;
  r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_texture_array */

#ifdef GL_NV_texture_barrier

static GLboolean _glewInit_GL_NV_texture_barrier (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_texture_barrier */

#ifdef GL_NV_texture_multisample

static GLboolean _glewInit_GL_NV_texture_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
  r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
  r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
  r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
  r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
  r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_texture_multisample */

#ifdef GL_NV_timeline_semaphore

static GLboolean _glewInit_GL_NV_timeline_semaphore (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateSemaphoresNV")) == NULL) || r;
  r = ((glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterivNV")) == NULL) || r;
  r = ((glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterivNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_timeline_semaphore */

#ifdef GL_NV_transform_feedback

static GLboolean _glewInit_GL_NV_transform_feedback (void)
{
  GLboolean r = GL_FALSE;

  r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
  r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
  r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
  r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
  r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
  r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
  r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
  r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
  r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
  r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
  r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_transform_feedback */

#ifdef GL_NV_transform_feedback2

static GLboolean _glewInit_GL_NV_transform_feedback2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
  r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
  r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
  r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
  r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
  r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
  r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_transform_feedback2 */

#ifdef GL_NV_vdpau_interop

static GLboolean _glewInit_GL_NV_vdpau_interop (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
  r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
  r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
  r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
  r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
  r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
  r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
  r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
  r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
  r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_vdpau_interop */

#ifdef GL_NV_vdpau_interop2

static GLboolean _glewInit_GL_NV_vdpau_interop2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceWithPictureStructureNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_vdpau_interop2 */

#ifdef GL_NV_vertex_array_range

static GLboolean _glewInit_GL_NV_vertex_array_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
  r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_vertex_array_range */

#ifdef GL_NV_vertex_attrib_integer_64bit

static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
  r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
  r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
  r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
  r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
  r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
  r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
  r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
  r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
  r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
  r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
  r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
  r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
  r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
  r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
  r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
  r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
  r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
  r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_vertex_attrib_integer_64bit */

#ifdef GL_NV_vertex_buffer_unified_memory

static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
  r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
  r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
  r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
  r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
  r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
  r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
  r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
  r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
  r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
  r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
  r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_vertex_buffer_unified_memory */

#ifdef GL_NV_vertex_program

static GLboolean _glewInit_GL_NV_vertex_program (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
  r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
  r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
  r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
  r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
  r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
  r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
  r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
  r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
  r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
  r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
  r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
  r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
  r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
  r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
  r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
  r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
  r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
  r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
  r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
  r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
  r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
  r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
  r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
  r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
  r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
  r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
  r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
  r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
  r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
  r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
  r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
  r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
  r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
  r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
  r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
  r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
  r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
  r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
  r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
  r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
  r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
  r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
  r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
  r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
  r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
  r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
  r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
  r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
  r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
  r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
  r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
  r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
  r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
  r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
  r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
  r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
  r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
  r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
  r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
  r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
  r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
  r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
  r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_vertex_program */

#ifdef GL_NV_video_capture

static GLboolean _glewInit_GL_NV_video_capture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
  r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
  r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
  r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
  r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
  r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
  r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
  r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
  r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
  r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
  r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
  r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_video_capture */

#ifdef GL_NV_viewport_array

static GLboolean _glewInit_GL_NV_viewport_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r;
  r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r;
  r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r;
  r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r;
  r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r;
  r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r;
  r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r;
  r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r;
  r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r;
  r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r;
  r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r;
  r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_viewport_array */

#ifdef GL_NV_viewport_swizzle

static GLboolean _glewInit_GL_NV_viewport_swizzle (void)
{
  GLboolean r = GL_FALSE;

  r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r;

  return r;
}

#endif /* GL_NV_viewport_swizzle */

#ifdef GL_OES_EGL_image

static GLboolean _glewInit_GL_OES_EGL_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetRenderbufferStorageOES")) == NULL) || r;
  r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_EGL_image */

#ifdef GL_OES_blend_equation_separate

static GLboolean _glewInit_GL_OES_blend_equation_separate (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_blend_equation_separate */

#ifdef GL_OES_blend_func_separate

static GLboolean _glewInit_GL_OES_blend_func_separate (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_blend_func_separate */

#ifdef GL_OES_blend_subtract

static GLboolean _glewInit_GL_OES_blend_subtract (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_blend_subtract */

#ifdef GL_OES_copy_image

static GLboolean _glewInit_GL_OES_copy_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_copy_image */

#ifdef GL_OES_draw_buffers_indexed

static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiOES")) == NULL) || r;
  r = ((glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiOES")) == NULL) || r;
  r = ((glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiOES")) == NULL) || r;
  r = ((glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciOES")) == NULL) || r;
  r = ((glColorMaskiOES = (PFNGLCOLORMASKIOESPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiOES")) == NULL) || r;
  r = ((glDisableiOES = (PFNGLDISABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glDisableiOES")) == NULL) || r;
  r = ((glEnableiOES = (PFNGLENABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glEnableiOES")) == NULL) || r;
  r = ((glIsEnablediOES = (PFNGLISENABLEDIOESPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_draw_buffers_indexed */

#ifdef GL_OES_framebuffer_object

static GLboolean _glewInit_GL_OES_framebuffer_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferOES")) == NULL) || r;
  r = ((glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferOES")) == NULL) || r;
  r = ((glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusOES")) == NULL) || r;
  r = ((glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersOES")) == NULL) || r;
  r = ((glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersOES")) == NULL) || r;
  r = ((glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferOES")) == NULL) || r;
  r = ((glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DOES")) == NULL) || r;
  r = ((glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersOES")) == NULL) || r;
  r = ((glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersOES")) == NULL) || r;
  r = ((glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapOES")) == NULL) || r;
  r = ((glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivOES")) == NULL) || r;
  r = ((glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivOES")) == NULL) || r;
  r = ((glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferOES")) == NULL) || r;
  r = ((glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferOES")) == NULL) || r;
  r = ((glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_framebuffer_object */

#ifdef GL_OES_get_program_binary

static GLboolean _glewInit_GL_OES_get_program_binary (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinaryOES")) == NULL) || r;
  r = ((glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glProgramBinaryOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_get_program_binary */

#ifdef GL_OES_mapbuffer

static GLboolean _glewInit_GL_OES_mapbuffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervOES")) == NULL) || r;
  r = ((glMapBufferOES = (PFNGLMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glMapBufferOES")) == NULL) || r;
  r = ((glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_mapbuffer */

#ifdef GL_OES_matrix_palette

static GLboolean _glewInit_GL_OES_matrix_palette (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r;
  r = ((glLoadPaletteFromModelViewMatrixOES = (PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glLoadPaletteFromModelViewMatrixOES")) == NULL) || r;
  r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r;
  r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_matrix_palette */

#ifdef GL_OES_sample_shading

static GLboolean _glewInit_GL_OES_sample_shading (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_sample_shading */

#ifdef GL_OES_single_precision

static GLboolean _glewInit_GL_OES_single_precision (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
  r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
  r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
  r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
  r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
  r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_single_precision */

#ifdef GL_OES_texture_3D

static GLboolean _glewInit_GL_OES_texture_3D (void)
{
  GLboolean r = GL_FALSE;

  r = ((glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DOES")) == NULL) || r;
  r = ((glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DOES")) == NULL) || r;
  r = ((glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DOES")) == NULL) || r;
  r = ((glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DOES")) == NULL) || r;
  r = ((glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DOES")) == NULL) || r;
  r = ((glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_texture_3D */

#ifdef GL_OES_texture_border_clamp

static GLboolean _glewInit_GL_OES_texture_border_clamp (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivOES")) == NULL) || r;
  r = ((glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivOES")) == NULL) || r;
  r = ((glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivOES")) == NULL) || r;
  r = ((glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivOES")) == NULL) || r;
  r = ((glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivOES")) == NULL) || r;
  r = ((glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivOES")) == NULL) || r;
  r = ((glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivOES")) == NULL) || r;
  r = ((glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_texture_border_clamp */

#ifdef GL_OES_texture_buffer

static GLboolean _glewInit_GL_OES_texture_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexBufferOES = (PFNGLTEXBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferOES")) == NULL) || r;
  r = ((glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRangeOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_texture_buffer */

#ifdef GL_OES_texture_cube_map

static GLboolean _glewInit_GL_OES_texture_cube_map (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfvOES")) == NULL) || r;
  r = ((glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenivOES")) == NULL) || r;
  r = ((glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenxvOES")) == NULL) || r;
  r = ((glTexGenfOES = (PFNGLTEXGENFOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfOES")) == NULL) || r;
  r = ((glTexGenfvOES = (PFNGLTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfvOES")) == NULL) || r;
  r = ((glTexGeniOES = (PFNGLTEXGENIOESPROC)glewGetProcAddress((const GLubyte*)"glTexGeniOES")) == NULL) || r;
  r = ((glTexGenivOES = (PFNGLTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenivOES")) == NULL) || r;
  r = ((glTexGenxOES = (PFNGLTEXGENXOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxOES")) == NULL) || r;
  r = ((glTexGenxvOES = (PFNGLTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxvOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_texture_cube_map */

#ifdef GL_OES_texture_storage_multisample_2d_array

static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisampleOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_texture_storage_multisample_2d_array */

#ifdef GL_OES_texture_view

static GLboolean _glewInit_GL_OES_texture_view (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC)glewGetProcAddress((const GLubyte*)"glTextureViewOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_texture_view */

#ifdef GL_OES_vertex_array_object

static GLboolean _glewInit_GL_OES_vertex_array_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayOES")) == NULL) || r;
  r = ((glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysOES")) == NULL) || r;
  r = ((glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysOES")) == NULL) || r;
  r = ((glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayOES")) == NULL) || r;

  return r;
}

#endif /* GL_OES_vertex_array_object */

#ifdef GL_OVR_multiview

static GLboolean _glewInit_GL_OVR_multiview (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
  r = ((glNamedFramebufferTextureMultiviewOVR = (PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureMultiviewOVR")) == NULL) || r;

  return r;
}

#endif /* GL_OVR_multiview */

#ifdef GL_OVR_multiview_multisampled_render_to_texture

static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r;

  return r;
}

#endif /* GL_OVR_multiview_multisampled_render_to_texture */

#ifdef GL_QCOM_alpha_test

static GLboolean _glewInit_GL_QCOM_alpha_test (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_alpha_test */

#ifdef GL_QCOM_driver_control

static GLboolean _glewInit_GL_QCOM_driver_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r;
  r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r;
  r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r;
  r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_driver_control */

#ifdef GL_QCOM_extended_get

static GLboolean _glewInit_GL_QCOM_extended_get (void)
{
  GLboolean r = GL_FALSE;

  r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r;
  r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r;
  r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r;
  r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r;
  r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r;
  r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r;
  r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r;
  r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_extended_get */

#ifdef GL_QCOM_extended_get2

static GLboolean _glewInit_GL_QCOM_extended_get2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r;
  r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r;
  r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r;
  r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_extended_get2 */

#ifdef GL_QCOM_frame_extrapolation

static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void)
{
  GLboolean r = GL_FALSE;

  r = ((glExtrapolateTex2DQCOM = (PFNGLEXTRAPOLATETEX2DQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtrapolateTex2DQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_frame_extrapolation */

#ifdef GL_QCOM_framebuffer_foveated

static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r;
  r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_framebuffer_foveated */

#ifdef GL_QCOM_motion_estimation

static GLboolean _glewInit_GL_QCOM_motion_estimation (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexEstimateMotionQCOM = (PFNGLTEXESTIMATEMOTIONQCOMPROC)glewGetProcAddress((const GLubyte*)"glTexEstimateMotionQCOM")) == NULL) || r;
  r = ((glTexEstimateMotionRegionsQCOM = (PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTexEstimateMotionRegionsQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_motion_estimation */

#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent

static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */

#ifdef GL_QCOM_shading_rate

static GLboolean _glewInit_GL_QCOM_shading_rate (void)
{
  GLboolean r = GL_FALSE;

  r = ((glShadingRateQCOM = (PFNGLSHADINGRATEQCOMPROC)glewGetProcAddress((const GLubyte*)"glShadingRateQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_shading_rate */

#ifdef GL_QCOM_texture_foveated

static GLboolean _glewInit_GL_QCOM_texture_foveated (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTextureFoveationParametersQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_texture_foveated */

#ifdef GL_QCOM_tiled_rendering

static GLboolean _glewInit_GL_QCOM_tiled_rendering (void)
{
  GLboolean r = GL_FALSE;

  r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r;
  r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r;

  return r;
}

#endif /* GL_QCOM_tiled_rendering */

#ifdef GL_REGAL_ES1_0_compatibility

static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
  r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
  r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
  r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
  r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
  r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
  r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
  r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
  r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
  r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
  r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
  r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
  r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
  r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
  r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
  r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
  r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
  r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
  r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
  r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
  r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
  r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
  r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
  r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
  r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
  r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
  r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
  r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
  r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
  r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
  r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;

  return r;
}

#endif /* GL_REGAL_ES1_0_compatibility */

#ifdef GL_REGAL_ES1_1_compatibility

static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void)
{
  GLboolean r = GL_FALSE;

  r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
  r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
  r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
  r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
  r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
  r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
  r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
  r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
  r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
  r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
  r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
  r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
  r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;

  return r;
}

#endif /* GL_REGAL_ES1_1_compatibility */

#ifdef GL_REGAL_error_string

static GLboolean _glewInit_GL_REGAL_error_string (void)
{
  GLboolean r = GL_FALSE;

  r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;

  return r;
}

#endif /* GL_REGAL_error_string */

#ifdef GL_REGAL_extension_query

static GLboolean _glewInit_GL_REGAL_extension_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
  r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;

  return r;
}

#endif /* GL_REGAL_extension_query */

#ifdef GL_REGAL_log

static GLboolean _glewInit_GL_REGAL_log (void)
{
  GLboolean r = GL_FALSE;

  r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;

  return r;
}

#endif /* GL_REGAL_log */

#ifdef GL_REGAL_proc_address

static GLboolean _glewInit_GL_REGAL_proc_address (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;

  return r;
}

#endif /* GL_REGAL_proc_address */

#ifdef GL_SGIS_detail_texture

static GLboolean _glewInit_GL_SGIS_detail_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
  r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_detail_texture */

#ifdef GL_SGIS_fog_function

static GLboolean _glewInit_GL_SGIS_fog_function (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
  r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_fog_function */

#ifdef GL_SGIS_multisample

static GLboolean _glewInit_GL_SGIS_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
  r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_multisample */

#ifdef GL_SGIS_multitexture

static GLboolean _glewInit_GL_SGIS_multitexture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r;
  r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r;
  r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r;
  r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_multitexture */

#ifdef GL_SGIS_shared_multisample

static GLboolean _glewInit_GL_SGIS_shared_multisample (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_shared_multisample */

#ifdef GL_SGIS_sharpen_texture

static GLboolean _glewInit_GL_SGIS_sharpen_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
  r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_sharpen_texture */

#ifdef GL_SGIS_texture4D

static GLboolean _glewInit_GL_SGIS_texture4D (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
  r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_texture4D */

#ifdef GL_SGIS_texture_filter4

static GLboolean _glewInit_GL_SGIS_texture_filter4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
  r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;

  return r;
}

#endif /* GL_SGIS_texture_filter4 */

#ifdef GL_SGIX_async

static GLboolean _glewInit_GL_SGIX_async (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
  r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
  r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
  r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
  r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
  r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_async */

#ifdef GL_SGIX_datapipe

static GLboolean _glewInit_GL_SGIX_datapipe (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r;
  r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_datapipe */

#ifdef GL_SGIX_flush_raster

static GLboolean _glewInit_GL_SGIX_flush_raster (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_flush_raster */

#ifdef GL_SGIX_fog_layers

static GLboolean _glewInit_GL_SGIX_fog_layers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r;
  r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_fog_layers */

#ifdef GL_SGIX_fog_texture

static GLboolean _glewInit_GL_SGIX_fog_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_fog_texture */

#ifdef GL_SGIX_fragment_specular_lighting

static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
  r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
  r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
  r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
  r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
  r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
  r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
  r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
  r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
  r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
  r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
  r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
  r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
  r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
  r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
  r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
  r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_fragment_specular_lighting */

#ifdef GL_SGIX_framezoom

static GLboolean _glewInit_GL_SGIX_framezoom (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_framezoom */

#ifdef GL_SGIX_igloo_interface

static GLboolean _glewInit_GL_SGIX_igloo_interface (void)
{
  GLboolean r = GL_FALSE;

  r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_igloo_interface */

#ifdef GL_SGIX_mpeg1

static GLboolean _glewInit_GL_SGIX_mpeg1 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r;
  r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r;
  r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r;
  r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r;
  r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r;
  r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r;
  r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r;
  r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r;
  r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r;
  r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r;
  r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_mpeg1 */

#ifdef GL_SGIX_nonlinear_lighting_pervertex

static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r;
  r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r;
  r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r;
  r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_nonlinear_lighting_pervertex */

#ifdef GL_SGIX_pixel_texture

static GLboolean _glewInit_GL_SGIX_pixel_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_pixel_texture */

#ifdef GL_SGIX_polynomial_ffd

static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void)
{
  GLboolean r = GL_FALSE;

  r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r;
  r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_polynomial_ffd */

#ifdef GL_SGIX_quad_mesh

static GLboolean _glewInit_GL_SGIX_quad_mesh (void)
{
  GLboolean r = GL_FALSE;

  r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r;
  r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_quad_mesh */

#ifdef GL_SGIX_reference_plane

static GLboolean _glewInit_GL_SGIX_reference_plane (void)
{
  GLboolean r = GL_FALSE;

  r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_reference_plane */

#ifdef GL_SGIX_sprite

static GLboolean _glewInit_GL_SGIX_sprite (void)
{
  GLboolean r = GL_FALSE;

  r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
  r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
  r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
  r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_sprite */

#ifdef GL_SGIX_tag_sample_buffer

static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_tag_sample_buffer */

#ifdef GL_SGIX_vector_ops

static GLboolean _glewInit_GL_SGIX_vector_ops (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r;
  r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_vector_ops */

#ifdef GL_SGIX_vertex_array_object

static GLboolean _glewInit_GL_SGIX_vertex_array_object (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r;
  r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r;
  r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r;
  r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r;
  r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r;
  r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r;

  return r;
}

#endif /* GL_SGIX_vertex_array_object */

#ifdef GL_SGI_color_table

static GLboolean _glewInit_GL_SGI_color_table (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
  r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
  r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
  r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
  r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
  r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
  r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;

  return r;
}

#endif /* GL_SGI_color_table */

#ifdef GL_SGI_fft

static GLboolean _glewInit_GL_SGI_fft (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r;
  r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r;
  r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r;
  r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r;
  r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r;
  r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r;
  r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r;

  return r;
}

#endif /* GL_SGI_fft */

#ifdef GL_SUNX_constant_data

static GLboolean _glewInit_GL_SUNX_constant_data (void)
{
  GLboolean r = GL_FALSE;

  r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;

  return r;
}

#endif /* GL_SUNX_constant_data */

#ifdef GL_SUN_global_alpha

static GLboolean _glewInit_GL_SUN_global_alpha (void)
{
  GLboolean r = GL_FALSE;

  r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
  r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
  r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
  r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
  r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
  r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
  r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
  r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;

  return r;
}

#endif /* GL_SUN_global_alpha */

#ifdef GL_SUN_read_video_pixels

static GLboolean _glewInit_GL_SUN_read_video_pixels (void)
{
  GLboolean r = GL_FALSE;

  r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;

  return r;
}

#endif /* GL_SUN_read_video_pixels */

#ifdef GL_SUN_triangle_list

static GLboolean _glewInit_GL_SUN_triangle_list (void)
{
  GLboolean r = GL_FALSE;

  r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
  r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
  r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
  r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
  r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
  r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;

  return r;
}

#endif /* GL_SUN_triangle_list */

#ifdef GL_SUN_vertex

static GLboolean _glewInit_GL_SUN_vertex (void)
{
  GLboolean r = GL_FALSE;

  r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
  r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
  r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
  r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
  r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
  r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
  r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
  r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
  r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
  r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
  r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
  r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
  r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
  r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
  r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
  r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
  r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
  r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
  r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
  r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
  r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;

  return r;
}

#endif /* GL_SUN_vertex */

#ifdef GL_WIN_swap_hint

static GLboolean _glewInit_GL_WIN_swap_hint (void)
{
  GLboolean r = GL_FALSE;

  r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;

  return r;
}

#endif /* GL_WIN_swap_hint */

/* ------------------------------------------------------------------------- */

static int _glewExtensionCompare(const char *s1, const char *s2)
{
  /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */
  while (*s1 || *s2)
  {
      if (*s1 > *s2)
          return 1;
      if (*s1 < *s2)
          return -1;
      s1++;
      s2++;
  }
  return 0;
}

static ptrdiff_t _glewBsearchExtension(const char* name)
{
  ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;

  while (lo <= hi)
  {
    ptrdiff_t mid = (lo + hi) / 2;
    const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);
    if (cmp < 0) hi = mid - 1;
    else if (cmp > 0) lo = mid + 1;
    else return mid;
  }
  return -1;
}

static GLboolean *_glewGetExtensionString(const char *name)
{
  ptrdiff_t n = _glewBsearchExtension(name);
  if (n >= 0) return &_glewExtensionString[n];
  return NULL;
}

static GLboolean *_glewGetExtensionEnable(const char *name)
{
  ptrdiff_t n = _glewBsearchExtension(name);
  if (n >= 0) return _glewExtensionEnabled[n];
  return NULL;
}

static const char *_glewNextSpace(const char *i)
{
  const char *j = i;
  if (j)
    while (*j!=' ' && *j) ++j;
  return j;
}

static const char *_glewNextNonSpace(const char *i)
{
  const char *j = i;
  if (j)
    while (*j==' ') ++j;
  return j;
}

GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
{
  GLboolean *enable = _glewGetExtensionString(name);
  if (enable)
    return *enable;
  return GL_FALSE;
}

/* ------------------------------------------------------------------------- */

typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);

GLenum GLEWAPIENTRY glewContextInit (void)
{
  PFNGLGETSTRINGPROC getString;
  const GLubyte* s;
  GLuint dot;
  GLint major, minor;

  #ifdef _WIN32
  getString = glGetString;
  #else
  getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
  if (!getString)
    return GLEW_ERROR_NO_GL_VERSION;
  #endif

  /* query opengl version */
  s = getString(GL_VERSION);
  dot = _glewStrCLen(s, '.');
  if (dot == 0)
    return GLEW_ERROR_NO_GL_VERSION;

  major = s[dot-1]-'0';
  minor = s[dot+1]-'0';

  if (minor < 0 || minor > 9)
    minor = 0;
  if (major<0 || major>9)
    return GLEW_ERROR_NO_GL_VERSION;

  if (major == 1 && minor == 0)
  {
    return GLEW_ERROR_GL_VERSION_10_ONLY;
  }
  else
  {
    GLEW_VERSION_4_6   = ( major > 4 )                 || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_4_5   = GLEW_VERSION_4_6   == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_4_4   = GLEW_VERSION_4_5   == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_4_3   = GLEW_VERSION_4_4   == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_4_2   = GLEW_VERSION_4_3   == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_4_1   = GLEW_VERSION_4_2   == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_4_0   = GLEW_VERSION_4_1   == GL_TRUE || ( major == 4               ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_3_3   = GLEW_VERSION_4_0   == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_3_2   = GLEW_VERSION_3_3   == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_3_1   = GLEW_VERSION_3_2   == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_3_0   = GLEW_VERSION_3_1   == GL_TRUE || ( major == 3               ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_2_1   = GLEW_VERSION_3_0   == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_2_0   = GLEW_VERSION_2_1   == GL_TRUE || ( major == 2               ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_1_5   = GLEW_VERSION_2_0   == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_1_4   = GLEW_VERSION_1_5   == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_1_3   = GLEW_VERSION_1_4   == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3   == GL_TRUE                                 ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_1_2   = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
    GLEW_VERSION_1_1   = GLEW_VERSION_1_2   == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
  }

  {
    size_t i;
    for (i = 0; i < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++i)
      _glewExtensionString[i] = GL_FALSE;
  }

  if (GLEW_VERSION_3_0)
  {
    GLint n = 0;
    GLint i;
    PFNGLGETINTEGERVPROC getIntegerv;
    PFNGLGETSTRINGIPROC getStringi;
    const char *ext;
    GLboolean *enable;

    #ifdef _WIN32
    getIntegerv = glGetIntegerv;
    #else
    getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
    #endif

    if (getIntegerv)
      getIntegerv(GL_NUM_EXTENSIONS, &n);

    /* glGetStringi is OpenGL 3.0 */
    getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
    if (getStringi)
      for (i = 0; i<n; ++i)
      {
        ext = (const char *) getStringi(GL_EXTENSIONS, i);

        /* Based on extension string(s), glewGetExtension purposes */
        enable = _glewGetExtensionString(ext);
        if (enable)
          *enable = GL_TRUE;

        /* Based on extension string(s), experimental mode, glewIsSupported purposes */
        enable = _glewGetExtensionEnable(ext);
        if (enable)
          *enable = GL_TRUE;
      }
  }
  else
  {
    const char *extensions;
    const char *end;
    const char *i;
    const char *j;
    char ext[128];
    GLboolean *enable;

    extensions = (const char *) getString(GL_EXTENSIONS);

    if (extensions)
    {
      end = extensions + _glewStrLen((const GLubyte *) extensions);
      for (i=extensions; i<end; i = j + 1)
      {
        i = _glewNextNonSpace(i);
        j = _glewNextSpace(i);

        /* Copy extension into NUL terminated string */
        if (j-i >= (ptrdiff_t) sizeof(ext))
          continue;
        _glewStrCopy(ext, i, ' ');

        /* Based on extension string(s), glewGetExtension purposes */
        enable = _glewGetExtensionString(ext);
        if (enable)
          *enable = GL_TRUE;

        /* Based on extension string(s), experimental mode, glewIsSupported purposes */
        enable = _glewGetExtensionEnable(ext);
        if (enable)
          *enable = GL_TRUE;
      }
    }
  }
#ifdef GL_VERSION_1_2
  if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2();
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_3
  if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3();
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
  if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4();
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
  if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5();
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
  if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0();
#endif /* GL_VERSION_2_0 */
#ifdef GL_VERSION_2_1
  if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1();
#endif /* GL_VERSION_2_1 */
#ifdef GL_VERSION_3_0
  if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0();
#endif /* GL_VERSION_3_0 */
#ifdef GL_VERSION_3_1
  if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1();
#endif /* GL_VERSION_3_1 */
#ifdef GL_VERSION_3_2
  if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2();
#endif /* GL_VERSION_3_2 */
#ifdef GL_VERSION_3_3
  if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3();
#endif /* GL_VERSION_3_3 */
#ifdef GL_VERSION_4_0
  if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0();
#endif /* GL_VERSION_4_0 */
#ifdef GL_VERSION_4_5
  if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5();
#endif /* GL_VERSION_4_5 */
#ifdef GL_VERSION_4_6
  if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6();
#endif /* GL_VERSION_4_6 */
#ifdef GL_3DFX_tbuffer
  if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer();
#endif /* GL_3DFX_tbuffer */
#ifdef GL_AMD_debug_output
  if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output();
#endif /* GL_AMD_debug_output */
#ifdef GL_AMD_draw_buffers_blend
  if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend();
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_framebuffer_multisample_advanced
  if (glewExperimental || GLEW_AMD_framebuffer_multisample_advanced) GLEW_AMD_framebuffer_multisample_advanced = !_glewInit_GL_AMD_framebuffer_multisample_advanced();
#endif /* GL_AMD_framebuffer_multisample_advanced */
#ifdef GL_AMD_framebuffer_sample_positions
  if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions();
#endif /* GL_AMD_framebuffer_sample_positions */
#ifdef GL_AMD_interleaved_elements
  if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements();
#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
  if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect();
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
  if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete();
#endif /* GL_AMD_name_gen_delete */
#ifdef GL_AMD_occlusion_query_event
  if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event();
#endif /* GL_AMD_occlusion_query_event */
#ifdef GL_AMD_performance_monitor
  if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor();
#endif /* GL_AMD_performance_monitor */
#ifdef GL_AMD_sample_positions
  if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions();
#endif /* GL_AMD_sample_positions */
#ifdef GL_AMD_sparse_texture
  if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture();
#endif /* GL_AMD_sparse_texture */
#ifdef GL_AMD_stencil_operation_extended
  if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended();
#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_vertex_shader_tessellator
  if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator();
#endif /* GL_AMD_vertex_shader_tessellator */
#ifdef GL_ANGLE_framebuffer_blit
  if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit();
#endif /* GL_ANGLE_framebuffer_blit */
#ifdef GL_ANGLE_framebuffer_multisample
  if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample();
#endif /* GL_ANGLE_framebuffer_multisample */
#ifdef GL_ANGLE_instanced_arrays
  if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays();
#endif /* GL_ANGLE_instanced_arrays */
#ifdef GL_ANGLE_timer_query
  if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query();
#endif /* GL_ANGLE_timer_query */
#ifdef GL_ANGLE_translated_shader_source
  if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source();
#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_copy_texture_levels
  if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels();
#endif /* GL_APPLE_copy_texture_levels */
#ifdef GL_APPLE_element_array
  if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array();
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
  if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence();
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_flush_buffer_range
  if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range();
#endif /* GL_APPLE_flush_buffer_range */
#ifdef GL_APPLE_framebuffer_multisample
  if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample();
#endif /* GL_APPLE_framebuffer_multisample */
#ifdef GL_APPLE_object_purgeable
  if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable();
#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_sync
  if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync();
#endif /* GL_APPLE_sync */
#ifdef GL_APPLE_texture_range
  if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range();
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_vertex_array_object
  if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object();
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
  if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range();
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_vertex_program_evaluators
  if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators();
#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_ARB_ES2_compatibility
  if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility();
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_ES3_1_compatibility
  if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility();
#endif /* GL_ARB_ES3_1_compatibility */
#ifdef GL_ARB_ES3_2_compatibility
  if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility();
#endif /* GL_ARB_ES3_2_compatibility */
#ifdef GL_ARB_base_instance
  if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance();
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_bindless_texture
  if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture();
#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
  if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended();
#endif /* GL_ARB_blend_func_extended */
#ifdef GL_ARB_buffer_storage
  if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage();
#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
  if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event();
#endif /* GL_ARB_cl_event */
#ifdef GL_ARB_clear_buffer_object
  if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object();
#endif /* GL_ARB_clear_buffer_object */
#ifdef GL_ARB_clear_texture
  if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture();
#endif /* GL_ARB_clear_texture */
#ifdef GL_ARB_clip_control
  if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control();
#endif /* GL_ARB_clip_control */
#ifdef GL_ARB_color_buffer_float
  if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float();
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compute_shader
  if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader();
#endif /* GL_ARB_compute_shader */
#ifdef GL_ARB_compute_variable_group_size
  if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size();
#endif /* GL_ARB_compute_variable_group_size */
#ifdef GL_ARB_copy_buffer
  if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer();
#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_copy_image
  if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image();
#endif /* GL_ARB_copy_image */
#ifdef GL_ARB_debug_output
  if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output();
#endif /* GL_ARB_debug_output */
#ifdef GL_ARB_direct_state_access
  if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access();
#endif /* GL_ARB_direct_state_access */
#ifdef GL_ARB_draw_buffers
  if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers();
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_draw_buffers_blend
  if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend();
#endif /* GL_ARB_draw_buffers_blend */
#ifdef GL_ARB_draw_elements_base_vertex
  if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex();
#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_indirect
  if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect();
#endif /* GL_ARB_draw_indirect */
#ifdef GL_ARB_framebuffer_no_attachments
  if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments();
#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
  if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object();
#endif /* GL_ARB_framebuffer_object */
#ifdef GL_ARB_geometry_shader4
  if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4();
#endif /* GL_ARB_geometry_shader4 */
#ifdef GL_ARB_get_program_binary
  if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary();
#endif /* GL_ARB_get_program_binary */
#ifdef GL_ARB_get_texture_sub_image
  if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image();
#endif /* GL_ARB_get_texture_sub_image */
#ifdef GL_ARB_gl_spirv
  if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv();
#endif /* GL_ARB_gl_spirv */
#ifdef GL_ARB_gpu_shader_fp64
  if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64();
#endif /* GL_ARB_gpu_shader_fp64 */
#ifdef GL_ARB_gpu_shader_int64
  if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64();
#endif /* GL_ARB_gpu_shader_int64 */
#ifdef GL_ARB_imaging
  if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging();
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_indirect_parameters
  if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters();
#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
  if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays();
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
  if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query();
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_internalformat_query2
  if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2();
#endif /* GL_ARB_internalformat_query2 */
#ifdef GL_ARB_invalidate_subdata
  if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata();
#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_range
  if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range();
#endif /* GL_ARB_map_buffer_range */
#ifdef GL_ARB_matrix_palette
  if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette();
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multi_bind
  if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind();
#endif /* GL_ARB_multi_bind */
#ifdef GL_ARB_multi_draw_indirect
  if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect();
#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
  if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample();
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
  if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture();
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
  if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query();
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_parallel_shader_compile
  if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile();
#endif /* GL_ARB_parallel_shader_compile */
#ifdef GL_ARB_point_parameters
  if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters();
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_polygon_offset_clamp
  if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp();
#endif /* GL_ARB_polygon_offset_clamp */
#ifdef GL_ARB_program_interface_query
  if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query();
#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
  if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex();
#endif /* GL_ARB_provoking_vertex */
#ifdef GL_ARB_robustness
  if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness();
#endif /* GL_ARB_robustness */
#ifdef GL_ARB_sample_locations
  if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations();
#endif /* GL_ARB_sample_locations */
#ifdef GL_ARB_sample_shading
  if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading();
#endif /* GL_ARB_sample_shading */
#ifdef GL_ARB_sampler_objects
  if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects();
#endif /* GL_ARB_sampler_objects */
#ifdef GL_ARB_separate_shader_objects
  if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects();
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_atomic_counters
  if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters();
#endif /* GL_ARB_shader_atomic_counters */
#ifdef GL_ARB_shader_image_load_store
  if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store();
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_objects
  if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects();
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shader_storage_buffer_object
  if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object();
#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
  if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine();
#endif /* GL_ARB_shader_subroutine */
#ifdef GL_ARB_shading_language_include
  if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include();
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_sparse_buffer
  if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer();
#endif /* GL_ARB_sparse_buffer */
#ifdef GL_ARB_sparse_texture
  if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture();
#endif /* GL_ARB_sparse_texture */
#ifdef GL_ARB_sync
  if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync();
#endif /* GL_ARB_sync */
#ifdef GL_ARB_tessellation_shader
  if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader();
#endif /* GL_ARB_tessellation_shader */
#ifdef GL_ARB_texture_barrier
  if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier();
#endif /* GL_ARB_texture_barrier */
#ifdef GL_ARB_texture_buffer_object
  if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object();
#endif /* GL_ARB_texture_buffer_object */
#ifdef GL_ARB_texture_buffer_range
  if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range();
#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
  if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression();
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_multisample
  if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample();
#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_storage
  if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage();
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_storage_multisample
  if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample();
#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_view
  if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view();
#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
  if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query();
#endif /* GL_ARB_timer_query */
#ifdef GL_ARB_transform_feedback2
  if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2();
#endif /* GL_ARB_transform_feedback2 */
#ifdef GL_ARB_transform_feedback3
  if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3();
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
  if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced();
#endif /* GL_ARB_transform_feedback_instanced */
#ifdef GL_ARB_transpose_matrix
  if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix();
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_uniform_buffer_object
  if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object();
#endif /* GL_ARB_uniform_buffer_object */
#ifdef GL_ARB_vertex_array_object
  if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object();
#endif /* GL_ARB_vertex_array_object */
#ifdef GL_ARB_vertex_attrib_64bit
  if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit();
#endif /* GL_ARB_vertex_attrib_64bit */
#ifdef GL_ARB_vertex_attrib_binding
  if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding();
#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
  if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend();
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
  if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object();
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
  if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program();
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
  if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
  if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifdef GL_ARB_viewport_array
  if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array();
#endif /* GL_ARB_viewport_array */
#ifdef GL_ARB_window_pos
  if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos();
#endif /* GL_ARB_window_pos */
#ifdef GL_ARM_shader_core_properties
  if (glewExperimental || GLEW_ARM_shader_core_properties) GLEW_ARM_shader_core_properties = !_glewInit_GL_ARM_shader_core_properties();
#endif /* GL_ARM_shader_core_properties */
#ifdef GL_ATI_draw_buffers
  if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers();
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
  if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array();
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
  if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap();
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
  if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader();
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
  if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer();
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_pn_triangles
  if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles();
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
  if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil();
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_vertex_array_object
  if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object();
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
  if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object();
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
  if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams();
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_EGL_image_storage
  if (glewExperimental || GLEW_EXT_EGL_image_storage) GLEW_EXT_EGL_image_storage = !_glewInit_GL_EXT_EGL_image_storage();
#endif /* GL_EXT_EGL_image_storage */
#ifdef GL_EXT_base_instance
  if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance();
#endif /* GL_EXT_base_instance */
#ifdef GL_EXT_bindable_uniform
  if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform();
#endif /* GL_EXT_bindable_uniform */
#ifdef GL_EXT_blend_color
  if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color();
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
  if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate();
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_extended
  if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended();
#endif /* GL_EXT_blend_func_extended */
#ifdef GL_EXT_blend_func_separate
  if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate();
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_minmax
  if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax();
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_buffer_storage
  if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage();
#endif /* GL_EXT_buffer_storage */
#ifdef GL_EXT_clear_texture
  if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture();
#endif /* GL_EXT_clear_texture */
#ifdef GL_EXT_clip_control
  if (glewExperimental || GLEW_EXT_clip_control) GLEW_EXT_clip_control = !_glewInit_GL_EXT_clip_control();
#endif /* GL_EXT_clip_control */
#ifdef GL_EXT_color_subtable
  if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable();
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
  if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array();
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
  if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution();
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
  if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame();
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_image
  if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image();
#endif /* GL_EXT_copy_image */
#ifdef GL_EXT_copy_texture
  if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture();
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
  if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex();
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_debug_label
  if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label();
#endif /* GL_EXT_debug_label */
#ifdef GL_EXT_debug_marker
  if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker();
#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
  if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test();
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_direct_state_access
  if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access();
#endif /* GL_EXT_direct_state_access */
#ifdef GL_EXT_discard_framebuffer
  if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer();
#endif /* GL_EXT_discard_framebuffer */
#ifdef GL_EXT_disjoint_timer_query
  if (glewExperimental || GLEW_EXT_disjoint_timer_query) GLEW_EXT_disjoint_timer_query = !_glewInit_GL_EXT_disjoint_timer_query();
#endif /* GL_EXT_disjoint_timer_query */
#ifdef GL_EXT_draw_buffers
  if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers();
#endif /* GL_EXT_draw_buffers */
#ifdef GL_EXT_draw_buffers2
  if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2();
#endif /* GL_EXT_draw_buffers2 */
#ifdef GL_EXT_draw_buffers_indexed
  if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed();
#endif /* GL_EXT_draw_buffers_indexed */
#ifdef GL_EXT_draw_elements_base_vertex
  if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex();
#endif /* GL_EXT_draw_elements_base_vertex */
#ifdef GL_EXT_draw_instanced
  if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced();
#endif /* GL_EXT_draw_instanced */
#ifdef GL_EXT_draw_range_elements
  if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements();
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_draw_transform_feedback
  if (glewExperimental || GLEW_EXT_draw_transform_feedback) GLEW_EXT_draw_transform_feedback = !_glewInit_GL_EXT_draw_transform_feedback();
#endif /* GL_EXT_draw_transform_feedback */
#ifdef GL_EXT_external_buffer
  if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer();
#endif /* GL_EXT_external_buffer */
#ifdef GL_EXT_fog_coord
  if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord();
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
  if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting();
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_fragment_shading_rate
  if (glewExperimental || GLEW_EXT_fragment_shading_rate) GLEW_EXT_fragment_shading_rate = !_glewInit_GL_EXT_fragment_shading_rate();
#endif /* GL_EXT_fragment_shading_rate */
#ifdef GL_EXT_framebuffer_blit
  if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_blit_layers
  if (glewExperimental || GLEW_EXT_framebuffer_blit_layers) GLEW_EXT_framebuffer_blit_layers = !_glewInit_GL_EXT_framebuffer_blit_layers();
#endif /* GL_EXT_framebuffer_blit_layers */
#ifdef GL_EXT_framebuffer_multisample
  if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample();
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
  if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object();
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_geometry_shader4
  if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4();
#endif /* GL_EXT_geometry_shader4 */
#ifdef GL_EXT_gpu_program_parameters
  if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters();
#endif /* GL_EXT_gpu_program_parameters */
#ifdef GL_EXT_gpu_shader4
  if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4();
#endif /* GL_EXT_gpu_shader4 */
#ifdef GL_EXT_histogram
  if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram();
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_func
  if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func();
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
  if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material();
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_instanced_arrays
  if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays();
#endif /* GL_EXT_instanced_arrays */
#ifdef GL_EXT_light_texture
  if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture();
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_map_buffer_range
  if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range();
#endif /* GL_EXT_map_buffer_range */
#ifdef GL_EXT_memory_object
  if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object();
#endif /* GL_EXT_memory_object */
#ifdef GL_EXT_memory_object_fd
  if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd();
#endif /* GL_EXT_memory_object_fd */
#ifdef GL_EXT_memory_object_win32
  if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32();
#endif /* GL_EXT_memory_object_win32 */
#ifdef GL_EXT_mesh_shader
  if (glewExperimental || GLEW_EXT_mesh_shader) GLEW_EXT_mesh_shader = !_glewInit_GL_EXT_mesh_shader();
#endif /* GL_EXT_mesh_shader */
#ifdef GL_EXT_multi_draw_arrays
  if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays();
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multi_draw_indirect
  if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect();
#endif /* GL_EXT_multi_draw_indirect */
#ifdef GL_EXT_multisample
  if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample();
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_multisampled_render_to_texture
  if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture();
#endif /* GL_EXT_multisampled_render_to_texture */
#ifdef GL_EXT_multiview_draw_buffers
  if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers();
#endif /* GL_EXT_multiview_draw_buffers */
#ifdef GL_EXT_paletted_texture
  if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture();
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_transform
  if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform();
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_point_parameters
  if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters();
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
  if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset();
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_polygon_offset_clamp
  if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
#endif /* GL_EXT_polygon_offset_clamp */
#ifdef GL_EXT_primitive_bounding_box
  if (glewExperimental || GLEW_EXT_primitive_bounding_box) GLEW_EXT_primitive_bounding_box = !_glewInit_GL_EXT_primitive_bounding_box();
#endif /* GL_EXT_primitive_bounding_box */
#ifdef GL_EXT_provoking_vertex
  if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_raster_multisample
  if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample();
#endif /* GL_EXT_raster_multisample */
#ifdef GL_EXT_robustness
  if (glewExperimental || GLEW_EXT_robustness) GLEW_EXT_robustness = !_glewInit_GL_EXT_robustness();
#endif /* GL_EXT_robustness */
#ifdef GL_EXT_scene_marker
  if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker();
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
  if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color();
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_semaphore
  if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore();
#endif /* GL_EXT_semaphore */
#ifdef GL_EXT_semaphore_fd
  if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd();
#endif /* GL_EXT_semaphore_fd */
#ifdef GL_EXT_semaphore_win32
  if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32();
#endif /* GL_EXT_semaphore_win32 */
#ifdef GL_EXT_separate_shader_objects
  if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects();
#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_shader_framebuffer_fetch
  if (glewExperimental || GLEW_EXT_shader_framebuffer_fetch) GLEW_EXT_shader_framebuffer_fetch = !_glewInit_GL_EXT_shader_framebuffer_fetch();
#endif /* GL_EXT_shader_framebuffer_fetch */
#ifdef GL_EXT_shader_image_load_store
  if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store();
#endif /* GL_EXT_shader_image_load_store */
#ifdef GL_EXT_shader_pixel_local_storage2
  if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2();
#endif /* GL_EXT_shader_pixel_local_storage2 */
#ifdef GL_EXT_sparse_texture
  if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture();
#endif /* GL_EXT_sparse_texture */
#ifdef GL_EXT_stencil_two_side
  if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side();
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_subtexture
  if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture();
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_tessellation_point_size
  if (glewExperimental || GLEW_EXT_tessellation_point_size) GLEW_EXT_tessellation_point_size = !_glewInit_GL_EXT_tessellation_point_size();
#endif /* GL_EXT_tessellation_point_size */
#ifdef GL_EXT_texture3D
  if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D();
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_array
  if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array();
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_border_clamp
  if (glewExperimental || GLEW_EXT_texture_border_clamp) GLEW_EXT_texture_border_clamp = !_glewInit_GL_EXT_texture_border_clamp();
#endif /* GL_EXT_texture_border_clamp */
#ifdef GL_EXT_texture_buffer_object
  if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object();
#endif /* GL_EXT_texture_buffer_object */
#ifdef GL_EXT_texture_integer
  if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer();
#endif /* GL_EXT_texture_integer */
#ifdef GL_EXT_texture_object
  if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object();
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
  if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal();
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_storage
  if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage();
#endif /* GL_EXT_texture_storage */
#ifdef GL_EXT_texture_storage_compression
  if (glewExperimental || GLEW_EXT_texture_storage_compression) GLEW_EXT_texture_storage_compression = !_glewInit_GL_EXT_texture_storage_compression();
#endif /* GL_EXT_texture_storage_compression */
#ifdef GL_EXT_texture_view
  if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view();
#endif /* GL_EXT_texture_view */
#ifdef GL_EXT_timer_query
  if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query();
#endif /* GL_EXT_timer_query */
#ifdef GL_EXT_transform_feedback
  if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback();
#endif /* GL_EXT_transform_feedback */
#ifdef GL_EXT_vertex_array
  if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array();
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array_setXXX
  if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX();
#endif /* GL_EXT_vertex_array_setXXX */
#ifdef GL_EXT_vertex_attrib_64bit
  if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit();
#endif /* GL_EXT_vertex_attrib_64bit */
#ifdef GL_EXT_vertex_shader
  if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader();
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
  if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting();
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_EXT_win32_keyed_mutex
  if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex();
#endif /* GL_EXT_win32_keyed_mutex */
#ifdef GL_EXT_window_rectangles
  if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles();
#endif /* GL_EXT_window_rectangles */
#ifdef GL_EXT_x11_sync_object
  if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object();
#endif /* GL_EXT_x11_sync_object */
#ifdef GL_GREMEDY_frame_terminator
  if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator();
#endif /* GL_GREMEDY_frame_terminator */
#ifdef GL_GREMEDY_string_marker
  if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker();
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_image_transform
  if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform();
#endif /* GL_HP_image_transform */
#ifdef GL_IBM_multimode_draw_arrays
  if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays();
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_vertex_array_lists
  if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists();
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_IMG_bindless_texture
  if (glewExperimental || GLEW_IMG_bindless_texture) GLEW_IMG_bindless_texture = !_glewInit_GL_IMG_bindless_texture();
#endif /* GL_IMG_bindless_texture */
#ifdef GL_IMG_framebuffer_downsample
  if (glewExperimental || GLEW_IMG_framebuffer_downsample) GLEW_IMG_framebuffer_downsample = !_glewInit_GL_IMG_framebuffer_downsample();
#endif /* GL_IMG_framebuffer_downsample */
#ifdef GL_IMG_multisampled_render_to_texture
  if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) GLEW_IMG_multisampled_render_to_texture = !_glewInit_GL_IMG_multisampled_render_to_texture();
#endif /* GL_IMG_multisampled_render_to_texture */
#ifdef GL_INTEL_framebuffer_CMAA
  if (glewExperimental || GLEW_INTEL_framebuffer_CMAA) GLEW_INTEL_framebuffer_CMAA = !_glewInit_GL_INTEL_framebuffer_CMAA();
#endif /* GL_INTEL_framebuffer_CMAA */
#ifdef GL_INTEL_map_texture
  if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture();
#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
  if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays();
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_performance_query
  if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query();
#endif /* GL_INTEL_performance_query */
#ifdef GL_INTEL_texture_scissor
  if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor();
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KHR_blend_equation_advanced
  if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced();
#endif /* GL_KHR_blend_equation_advanced */
#ifdef GL_KHR_debug
  if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug();
#endif /* GL_KHR_debug */
#ifdef GL_KHR_parallel_shader_compile
  if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile();
#endif /* GL_KHR_parallel_shader_compile */
#ifdef GL_KHR_robustness
  if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness();
#endif /* GL_KHR_robustness */
#ifdef GL_KTX_buffer_region
  if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region();
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESA_framebuffer_flip_y
  if (glewExperimental || GLEW_MESA_framebuffer_flip_y) GLEW_MESA_framebuffer_flip_y = !_glewInit_GL_MESA_framebuffer_flip_y();
#endif /* GL_MESA_framebuffer_flip_y */
#ifdef GL_MESA_resize_buffers
  if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers();
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
  if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos();
#endif /* GL_MESA_window_pos */
#ifdef GL_NVX_conditional_render
  if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render();
#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_gpu_multicast2
  if (glewExperimental || GLEW_NVX_gpu_multicast2) GLEW_NVX_gpu_multicast2 = !_glewInit_GL_NVX_gpu_multicast2();
#endif /* GL_NVX_gpu_multicast2 */
#ifdef GL_NVX_linked_gpu_multicast
  if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast();
#endif /* GL_NVX_linked_gpu_multicast */
#ifdef GL_NVX_progress_fence
  if (glewExperimental || GLEW_NVX_progress_fence) GLEW_NVX_progress_fence = !_glewInit_GL_NVX_progress_fence();
#endif /* GL_NVX_progress_fence */
#ifdef GL_NV_3dvision_settings
  if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings();
#endif /* GL_NV_3dvision_settings */
#ifdef GL_NV_alpha_to_coverage_dither_control
  if (glewExperimental || GLEW_NV_alpha_to_coverage_dither_control) GLEW_NV_alpha_to_coverage_dither_control = !_glewInit_GL_NV_alpha_to_coverage_dither_control();
#endif /* GL_NV_alpha_to_coverage_dither_control */
#ifdef GL_NV_bindless_multi_draw_indirect
  if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect();
#endif /* GL_NV_bindless_multi_draw_indirect */
#ifdef GL_NV_bindless_multi_draw_indirect_count
  if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();
#endif /* GL_NV_bindless_multi_draw_indirect_count */
#ifdef GL_NV_bindless_texture
  if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture();
#endif /* GL_NV_bindless_texture */
#ifdef GL_NV_blend_equation_advanced
  if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced();
#endif /* GL_NV_blend_equation_advanced */
#ifdef GL_NV_clip_space_w_scaling
  if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling();
#endif /* GL_NV_clip_space_w_scaling */
#ifdef GL_NV_command_list
  if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list();
#endif /* GL_NV_command_list */
#ifdef GL_NV_conditional_render
  if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render();
#endif /* GL_NV_conditional_render */
#ifdef GL_NV_conservative_raster
  if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster();
#endif /* GL_NV_conservative_raster */
#ifdef GL_NV_conservative_raster_dilate
  if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate();
#endif /* GL_NV_conservative_raster_dilate */
#ifdef GL_NV_conservative_raster_pre_snap_triangles
  if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
#ifdef GL_NV_copy_buffer
  if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer();
#endif /* GL_NV_copy_buffer */
#ifdef GL_NV_copy_image
  if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image();
#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
  if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float();
#endif /* GL_NV_depth_buffer_float */
#ifdef GL_NV_draw_buffers
  if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers();
#endif /* GL_NV_draw_buffers */
#ifdef GL_NV_draw_instanced
  if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced();
#endif /* GL_NV_draw_instanced */
#ifdef GL_NV_draw_texture
  if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture();
#endif /* GL_NV_draw_texture */
#ifdef GL_NV_draw_vulkan_image
  if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image();
#endif /* GL_NV_draw_vulkan_image */
#ifdef GL_NV_evaluators
  if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators();
#endif /* GL_NV_evaluators */
#ifdef GL_NV_explicit_multisample
  if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample();
#endif /* GL_NV_explicit_multisample */
#ifdef GL_NV_fence
  if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence();
#endif /* GL_NV_fence */
#ifdef GL_NV_fragment_coverage_to_color
  if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color();
#endif /* GL_NV_fragment_coverage_to_color */
#ifdef GL_NV_fragment_program
  if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program();
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_framebuffer_blit
  if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit();
#endif /* GL_NV_framebuffer_blit */
#ifdef GL_NV_framebuffer_multisample
  if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample();
#endif /* GL_NV_framebuffer_multisample */
#ifdef GL_NV_framebuffer_multisample_coverage
  if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage();
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifdef GL_NV_geometry_program4
  if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4();
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_gpu_multicast
  if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast();
#endif /* GL_NV_gpu_multicast */
#ifdef GL_NV_gpu_program4
  if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4();
#endif /* GL_NV_gpu_program4 */
#ifdef GL_NV_gpu_shader5
  if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5();
#endif /* GL_NV_gpu_shader5 */
#ifdef GL_NV_half_float
  if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float();
#endif /* GL_NV_half_float */
#ifdef GL_NV_instanced_arrays
  if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays();
#endif /* GL_NV_instanced_arrays */
#ifdef GL_NV_internalformat_sample_query
  if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query();
#endif /* GL_NV_internalformat_sample_query */
#ifdef GL_NV_memory_attachment
  if (glewExperimental || GLEW_NV_memory_attachment) GLEW_NV_memory_attachment = !_glewInit_GL_NV_memory_attachment();
#endif /* GL_NV_memory_attachment */
#ifdef GL_NV_memory_object_sparse
  if (glewExperimental || GLEW_NV_memory_object_sparse) GLEW_NV_memory_object_sparse = !_glewInit_GL_NV_memory_object_sparse();
#endif /* GL_NV_memory_object_sparse */
#ifdef GL_NV_mesh_shader
  if (glewExperimental || GLEW_NV_mesh_shader) GLEW_NV_mesh_shader = !_glewInit_GL_NV_mesh_shader();
#endif /* GL_NV_mesh_shader */
#ifdef GL_NV_non_square_matrices
  if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices();
#endif /* GL_NV_non_square_matrices */
#ifdef GL_NV_occlusion_query
  if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query();
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_parameter_buffer_object
  if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object();
#endif /* GL_NV_parameter_buffer_object */
#ifdef GL_NV_path_rendering
  if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering();
#endif /* GL_NV_path_rendering */
#ifdef GL_NV_pixel_data_range
  if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range();
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
  if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite();
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_polygon_mode
  if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode();
#endif /* GL_NV_polygon_mode */
#ifdef GL_NV_present_video
  if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video();
#endif /* GL_NV_present_video */
#ifdef GL_NV_primitive_restart
  if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart();
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_read_buffer
  if (glewExperimental || GLEW_NV_read_buffer) GLEW_NV_read_buffer = !_glewInit_GL_NV_read_buffer();
#endif /* GL_NV_read_buffer */
#ifdef GL_NV_register_combiners
  if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners();
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
  if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2();
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_sample_locations
  if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations();
#endif /* GL_NV_sample_locations */
#ifdef GL_NV_scissor_exclusive
  if (glewExperimental || GLEW_NV_scissor_exclusive) GLEW_NV_scissor_exclusive = !_glewInit_GL_NV_scissor_exclusive();
#endif /* GL_NV_scissor_exclusive */
#ifdef GL_NV_shader_buffer_load
  if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load();
#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_shading_rate_image
  if (glewExperimental || GLEW_NV_shading_rate_image) GLEW_NV_shading_rate_image = !_glewInit_GL_NV_shading_rate_image();
#endif /* GL_NV_shading_rate_image */
#ifdef GL_NV_texture_array
  if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array();
#endif /* GL_NV_texture_array */
#ifdef GL_NV_texture_barrier
  if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier();
#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_multisample
  if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample();
#endif /* GL_NV_texture_multisample */
#ifdef GL_NV_timeline_semaphore
  if (glewExperimental || GLEW_NV_timeline_semaphore) GLEW_NV_timeline_semaphore = !_glewInit_GL_NV_timeline_semaphore();
#endif /* GL_NV_timeline_semaphore */
#ifdef GL_NV_transform_feedback
  if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback();
#endif /* GL_NV_transform_feedback */
#ifdef GL_NV_transform_feedback2
  if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2();
#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vdpau_interop
  if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop();
#endif /* GL_NV_vdpau_interop */
#ifdef GL_NV_vdpau_interop2
  if (glewExperimental || GLEW_NV_vdpau_interop2) GLEW_NV_vdpau_interop2 = !_glewInit_GL_NV_vdpau_interop2();
#endif /* GL_NV_vdpau_interop2 */
#ifdef GL_NV_vertex_array_range
  if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range();
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_attrib_integer_64bit
  if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit();
#endif /* GL_NV_vertex_attrib_integer_64bit */
#ifdef GL_NV_vertex_buffer_unified_memory
  if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory();
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
  if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program();
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_video_capture
  if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture();
#endif /* GL_NV_video_capture */
#ifdef GL_NV_viewport_array
  if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array();
#endif /* GL_NV_viewport_array */
#ifdef GL_NV_viewport_swizzle
  if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle();
#endif /* GL_NV_viewport_swizzle */
#ifdef GL_OES_EGL_image
  if (glewExperimental || GLEW_OES_EGL_image) GLEW_OES_EGL_image = !_glewInit_GL_OES_EGL_image();
#endif /* GL_OES_EGL_image */
#ifdef GL_OES_blend_equation_separate
  if (glewExperimental || GLEW_OES_blend_equation_separate) GLEW_OES_blend_equation_separate = !_glewInit_GL_OES_blend_equation_separate();
#endif /* GL_OES_blend_equation_separate */
#ifdef GL_OES_blend_func_separate
  if (glewExperimental || GLEW_OES_blend_func_separate) GLEW_OES_blend_func_separate = !_glewInit_GL_OES_blend_func_separate();
#endif /* GL_OES_blend_func_separate */
#ifdef GL_OES_blend_subtract
  if (glewExperimental || GLEW_OES_blend_subtract) GLEW_OES_blend_subtract = !_glewInit_GL_OES_blend_subtract();
#endif /* GL_OES_blend_subtract */
#ifdef GL_OES_copy_image
  if (glewExperimental || GLEW_OES_copy_image) GLEW_OES_copy_image = !_glewInit_GL_OES_copy_image();
#endif /* GL_OES_copy_image */
#ifdef GL_OES_draw_buffers_indexed
  if (glewExperimental || GLEW_OES_draw_buffers_indexed) GLEW_OES_draw_buffers_indexed = !_glewInit_GL_OES_draw_buffers_indexed();
#endif /* GL_OES_draw_buffers_indexed */
#ifdef GL_OES_framebuffer_object
  if (glewExperimental || GLEW_OES_framebuffer_object) GLEW_OES_framebuffer_object = !_glewInit_GL_OES_framebuffer_object();
#endif /* GL_OES_framebuffer_object */
#ifdef GL_OES_get_program_binary
  if (glewExperimental || GLEW_OES_get_program_binary) GLEW_OES_get_program_binary = !_glewInit_GL_OES_get_program_binary();
#endif /* GL_OES_get_program_binary */
#ifdef GL_OES_mapbuffer
  if (glewExperimental || GLEW_OES_mapbuffer) GLEW_OES_mapbuffer = !_glewInit_GL_OES_mapbuffer();
#endif /* GL_OES_mapbuffer */
#ifdef GL_OES_matrix_palette
  if (glewExperimental || GLEW_OES_matrix_palette) GLEW_OES_matrix_palette = !_glewInit_GL_OES_matrix_palette();
#endif /* GL_OES_matrix_palette */
#ifdef GL_OES_sample_shading
  if (glewExperimental || GLEW_OES_sample_shading) GLEW_OES_sample_shading = !_glewInit_GL_OES_sample_shading();
#endif /* GL_OES_sample_shading */
#ifdef GL_OES_single_precision
  if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision();
#endif /* GL_OES_single_precision */
#ifdef GL_OES_texture_3D
  if (glewExperimental || GLEW_OES_texture_3D) GLEW_OES_texture_3D = !_glewInit_GL_OES_texture_3D();
#endif /* GL_OES_texture_3D */
#ifdef GL_OES_texture_border_clamp
  if (glewExperimental || GLEW_OES_texture_border_clamp) GLEW_OES_texture_border_clamp = !_glewInit_GL_OES_texture_border_clamp();
#endif /* GL_OES_texture_border_clamp */
#ifdef GL_OES_texture_buffer
  if (glewExperimental || GLEW_OES_texture_buffer) GLEW_OES_texture_buffer = !_glewInit_GL_OES_texture_buffer();
#endif /* GL_OES_texture_buffer */
#ifdef GL_OES_texture_cube_map
  if (glewExperimental || GLEW_OES_texture_cube_map) GLEW_OES_texture_cube_map = !_glewInit_GL_OES_texture_cube_map();
#endif /* GL_OES_texture_cube_map */
#ifdef GL_OES_texture_storage_multisample_2d_array
  if (glewExperimental || GLEW_OES_texture_storage_multisample_2d_array) GLEW_OES_texture_storage_multisample_2d_array = !_glewInit_GL_OES_texture_storage_multisample_2d_array();
#endif /* GL_OES_texture_storage_multisample_2d_array */
#ifdef GL_OES_texture_view
  if (glewExperimental || GLEW_OES_texture_view) GLEW_OES_texture_view = !_glewInit_GL_OES_texture_view();
#endif /* GL_OES_texture_view */
#ifdef GL_OES_vertex_array_object
  if (glewExperimental || GLEW_OES_vertex_array_object) GLEW_OES_vertex_array_object = !_glewInit_GL_OES_vertex_array_object();
#endif /* GL_OES_vertex_array_object */
#ifdef GL_OVR_multiview
  if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview();
#endif /* GL_OVR_multiview */
#ifdef GL_OVR_multiview_multisampled_render_to_texture
  if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture();
#endif /* GL_OVR_multiview_multisampled_render_to_texture */
#ifdef GL_QCOM_alpha_test
  if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test();
#endif /* GL_QCOM_alpha_test */
#ifdef GL_QCOM_driver_control
  if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control();
#endif /* GL_QCOM_driver_control */
#ifdef GL_QCOM_extended_get
  if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get();
#endif /* GL_QCOM_extended_get */
#ifdef GL_QCOM_extended_get2
  if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2();
#endif /* GL_QCOM_extended_get2 */
#ifdef GL_QCOM_frame_extrapolation
  if (glewExperimental || GLEW_QCOM_frame_extrapolation) GLEW_QCOM_frame_extrapolation = !_glewInit_GL_QCOM_frame_extrapolation();
#endif /* GL_QCOM_frame_extrapolation */
#ifdef GL_QCOM_framebuffer_foveated
  if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated();
#endif /* GL_QCOM_framebuffer_foveated */
#ifdef GL_QCOM_motion_estimation
  if (glewExperimental || GLEW_QCOM_motion_estimation) GLEW_QCOM_motion_estimation = !_glewInit_GL_QCOM_motion_estimation();
#endif /* GL_QCOM_motion_estimation */
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
  if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent();
#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
#ifdef GL_QCOM_shading_rate
  if (glewExperimental || GLEW_QCOM_shading_rate) GLEW_QCOM_shading_rate = !_glewInit_GL_QCOM_shading_rate();
#endif /* GL_QCOM_shading_rate */
#ifdef GL_QCOM_texture_foveated
  if (glewExperimental || GLEW_QCOM_texture_foveated) GLEW_QCOM_texture_foveated = !_glewInit_GL_QCOM_texture_foveated();
#endif /* GL_QCOM_texture_foveated */
#ifdef GL_QCOM_tiled_rendering
  if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering();
#endif /* GL_QCOM_tiled_rendering */
#ifdef GL_REGAL_ES1_0_compatibility
  if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility();
#endif /* GL_REGAL_ES1_0_compatibility */
#ifdef GL_REGAL_ES1_1_compatibility
  if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility();
#endif /* GL_REGAL_ES1_1_compatibility */
#ifdef GL_REGAL_error_string
  if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string();
#endif /* GL_REGAL_error_string */
#ifdef GL_REGAL_extension_query
  if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query();
#endif /* GL_REGAL_extension_query */
#ifdef GL_REGAL_log
  if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log();
#endif /* GL_REGAL_log */
#ifdef GL_REGAL_proc_address
  if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address();
#endif /* GL_REGAL_proc_address */
#ifdef GL_SGIS_detail_texture
  if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture();
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
  if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function();
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_multisample
  if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample();
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_multitexture
  if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture();
#endif /* GL_SGIS_multitexture */
#ifdef GL_SGIS_shared_multisample
  if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample();
#endif /* GL_SGIS_shared_multisample */
#ifdef GL_SGIS_sharpen_texture
  if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture();
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
  if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D();
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_filter4
  if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4();
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIX_async
  if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async();
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_datapipe
  if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe();
#endif /* GL_SGIX_datapipe */
#ifdef GL_SGIX_flush_raster
  if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster();
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_layers
  if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers();
#endif /* GL_SGIX_fog_layers */
#ifdef GL_SGIX_fog_texture
  if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture();
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
  if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting();
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
  if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom();
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_igloo_interface
  if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface();
#endif /* GL_SGIX_igloo_interface */
#ifdef GL_SGIX_mpeg1
  if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1();
#endif /* GL_SGIX_mpeg1 */
#ifdef GL_SGIX_nonlinear_lighting_pervertex
  if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex();
#endif /* GL_SGIX_nonlinear_lighting_pervertex */
#ifdef GL_SGIX_pixel_texture
  if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture();
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_polynomial_ffd
  if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd();
#endif /* GL_SGIX_polynomial_ffd */
#ifdef GL_SGIX_quad_mesh
  if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh();
#endif /* GL_SGIX_quad_mesh */
#ifdef GL_SGIX_reference_plane
  if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane();
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_sprite
  if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite();
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
  if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer();
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_vector_ops
  if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops();
#endif /* GL_SGIX_vector_ops */
#ifdef GL_SGIX_vertex_array_object
  if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object();
#endif /* GL_SGIX_vertex_array_object */
#ifdef GL_SGI_color_table
  if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table();
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_fft
  if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft();
#endif /* GL_SGI_fft */
#ifdef GL_SUNX_constant_data
  if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data();
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_global_alpha
  if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha();
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_read_video_pixels
  if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels();
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_triangle_list
  if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list();
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
  if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex();
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_swap_hint
  if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint();
#endif /* GL_WIN_swap_hint */
#ifdef GL_NV_fragment_program4
  GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_fragment_program4 */
#ifdef GL_NV_geometry_program4
  GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_tessellation_program5
  GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5;
#endif /* GL_NV_tessellation_program5 */
#ifdef GL_NV_vertex_program4
  GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_vertex_program4 */

  return GLEW_OK;
}


#if defined(GLEW_OSMESA)

#elif defined(GLEW_EGL)

PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL;
PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL;
PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL;
PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL;
PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL;
PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL;
PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL;
PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL;
PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL;
PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL;
PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL;
PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL;
PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL;
PFNEGLGETERRORPROC __eglewGetError = NULL;
PFNEGLINITIALIZEPROC __eglewInitialize = NULL;
PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL;
PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL;
PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL;
PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL;
PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL;
PFNEGLTERMINATEPROC __eglewTerminate = NULL;
PFNEGLWAITGLPROC __eglewWaitGL = NULL;
PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL;

PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL;
PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL;
PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL;
PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL;

PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;

PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL;

PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL;
PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL;
PFNEGLCREATESYNCPROC __eglewCreateSync = NULL;
PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL;
PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL;
PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL;
PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL;
PFNEGLWAITSYNCPROC __eglewWaitSync = NULL;

PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;

PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL;

PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID = NULL;
PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID = NULL;
PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID = NULL;
PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID = NULL;
PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID = NULL;

PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID = NULL;

PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;

PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL;

PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;

PFNEGLGETMSCRATEANGLEPROC __eglewGetMscRateANGLE = NULL;

PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT = NULL;

PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT = NULL;
PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT = NULL;
PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT = NULL;
PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT = NULL;
PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT = NULL;
PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT = NULL;
PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT = NULL;

PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL;

PFNEGLQUERYDEVICEBINARYEXTPROC __eglewQueryDeviceBinaryEXT = NULL;

PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL;
PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL;
PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL;

PFNEGLDESTROYDISPLAYEXTPROC __eglewDestroyDisplayEXT = NULL;

PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL;
PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL;

PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL;
PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL;
PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL;
PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL;
PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL;
PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL;
PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL;
PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL;

PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL;
PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL;

PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL;

PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC __eglewQuerySupportedCompressionRatesEXT = NULL;

PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL;

PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT = NULL;

PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL;

PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL;

PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL;
PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL;
PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL;

PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR = NULL;

PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;

PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;

PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL;

PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL;

PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;

PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL;
PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL;
PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL;
PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL;
PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL;

PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL;
PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL;
PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL;
PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL;
PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL;

PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;

PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;

PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL;

PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;

PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL;

PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;

PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;

PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL;
PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL;

PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig = NULL;
PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName = NULL;

PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL;

PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL;

PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;

PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;

PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC __eglewQueryStreamConsumerEventNV = NULL;
PFNEGLSTREAMACQUIREIMAGENVPROC __eglewStreamAcquireImageNV = NULL;
PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC __eglewStreamImageConsumerConnectNV = NULL;
PFNEGLSTREAMRELEASEIMAGENVPROC __eglewStreamReleaseImageNV = NULL;

PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL;

PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV = NULL;

PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL;
PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL;
PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL;

PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL;

PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL;

PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
PFNEGLFENCENVPROC __eglewFenceNV = NULL;
PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;

PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;

PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL = NULL;
PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL = NULL;
PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL = NULL;

PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL = NULL;
GLboolean __EGLEW_VERSION_1_0 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
GLboolean __EGLEW_ANDROID_GLES_layers = GL_FALSE;
GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE;
GLboolean __EGLEW_ANDROID_get_frame_timestamps = GL_FALSE;
GLboolean __EGLEW_ANDROID_get_native_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE;
GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
GLboolean __EGLEW_ANDROID_telemetry_hint = GL_FALSE;
GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE;
GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
GLboolean __EGLEW_ANGLE_sync_control_rate = GL_FALSE;
GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE;
GLboolean __EGLEW_ARM_image_format = GL_FALSE;
GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE;
GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE;
GLboolean __EGLEW_EXT_bind_to_front = GL_FALSE;
GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
GLboolean __EGLEW_EXT_client_extensions = GL_FALSE;
GLboolean __EGLEW_EXT_client_sync = GL_FALSE;
GLboolean __EGLEW_EXT_compositor = GL_FALSE;
GLboolean __EGLEW_EXT_config_select_group = GL_FALSE;
GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
GLboolean __EGLEW_EXT_device_base = GL_FALSE;
GLboolean __EGLEW_EXT_device_drm = GL_FALSE;
GLboolean __EGLEW_EXT_device_drm_render_node = GL_FALSE;
GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE;
GLboolean __EGLEW_EXT_device_openwf = GL_FALSE;
GLboolean __EGLEW_EXT_device_persistent_id = GL_FALSE;
GLboolean __EGLEW_EXT_device_query = GL_FALSE;
GLboolean __EGLEW_EXT_device_query_name = GL_FALSE;
GLboolean __EGLEW_EXT_display_alloc = GL_FALSE;
GLboolean __EGLEW_EXT_explicit_device = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_bt2020_hlg = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_display_p3 = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_scrgb = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE;
GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;
GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE;
GLboolean __EGLEW_EXT_image_gl_colorspace = GL_FALSE;
GLboolean __EGLEW_EXT_image_implicit_sync_control = GL_FALSE;
GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
GLboolean __EGLEW_EXT_output_base = GL_FALSE;
GLboolean __EGLEW_EXT_output_drm = GL_FALSE;
GLboolean __EGLEW_EXT_output_openwf = GL_FALSE;
GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE;
GLboolean __EGLEW_EXT_platform_base = GL_FALSE;
GLboolean __EGLEW_EXT_platform_device = GL_FALSE;
GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE;
GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE;
GLboolean __EGLEW_EXT_platform_xcb = GL_FALSE;
GLboolean __EGLEW_EXT_present_opaque = GL_FALSE;
GLboolean __EGLEW_EXT_protected_content = GL_FALSE;
GLboolean __EGLEW_EXT_protected_surface = GL_FALSE;
GLboolean __EGLEW_EXT_query_reset_notification_strategy = GL_FALSE;
GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE;
GLboolean __EGLEW_EXT_surface_CTA861_3_metadata = GL_FALSE;
GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE;
GLboolean __EGLEW_EXT_surface_compression = GL_FALSE;
GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE;
GLboolean __EGLEW_EXT_sync_reuse = GL_FALSE;
GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE;
GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
GLboolean __EGLEW_HI_colorformats = GL_FALSE;
GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE;
GLboolean __EGLEW_KHR_cl_event = GL_FALSE;
GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE;
GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE;
GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE;
GLboolean __EGLEW_KHR_create_context = GL_FALSE;
GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE;
GLboolean __EGLEW_KHR_debug = GL_FALSE;
GLboolean __EGLEW_KHR_display_reference = GL_FALSE;
GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE;
GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE;
GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
GLboolean __EGLEW_KHR_image = GL_FALSE;
GLboolean __EGLEW_KHR_image_base = GL_FALSE;
GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE;
GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE;
GLboolean __EGLEW_KHR_no_config_context = GL_FALSE;
GLboolean __EGLEW_KHR_partial_update = GL_FALSE;
GLboolean __EGLEW_KHR_platform_android = GL_FALSE;
GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE;
GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE;
GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE;
GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
GLboolean __EGLEW_KHR_stream = GL_FALSE;
GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE;
GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE;
GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE;
GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE;
GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE;
GLboolean __EGLEW_MESA_query_driver = GL_FALSE;
GLboolean __EGLEW_NOK_swap_region = GL_FALSE;
GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE;
GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE;
GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
GLboolean __EGLEW_NV_context_priority_realtime = GL_FALSE;
GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
GLboolean __EGLEW_NV_cuda_event = GL_FALSE;
GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
GLboolean __EGLEW_NV_device_cuda = GL_FALSE;
GLboolean __EGLEW_NV_native_query = GL_FALSE;
GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
GLboolean __EGLEW_NV_quadruple_buffer = GL_FALSE;
GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __EGLEW_NV_stream_consumer_eglimage = GL_FALSE;
GLboolean __EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib = GL_FALSE;
GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE;
GLboolean __EGLEW_NV_stream_dma = GL_FALSE;
GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE;
GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE;
GLboolean __EGLEW_NV_stream_flush = GL_FALSE;
GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE;
GLboolean __EGLEW_NV_stream_metadata = GL_FALSE;
GLboolean __EGLEW_NV_stream_origin = GL_FALSE;
GLboolean __EGLEW_NV_stream_remote = GL_FALSE;
GLboolean __EGLEW_NV_stream_reset = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE;
GLboolean __EGLEW_NV_stream_sync = GL_FALSE;
GLboolean __EGLEW_NV_sync = GL_FALSE;
GLboolean __EGLEW_NV_system_time = GL_FALSE;
GLboolean __EGLEW_NV_triple_buffer = GL_FALSE;
GLboolean __EGLEW_QNX_image_native_buffer = GL_FALSE;
GLboolean __EGLEW_QNX_platform_screen = GL_FALSE;
GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE;
GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE;
GLboolean __EGLEW_WL_bind_wayland_display = GL_FALSE;
GLboolean __EGLEW_WL_create_wayland_buffer_from_image = GL_FALSE;
#ifdef EGL_VERSION_1_0

static GLboolean _glewInit_EGL_VERSION_1_0 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r;
  r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r;
  r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r;
  r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r;
  r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r;
  r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r;
  r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r;
  r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r;
  r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r;
  r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r;
  r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r;
  r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r;
  r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r;
  r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r;
  r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r;
  r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r;
  r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r;
  r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r;
  r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r;
  r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r;
  r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r;
  r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r;
  r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r;

  return r;
}

#endif /* EGL_VERSION_1_0 */

#ifdef EGL_VERSION_1_1

static GLboolean _glewInit_EGL_VERSION_1_1 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r;
  r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r;
  r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r;
  r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r;

  return r;
}

#endif /* EGL_VERSION_1_1 */

#ifdef EGL_VERSION_1_2

static GLboolean _glewInit_EGL_VERSION_1_2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
  r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
  r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
  r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
  r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;

  return r;
}

#endif /* EGL_VERSION_1_2 */

#ifdef EGL_VERSION_1_4

static GLboolean _glewInit_EGL_VERSION_1_4 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r;

  return r;
}

#endif /* EGL_VERSION_1_4 */

#ifdef EGL_VERSION_1_5

static GLboolean _glewInit_EGL_VERSION_1_5 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r;
  r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r;
  r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
  r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
  r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r;
  r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r;
  r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r;
  r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r;
  r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r;
  r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r;

  return r;
}

#endif /* EGL_VERSION_1_5 */

#ifdef EGL_ANDROID_blob_cache

static GLboolean _glewInit_EGL_ANDROID_blob_cache (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;

  return r;
}

#endif /* EGL_ANDROID_blob_cache */

#ifdef EGL_ANDROID_create_native_client_buffer

static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r;

  return r;
}

#endif /* EGL_ANDROID_create_native_client_buffer */

#ifdef EGL_ANDROID_get_frame_timestamps

static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglGetCompositorTimingANDROID = (PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingANDROID")) == NULL) || r;
  r = ((eglGetCompositorTimingSupportedANDROID = (PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingSupportedANDROID")) == NULL) || r;
  r = ((eglGetFrameTimestampSupportedANDROID = (PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampSupportedANDROID")) == NULL) || r;
  r = ((eglGetFrameTimestampsANDROID = (PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampsANDROID")) == NULL) || r;
  r = ((eglGetNextFrameIdANDROID = (PFNEGLGETNEXTFRAMEIDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNextFrameIdANDROID")) == NULL) || r;

  return r;
}

#endif /* EGL_ANDROID_get_frame_timestamps */

#ifdef EGL_ANDROID_get_native_client_buffer

static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglGetNativeClientBufferANDROID = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNativeClientBufferANDROID")) == NULL) || r;

  return r;
}

#endif /* EGL_ANDROID_get_native_client_buffer */

#ifdef EGL_ANDROID_native_fence_sync

static GLboolean _glewInit_EGL_ANDROID_native_fence_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;

  return r;
}

#endif /* EGL_ANDROID_native_fence_sync */

#ifdef EGL_ANDROID_presentation_time

static GLboolean _glewInit_EGL_ANDROID_presentation_time (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r;

  return r;
}

#endif /* EGL_ANDROID_presentation_time */

#ifdef EGL_ANGLE_query_surface_pointer

static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;

  return r;
}

#endif /* EGL_ANGLE_query_surface_pointer */

#ifdef EGL_ANGLE_sync_control_rate

static GLboolean _glewInit_EGL_ANGLE_sync_control_rate (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglGetMscRateANGLE = (PFNEGLGETMSCRATEANGLEPROC)glewGetProcAddress((const GLubyte*)"eglGetMscRateANGLE")) == NULL) || r;

  return r;
}

#endif /* EGL_ANGLE_sync_control_rate */

#ifdef EGL_EXT_client_sync

static GLboolean _glewInit_EGL_EXT_client_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglClientSignalSyncEXT = (PFNEGLCLIENTSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglClientSignalSyncEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_client_sync */

#ifdef EGL_EXT_compositor

static GLboolean _glewInit_EGL_EXT_compositor (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCompositorBindTexWindowEXT = (PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorBindTexWindowEXT")) == NULL) || r;
  r = ((eglCompositorSetContextAttributesEXT = (PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextAttributesEXT")) == NULL) || r;
  r = ((eglCompositorSetContextListEXT = (PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextListEXT")) == NULL) || r;
  r = ((eglCompositorSetSizeEXT = (PFNEGLCOMPOSITORSETSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetSizeEXT")) == NULL) || r;
  r = ((eglCompositorSetWindowAttributesEXT = (PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowAttributesEXT")) == NULL) || r;
  r = ((eglCompositorSetWindowListEXT = (PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowListEXT")) == NULL) || r;
  r = ((eglCompositorSwapPolicyEXT = (PFNEGLCOMPOSITORSWAPPOLICYEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSwapPolicyEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_compositor */

#ifdef EGL_EXT_device_enumeration

static GLboolean _glewInit_EGL_EXT_device_enumeration (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_device_enumeration */

#ifdef EGL_EXT_device_persistent_id

static GLboolean _glewInit_EGL_EXT_device_persistent_id (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryDeviceBinaryEXT = (PFNEGLQUERYDEVICEBINARYEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceBinaryEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_device_persistent_id */

#ifdef EGL_EXT_device_query

static GLboolean _glewInit_EGL_EXT_device_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r;
  r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r;
  r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_device_query */

#ifdef EGL_EXT_display_alloc

static GLboolean _glewInit_EGL_EXT_display_alloc (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglDestroyDisplayEXT = (PFNEGLDESTROYDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyDisplayEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_display_alloc */

#ifdef EGL_EXT_image_dma_buf_import_modifiers

static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r;
  r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_image_dma_buf_import_modifiers */

#ifdef EGL_EXT_output_base

static GLboolean _glewInit_EGL_EXT_output_base (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r;
  r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r;
  r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r;
  r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r;
  r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r;
  r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r;
  r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r;
  r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_output_base */

#ifdef EGL_EXT_platform_base

static GLboolean _glewInit_EGL_EXT_platform_base (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r;
  r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r;
  r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_platform_base */

#ifdef EGL_EXT_stream_consumer_egloutput

static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_stream_consumer_egloutput */

#ifdef EGL_EXT_surface_compression

static GLboolean _glewInit_EGL_EXT_surface_compression (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQuerySupportedCompressionRatesEXT = (PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQuerySupportedCompressionRatesEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_surface_compression */

#ifdef EGL_EXT_swap_buffers_with_damage

static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_swap_buffers_with_damage */

#ifdef EGL_EXT_sync_reuse

static GLboolean _glewInit_EGL_EXT_sync_reuse (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglUnsignalSyncEXT = (PFNEGLUNSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglUnsignalSyncEXT")) == NULL) || r;

  return r;
}

#endif /* EGL_EXT_sync_reuse */

#ifdef EGL_HI_clientpixmap

static GLboolean _glewInit_EGL_HI_clientpixmap (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r;

  return r;
}

#endif /* EGL_HI_clientpixmap */

#ifdef EGL_KHR_cl_event2

static GLboolean _glewInit_EGL_KHR_cl_event2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_cl_event2 */

#ifdef EGL_KHR_debug

static GLboolean _glewInit_EGL_KHR_debug (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r;
  r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r;
  r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_debug */

#ifdef EGL_KHR_display_reference

static GLboolean _glewInit_EGL_KHR_display_reference (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_display_reference */

#ifdef EGL_KHR_image

static GLboolean _glewInit_EGL_KHR_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
  r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_image */

#ifdef EGL_KHR_lock_surface

static GLboolean _glewInit_EGL_KHR_lock_surface (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
  r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_lock_surface */

#ifdef EGL_KHR_lock_surface3

static GLboolean _glewInit_EGL_KHR_lock_surface3 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_lock_surface3 */

#ifdef EGL_KHR_partial_update

static GLboolean _glewInit_EGL_KHR_partial_update (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_partial_update */

#ifdef EGL_KHR_reusable_sync

static GLboolean _glewInit_EGL_KHR_reusable_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
  r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
  r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
  r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
  r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_reusable_sync */

#ifdef EGL_KHR_stream

static GLboolean _glewInit_EGL_KHR_stream (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r;
  r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r;
  r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r;
  r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r;
  r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_stream */

#ifdef EGL_KHR_stream_attrib

static GLboolean _glewInit_EGL_KHR_stream_attrib (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r;
  r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r;
  r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r;
  r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r;
  r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_stream_attrib */

#ifdef EGL_KHR_stream_consumer_gltexture

static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
  r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
  r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_stream_consumer_gltexture */

#ifdef EGL_KHR_stream_cross_process_fd

static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
  r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_stream_cross_process_fd */

#ifdef EGL_KHR_stream_fifo

static GLboolean _glewInit_EGL_KHR_stream_fifo (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_stream_fifo */

#ifdef EGL_KHR_stream_producer_eglsurface

static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_stream_producer_eglsurface */

#ifdef EGL_KHR_swap_buffers_with_damage

static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_swap_buffers_with_damage */

#ifdef EGL_KHR_wait_sync

static GLboolean _glewInit_EGL_KHR_wait_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;

  return r;
}

#endif /* EGL_KHR_wait_sync */

#ifdef EGL_MESA_drm_image

static GLboolean _glewInit_EGL_MESA_drm_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
  r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;

  return r;
}

#endif /* EGL_MESA_drm_image */

#ifdef EGL_MESA_image_dma_buf_export

static GLboolean _glewInit_EGL_MESA_image_dma_buf_export (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r;
  r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r;

  return r;
}

#endif /* EGL_MESA_image_dma_buf_export */

#ifdef EGL_MESA_query_driver

static GLboolean _glewInit_EGL_MESA_query_driver (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglGetDisplayDriverConfig = (PFNEGLGETDISPLAYDRIVERCONFIGPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverConfig")) == NULL) || r;
  r = ((eglGetDisplayDriverName = (PFNEGLGETDISPLAYDRIVERNAMEPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverName")) == NULL) || r;

  return r;
}

#endif /* EGL_MESA_query_driver */

#ifdef EGL_NOK_swap_region

static GLboolean _glewInit_EGL_NOK_swap_region (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r;

  return r;
}

#endif /* EGL_NOK_swap_region */

#ifdef EGL_NOK_swap_region2

static GLboolean _glewInit_EGL_NOK_swap_region2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r;

  return r;
}

#endif /* EGL_NOK_swap_region2 */

#ifdef EGL_NV_native_query

static GLboolean _glewInit_EGL_NV_native_query (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
  r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
  r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_native_query */

#ifdef EGL_NV_post_sub_buffer

static GLboolean _glewInit_EGL_NV_post_sub_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_post_sub_buffer */

#ifdef EGL_NV_stream_consumer_eglimage

static GLboolean _glewInit_EGL_NV_stream_consumer_eglimage (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryStreamConsumerEventNV = (PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamConsumerEventNV")) == NULL) || r;
  r = ((eglStreamAcquireImageNV = (PFNEGLSTREAMACQUIREIMAGENVPROC)glewGetProcAddress((const GLubyte*)"eglStreamAcquireImageNV")) == NULL) || r;
  r = ((eglStreamImageConsumerConnectNV = (PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamImageConsumerConnectNV")) == NULL) || r;
  r = ((eglStreamReleaseImageNV = (PFNEGLSTREAMRELEASEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"eglStreamReleaseImageNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_stream_consumer_eglimage */

#ifdef EGL_NV_stream_consumer_gltexture_yuv

static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_stream_consumer_gltexture_yuv */

#ifdef EGL_NV_stream_flush

static GLboolean _glewInit_EGL_NV_stream_flush (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglStreamFlushNV = (PFNEGLSTREAMFLUSHNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamFlushNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_stream_flush */

#ifdef EGL_NV_stream_metadata

static GLboolean _glewInit_EGL_NV_stream_metadata (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r;
  r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r;
  r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_stream_metadata */

#ifdef EGL_NV_stream_reset

static GLboolean _glewInit_EGL_NV_stream_reset (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_stream_reset */

#ifdef EGL_NV_stream_sync

static GLboolean _glewInit_EGL_NV_stream_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_stream_sync */

#ifdef EGL_NV_sync

static GLboolean _glewInit_EGL_NV_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
  r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
  r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
  r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
  r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
  r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_sync */

#ifdef EGL_NV_system_time

static GLboolean _glewInit_EGL_NV_system_time (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
  r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;

  return r;
}

#endif /* EGL_NV_system_time */

#ifdef EGL_WL_bind_wayland_display

static GLboolean _glewInit_EGL_WL_bind_wayland_display (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglBindWaylandDisplayWL")) == NULL) || r;
  r = ((eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWLPROC)glewGetProcAddress((const GLubyte*)"eglQueryWaylandBufferWL")) == NULL) || r;
  r = ((eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglUnbindWaylandDisplayWL")) == NULL) || r;

  return r;
}

#endif /* EGL_WL_bind_wayland_display */

#ifdef EGL_WL_create_wayland_buffer_from_image

static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((eglCreateWaylandBufferFromImageWL = (PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)glewGetProcAddress((const GLubyte*)"eglCreateWaylandBufferFromImageWL")) == NULL) || r;

  return r;
}

#endif /* EGL_WL_create_wayland_buffer_from_image */

  /* ------------------------------------------------------------------------ */

GLboolean eglewGetExtension (const char* name)
{
  const GLubyte* start;
  const GLubyte* end;

  start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
  if (0 == start) return GL_FALSE;
  end = start + _glewStrLen(start);
  return _glewSearchExtension(name, start, end);
}

GLenum eglewInit (EGLDisplay display)
{
  EGLint major, minor;
  const GLubyte* extStart;
  const GLubyte* extEnd;
  PFNEGLINITIALIZEPROC initialize = NULL;
  PFNEGLQUERYSTRINGPROC queryString = NULL;

  /* Load necessary entry points */
  initialize = (PFNEGLINITIALIZEPROC)   glewGetProcAddress("eglInitialize");
  queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString");
  if (!initialize || !queryString)
    return 1;

  /* query EGL version */
  if (initialize(display, &major, &minor) != EGL_TRUE)
    return 1;

  EGLEW_VERSION_1_5   = ( major > 1 )                || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
  EGLEW_VERSION_1_4   = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
  EGLEW_VERSION_1_3   = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
  EGLEW_VERSION_1_2   = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
  EGLEW_VERSION_1_1   = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
  EGLEW_VERSION_1_0   = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;

  /* query EGL extension string */
  extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);
  if (extStart == 0)
    extStart = (const GLubyte *)"";
  extEnd = extStart + _glewStrLen(extStart);

  /* initialize extensions */
#ifdef EGL_VERSION_1_0
  if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0();
#endif /* EGL_VERSION_1_0 */
#ifdef EGL_VERSION_1_1
  if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1();
#endif /* EGL_VERSION_1_1 */
#ifdef EGL_VERSION_1_2
  if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2();
#endif /* EGL_VERSION_1_2 */
#ifdef EGL_VERSION_1_4
  if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4();
#endif /* EGL_VERSION_1_4 */
#ifdef EGL_VERSION_1_5
  if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5();
#endif /* EGL_VERSION_1_5 */
#ifdef EGL_ANDROID_GLES_layers
  EGLEW_ANDROID_GLES_layers = _glewSearchExtension("EGL_ANDROID_GLES_layers", extStart, extEnd);
#endif /* EGL_ANDROID_GLES_layers */
#ifdef EGL_ANDROID_blob_cache
  EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
  if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache();
#endif /* EGL_ANDROID_blob_cache */
#ifdef EGL_ANDROID_create_native_client_buffer
  EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd);
  if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer();
#endif /* EGL_ANDROID_create_native_client_buffer */
#ifdef EGL_ANDROID_framebuffer_target
  EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
#endif /* EGL_ANDROID_framebuffer_target */
#ifdef EGL_ANDROID_front_buffer_auto_refresh
  EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd);
#endif /* EGL_ANDROID_front_buffer_auto_refresh */
#ifdef EGL_ANDROID_get_frame_timestamps
  EGLEW_ANDROID_get_frame_timestamps = _glewSearchExtension("EGL_ANDROID_get_frame_timestamps", extStart, extEnd);
  if (glewExperimental || EGLEW_ANDROID_get_frame_timestamps) EGLEW_ANDROID_get_frame_timestamps = !_glewInit_EGL_ANDROID_get_frame_timestamps();
#endif /* EGL_ANDROID_get_frame_timestamps */
#ifdef EGL_ANDROID_get_native_client_buffer
  EGLEW_ANDROID_get_native_client_buffer = _glewSearchExtension("EGL_ANDROID_get_native_client_buffer", extStart, extEnd);
  if (glewExperimental || EGLEW_ANDROID_get_native_client_buffer) EGLEW_ANDROID_get_native_client_buffer = !_glewInit_EGL_ANDROID_get_native_client_buffer();
#endif /* EGL_ANDROID_get_native_client_buffer */
#ifdef EGL_ANDROID_image_native_buffer
  EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
#endif /* EGL_ANDROID_image_native_buffer */
#ifdef EGL_ANDROID_native_fence_sync
  EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
  if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync();
#endif /* EGL_ANDROID_native_fence_sync */
#ifdef EGL_ANDROID_presentation_time
  EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd);
  if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time();
#endif /* EGL_ANDROID_presentation_time */
#ifdef EGL_ANDROID_recordable
  EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
#endif /* EGL_ANDROID_recordable */
#ifdef EGL_ANDROID_telemetry_hint
  EGLEW_ANDROID_telemetry_hint = _glewSearchExtension("EGL_ANDROID_telemetry_hint", extStart, extEnd);
#endif /* EGL_ANDROID_telemetry_hint */
#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
  EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
#ifdef EGL_ANGLE_device_d3d
  EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd);
#endif /* EGL_ANGLE_device_d3d */
#ifdef EGL_ANGLE_query_surface_pointer
  EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
  if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer();
#endif /* EGL_ANGLE_query_surface_pointer */
#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
  EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
#ifdef EGL_ANGLE_sync_control_rate
  EGLEW_ANGLE_sync_control_rate = _glewSearchExtension("EGL_ANGLE_sync_control_rate", extStart, extEnd);
  if (glewExperimental || EGLEW_ANGLE_sync_control_rate) EGLEW_ANGLE_sync_control_rate = !_glewInit_EGL_ANGLE_sync_control_rate();
#endif /* EGL_ANGLE_sync_control_rate */
#ifdef EGL_ANGLE_window_fixed_size
  EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd);
#endif /* EGL_ANGLE_window_fixed_size */
#ifdef EGL_ARM_image_format
  EGLEW_ARM_image_format = _glewSearchExtension("EGL_ARM_image_format", extStart, extEnd);
#endif /* EGL_ARM_image_format */
#ifdef EGL_ARM_implicit_external_sync
  EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd);
#endif /* EGL_ARM_implicit_external_sync */
#ifdef EGL_ARM_pixmap_multisample_discard
  EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd);
#endif /* EGL_ARM_pixmap_multisample_discard */
#ifdef EGL_EXT_bind_to_front
  EGLEW_EXT_bind_to_front = _glewSearchExtension("EGL_EXT_bind_to_front", extStart, extEnd);
#endif /* EGL_EXT_bind_to_front */
#ifdef EGL_EXT_buffer_age
  EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
#endif /* EGL_EXT_buffer_age */
#ifdef EGL_EXT_client_extensions
  EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd);
#endif /* EGL_EXT_client_extensions */
#ifdef EGL_EXT_client_sync
  EGLEW_EXT_client_sync = _glewSearchExtension("EGL_EXT_client_sync", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_client_sync) EGLEW_EXT_client_sync = !_glewInit_EGL_EXT_client_sync();
#endif /* EGL_EXT_client_sync */
#ifdef EGL_EXT_compositor
  EGLEW_EXT_compositor = _glewSearchExtension("EGL_EXT_compositor", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_compositor) EGLEW_EXT_compositor = !_glewInit_EGL_EXT_compositor();
#endif /* EGL_EXT_compositor */
#ifdef EGL_EXT_config_select_group
  EGLEW_EXT_config_select_group = _glewSearchExtension("EGL_EXT_config_select_group", extStart, extEnd);
#endif /* EGL_EXT_config_select_group */
#ifdef EGL_EXT_create_context_robustness
  EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
#endif /* EGL_EXT_create_context_robustness */
#ifdef EGL_EXT_device_base
  EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd);
#endif /* EGL_EXT_device_base */
#ifdef EGL_EXT_device_drm
  EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd);
#endif /* EGL_EXT_device_drm */
#ifdef EGL_EXT_device_drm_render_node
  EGLEW_EXT_device_drm_render_node = _glewSearchExtension("EGL_EXT_device_drm_render_node", extStart, extEnd);
#endif /* EGL_EXT_device_drm_render_node */
#ifdef EGL_EXT_device_enumeration
  EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration();
#endif /* EGL_EXT_device_enumeration */
#ifdef EGL_EXT_device_openwf
  EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd);
#endif /* EGL_EXT_device_openwf */
#ifdef EGL_EXT_device_persistent_id
  EGLEW_EXT_device_persistent_id = _glewSearchExtension("EGL_EXT_device_persistent_id", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_device_persistent_id) EGLEW_EXT_device_persistent_id = !_glewInit_EGL_EXT_device_persistent_id();
#endif /* EGL_EXT_device_persistent_id */
#ifdef EGL_EXT_device_query
  EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query();
#endif /* EGL_EXT_device_query */
#ifdef EGL_EXT_device_query_name
  EGLEW_EXT_device_query_name = _glewSearchExtension("EGL_EXT_device_query_name", extStart, extEnd);
#endif /* EGL_EXT_device_query_name */
#ifdef EGL_EXT_display_alloc
  EGLEW_EXT_display_alloc = _glewSearchExtension("EGL_EXT_display_alloc", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_display_alloc) EGLEW_EXT_display_alloc = !_glewInit_EGL_EXT_display_alloc();
#endif /* EGL_EXT_display_alloc */
#ifdef EGL_EXT_explicit_device
  EGLEW_EXT_explicit_device = _glewSearchExtension("EGL_EXT_explicit_device", extStart, extEnd);
#endif /* EGL_EXT_explicit_device */
#ifdef EGL_EXT_gl_colorspace_bt2020_hlg
  EGLEW_EXT_gl_colorspace_bt2020_hlg = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_hlg", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_bt2020_hlg */
#ifdef EGL_EXT_gl_colorspace_bt2020_linear
  EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
#ifdef EGL_EXT_gl_colorspace_bt2020_pq
  EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
#ifdef EGL_EXT_gl_colorspace_display_p3
  EGLEW_EXT_gl_colorspace_display_p3 = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_display_p3 */
#ifdef EGL_EXT_gl_colorspace_display_p3_linear
  EGLEW_EXT_gl_colorspace_display_p3_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
  EGLEW_EXT_gl_colorspace_display_p3_passthrough = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_passthrough", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
#ifdef EGL_EXT_gl_colorspace_scrgb
  EGLEW_EXT_gl_colorspace_scrgb = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_scrgb */
#ifdef EGL_EXT_gl_colorspace_scrgb_linear
  EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
#ifdef EGL_EXT_image_dma_buf_import
  EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd);
#endif /* EGL_EXT_image_dma_buf_import */
#ifdef EGL_EXT_image_dma_buf_import_modifiers
  EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers();
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifdef EGL_EXT_image_gl_colorspace
  EGLEW_EXT_image_gl_colorspace = _glewSearchExtension("EGL_EXT_image_gl_colorspace", extStart, extEnd);
#endif /* EGL_EXT_image_gl_colorspace */
#ifdef EGL_EXT_image_implicit_sync_control
  EGLEW_EXT_image_implicit_sync_control = _glewSearchExtension("EGL_EXT_image_implicit_sync_control", extStart, extEnd);
#endif /* EGL_EXT_image_implicit_sync_control */
#ifdef EGL_EXT_multiview_window
  EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
#endif /* EGL_EXT_multiview_window */
#ifdef EGL_EXT_output_base
  EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base();
#endif /* EGL_EXT_output_base */
#ifdef EGL_EXT_output_drm
  EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd);
#endif /* EGL_EXT_output_drm */
#ifdef EGL_EXT_output_openwf
  EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd);
#endif /* EGL_EXT_output_openwf */
#ifdef EGL_EXT_pixel_format_float
  EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd);
#endif /* EGL_EXT_pixel_format_float */
#ifdef EGL_EXT_platform_base
  EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base();
#endif /* EGL_EXT_platform_base */
#ifdef EGL_EXT_platform_device
  EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd);
#endif /* EGL_EXT_platform_device */
#ifdef EGL_EXT_platform_wayland
  EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd);
#endif /* EGL_EXT_platform_wayland */
#ifdef EGL_EXT_platform_x11
  EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd);
#endif /* EGL_EXT_platform_x11 */
#ifdef EGL_EXT_platform_xcb
  EGLEW_EXT_platform_xcb = _glewSearchExtension("EGL_EXT_platform_xcb", extStart, extEnd);
#endif /* EGL_EXT_platform_xcb */
#ifdef EGL_EXT_present_opaque
  EGLEW_EXT_present_opaque = _glewSearchExtension("EGL_EXT_present_opaque", extStart, extEnd);
#endif /* EGL_EXT_present_opaque */
#ifdef EGL_EXT_protected_content
  EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd);
#endif /* EGL_EXT_protected_content */
#ifdef EGL_EXT_protected_surface
  EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd);
#endif /* EGL_EXT_protected_surface */
#ifdef EGL_EXT_query_reset_notification_strategy
  EGLEW_EXT_query_reset_notification_strategy = _glewSearchExtension("EGL_EXT_query_reset_notification_strategy", extStart, extEnd);
#endif /* EGL_EXT_query_reset_notification_strategy */
#ifdef EGL_EXT_stream_consumer_egloutput
  EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput();
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifdef EGL_EXT_surface_CTA861_3_metadata
  EGLEW_EXT_surface_CTA861_3_metadata = _glewSearchExtension("EGL_EXT_surface_CTA861_3_metadata", extStart, extEnd);
#endif /* EGL_EXT_surface_CTA861_3_metadata */
#ifdef EGL_EXT_surface_SMPTE2086_metadata
  EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd);
#endif /* EGL_EXT_surface_SMPTE2086_metadata */
#ifdef EGL_EXT_surface_compression
  EGLEW_EXT_surface_compression = _glewSearchExtension("EGL_EXT_surface_compression", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_surface_compression) EGLEW_EXT_surface_compression = !_glewInit_EGL_EXT_surface_compression();
#endif /* EGL_EXT_surface_compression */
#ifdef EGL_EXT_swap_buffers_with_damage
  EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage();
#endif /* EGL_EXT_swap_buffers_with_damage */
#ifdef EGL_EXT_sync_reuse
  EGLEW_EXT_sync_reuse = _glewSearchExtension("EGL_EXT_sync_reuse", extStart, extEnd);
  if (glewExperimental || EGLEW_EXT_sync_reuse) EGLEW_EXT_sync_reuse = !_glewInit_EGL_EXT_sync_reuse();
#endif /* EGL_EXT_sync_reuse */
#ifdef EGL_EXT_yuv_surface
  EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd);
#endif /* EGL_EXT_yuv_surface */
#ifdef EGL_HI_clientpixmap
  EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
  if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap();
#endif /* EGL_HI_clientpixmap */
#ifdef EGL_HI_colorformats
  EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
#endif /* EGL_HI_colorformats */
#ifdef EGL_IMG_context_priority
  EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
#endif /* EGL_IMG_context_priority */
#ifdef EGL_IMG_image_plane_attribs
  EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd);
#endif /* EGL_IMG_image_plane_attribs */
#ifdef EGL_KHR_cl_event
  EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd);
#endif /* EGL_KHR_cl_event */
#ifdef EGL_KHR_cl_event2
  EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2();
#endif /* EGL_KHR_cl_event2 */
#ifdef EGL_KHR_client_get_all_proc_addresses
  EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd);
#endif /* EGL_KHR_client_get_all_proc_addresses */
#ifdef EGL_KHR_config_attribs
  EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
#endif /* EGL_KHR_config_attribs */
#ifdef EGL_KHR_context_flush_control
  EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd);
#endif /* EGL_KHR_context_flush_control */
#ifdef EGL_KHR_create_context
  EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
#endif /* EGL_KHR_create_context */
#ifdef EGL_KHR_create_context_no_error
  EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd);
#endif /* EGL_KHR_create_context_no_error */
#ifdef EGL_KHR_debug
  EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug();
#endif /* EGL_KHR_debug */
#ifdef EGL_KHR_display_reference
  EGLEW_KHR_display_reference = _glewSearchExtension("EGL_KHR_display_reference", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_display_reference) EGLEW_KHR_display_reference = !_glewInit_EGL_KHR_display_reference();
#endif /* EGL_KHR_display_reference */
#ifdef EGL_KHR_fence_sync
  EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
#endif /* EGL_KHR_fence_sync */
#ifdef EGL_KHR_get_all_proc_addresses
  EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd);
#endif /* EGL_KHR_get_all_proc_addresses */
#ifdef EGL_KHR_gl_colorspace
  EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd);
#endif /* EGL_KHR_gl_colorspace */
#ifdef EGL_KHR_gl_renderbuffer_image
  EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
#endif /* EGL_KHR_gl_renderbuffer_image */
#ifdef EGL_KHR_gl_texture_2D_image
  EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_2D_image */
#ifdef EGL_KHR_gl_texture_3D_image
  EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_3D_image */
#ifdef EGL_KHR_gl_texture_cubemap_image
  EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_cubemap_image */
#ifdef EGL_KHR_image
  EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image();
#endif /* EGL_KHR_image */
#ifdef EGL_KHR_image_base
  EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
#endif /* EGL_KHR_image_base */
#ifdef EGL_KHR_image_pixmap
  EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
#endif /* EGL_KHR_image_pixmap */
#ifdef EGL_KHR_lock_surface
  EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface();
#endif /* EGL_KHR_lock_surface */
#ifdef EGL_KHR_lock_surface2
  EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
#endif /* EGL_KHR_lock_surface2 */
#ifdef EGL_KHR_lock_surface3
  EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3();
#endif /* EGL_KHR_lock_surface3 */
#ifdef EGL_KHR_mutable_render_buffer
  EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd);
#endif /* EGL_KHR_mutable_render_buffer */
#ifdef EGL_KHR_no_config_context
  EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd);
#endif /* EGL_KHR_no_config_context */
#ifdef EGL_KHR_partial_update
  EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update();
#endif /* EGL_KHR_partial_update */
#ifdef EGL_KHR_platform_android
  EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd);
#endif /* EGL_KHR_platform_android */
#ifdef EGL_KHR_platform_gbm
  EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd);
#endif /* EGL_KHR_platform_gbm */
#ifdef EGL_KHR_platform_wayland
  EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd);
#endif /* EGL_KHR_platform_wayland */
#ifdef EGL_KHR_platform_x11
  EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd);
#endif /* EGL_KHR_platform_x11 */
#ifdef EGL_KHR_reusable_sync
  EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync();
#endif /* EGL_KHR_reusable_sync */
#ifdef EGL_KHR_stream
  EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream();
#endif /* EGL_KHR_stream */
#ifdef EGL_KHR_stream_attrib
  EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib();
#endif /* EGL_KHR_stream_attrib */
#ifdef EGL_KHR_stream_consumer_gltexture
  EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture();
#endif /* EGL_KHR_stream_consumer_gltexture */
#ifdef EGL_KHR_stream_cross_process_fd
  EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd();
#endif /* EGL_KHR_stream_cross_process_fd */
#ifdef EGL_KHR_stream_fifo
  EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo();
#endif /* EGL_KHR_stream_fifo */
#ifdef EGL_KHR_stream_producer_aldatalocator
  EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
#endif /* EGL_KHR_stream_producer_aldatalocator */
#ifdef EGL_KHR_stream_producer_eglsurface
  EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface();
#endif /* EGL_KHR_stream_producer_eglsurface */
#ifdef EGL_KHR_surfaceless_context
  EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
#endif /* EGL_KHR_surfaceless_context */
#ifdef EGL_KHR_swap_buffers_with_damage
  EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage();
#endif /* EGL_KHR_swap_buffers_with_damage */
#ifdef EGL_KHR_vg_parent_image
  EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
#endif /* EGL_KHR_vg_parent_image */
#ifdef EGL_KHR_wait_sync
  EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
  if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync();
#endif /* EGL_KHR_wait_sync */
#ifdef EGL_MESA_drm_image
  EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
  if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image();
#endif /* EGL_MESA_drm_image */
#ifdef EGL_MESA_image_dma_buf_export
  EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd);
  if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export();
#endif /* EGL_MESA_image_dma_buf_export */
#ifdef EGL_MESA_platform_gbm
  EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd);
#endif /* EGL_MESA_platform_gbm */
#ifdef EGL_MESA_platform_surfaceless
  EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd);
#endif /* EGL_MESA_platform_surfaceless */
#ifdef EGL_MESA_query_driver
  EGLEW_MESA_query_driver = _glewSearchExtension("EGL_MESA_query_driver", extStart, extEnd);
  if (glewExperimental || EGLEW_MESA_query_driver) EGLEW_MESA_query_driver = !_glewInit_EGL_MESA_query_driver();
#endif /* EGL_MESA_query_driver */
#ifdef EGL_NOK_swap_region
  EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd);
  if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region();
#endif /* EGL_NOK_swap_region */
#ifdef EGL_NOK_swap_region2
  EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd);
  if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2();
#endif /* EGL_NOK_swap_region2 */
#ifdef EGL_NOK_texture_from_pixmap
  EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd);
#endif /* EGL_NOK_texture_from_pixmap */
#ifdef EGL_NV_3dvision_surface
  EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
#endif /* EGL_NV_3dvision_surface */
#ifdef EGL_NV_context_priority_realtime
  EGLEW_NV_context_priority_realtime = _glewSearchExtension("EGL_NV_context_priority_realtime", extStart, extEnd);
#endif /* EGL_NV_context_priority_realtime */
#ifdef EGL_NV_coverage_sample
  EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
#endif /* EGL_NV_coverage_sample */
#ifdef EGL_NV_coverage_sample_resolve
  EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
#endif /* EGL_NV_coverage_sample_resolve */
#ifdef EGL_NV_cuda_event
  EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd);
#endif /* EGL_NV_cuda_event */
#ifdef EGL_NV_depth_nonlinear
  EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
#endif /* EGL_NV_depth_nonlinear */
#ifdef EGL_NV_device_cuda
  EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd);
#endif /* EGL_NV_device_cuda */
#ifdef EGL_NV_native_query
  EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query();
#endif /* EGL_NV_native_query */
#ifdef EGL_NV_post_convert_rounding
  EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
#endif /* EGL_NV_post_convert_rounding */
#ifdef EGL_NV_post_sub_buffer
  EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer();
#endif /* EGL_NV_post_sub_buffer */
#ifdef EGL_NV_quadruple_buffer
  EGLEW_NV_quadruple_buffer = _glewSearchExtension("EGL_NV_quadruple_buffer", extStart, extEnd);
#endif /* EGL_NV_quadruple_buffer */
#ifdef EGL_NV_robustness_video_memory_purge
  EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd);
#endif /* EGL_NV_robustness_video_memory_purge */
#ifdef EGL_NV_stream_consumer_eglimage
  EGLEW_NV_stream_consumer_eglimage = _glewSearchExtension("EGL_NV_stream_consumer_eglimage", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_stream_consumer_eglimage) EGLEW_NV_stream_consumer_eglimage = !_glewInit_EGL_NV_stream_consumer_eglimage();
#endif /* EGL_NV_stream_consumer_eglimage */
#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib
  EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib = _glewSearchExtension("EGL_NV_stream_consumer_eglimage_use_scanout_attrib", extStart, extEnd);
#endif /* EGL_NV_stream_consumer_eglimage_use_scanout_attrib */
#ifdef EGL_NV_stream_consumer_gltexture_yuv
  EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv();
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
#ifdef EGL_NV_stream_cross_display
  EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd);
#endif /* EGL_NV_stream_cross_display */
#ifdef EGL_NV_stream_cross_object
  EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd);
#endif /* EGL_NV_stream_cross_object */
#ifdef EGL_NV_stream_cross_partition
  EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd);
#endif /* EGL_NV_stream_cross_partition */
#ifdef EGL_NV_stream_cross_process
  EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd);
#endif /* EGL_NV_stream_cross_process */
#ifdef EGL_NV_stream_cross_system
  EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd);
#endif /* EGL_NV_stream_cross_system */
#ifdef EGL_NV_stream_dma
  EGLEW_NV_stream_dma = _glewSearchExtension("EGL_NV_stream_dma", extStart, extEnd);
#endif /* EGL_NV_stream_dma */
#ifdef EGL_NV_stream_fifo_next
  EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd);
#endif /* EGL_NV_stream_fifo_next */
#ifdef EGL_NV_stream_fifo_synchronous
  EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd);
#endif /* EGL_NV_stream_fifo_synchronous */
#ifdef EGL_NV_stream_flush
  EGLEW_NV_stream_flush = _glewSearchExtension("EGL_NV_stream_flush", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_stream_flush) EGLEW_NV_stream_flush = !_glewInit_EGL_NV_stream_flush();
#endif /* EGL_NV_stream_flush */
#ifdef EGL_NV_stream_frame_limits
  EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd);
#endif /* EGL_NV_stream_frame_limits */
#ifdef EGL_NV_stream_metadata
  EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata();
#endif /* EGL_NV_stream_metadata */
#ifdef EGL_NV_stream_origin
  EGLEW_NV_stream_origin = _glewSearchExtension("EGL_NV_stream_origin", extStart, extEnd);
#endif /* EGL_NV_stream_origin */
#ifdef EGL_NV_stream_remote
  EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd);
#endif /* EGL_NV_stream_remote */
#ifdef EGL_NV_stream_reset
  EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset();
#endif /* EGL_NV_stream_reset */
#ifdef EGL_NV_stream_socket
  EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd);
#endif /* EGL_NV_stream_socket */
#ifdef EGL_NV_stream_socket_inet
  EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd);
#endif /* EGL_NV_stream_socket_inet */
#ifdef EGL_NV_stream_socket_unix
  EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd);
#endif /* EGL_NV_stream_socket_unix */
#ifdef EGL_NV_stream_sync
  EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync();
#endif /* EGL_NV_stream_sync */
#ifdef EGL_NV_sync
  EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync();
#endif /* EGL_NV_sync */
#ifdef EGL_NV_system_time
  EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
  if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time();
#endif /* EGL_NV_system_time */
#ifdef EGL_NV_triple_buffer
  EGLEW_NV_triple_buffer = _glewSearchExtension("EGL_NV_triple_buffer", extStart, extEnd);
#endif /* EGL_NV_triple_buffer */
#ifdef EGL_QNX_image_native_buffer
  EGLEW_QNX_image_native_buffer = _glewSearchExtension("EGL_QNX_image_native_buffer", extStart, extEnd);
#endif /* EGL_QNX_image_native_buffer */
#ifdef EGL_QNX_platform_screen
  EGLEW_QNX_platform_screen = _glewSearchExtension("EGL_QNX_platform_screen", extStart, extEnd);
#endif /* EGL_QNX_platform_screen */
#ifdef EGL_TIZEN_image_native_buffer
  EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd);
#endif /* EGL_TIZEN_image_native_buffer */
#ifdef EGL_TIZEN_image_native_surface
  EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd);
#endif /* EGL_TIZEN_image_native_surface */
#ifdef EGL_WL_bind_wayland_display
  EGLEW_WL_bind_wayland_display = _glewSearchExtension("EGL_WL_bind_wayland_display", extStart, extEnd);
  if (glewExperimental || EGLEW_WL_bind_wayland_display) EGLEW_WL_bind_wayland_display = !_glewInit_EGL_WL_bind_wayland_display();
#endif /* EGL_WL_bind_wayland_display */
#ifdef EGL_WL_create_wayland_buffer_from_image
  EGLEW_WL_create_wayland_buffer_from_image = _glewSearchExtension("EGL_WL_create_wayland_buffer_from_image", extStart, extEnd);
  if (glewExperimental || EGLEW_WL_create_wayland_buffer_from_image) EGLEW_WL_create_wayland_buffer_from_image = !_glewInit_EGL_WL_create_wayland_buffer_from_image();
#endif /* EGL_WL_create_wayland_buffer_from_image */

  return GLEW_OK;
}

#elif defined(_WIN32)

PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;

PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;

PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;

PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;

PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;

PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;

PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;

PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;

PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;

PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;

PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;

PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;

PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;

PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;

PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;

PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;

PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;

PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;

PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;

PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;

PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;

PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;

PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;

PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;

PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;

PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;

PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;

PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;

PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;

PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;

PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
GLboolean __WGLEW_ARB_create_context = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
GLboolean __WGLEW_ARB_multisample = GL_FALSE;
GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_EXT_colorspace = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
GLboolean __WGLEW_EXT_multisample = GL_FALSE;
GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
GLboolean __WGLEW_I3D_gamma = GL_FALSE;
GLboolean __WGLEW_I3D_genlock = GL_FALSE;
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
GLboolean __WGLEW_NV_multigpu_context = GL_FALSE;
GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __WGLEW_NV_present_video = GL_FALSE;
GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_NV_swap_group = GL_FALSE;
GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __WGLEW_NV_video_capture = GL_FALSE;
GLboolean __WGLEW_NV_video_output = GL_FALSE;
GLboolean __WGLEW_OML_sync_control = GL_FALSE;
#ifdef WGL_3DL_stereo_control

static GLboolean _glewInit_WGL_3DL_stereo_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;

  return r;
}

#endif /* WGL_3DL_stereo_control */

#ifdef WGL_AMD_gpu_association

static GLboolean _glewInit_WGL_AMD_gpu_association (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
  r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
  r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
  r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
  r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
  r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
  r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
  r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
  r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;

  return r;
}

#endif /* WGL_AMD_gpu_association */

#ifdef WGL_ARB_buffer_region

static GLboolean _glewInit_WGL_ARB_buffer_region (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
  r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
  r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
  r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;

  return r;
}

#endif /* WGL_ARB_buffer_region */

#ifdef WGL_ARB_create_context

static GLboolean _glewInit_WGL_ARB_create_context (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;

  return r;
}

#endif /* WGL_ARB_create_context */

#ifdef WGL_ARB_extensions_string

static GLboolean _glewInit_WGL_ARB_extensions_string (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;

  return r;
}

#endif /* WGL_ARB_extensions_string */

#ifdef WGL_ARB_make_current_read

static GLboolean _glewInit_WGL_ARB_make_current_read (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
  r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;

  return r;
}

#endif /* WGL_ARB_make_current_read */

#ifdef WGL_ARB_pbuffer

static GLboolean _glewInit_WGL_ARB_pbuffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
  r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
  r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
  r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
  r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;

  return r;
}

#endif /* WGL_ARB_pbuffer */

#ifdef WGL_ARB_pixel_format

static GLboolean _glewInit_WGL_ARB_pixel_format (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
  r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
  r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;

  return r;
}

#endif /* WGL_ARB_pixel_format */

#ifdef WGL_ARB_render_texture

static GLboolean _glewInit_WGL_ARB_render_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
  r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
  r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;

  return r;
}

#endif /* WGL_ARB_render_texture */

#ifdef WGL_EXT_display_color_table

static GLboolean _glewInit_WGL_EXT_display_color_table (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
  r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
  r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
  r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;

  return r;
}

#endif /* WGL_EXT_display_color_table */

#ifdef WGL_EXT_extensions_string

static GLboolean _glewInit_WGL_EXT_extensions_string (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;

  return r;
}

#endif /* WGL_EXT_extensions_string */

#ifdef WGL_EXT_make_current_read

static GLboolean _glewInit_WGL_EXT_make_current_read (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
  r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;

  return r;
}

#endif /* WGL_EXT_make_current_read */

#ifdef WGL_EXT_pbuffer

static GLboolean _glewInit_WGL_EXT_pbuffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
  r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
  r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
  r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
  r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;

  return r;
}

#endif /* WGL_EXT_pbuffer */

#ifdef WGL_EXT_pixel_format

static GLboolean _glewInit_WGL_EXT_pixel_format (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
  r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
  r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;

  return r;
}

#endif /* WGL_EXT_pixel_format */

#ifdef WGL_EXT_swap_control

static GLboolean _glewInit_WGL_EXT_swap_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
  r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;

  return r;
}

#endif /* WGL_EXT_swap_control */

#ifdef WGL_I3D_digital_video_control

static GLboolean _glewInit_WGL_I3D_digital_video_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
  r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;

  return r;
}

#endif /* WGL_I3D_digital_video_control */

#ifdef WGL_I3D_gamma

static GLboolean _glewInit_WGL_I3D_gamma (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
  r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
  r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
  r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;

  return r;
}

#endif /* WGL_I3D_gamma */

#ifdef WGL_I3D_genlock

static GLboolean _glewInit_WGL_I3D_genlock (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
  r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
  r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
  r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
  r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
  r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
  r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
  r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
  r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
  r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
  r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
  r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;

  return r;
}

#endif /* WGL_I3D_genlock */

#ifdef WGL_I3D_image_buffer

static GLboolean _glewInit_WGL_I3D_image_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
  r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
  r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
  r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;

  return r;
}

#endif /* WGL_I3D_image_buffer */

#ifdef WGL_I3D_swap_frame_lock

static GLboolean _glewInit_WGL_I3D_swap_frame_lock (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
  r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
  r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
  r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;

  return r;
}

#endif /* WGL_I3D_swap_frame_lock */

#ifdef WGL_I3D_swap_frame_usage

static GLboolean _glewInit_WGL_I3D_swap_frame_usage (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
  r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
  r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
  r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;

  return r;
}

#endif /* WGL_I3D_swap_frame_usage */

#ifdef WGL_NV_DX_interop

static GLboolean _glewInit_WGL_NV_DX_interop (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
  r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
  r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
  r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
  r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
  r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
  r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
  r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_DX_interop */

#ifdef WGL_NV_copy_image

static GLboolean _glewInit_WGL_NV_copy_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_copy_image */

#ifdef WGL_NV_delay_before_swap

static GLboolean _glewInit_WGL_NV_delay_before_swap (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_delay_before_swap */

#ifdef WGL_NV_gpu_affinity

static GLboolean _glewInit_WGL_NV_gpu_affinity (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
  r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
  r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
  r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
  r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_gpu_affinity */

#ifdef WGL_NV_present_video

static GLboolean _glewInit_WGL_NV_present_video (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
  r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
  r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_present_video */

#ifdef WGL_NV_swap_group

static GLboolean _glewInit_WGL_NV_swap_group (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
  r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
  r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
  r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
  r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
  r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_swap_group */

#ifdef WGL_NV_vertex_array_range

static GLboolean _glewInit_WGL_NV_vertex_array_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
  r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_vertex_array_range */

#ifdef WGL_NV_video_capture

static GLboolean _glewInit_WGL_NV_video_capture (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
  r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
  r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
  r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
  r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_video_capture */

#ifdef WGL_NV_video_output

static GLboolean _glewInit_WGL_NV_video_output (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
  r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
  r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
  r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
  r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
  r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;

  return r;
}

#endif /* WGL_NV_video_output */

#ifdef WGL_OML_sync_control

static GLboolean _glewInit_WGL_OML_sync_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
  r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
  r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
  r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
  r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
  r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;

  return r;
}

#endif /* WGL_OML_sync_control */

/* ------------------------------------------------------------------------- */

static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;

GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
{    
  const GLubyte* start;
  const GLubyte* end;
  if (_wglewGetExtensionsStringARB == NULL)
    if (_wglewGetExtensionsStringEXT == NULL)
      return GL_FALSE;
    else
      start = (const GLubyte*)_wglewGetExtensionsStringEXT();
  else
    start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
  if (start == 0)
    return GL_FALSE;
  end = start + _glewStrLen(start);
  return _glewSearchExtension(name, start, end);
}

GLenum GLEWAPIENTRY wglewInit (void)
{
  GLboolean crippled;
  const GLubyte* extStart;
  const GLubyte* extEnd;
  /* find wgl extension string query functions */
  _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
  _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
  /* query wgl extension string */
  if (_wglewGetExtensionsStringARB == NULL)
    if (_wglewGetExtensionsStringEXT == NULL)
      extStart = (const GLubyte*)"";
    else
      extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
  else
    extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
  extEnd = extStart + _glewStrLen(extStart);
  /* initialize extensions */
  crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
#ifdef WGL_3DFX_multisample
  WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
#endif /* WGL_3DFX_multisample */
#ifdef WGL_3DL_stereo_control
  WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
  if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control();
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_AMD_gpu_association
  WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
  if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association();
#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
  WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
  if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region();
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_context_flush_control
  WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
#endif /* WGL_ARB_context_flush_control */
#ifdef WGL_ARB_create_context
  WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
  if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context();
#endif /* WGL_ARB_create_context */
#ifdef WGL_ARB_create_context_no_error
  WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd);
#endif /* WGL_ARB_create_context_no_error */
#ifdef WGL_ARB_create_context_profile
  WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
#endif /* WGL_ARB_create_context_profile */
#ifdef WGL_ARB_create_context_robustness
  WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
#endif /* WGL_ARB_create_context_robustness */
#ifdef WGL_ARB_extensions_string
  WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
  if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string();
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_framebuffer_sRGB
  WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_ARB_framebuffer_sRGB */
#ifdef WGL_ARB_make_current_read
  WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
  if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read();
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_multisample
  WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
#endif /* WGL_ARB_multisample */
#ifdef WGL_ARB_pbuffer
  WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
  if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer();
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
  WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
  if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format();
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_pixel_format_float
  WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
#endif /* WGL_ARB_pixel_format_float */
#ifdef WGL_ARB_render_texture
  WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
  if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture();
#endif /* WGL_ARB_render_texture */
#ifdef WGL_ARB_robustness_application_isolation
  WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_application_isolation */
#ifdef WGL_ARB_robustness_share_group_isolation
  WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifdef WGL_ATI_pixel_format_float
  WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif /* WGL_ATI_pixel_format_float */
#ifdef WGL_ATI_render_texture_rectangle
  WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_ATI_render_texture_rectangle */
#ifdef WGL_EXT_colorspace
  WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd);
#endif /* WGL_EXT_colorspace */
#ifdef WGL_EXT_create_context_es2_profile
  WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es2_profile */
#ifdef WGL_EXT_create_context_es_profile
  WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es_profile */
#ifdef WGL_EXT_depth_float
  WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif /* WGL_EXT_depth_float */
#ifdef WGL_EXT_display_color_table
  WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
  if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table();
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
  WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
  if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string();
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_framebuffer_sRGB
  WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_EXT_framebuffer_sRGB */
#ifdef WGL_EXT_make_current_read
  WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
  if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read();
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_multisample
  WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
#endif /* WGL_EXT_multisample */
#ifdef WGL_EXT_pbuffer
  WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
  if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer();
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
  WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
  if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format();
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_pixel_format_packed_float
  WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
#endif /* WGL_EXT_pixel_format_packed_float */
#ifdef WGL_EXT_swap_control
  WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
  if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control();
#endif /* WGL_EXT_swap_control */
#ifdef WGL_EXT_swap_control_tear
  WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
#endif /* WGL_EXT_swap_control_tear */
#ifdef WGL_I3D_digital_video_control
  WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
  if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control();
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
  WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
  if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma();
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
  WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
  if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock();
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
  WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
  if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer();
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
  WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
  if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock();
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
  WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
  if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage();
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_DX_interop
  WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop();
#endif /* WGL_NV_DX_interop */
#ifdef WGL_NV_DX_interop2
  WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
#endif /* WGL_NV_DX_interop2 */
#ifdef WGL_NV_copy_image
  WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image();
#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_delay_before_swap
  WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap();
#endif /* WGL_NV_delay_before_swap */
#ifdef WGL_NV_float_buffer
  WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
#endif /* WGL_NV_float_buffer */
#ifdef WGL_NV_gpu_affinity
  WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity();
#endif /* WGL_NV_gpu_affinity */
#ifdef WGL_NV_multigpu_context
  WGLEW_NV_multigpu_context = _glewSearchExtension("WGL_NV_multigpu_context", extStart, extEnd);
#endif /* WGL_NV_multigpu_context */
#ifdef WGL_NV_multisample_coverage
  WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
#endif /* WGL_NV_multisample_coverage */
#ifdef WGL_NV_present_video
  WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video();
#endif /* WGL_NV_present_video */
#ifdef WGL_NV_render_depth_texture
  WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
#endif /* WGL_NV_render_depth_texture */
#ifdef WGL_NV_render_texture_rectangle
  WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_NV_render_texture_rectangle */
#ifdef WGL_NV_swap_group
  WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group();
#endif /* WGL_NV_swap_group */
#ifdef WGL_NV_vertex_array_range
  WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range();
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_NV_video_capture
  WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture();
#endif /* WGL_NV_video_capture */
#ifdef WGL_NV_video_output
  WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
  if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output();
#endif /* WGL_NV_video_output */
#ifdef WGL_OML_sync_control
  WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
  if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control();
#endif /* WGL_OML_sync_control */

  return GLEW_OK;
}

#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))

PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;

PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;

PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;

PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;

PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;

PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT = NULL;
PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;

PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;

PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;

PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;

PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;

PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;

PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;

PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;

PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;

PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;

PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;

PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;

PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;

PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;

PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;

PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;

PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;

PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;

PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;

PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;

PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;

PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;

PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;

PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;

PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;

PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;

PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;

PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;

PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;

PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;

PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;

GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
GLboolean __GLXEW_ARB_create_context = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
GLboolean __GLXEW_ARB_multisample = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
GLboolean __GLXEW_EXT_context_priority = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_get_drawable_type = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_libglvnd = GL_FALSE;
GLboolean __GLXEW_EXT_no_config_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
GLboolean __GLXEW_NV_copy_image = GL_FALSE;
GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_multigpu_context = GL_FALSE;
GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLXEW_NV_present_video = GL_FALSE;
GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __GLXEW_NV_swap_group = GL_FALSE;
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLXEW_NV_video_capture = GL_FALSE;
GLboolean __GLXEW_NV_video_out = GL_FALSE;
GLboolean __GLXEW_OML_swap_method = GL_FALSE;
GLboolean __GLXEW_OML_sync_control = GL_FALSE;
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
GLboolean __GLXEW_SGI_cushion = GL_FALSE;
GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
#ifdef GLX_VERSION_1_2

static GLboolean _glewInit_GLX_VERSION_1_2 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;

  return r;
}

#endif /* GLX_VERSION_1_2 */

#ifdef GLX_VERSION_1_3

static GLboolean _glewInit_GLX_VERSION_1_3 (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
  r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
  r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
  r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
  r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
  r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
  r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
  r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
  r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
  r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
  r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
  r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
  r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
  r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
  r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
  r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
  r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;

  return r;
}

#endif /* GLX_VERSION_1_3 */

#ifdef GLX_AMD_gpu_association

static GLboolean _glewInit_GLX_AMD_gpu_association (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
  r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
  r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
  r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
  r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
  r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
  r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
  r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
  r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;

  return r;
}

#endif /* GLX_AMD_gpu_association */

#ifdef GLX_ARB_create_context

static GLboolean _glewInit_GLX_ARB_create_context (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;

  return r;
}

#endif /* GLX_ARB_create_context */

#ifdef GLX_ATI_render_texture

static GLboolean _glewInit_GLX_ATI_render_texture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
  r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
  r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;

  return r;
}

#endif /* GLX_ATI_render_texture */

#ifdef GLX_EXT_import_context

static GLboolean _glewInit_GLX_EXT_import_context (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
  r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
  r = ((glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplayEXT")) == NULL) || r;
  r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
  r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;

  return r;
}

#endif /* GLX_EXT_import_context */

#ifdef GLX_EXT_swap_control

static GLboolean _glewInit_GLX_EXT_swap_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;

  return r;
}

#endif /* GLX_EXT_swap_control */

#ifdef GLX_EXT_texture_from_pixmap

static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
  r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;

  return r;
}

#endif /* GLX_EXT_texture_from_pixmap */

#ifdef GLX_MESA_agp_offset

static GLboolean _glewInit_GLX_MESA_agp_offset (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;

  return r;
}

#endif /* GLX_MESA_agp_offset */

#ifdef GLX_MESA_copy_sub_buffer

static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;

  return r;
}

#endif /* GLX_MESA_copy_sub_buffer */

#ifdef GLX_MESA_pixmap_colormap

static GLboolean _glewInit_GLX_MESA_pixmap_colormap (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;

  return r;
}

#endif /* GLX_MESA_pixmap_colormap */

#ifdef GLX_MESA_query_renderer

static GLboolean _glewInit_GLX_MESA_query_renderer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
  r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
  r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
  r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;

  return r;
}

#endif /* GLX_MESA_query_renderer */

#ifdef GLX_MESA_release_buffers

static GLboolean _glewInit_GLX_MESA_release_buffers (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;

  return r;
}

#endif /* GLX_MESA_release_buffers */

#ifdef GLX_MESA_set_3dfx_mode

static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;

  return r;
}

#endif /* GLX_MESA_set_3dfx_mode */

#ifdef GLX_MESA_swap_control

static GLboolean _glewInit_GLX_MESA_swap_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
  r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;

  return r;
}

#endif /* GLX_MESA_swap_control */

#ifdef GLX_NV_copy_buffer

static GLboolean _glewInit_GLX_NV_copy_buffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
  r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_copy_buffer */

#ifdef GLX_NV_copy_image

static GLboolean _glewInit_GLX_NV_copy_image (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_copy_image */

#ifdef GLX_NV_delay_before_swap

static GLboolean _glewInit_GLX_NV_delay_before_swap (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_delay_before_swap */

#ifdef GLX_NV_present_video

static GLboolean _glewInit_GLX_NV_present_video (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
  r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_present_video */

#ifdef GLX_NV_swap_group

static GLboolean _glewInit_GLX_NV_swap_group (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
  r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
  r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
  r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
  r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
  r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_swap_group */

#ifdef GLX_NV_vertex_array_range

static GLboolean _glewInit_GLX_NV_vertex_array_range (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
  r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_vertex_array_range */

#ifdef GLX_NV_video_capture

static GLboolean _glewInit_GLX_NV_video_capture (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
  r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
  r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
  r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
  r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_video_capture */

#ifdef GLX_NV_video_out

static GLboolean _glewInit_GLX_NV_video_out (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
  r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
  r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
  r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
  r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
  r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;

  return r;
}

#endif /* GLX_NV_video_out */

#ifdef GLX_OML_sync_control

static GLboolean _glewInit_GLX_OML_sync_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
  r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
  r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
  r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
  r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;

  return r;
}

#endif /* GLX_OML_sync_control */

#ifdef GLX_SGIX_fbconfig

static GLboolean _glewInit_GLX_SGIX_fbconfig (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
  r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
  r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
  r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
  r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
  r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;

  return r;
}

#endif /* GLX_SGIX_fbconfig */

#ifdef GLX_SGIX_hyperpipe

static GLboolean _glewInit_GLX_SGIX_hyperpipe (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
  r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
  r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
  r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
  r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
  r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
  r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
  r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;

  return r;
}

#endif /* GLX_SGIX_hyperpipe */

#ifdef GLX_SGIX_pbuffer

static GLboolean _glewInit_GLX_SGIX_pbuffer (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
  r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
  r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
  r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
  r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;

  return r;
}

#endif /* GLX_SGIX_pbuffer */

#ifdef GLX_SGIX_swap_barrier

static GLboolean _glewInit_GLX_SGIX_swap_barrier (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
  r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;

  return r;
}

#endif /* GLX_SGIX_swap_barrier */

#ifdef GLX_SGIX_swap_group

static GLboolean _glewInit_GLX_SGIX_swap_group (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;

  return r;
}

#endif /* GLX_SGIX_swap_group */

#ifdef GLX_SGIX_video_resize

static GLboolean _glewInit_GLX_SGIX_video_resize (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
  r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
  r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
  r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
  r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;

  return r;
}

#endif /* GLX_SGIX_video_resize */

#ifdef GLX_SGI_cushion

static GLboolean _glewInit_GLX_SGI_cushion (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;

  return r;
}

#endif /* GLX_SGI_cushion */

#ifdef GLX_SGI_make_current_read

static GLboolean _glewInit_GLX_SGI_make_current_read (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
  r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;

  return r;
}

#endif /* GLX_SGI_make_current_read */

#ifdef GLX_SGI_swap_control

static GLboolean _glewInit_GLX_SGI_swap_control (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;

  return r;
}

#endif /* GLX_SGI_swap_control */

#ifdef GLX_SGI_video_sync

static GLboolean _glewInit_GLX_SGI_video_sync (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
  r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;

  return r;
}

#endif /* GLX_SGI_video_sync */

#ifdef GLX_SUN_get_transparent_index

static GLboolean _glewInit_GLX_SUN_get_transparent_index (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;

  return r;
}

#endif /* GLX_SUN_get_transparent_index */

#ifdef GLX_SUN_video_resize

static GLboolean _glewInit_GLX_SUN_video_resize (void)
{
  GLboolean r = GL_FALSE;

  r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
  r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;

  return r;
}

#endif /* GLX_SUN_video_resize */

/* ------------------------------------------------------------------------ */

GLboolean glxewGetExtension (const char* name)
{    
  const GLubyte* start;
  const GLubyte* end;

  if (glXGetCurrentDisplay == NULL) return GL_FALSE;
  start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
  if (0 == start) return GL_FALSE;
  end = start + _glewStrLen(start);
  return _glewSearchExtension(name, start, end);
}

GLenum glxewInit (void)
{
  Display* display;
  int major, minor;
  const GLubyte* extStart;
  const GLubyte* extEnd;
  /* initialize core GLX 1.2 */
  if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY;
  /* check for a display */
  display = glXGetCurrentDisplay();
  if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY;
  /* initialize flags */
  GLXEW_VERSION_1_0 = GL_TRUE;
  GLXEW_VERSION_1_1 = GL_TRUE;
  GLXEW_VERSION_1_2 = GL_TRUE;
  GLXEW_VERSION_1_3 = GL_TRUE;
  GLXEW_VERSION_1_4 = GL_TRUE;
  /* query GLX version */
  glXQueryVersion(display, &major, &minor);
  if (major == 1 && minor <= 3)
  {
    switch (minor)
    {
      case 3:
      GLXEW_VERSION_1_4 = GL_FALSE;
      break;
      case 2:
      GLXEW_VERSION_1_4 = GL_FALSE;
      GLXEW_VERSION_1_3 = GL_FALSE;
      break;
      default:
      return GLEW_ERROR_GLX_VERSION_11_ONLY;
      break;
    }
  }
  /* query GLX extension string */
  extStart = 0;
  if (glXGetCurrentDisplay != NULL)
    extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS);
  if (extStart == 0)
    extStart = (const GLubyte *)"";
  extEnd = extStart + _glewStrLen(extStart);
  /* initialize extensions */
#ifdef GLX_VERSION_1_3
  if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3();
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_3DFX_multisample
  GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
#endif /* GLX_3DFX_multisample */
#ifdef GLX_AMD_gpu_association
  GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
  if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association();
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_context_flush_control
  GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
#endif /* GLX_ARB_context_flush_control */
#ifdef GLX_ARB_create_context
  GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
  if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context();
#endif /* GLX_ARB_create_context */
#ifdef GLX_ARB_create_context_no_error
  GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd);
#endif /* GLX_ARB_create_context_no_error */
#ifdef GLX_ARB_create_context_profile
  GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
#endif /* GLX_ARB_create_context_profile */
#ifdef GLX_ARB_create_context_robustness
  GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
#endif /* GLX_ARB_create_context_robustness */
#ifdef GLX_ARB_fbconfig_float
  GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
#endif /* GLX_ARB_fbconfig_float */
#ifdef GLX_ARB_framebuffer_sRGB
  GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_ARB_framebuffer_sRGB */
#ifdef GLX_ARB_get_proc_address
  GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
#endif /* GLX_ARB_get_proc_address */
#ifdef GLX_ARB_multisample
  GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif /* GLX_ARB_multisample */
#ifdef GLX_ARB_robustness_application_isolation
  GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_application_isolation */
#ifdef GLX_ARB_robustness_share_group_isolation
  GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_share_group_isolation */
#ifdef GLX_ARB_vertex_buffer_object
  GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif /* GLX_ARB_vertex_buffer_object */
#ifdef GLX_ATI_pixel_format_float
  GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
#endif /* GLX_ATI_pixel_format_float */
#ifdef GLX_ATI_render_texture
  GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
  if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture();
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_buffer_age
  GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
#endif /* GLX_EXT_buffer_age */
#ifdef GLX_EXT_context_priority
  GLXEW_EXT_context_priority = _glewSearchExtension("GLX_EXT_context_priority", extStart, extEnd);
#endif /* GLX_EXT_context_priority */
#ifdef GLX_EXT_create_context_es2_profile
  GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es2_profile */
#ifdef GLX_EXT_create_context_es_profile
  GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es_profile */
#ifdef GLX_EXT_fbconfig_packed_float
  GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif /* GLX_EXT_fbconfig_packed_float */
#ifdef GLX_EXT_framebuffer_sRGB
  GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_EXT_framebuffer_sRGB */
#ifdef GLX_EXT_get_drawable_type
  GLXEW_EXT_get_drawable_type = _glewSearchExtension("GLX_EXT_get_drawable_type", extStart, extEnd);
#endif /* GLX_EXT_get_drawable_type */
#ifdef GLX_EXT_import_context
  GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
  if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context();
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_libglvnd
  GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd);
#endif /* GLX_EXT_libglvnd */
#ifdef GLX_EXT_no_config_context
  GLXEW_EXT_no_config_context = _glewSearchExtension("GLX_EXT_no_config_context", extStart, extEnd);
#endif /* GLX_EXT_no_config_context */
#ifdef GLX_EXT_scene_marker
  GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
#endif /* GLX_EXT_scene_marker */
#ifdef GLX_EXT_stereo_tree
  GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
#endif /* GLX_EXT_stereo_tree */
#ifdef GLX_EXT_swap_control
  GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
  if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control();
#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_swap_control_tear
  GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
#endif /* GLX_EXT_swap_control_tear */
#ifdef GLX_EXT_texture_from_pixmap
  GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
  if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap();
#endif /* GLX_EXT_texture_from_pixmap */
#ifdef GLX_EXT_visual_info
  GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
#endif /* GLX_EXT_visual_info */
#ifdef GLX_EXT_visual_rating
  GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
#endif /* GLX_EXT_visual_rating */
#ifdef GLX_INTEL_swap_event
  GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
#endif /* GLX_INTEL_swap_event */
#ifdef GLX_MESA_agp_offset
  GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
  if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset();
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
  GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
  if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer();
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
  GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
  if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap();
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_query_renderer
  GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
  if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer();
#endif /* GLX_MESA_query_renderer */
#ifdef GLX_MESA_release_buffers
  GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
  if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers();
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
  GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
  if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode();
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
  GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
  if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control();
#endif /* GLX_MESA_swap_control */
#ifdef GLX_NV_copy_buffer
  GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer();
#endif /* GLX_NV_copy_buffer */
#ifdef GLX_NV_copy_image
  GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image();
#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_delay_before_swap
  GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap();
#endif /* GLX_NV_delay_before_swap */
#ifdef GLX_NV_float_buffer
  GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
#endif /* GLX_NV_float_buffer */
#ifdef GLX_NV_multigpu_context
  GLXEW_NV_multigpu_context = _glewSearchExtension("GLX_NV_multigpu_context", extStart, extEnd);
#endif /* GLX_NV_multigpu_context */
#ifdef GLX_NV_multisample_coverage
  GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
#endif /* GLX_NV_multisample_coverage */
#ifdef GLX_NV_present_video
  GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video();
#endif /* GLX_NV_present_video */
#ifdef GLX_NV_robustness_video_memory_purge
  GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd);
#endif /* GLX_NV_robustness_video_memory_purge */
#ifdef GLX_NV_swap_group
  GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group();
#endif /* GLX_NV_swap_group */
#ifdef GLX_NV_vertex_array_range
  GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range();
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_NV_video_capture
  GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture();
#endif /* GLX_NV_video_capture */
#ifdef GLX_NV_video_out
  GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
  if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out();
#endif /* GLX_NV_video_out */
#ifdef GLX_OML_swap_method
  GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
#endif /* GLX_OML_swap_method */
#ifdef GLX_OML_sync_control
  GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
  if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control();
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIS_blended_overlay
  GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
#endif /* GLX_SGIS_blended_overlay */
#ifdef GLX_SGIS_color_range
  GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
#endif /* GLX_SGIS_color_range */
#ifdef GLX_SGIS_multisample
  GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
#endif /* GLX_SGIS_multisample */
#ifdef GLX_SGIS_shared_multisample
  GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
#endif /* GLX_SGIS_shared_multisample */
#ifdef GLX_SGIX_fbconfig
  GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
  if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig();
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_hyperpipe
  GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
  if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe();
#endif /* GLX_SGIX_hyperpipe */
#ifdef GLX_SGIX_pbuffer
  GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
  if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer();
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
  GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
  if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier();
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
  GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
  if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group();
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
  GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
  if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize();
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGIX_visual_select_group
  GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
#endif /* GLX_SGIX_visual_select_group */
#ifdef GLX_SGI_cushion
  GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
  if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion();
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
  GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
  if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read();
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
  GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
  if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control();
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
  GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
  if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync();
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
  GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
  if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index();
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
  GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
  if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize();
#endif /* GLX_SUN_video_resize */

  return GLEW_OK;
}

#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */

/* ------------------------------------------------------------------------ */

const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
{
  static const GLubyte* _glewErrorString[] =
  {
    (const GLubyte*)"No error",
    (const GLubyte*)"Missing GL version",
    (const GLubyte*)"GL 1.1 and up are not supported",
    (const GLubyte*)"GLX 1.2 and up are not supported",
    (const GLubyte*)"No GLX display",
    (const GLubyte*)"Unknown error"
  };
  const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
  return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
}

const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
{
  static const GLubyte* _glewString[] =
  {
    (const GLubyte*)NULL,
    (const GLubyte*)"2.3.1",
    (const GLubyte*)"2",
    (const GLubyte*)"3",
    (const GLubyte*)"1"
  };
  const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
  return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
}

/* ------------------------------------------------------------------------ */

GLboolean glewExperimental = GL_FALSE;

GLenum GLEWAPIENTRY glewInit (void)
{
  GLenum r;
#if defined(GLEW_EGL)
  PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;
#endif
  r = glewContextInit();
  if ( r != 0 ) return r;
#if defined(GLEW_EGL)
  getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay");
  return eglewInit(getCurrentDisplay());
#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)
  return r;
#elif defined(OPENQ4_GLEW_SDL3_LOADER)
  return r;
#elif defined(_WIN32)
  return wglewInit();
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
  return glxewInit();
#else
  return r;
#endif /* _WIN32 */
}

#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__)
/* GCC requires a DLL entry point even without any standard library included. */
/* Types extracted from windows.h to avoid polluting the rest of the file. */
int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved)
{
  (void) instance;
  (void) reason;
  (void) reserved;
  return 1;
}
#endif

#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__clang__)
/* Windows mingw clang requires a DLL entry point */
int __stdcall _DllMainCRTStartup(void* instance, unsigned reason, void* reserved)
{
  (void) instance;
  (void) reason;
  (void) reserved;
  return 1;
}
#endif
GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
{
  const GLubyte* pos = (const GLubyte*)name;
  GLuint len = _glewStrLen(pos);
  GLboolean ret = GL_TRUE;
  while (ret && len > 0)
  {
    if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
    {
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
      {
#ifdef GL_VERSION_1_2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
        {
          ret = GLEW_VERSION_1_2;
          continue;
        }
#endif
#ifdef GL_VERSION_1_2_1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
        {
          ret = GLEW_VERSION_1_2_1;
          continue;
        }
#endif
#ifdef GL_VERSION_1_3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
        {
          ret = GLEW_VERSION_1_3;
          continue;
        }
#endif
#ifdef GL_VERSION_1_4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
        {
          ret = GLEW_VERSION_1_4;
          continue;
        }
#endif
#ifdef GL_VERSION_1_5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
        {
          ret = GLEW_VERSION_1_5;
          continue;
        }
#endif
#ifdef GL_VERSION_2_0
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
        {
          ret = GLEW_VERSION_2_0;
          continue;
        }
#endif
#ifdef GL_VERSION_2_1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
        {
          ret = GLEW_VERSION_2_1;
          continue;
        }
#endif
#ifdef GL_VERSION_3_0
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
        {
          ret = GLEW_VERSION_3_0;
          continue;
        }
#endif
#ifdef GL_VERSION_3_1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
        {
          ret = GLEW_VERSION_3_1;
          continue;
        }
#endif
#ifdef GL_VERSION_3_2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
        {
          ret = GLEW_VERSION_3_2;
          continue;
        }
#endif
#ifdef GL_VERSION_3_3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
        {
          ret = GLEW_VERSION_3_3;
          continue;
        }
#endif
#ifdef GL_VERSION_4_0
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
        {
          ret = GLEW_VERSION_4_0;
          continue;
        }
#endif
#ifdef GL_VERSION_4_1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
        {
          ret = GLEW_VERSION_4_1;
          continue;
        }
#endif
#ifdef GL_VERSION_4_2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
        {
          ret = GLEW_VERSION_4_2;
          continue;
        }
#endif
#ifdef GL_VERSION_4_3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
        {
          ret = GLEW_VERSION_4_3;
          continue;
        }
#endif
#ifdef GL_VERSION_4_4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
        {
          ret = GLEW_VERSION_4_4;
          continue;
        }
#endif
#ifdef GL_VERSION_4_5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
        {
          ret = GLEW_VERSION_4_5;
          continue;
        }
#endif
#ifdef GL_VERSION_4_6
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3))
        {
          ret = GLEW_VERSION_4_6;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
      {
#ifdef GL_3DFX_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = GLEW_3DFX_multisample;
          continue;
        }
#endif
#ifdef GL_3DFX_tbuffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
        {
          ret = GLEW_3DFX_tbuffer;
          continue;
        }
#endif
#ifdef GL_3DFX_texture_compression_FXT1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
        {
          ret = GLEW_3DFX_texture_compression_FXT1;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
      {
#ifdef GL_AMD_blend_minmax_factor
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
        {
          ret = GLEW_AMD_blend_minmax_factor;
          continue;
        }
#endif
#ifdef GL_AMD_compressed_3DC_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22))
        {
          ret = GLEW_AMD_compressed_3DC_texture;
          continue;
        }
#endif
#ifdef GL_AMD_compressed_ATC_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22))
        {
          ret = GLEW_AMD_compressed_ATC_texture;
          continue;
        }
#endif
#ifdef GL_AMD_conservative_depth
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
        {
          ret = GLEW_AMD_conservative_depth;
          continue;
        }
#endif
#ifdef GL_AMD_debug_output
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
        {
          ret = GLEW_AMD_debug_output;
          continue;
        }
#endif
#ifdef GL_AMD_depth_clamp_separate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
        {
          ret = GLEW_AMD_depth_clamp_separate;
          continue;
        }
#endif
#ifdef GL_AMD_draw_buffers_blend
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
        {
          ret = GLEW_AMD_draw_buffers_blend;
          continue;
        }
#endif
#ifdef GL_AMD_framebuffer_multisample_advanced
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_advanced", 32))
        {
          ret = GLEW_AMD_framebuffer_multisample_advanced;
          continue;
        }
#endif
#ifdef GL_AMD_framebuffer_sample_positions
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28))
        {
          ret = GLEW_AMD_framebuffer_sample_positions;
          continue;
        }
#endif
#ifdef GL_AMD_gcn_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
        {
          ret = GLEW_AMD_gcn_shader;
          continue;
        }
#endif
#ifdef GL_AMD_gpu_shader_half_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21))
        {
          ret = GLEW_AMD_gpu_shader_half_float;
          continue;
        }
#endif
#ifdef GL_AMD_gpu_shader_half_float_fetch
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float_fetch", 27))
        {
          ret = GLEW_AMD_gpu_shader_half_float_fetch;
          continue;
        }
#endif
#ifdef GL_AMD_gpu_shader_int16
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16))
        {
          ret = GLEW_AMD_gpu_shader_int16;
          continue;
        }
#endif
#ifdef GL_AMD_gpu_shader_int64
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
        {
          ret = GLEW_AMD_gpu_shader_int64;
          continue;
        }
#endif
#ifdef GL_AMD_interleaved_elements
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
        {
          ret = GLEW_AMD_interleaved_elements;
          continue;
        }
#endif
#ifdef GL_AMD_multi_draw_indirect
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
        {
          ret = GLEW_AMD_multi_draw_indirect;
          continue;
        }
#endif
#ifdef GL_AMD_name_gen_delete
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
        {
          ret = GLEW_AMD_name_gen_delete;
          continue;
        }
#endif
#ifdef GL_AMD_occlusion_query_event
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
        {
          ret = GLEW_AMD_occlusion_query_event;
          continue;
        }
#endif
#ifdef GL_AMD_performance_monitor
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
        {
          ret = GLEW_AMD_performance_monitor;
          continue;
        }
#endif
#ifdef GL_AMD_pinned_memory
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
        {
          ret = GLEW_AMD_pinned_memory;
          continue;
        }
#endif
#ifdef GL_AMD_program_binary_Z400
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19))
        {
          ret = GLEW_AMD_program_binary_Z400;
          continue;
        }
#endif
#ifdef GL_AMD_query_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
        {
          ret = GLEW_AMD_query_buffer_object;
          continue;
        }
#endif
#ifdef GL_AMD_sample_positions
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
        {
          ret = GLEW_AMD_sample_positions;
          continue;
        }
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
        {
          ret = GLEW_AMD_seamless_cubemap_per_texture;
          continue;
        }
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
        {
          ret = GLEW_AMD_shader_atomic_counter_ops;
          continue;
        }
#endif
#ifdef GL_AMD_shader_ballot
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
        {
          ret = GLEW_AMD_shader_ballot;
          continue;
        }
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32))
        {
          ret = GLEW_AMD_shader_explicit_vertex_parameter;
          continue;
        }
#endif
#ifdef GL_AMD_shader_image_load_store_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store_lod", 27))
        {
          ret = GLEW_AMD_shader_image_load_store_lod;
          continue;
        }
#endif
#ifdef GL_AMD_shader_stencil_export
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
        {
          ret = GLEW_AMD_shader_stencil_export;
          continue;
        }
#endif
#ifdef GL_AMD_shader_stencil_value_export
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
        {
          ret = GLEW_AMD_shader_stencil_value_export;
          continue;
        }
#endif
#ifdef GL_AMD_shader_trinary_minmax
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
        {
          ret = GLEW_AMD_shader_trinary_minmax;
          continue;
        }
#endif
#ifdef GL_AMD_sparse_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
        {
          ret = GLEW_AMD_sparse_texture;
          continue;
        }
#endif
#ifdef GL_AMD_stencil_operation_extended
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
        {
          ret = GLEW_AMD_stencil_operation_extended;
          continue;
        }
#endif
#ifdef GL_AMD_texture_gather_bias_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23))
        {
          ret = GLEW_AMD_texture_gather_bias_lod;
          continue;
        }
#endif
#ifdef GL_AMD_texture_texture4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
        {
          ret = GLEW_AMD_texture_texture4;
          continue;
        }
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
        {
          ret = GLEW_AMD_transform_feedback3_lines_triangles;
          continue;
        }
#endif
#ifdef GL_AMD_transform_feedback4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
        {
          ret = GLEW_AMD_transform_feedback4;
          continue;
        }
#endif
#ifdef GL_AMD_vertex_shader_layer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
        {
          ret = GLEW_AMD_vertex_shader_layer;
          continue;
        }
#endif
#ifdef GL_AMD_vertex_shader_tessellator
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
        {
          ret = GLEW_AMD_vertex_shader_tessellator;
          continue;
        }
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
        {
          ret = GLEW_AMD_vertex_shader_viewport_index;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
      {
#ifdef GL_ANDROID_extension_pack_es31a
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20))
        {
          ret = GLEW_ANDROID_extension_pack_es31a;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
      {
#ifdef GL_ANGLE_depth_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
        {
          ret = GLEW_ANGLE_depth_texture;
          continue;
        }
#endif
#ifdef GL_ANGLE_framebuffer_blit
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
        {
          ret = GLEW_ANGLE_framebuffer_blit;
          continue;
        }
#endif
#ifdef GL_ANGLE_framebuffer_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
        {
          ret = GLEW_ANGLE_framebuffer_multisample;
          continue;
        }
#endif
#ifdef GL_ANGLE_instanced_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
        {
          ret = GLEW_ANGLE_instanced_arrays;
          continue;
        }
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
        {
          ret = GLEW_ANGLE_pack_reverse_row_order;
          continue;
        }
#endif
#ifdef GL_ANGLE_program_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
        {
          ret = GLEW_ANGLE_program_binary;
          continue;
        }
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
        {
          ret = GLEW_ANGLE_texture_compression_dxt1;
          continue;
        }
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
        {
          ret = GLEW_ANGLE_texture_compression_dxt3;
          continue;
        }
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
        {
          ret = GLEW_ANGLE_texture_compression_dxt5;
          continue;
        }
#endif
#ifdef GL_ANGLE_texture_usage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
        {
          ret = GLEW_ANGLE_texture_usage;
          continue;
        }
#endif
#ifdef GL_ANGLE_timer_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
        {
          ret = GLEW_ANGLE_timer_query;
          continue;
        }
#endif
#ifdef GL_ANGLE_translated_shader_source
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
        {
          ret = GLEW_ANGLE_translated_shader_source;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
      {
#ifdef GL_APPLE_aux_depth_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
        {
          ret = GLEW_APPLE_aux_depth_stencil;
          continue;
        }
#endif
#ifdef GL_APPLE_client_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
        {
          ret = GLEW_APPLE_client_storage;
          continue;
        }
#endif
#ifdef GL_APPLE_clip_distance
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13))
        {
          ret = GLEW_APPLE_clip_distance;
          continue;
        }
#endif
#ifdef GL_APPLE_color_buffer_packed_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25))
        {
          ret = GLEW_APPLE_color_buffer_packed_float;
          continue;
        }
#endif
#ifdef GL_APPLE_copy_texture_levels
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19))
        {
          ret = GLEW_APPLE_copy_texture_levels;
          continue;
        }
#endif
#ifdef GL_APPLE_element_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
        {
          ret = GLEW_APPLE_element_array;
          continue;
        }
#endif
#ifdef GL_APPLE_fence
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
        {
          ret = GLEW_APPLE_fence;
          continue;
        }
#endif
#ifdef GL_APPLE_float_pixels
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
        {
          ret = GLEW_APPLE_float_pixels;
          continue;
        }
#endif
#ifdef GL_APPLE_flush_buffer_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
        {
          ret = GLEW_APPLE_flush_buffer_range;
          continue;
        }
#endif
#ifdef GL_APPLE_framebuffer_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
        {
          ret = GLEW_APPLE_framebuffer_multisample;
          continue;
        }
#endif
#ifdef GL_APPLE_object_purgeable
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
        {
          ret = GLEW_APPLE_object_purgeable;
          continue;
        }
#endif
#ifdef GL_APPLE_pixel_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
        {
          ret = GLEW_APPLE_pixel_buffer;
          continue;
        }
#endif
#ifdef GL_APPLE_rgb_422
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
        {
          ret = GLEW_APPLE_rgb_422;
          continue;
        }
#endif
#ifdef GL_APPLE_row_bytes
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
        {
          ret = GLEW_APPLE_row_bytes;
          continue;
        }
#endif
#ifdef GL_APPLE_specular_vector
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
        {
          ret = GLEW_APPLE_specular_vector;
          continue;
        }
#endif
#ifdef GL_APPLE_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
        {
          ret = GLEW_APPLE_sync;
          continue;
        }
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23))
        {
          ret = GLEW_APPLE_texture_2D_limited_npot;
          continue;
        }
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
        {
          ret = GLEW_APPLE_texture_format_BGRA8888;
          continue;
        }
#endif
#ifdef GL_APPLE_texture_max_level
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17))
        {
          ret = GLEW_APPLE_texture_max_level;
          continue;
        }
#endif
#ifdef GL_APPLE_texture_packed_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20))
        {
          ret = GLEW_APPLE_texture_packed_float;
          continue;
        }
#endif
#ifdef GL_APPLE_texture_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
        {
          ret = GLEW_APPLE_texture_range;
          continue;
        }
#endif
#ifdef GL_APPLE_transform_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
        {
          ret = GLEW_APPLE_transform_hint;
          continue;
        }
#endif
#ifdef GL_APPLE_vertex_array_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
        {
          ret = GLEW_APPLE_vertex_array_object;
          continue;
        }
#endif
#ifdef GL_APPLE_vertex_array_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
        {
          ret = GLEW_APPLE_vertex_array_range;
          continue;
        }
#endif
#ifdef GL_APPLE_vertex_program_evaluators
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
        {
          ret = GLEW_APPLE_vertex_program_evaluators;
          continue;
        }
#endif
#ifdef GL_APPLE_ycbcr_422
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
        {
          ret = GLEW_APPLE_ycbcr_422;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
      {
#ifdef GL_ARB_ES2_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
        {
          ret = GLEW_ARB_ES2_compatibility;
          continue;
        }
#endif
#ifdef GL_ARB_ES3_1_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
        {
          ret = GLEW_ARB_ES3_1_compatibility;
          continue;
        }
#endif
#ifdef GL_ARB_ES3_2_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
        {
          ret = GLEW_ARB_ES3_2_compatibility;
          continue;
        }
#endif
#ifdef GL_ARB_ES3_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
        {
          ret = GLEW_ARB_ES3_compatibility;
          continue;
        }
#endif
#ifdef GL_ARB_arrays_of_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
        {
          ret = GLEW_ARB_arrays_of_arrays;
          continue;
        }
#endif
#ifdef GL_ARB_base_instance
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
        {
          ret = GLEW_ARB_base_instance;
          continue;
        }
#endif
#ifdef GL_ARB_bindless_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
        {
          ret = GLEW_ARB_bindless_texture;
          continue;
        }
#endif
#ifdef GL_ARB_blend_func_extended
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
        {
          ret = GLEW_ARB_blend_func_extended;
          continue;
        }
#endif
#ifdef GL_ARB_buffer_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
        {
          ret = GLEW_ARB_buffer_storage;
          continue;
        }
#endif
#ifdef GL_ARB_cl_event
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
        {
          ret = GLEW_ARB_cl_event;
          continue;
        }
#endif
#ifdef GL_ARB_clear_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
        {
          ret = GLEW_ARB_clear_buffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_clear_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
        {
          ret = GLEW_ARB_clear_texture;
          continue;
        }
#endif
#ifdef GL_ARB_clip_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
        {
          ret = GLEW_ARB_clip_control;
          continue;
        }
#endif
#ifdef GL_ARB_color_buffer_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
        {
          ret = GLEW_ARB_color_buffer_float;
          continue;
        }
#endif
#ifdef GL_ARB_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
        {
          ret = GLEW_ARB_compatibility;
          continue;
        }
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
        {
          ret = GLEW_ARB_compressed_texture_pixel_storage;
          continue;
        }
#endif
#ifdef GL_ARB_compute_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
        {
          ret = GLEW_ARB_compute_shader;
          continue;
        }
#endif
#ifdef GL_ARB_compute_variable_group_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
        {
          ret = GLEW_ARB_compute_variable_group_size;
          continue;
        }
#endif
#ifdef GL_ARB_conditional_render_inverted
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
        {
          ret = GLEW_ARB_conditional_render_inverted;
          continue;
        }
#endif
#ifdef GL_ARB_conservative_depth
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
        {
          ret = GLEW_ARB_conservative_depth;
          continue;
        }
#endif
#ifdef GL_ARB_copy_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
        {
          ret = GLEW_ARB_copy_buffer;
          continue;
        }
#endif
#ifdef GL_ARB_copy_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
        {
          ret = GLEW_ARB_copy_image;
          continue;
        }
#endif
#ifdef GL_ARB_cull_distance
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
        {
          ret = GLEW_ARB_cull_distance;
          continue;
        }
#endif
#ifdef GL_ARB_debug_output
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
        {
          ret = GLEW_ARB_debug_output;
          continue;
        }
#endif
#ifdef GL_ARB_depth_buffer_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
        {
          ret = GLEW_ARB_depth_buffer_float;
          continue;
        }
#endif
#ifdef GL_ARB_depth_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
        {
          ret = GLEW_ARB_depth_clamp;
          continue;
        }
#endif
#ifdef GL_ARB_depth_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
        {
          ret = GLEW_ARB_depth_texture;
          continue;
        }
#endif
#ifdef GL_ARB_derivative_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
        {
          ret = GLEW_ARB_derivative_control;
          continue;
        }
#endif
#ifdef GL_ARB_direct_state_access
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
        {
          ret = GLEW_ARB_direct_state_access;
          continue;
        }
#endif
#ifdef GL_ARB_draw_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
        {
          ret = GLEW_ARB_draw_buffers;
          continue;
        }
#endif
#ifdef GL_ARB_draw_buffers_blend
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
        {
          ret = GLEW_ARB_draw_buffers_blend;
          continue;
        }
#endif
#ifdef GL_ARB_draw_elements_base_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
        {
          ret = GLEW_ARB_draw_elements_base_vertex;
          continue;
        }
#endif
#ifdef GL_ARB_draw_indirect
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
        {
          ret = GLEW_ARB_draw_indirect;
          continue;
        }
#endif
#ifdef GL_ARB_draw_instanced
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
        {
          ret = GLEW_ARB_draw_instanced;
          continue;
        }
#endif
#ifdef GL_ARB_enhanced_layouts
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
        {
          ret = GLEW_ARB_enhanced_layouts;
          continue;
        }
#endif
#ifdef GL_ARB_explicit_attrib_location
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
        {
          ret = GLEW_ARB_explicit_attrib_location;
          continue;
        }
#endif
#ifdef GL_ARB_explicit_uniform_location
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
        {
          ret = GLEW_ARB_explicit_uniform_location;
          continue;
        }
#endif
#ifdef GL_ARB_fragment_coord_conventions
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
        {
          ret = GLEW_ARB_fragment_coord_conventions;
          continue;
        }
#endif
#ifdef GL_ARB_fragment_layer_viewport
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
        {
          ret = GLEW_ARB_fragment_layer_viewport;
          continue;
        }
#endif
#ifdef GL_ARB_fragment_program
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
        {
          ret = GLEW_ARB_fragment_program;
          continue;
        }
#endif
#ifdef GL_ARB_fragment_program_shadow
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
        {
          ret = GLEW_ARB_fragment_program_shadow;
          continue;
        }
#endif
#ifdef GL_ARB_fragment_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
        {
          ret = GLEW_ARB_fragment_shader;
          continue;
        }
#endif
#ifdef GL_ARB_fragment_shader_interlock
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
        {
          ret = GLEW_ARB_fragment_shader_interlock;
          continue;
        }
#endif
#ifdef GL_ARB_framebuffer_no_attachments
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
        {
          ret = GLEW_ARB_framebuffer_no_attachments;
          continue;
        }
#endif
#ifdef GL_ARB_framebuffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
        {
          ret = GLEW_ARB_framebuffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_framebuffer_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
        {
          ret = GLEW_ARB_framebuffer_sRGB;
          continue;
        }
#endif
#ifdef GL_ARB_geometry_shader4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
        {
          ret = GLEW_ARB_geometry_shader4;
          continue;
        }
#endif
#ifdef GL_ARB_get_program_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
        {
          ret = GLEW_ARB_get_program_binary;
          continue;
        }
#endif
#ifdef GL_ARB_get_texture_sub_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
        {
          ret = GLEW_ARB_get_texture_sub_image;
          continue;
        }
#endif
#ifdef GL_ARB_gl_spirv
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8))
        {
          ret = GLEW_ARB_gl_spirv;
          continue;
        }
#endif
#ifdef GL_ARB_gpu_shader5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
        {
          ret = GLEW_ARB_gpu_shader5;
          continue;
        }
#endif
#ifdef GL_ARB_gpu_shader_fp64
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
        {
          ret = GLEW_ARB_gpu_shader_fp64;
          continue;
        }
#endif
#ifdef GL_ARB_gpu_shader_int64
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
        {
          ret = GLEW_ARB_gpu_shader_int64;
          continue;
        }
#endif
#ifdef GL_ARB_half_float_pixel
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
        {
          ret = GLEW_ARB_half_float_pixel;
          continue;
        }
#endif
#ifdef GL_ARB_half_float_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
        {
          ret = GLEW_ARB_half_float_vertex;
          continue;
        }
#endif
#ifdef GL_ARB_imaging
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
        {
          ret = GLEW_ARB_imaging;
          continue;
        }
#endif
#ifdef GL_ARB_indirect_parameters
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
        {
          ret = GLEW_ARB_indirect_parameters;
          continue;
        }
#endif
#ifdef GL_ARB_instanced_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
        {
          ret = GLEW_ARB_instanced_arrays;
          continue;
        }
#endif
#ifdef GL_ARB_internalformat_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
        {
          ret = GLEW_ARB_internalformat_query;
          continue;
        }
#endif
#ifdef GL_ARB_internalformat_query2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
        {
          ret = GLEW_ARB_internalformat_query2;
          continue;
        }
#endif
#ifdef GL_ARB_invalidate_subdata
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
        {
          ret = GLEW_ARB_invalidate_subdata;
          continue;
        }
#endif
#ifdef GL_ARB_map_buffer_alignment
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
        {
          ret = GLEW_ARB_map_buffer_alignment;
          continue;
        }
#endif
#ifdef GL_ARB_map_buffer_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
        {
          ret = GLEW_ARB_map_buffer_range;
          continue;
        }
#endif
#ifdef GL_ARB_matrix_palette
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
        {
          ret = GLEW_ARB_matrix_palette;
          continue;
        }
#endif
#ifdef GL_ARB_multi_bind
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
        {
          ret = GLEW_ARB_multi_bind;
          continue;
        }
#endif
#ifdef GL_ARB_multi_draw_indirect
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
        {
          ret = GLEW_ARB_multi_draw_indirect;
          continue;
        }
#endif
#ifdef GL_ARB_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = GLEW_ARB_multisample;
          continue;
        }
#endif
#ifdef GL_ARB_multitexture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
        {
          ret = GLEW_ARB_multitexture;
          continue;
        }
#endif
#ifdef GL_ARB_occlusion_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
        {
          ret = GLEW_ARB_occlusion_query;
          continue;
        }
#endif
#ifdef GL_ARB_occlusion_query2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
        {
          ret = GLEW_ARB_occlusion_query2;
          continue;
        }
#endif
#ifdef GL_ARB_parallel_shader_compile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
        {
          ret = GLEW_ARB_parallel_shader_compile;
          continue;
        }
#endif
#ifdef GL_ARB_pipeline_statistics_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
        {
          ret = GLEW_ARB_pipeline_statistics_query;
          continue;
        }
#endif
#ifdef GL_ARB_pixel_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
        {
          ret = GLEW_ARB_pixel_buffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_point_parameters
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
        {
          ret = GLEW_ARB_point_parameters;
          continue;
        }
#endif
#ifdef GL_ARB_point_sprite
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
        {
          ret = GLEW_ARB_point_sprite;
          continue;
        }
#endif
#ifdef GL_ARB_polygon_offset_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
        {
          ret = GLEW_ARB_polygon_offset_clamp;
          continue;
        }
#endif
#ifdef GL_ARB_post_depth_coverage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
        {
          ret = GLEW_ARB_post_depth_coverage;
          continue;
        }
#endif
#ifdef GL_ARB_program_interface_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
        {
          ret = GLEW_ARB_program_interface_query;
          continue;
        }
#endif
#ifdef GL_ARB_provoking_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
        {
          ret = GLEW_ARB_provoking_vertex;
          continue;
        }
#endif
#ifdef GL_ARB_query_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
        {
          ret = GLEW_ARB_query_buffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
        {
          ret = GLEW_ARB_robust_buffer_access_behavior;
          continue;
        }
#endif
#ifdef GL_ARB_robustness
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
        {
          ret = GLEW_ARB_robustness;
          continue;
        }
#endif
#ifdef GL_ARB_robustness_application_isolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
        {
          ret = GLEW_ARB_robustness_application_isolation;
          continue;
        }
#endif
#ifdef GL_ARB_robustness_share_group_isolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
        {
          ret = GLEW_ARB_robustness_share_group_isolation;
          continue;
        }
#endif
#ifdef GL_ARB_sample_locations
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
        {
          ret = GLEW_ARB_sample_locations;
          continue;
        }
#endif
#ifdef GL_ARB_sample_shading
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
        {
          ret = GLEW_ARB_sample_shading;
          continue;
        }
#endif
#ifdef GL_ARB_sampler_objects
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
        {
          ret = GLEW_ARB_sampler_objects;
          continue;
        }
#endif
#ifdef GL_ARB_seamless_cube_map
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
        {
          ret = GLEW_ARB_seamless_cube_map;
          continue;
        }
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
        {
          ret = GLEW_ARB_seamless_cubemap_per_texture;
          continue;
        }
#endif
#ifdef GL_ARB_separate_shader_objects
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
        {
          ret = GLEW_ARB_separate_shader_objects;
          continue;
        }
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
        {
          ret = GLEW_ARB_shader_atomic_counter_ops;
          continue;
        }
#endif
#ifdef GL_ARB_shader_atomic_counters
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
        {
          ret = GLEW_ARB_shader_atomic_counters;
          continue;
        }
#endif
#ifdef GL_ARB_shader_ballot
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
        {
          ret = GLEW_ARB_shader_ballot;
          continue;
        }
#endif
#ifdef GL_ARB_shader_bit_encoding
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
        {
          ret = GLEW_ARB_shader_bit_encoding;
          continue;
        }
#endif
#ifdef GL_ARB_shader_clock
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
        {
          ret = GLEW_ARB_shader_clock;
          continue;
        }
#endif
#ifdef GL_ARB_shader_draw_parameters
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
        {
          ret = GLEW_ARB_shader_draw_parameters;
          continue;
        }
#endif
#ifdef GL_ARB_shader_group_vote
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
        {
          ret = GLEW_ARB_shader_group_vote;
          continue;
        }
#endif
#ifdef GL_ARB_shader_image_load_store
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
        {
          ret = GLEW_ARB_shader_image_load_store;
          continue;
        }
#endif
#ifdef GL_ARB_shader_image_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
        {
          ret = GLEW_ARB_shader_image_size;
          continue;
        }
#endif
#ifdef GL_ARB_shader_objects
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
        {
          ret = GLEW_ARB_shader_objects;
          continue;
        }
#endif
#ifdef GL_ARB_shader_precision
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
        {
          ret = GLEW_ARB_shader_precision;
          continue;
        }
#endif
#ifdef GL_ARB_shader_stencil_export
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
        {
          ret = GLEW_ARB_shader_stencil_export;
          continue;
        }
#endif
#ifdef GL_ARB_shader_storage_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
        {
          ret = GLEW_ARB_shader_storage_buffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_shader_subroutine
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
        {
          ret = GLEW_ARB_shader_subroutine;
          continue;
        }
#endif
#ifdef GL_ARB_shader_texture_image_samples
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
        {
          ret = GLEW_ARB_shader_texture_image_samples;
          continue;
        }
#endif
#ifdef GL_ARB_shader_texture_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
        {
          ret = GLEW_ARB_shader_texture_lod;
          continue;
        }
#endif
#ifdef GL_ARB_shader_viewport_layer_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
        {
          ret = GLEW_ARB_shader_viewport_layer_array;
          continue;
        }
#endif
#ifdef GL_ARB_shading_language_100
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
        {
          ret = GLEW_ARB_shading_language_100;
          continue;
        }
#endif
#ifdef GL_ARB_shading_language_420pack
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
        {
          ret = GLEW_ARB_shading_language_420pack;
          continue;
        }
#endif
#ifdef GL_ARB_shading_language_include
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
        {
          ret = GLEW_ARB_shading_language_include;
          continue;
        }
#endif
#ifdef GL_ARB_shading_language_packing
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
        {
          ret = GLEW_ARB_shading_language_packing;
          continue;
        }
#endif
#ifdef GL_ARB_shadow
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
        {
          ret = GLEW_ARB_shadow;
          continue;
        }
#endif
#ifdef GL_ARB_shadow_ambient
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
        {
          ret = GLEW_ARB_shadow_ambient;
          continue;
        }
#endif
#ifdef GL_ARB_sparse_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
        {
          ret = GLEW_ARB_sparse_buffer;
          continue;
        }
#endif
#ifdef GL_ARB_sparse_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
        {
          ret = GLEW_ARB_sparse_texture;
          continue;
        }
#endif
#ifdef GL_ARB_sparse_texture2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
        {
          ret = GLEW_ARB_sparse_texture2;
          continue;
        }
#endif
#ifdef GL_ARB_sparse_texture_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
        {
          ret = GLEW_ARB_sparse_texture_clamp;
          continue;
        }
#endif
#ifdef GL_ARB_spirv_extensions
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16))
        {
          ret = GLEW_ARB_spirv_extensions;
          continue;
        }
#endif
#ifdef GL_ARB_stencil_texturing
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
        {
          ret = GLEW_ARB_stencil_texturing;
          continue;
        }
#endif
#ifdef GL_ARB_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
        {
          ret = GLEW_ARB_sync;
          continue;
        }
#endif
#ifdef GL_ARB_tessellation_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
        {
          ret = GLEW_ARB_tessellation_shader;
          continue;
        }
#endif
#ifdef GL_ARB_texture_barrier
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
        {
          ret = GLEW_ARB_texture_barrier;
          continue;
        }
#endif
#ifdef GL_ARB_texture_border_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
        {
          ret = GLEW_ARB_texture_border_clamp;
          continue;
        }
#endif
#ifdef GL_ARB_texture_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
        {
          ret = GLEW_ARB_texture_buffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
        {
          ret = GLEW_ARB_texture_buffer_object_rgb32;
          continue;
        }
#endif
#ifdef GL_ARB_texture_buffer_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
        {
          ret = GLEW_ARB_texture_buffer_range;
          continue;
        }
#endif
#ifdef GL_ARB_texture_compression
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
        {
          ret = GLEW_ARB_texture_compression;
          continue;
        }
#endif
#ifdef GL_ARB_texture_compression_bptc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
        {
          ret = GLEW_ARB_texture_compression_bptc;
          continue;
        }
#endif
#ifdef GL_ARB_texture_compression_rgtc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
        {
          ret = GLEW_ARB_texture_compression_rgtc;
          continue;
        }
#endif
#ifdef GL_ARB_texture_cube_map
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
        {
          ret = GLEW_ARB_texture_cube_map;
          continue;
        }
#endif
#ifdef GL_ARB_texture_cube_map_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
        {
          ret = GLEW_ARB_texture_cube_map_array;
          continue;
        }
#endif
#ifdef GL_ARB_texture_env_add
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
        {
          ret = GLEW_ARB_texture_env_add;
          continue;
        }
#endif
#ifdef GL_ARB_texture_env_combine
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
        {
          ret = GLEW_ARB_texture_env_combine;
          continue;
        }
#endif
#ifdef GL_ARB_texture_env_crossbar
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
        {
          ret = GLEW_ARB_texture_env_crossbar;
          continue;
        }
#endif
#ifdef GL_ARB_texture_env_dot3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
        {
          ret = GLEW_ARB_texture_env_dot3;
          continue;
        }
#endif
#ifdef GL_ARB_texture_filter_anisotropic
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
        {
          ret = GLEW_ARB_texture_filter_anisotropic;
          continue;
        }
#endif
#ifdef GL_ARB_texture_filter_minmax
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
        {
          ret = GLEW_ARB_texture_filter_minmax;
          continue;
        }
#endif
#ifdef GL_ARB_texture_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
        {
          ret = GLEW_ARB_texture_float;
          continue;
        }
#endif
#ifdef GL_ARB_texture_gather
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
        {
          ret = GLEW_ARB_texture_gather;
          continue;
        }
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
        {
          ret = GLEW_ARB_texture_mirror_clamp_to_edge;
          continue;
        }
#endif
#ifdef GL_ARB_texture_mirrored_repeat
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
        {
          ret = GLEW_ARB_texture_mirrored_repeat;
          continue;
        }
#endif
#ifdef GL_ARB_texture_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
        {
          ret = GLEW_ARB_texture_multisample;
          continue;
        }
#endif
#ifdef GL_ARB_texture_non_power_of_two
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
        {
          ret = GLEW_ARB_texture_non_power_of_two;
          continue;
        }
#endif
#ifdef GL_ARB_texture_query_levels
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
        {
          ret = GLEW_ARB_texture_query_levels;
          continue;
        }
#endif
#ifdef GL_ARB_texture_query_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
        {
          ret = GLEW_ARB_texture_query_lod;
          continue;
        }
#endif
#ifdef GL_ARB_texture_rectangle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
        {
          ret = GLEW_ARB_texture_rectangle;
          continue;
        }
#endif
#ifdef GL_ARB_texture_rg
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
        {
          ret = GLEW_ARB_texture_rg;
          continue;
        }
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
        {
          ret = GLEW_ARB_texture_rgb10_a2ui;
          continue;
        }
#endif
#ifdef GL_ARB_texture_stencil8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
        {
          ret = GLEW_ARB_texture_stencil8;
          continue;
        }
#endif
#ifdef GL_ARB_texture_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
        {
          ret = GLEW_ARB_texture_storage;
          continue;
        }
#endif
#ifdef GL_ARB_texture_storage_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
        {
          ret = GLEW_ARB_texture_storage_multisample;
          continue;
        }
#endif
#ifdef GL_ARB_texture_swizzle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
        {
          ret = GLEW_ARB_texture_swizzle;
          continue;
        }
#endif
#ifdef GL_ARB_texture_view
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
        {
          ret = GLEW_ARB_texture_view;
          continue;
        }
#endif
#ifdef GL_ARB_timer_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
        {
          ret = GLEW_ARB_timer_query;
          continue;
        }
#endif
#ifdef GL_ARB_transform_feedback2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
        {
          ret = GLEW_ARB_transform_feedback2;
          continue;
        }
#endif
#ifdef GL_ARB_transform_feedback3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
        {
          ret = GLEW_ARB_transform_feedback3;
          continue;
        }
#endif
#ifdef GL_ARB_transform_feedback_instanced
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
        {
          ret = GLEW_ARB_transform_feedback_instanced;
          continue;
        }
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
        {
          ret = GLEW_ARB_transform_feedback_overflow_query;
          continue;
        }
#endif
#ifdef GL_ARB_transpose_matrix
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
        {
          ret = GLEW_ARB_transpose_matrix;
          continue;
        }
#endif
#ifdef GL_ARB_uniform_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
        {
          ret = GLEW_ARB_uniform_buffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_array_bgra
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
        {
          ret = GLEW_ARB_vertex_array_bgra;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_array_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
        {
          ret = GLEW_ARB_vertex_array_object;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_attrib_64bit
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
        {
          ret = GLEW_ARB_vertex_attrib_64bit;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_attrib_binding
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
        {
          ret = GLEW_ARB_vertex_attrib_binding;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_blend
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
        {
          ret = GLEW_ARB_vertex_blend;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
        {
          ret = GLEW_ARB_vertex_buffer_object;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_program
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
        {
          ret = GLEW_ARB_vertex_program;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
        {
          ret = GLEW_ARB_vertex_shader;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
        {
          ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
          continue;
        }
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
        {
          ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
          continue;
        }
#endif
#ifdef GL_ARB_viewport_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
        {
          ret = GLEW_ARB_viewport_array;
          continue;
        }
#endif
#ifdef GL_ARB_window_pos
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
        {
          ret = GLEW_ARB_window_pos;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
      {
#ifdef GL_ARM_mali_program_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19))
        {
          ret = GLEW_ARM_mali_program_binary;
          continue;
        }
#endif
#ifdef GL_ARM_mali_shader_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18))
        {
          ret = GLEW_ARM_mali_shader_binary;
          continue;
        }
#endif
#ifdef GL_ARM_rgba8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5))
        {
          ret = GLEW_ARM_rgba8;
          continue;
        }
#endif
#ifdef GL_ARM_shader_core_properties
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_core_properties", 22))
        {
          ret = GLEW_ARM_shader_core_properties;
          continue;
        }
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
        {
          ret = GLEW_ARM_shader_framebuffer_fetch;
          continue;
        }
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38))
        {
          ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
          continue;
        }
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_unnormalized_coordinates", 32))
        {
          ret = GLEW_ARM_texture_unnormalized_coordinates;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
      {
#ifdef GL_ATIX_point_sprites
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
        {
          ret = GLEW_ATIX_point_sprites;
          continue;
        }
#endif
#ifdef GL_ATIX_texture_env_combine3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
        {
          ret = GLEW_ATIX_texture_env_combine3;
          continue;
        }
#endif
#ifdef GL_ATIX_texture_env_route
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
        {
          ret = GLEW_ATIX_texture_env_route;
          continue;
        }
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
        {
          ret = GLEW_ATIX_vertex_shader_output_point_size;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
      {
#ifdef GL_ATI_draw_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
        {
          ret = GLEW_ATI_draw_buffers;
          continue;
        }
#endif
#ifdef GL_ATI_element_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
        {
          ret = GLEW_ATI_element_array;
          continue;
        }
#endif
#ifdef GL_ATI_envmap_bumpmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
        {
          ret = GLEW_ATI_envmap_bumpmap;
          continue;
        }
#endif
#ifdef GL_ATI_fragment_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
        {
          ret = GLEW_ATI_fragment_shader;
          continue;
        }
#endif
#ifdef GL_ATI_map_object_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
        {
          ret = GLEW_ATI_map_object_buffer;
          continue;
        }
#endif
#ifdef GL_ATI_meminfo
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
        {
          ret = GLEW_ATI_meminfo;
          continue;
        }
#endif
#ifdef GL_ATI_pn_triangles
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
        {
          ret = GLEW_ATI_pn_triangles;
          continue;
        }
#endif
#ifdef GL_ATI_separate_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
        {
          ret = GLEW_ATI_separate_stencil;
          continue;
        }
#endif
#ifdef GL_ATI_shader_texture_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
        {
          ret = GLEW_ATI_shader_texture_lod;
          continue;
        }
#endif
#ifdef GL_ATI_text_fragment_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
        {
          ret = GLEW_ATI_text_fragment_shader;
          continue;
        }
#endif
#ifdef GL_ATI_texture_compression_3dc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
        {
          ret = GLEW_ATI_texture_compression_3dc;
          continue;
        }
#endif
#ifdef GL_ATI_texture_env_combine3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
        {
          ret = GLEW_ATI_texture_env_combine3;
          continue;
        }
#endif
#ifdef GL_ATI_texture_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
        {
          ret = GLEW_ATI_texture_float;
          continue;
        }
#endif
#ifdef GL_ATI_texture_mirror_once
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
        {
          ret = GLEW_ATI_texture_mirror_once;
          continue;
        }
#endif
#ifdef GL_ATI_vertex_array_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
        {
          ret = GLEW_ATI_vertex_array_object;
          continue;
        }
#endif
#ifdef GL_ATI_vertex_attrib_array_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
        {
          ret = GLEW_ATI_vertex_attrib_array_object;
          continue;
        }
#endif
#ifdef GL_ATI_vertex_streams
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
        {
          ret = GLEW_ATI_vertex_streams;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"DMP_", 4))
      {
#ifdef GL_DMP_program_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
        {
          ret = GLEW_DMP_program_binary;
          continue;
        }
#endif
#ifdef GL_DMP_shader_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
        {
          ret = GLEW_DMP_shader_binary;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
      {
#ifdef GL_EXT_422_pixels
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
        {
          ret = GLEW_EXT_422_pixels;
          continue;
        }
#endif
#ifdef GL_EXT_Cg_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
        {
          ret = GLEW_EXT_Cg_shader;
          continue;
        }
#endif
#ifdef GL_EXT_EGL_image_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15))
        {
          ret = GLEW_EXT_EGL_image_array;
          continue;
        }
#endif
#ifdef GL_EXT_EGL_image_external_wrap_modes
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_wrap_modes", 29))
        {
          ret = GLEW_EXT_EGL_image_external_wrap_modes;
          continue;
        }
#endif
#ifdef GL_EXT_EGL_image_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage", 17))
        {
          ret = GLEW_EXT_EGL_image_storage;
          continue;
        }
#endif
#ifdef GL_EXT_EGL_image_storage_compression
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage_compression", 29))
        {
          ret = GLEW_EXT_EGL_image_storage_compression;
          continue;
        }
#endif
#ifdef GL_EXT_EGL_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8))
        {
          ret = GLEW_EXT_EGL_sync;
          continue;
        }
#endif
#ifdef GL_EXT_YUV_target
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10))
        {
          ret = GLEW_EXT_YUV_target;
          continue;
        }
#endif
#ifdef GL_EXT_abgr
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
        {
          ret = GLEW_EXT_abgr;
          continue;
        }
#endif
#ifdef GL_EXT_base_instance
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
        {
          ret = GLEW_EXT_base_instance;
          continue;
        }
#endif
#ifdef GL_EXT_bgra
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
        {
          ret = GLEW_EXT_bgra;
          continue;
        }
#endif
#ifdef GL_EXT_bindable_uniform
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
        {
          ret = GLEW_EXT_bindable_uniform;
          continue;
        }
#endif
#ifdef GL_EXT_blend_color
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
        {
          ret = GLEW_EXT_blend_color;
          continue;
        }
#endif
#ifdef GL_EXT_blend_equation_separate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
        {
          ret = GLEW_EXT_blend_equation_separate;
          continue;
        }
#endif
#ifdef GL_EXT_blend_func_extended
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
        {
          ret = GLEW_EXT_blend_func_extended;
          continue;
        }
#endif
#ifdef GL_EXT_blend_func_separate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
        {
          ret = GLEW_EXT_blend_func_separate;
          continue;
        }
#endif
#ifdef GL_EXT_blend_logic_op
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
        {
          ret = GLEW_EXT_blend_logic_op;
          continue;
        }
#endif
#ifdef GL_EXT_blend_minmax
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
        {
          ret = GLEW_EXT_blend_minmax;
          continue;
        }
#endif
#ifdef GL_EXT_blend_subtract
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
        {
          ret = GLEW_EXT_blend_subtract;
          continue;
        }
#endif
#ifdef GL_EXT_buffer_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
        {
          ret = GLEW_EXT_buffer_storage;
          continue;
        }
#endif
#ifdef GL_EXT_clear_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
        {
          ret = GLEW_EXT_clear_texture;
          continue;
        }
#endif
#ifdef GL_EXT_clip_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
        {
          ret = GLEW_EXT_clip_control;
          continue;
        }
#endif
#ifdef GL_EXT_clip_cull_distance
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18))
        {
          ret = GLEW_EXT_clip_cull_distance;
          continue;
        }
#endif
#ifdef GL_EXT_clip_volume_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
        {
          ret = GLEW_EXT_clip_volume_hint;
          continue;
        }
#endif
#ifdef GL_EXT_cmyka
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
        {
          ret = GLEW_EXT_cmyka;
          continue;
        }
#endif
#ifdef GL_EXT_color_buffer_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
        {
          ret = GLEW_EXT_color_buffer_float;
          continue;
        }
#endif
#ifdef GL_EXT_color_buffer_half_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23))
        {
          ret = GLEW_EXT_color_buffer_half_float;
          continue;
        }
#endif
#ifdef GL_EXT_color_subtable
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
        {
          ret = GLEW_EXT_color_subtable;
          continue;
        }
#endif
#ifdef GL_EXT_compiled_vertex_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
        {
          ret = GLEW_EXT_compiled_vertex_array;
          continue;
        }
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32))
        {
          ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture;
          continue;
        }
#endif
#ifdef GL_EXT_conservative_depth
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
        {
          ret = GLEW_EXT_conservative_depth;
          continue;
        }
#endif
#ifdef GL_EXT_convolution
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
        {
          ret = GLEW_EXT_convolution;
          continue;
        }
#endif
#ifdef GL_EXT_coordinate_frame
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
        {
          ret = GLEW_EXT_coordinate_frame;
          continue;
        }
#endif
#ifdef GL_EXT_copy_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
        {
          ret = GLEW_EXT_copy_image;
          continue;
        }
#endif
#ifdef GL_EXT_copy_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
        {
          ret = GLEW_EXT_copy_texture;
          continue;
        }
#endif
#ifdef GL_EXT_cull_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
        {
          ret = GLEW_EXT_cull_vertex;
          continue;
        }
#endif
#ifdef GL_EXT_debug_label
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
        {
          ret = GLEW_EXT_debug_label;
          continue;
        }
#endif
#ifdef GL_EXT_debug_marker
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
        {
          ret = GLEW_EXT_debug_marker;
          continue;
        }
#endif
#ifdef GL_EXT_depth_bounds_test
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
        {
          ret = GLEW_EXT_depth_bounds_test;
          continue;
        }
#endif
#ifdef GL_EXT_depth_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
        {
          ret = GLEW_EXT_depth_clamp;
          continue;
        }
#endif
#ifdef GL_EXT_direct_state_access
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
        {
          ret = GLEW_EXT_direct_state_access;
          continue;
        }
#endif
#ifdef GL_EXT_discard_framebuffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19))
        {
          ret = GLEW_EXT_discard_framebuffer;
          continue;
        }
#endif
#ifdef GL_EXT_disjoint_timer_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"disjoint_timer_query", 20))
        {
          ret = GLEW_EXT_disjoint_timer_query;
          continue;
        }
#endif
#ifdef GL_EXT_draw_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
        {
          ret = GLEW_EXT_draw_buffers;
          continue;
        }
#endif
#ifdef GL_EXT_draw_buffers2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
        {
          ret = GLEW_EXT_draw_buffers2;
          continue;
        }
#endif
#ifdef GL_EXT_draw_buffers_indexed
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20))
        {
          ret = GLEW_EXT_draw_buffers_indexed;
          continue;
        }
#endif
#ifdef GL_EXT_draw_elements_base_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
        {
          ret = GLEW_EXT_draw_elements_base_vertex;
          continue;
        }
#endif
#ifdef GL_EXT_draw_instanced
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
        {
          ret = GLEW_EXT_draw_instanced;
          continue;
        }
#endif
#ifdef GL_EXT_draw_range_elements
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
        {
          ret = GLEW_EXT_draw_range_elements;
          continue;
        }
#endif
#ifdef GL_EXT_draw_transform_feedback
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_transform_feedback", 23))
        {
          ret = GLEW_EXT_draw_transform_feedback;
          continue;
        }
#endif
#ifdef GL_EXT_external_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15))
        {
          ret = GLEW_EXT_external_buffer;
          continue;
        }
#endif
#ifdef GL_EXT_float_blend
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11))
        {
          ret = GLEW_EXT_float_blend;
          continue;
        }
#endif
#ifdef GL_EXT_fog_coord
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
        {
          ret = GLEW_EXT_fog_coord;
          continue;
        }
#endif
#ifdef GL_EXT_frag_depth
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10))
        {
          ret = GLEW_EXT_frag_depth;
          continue;
        }
#endif
#ifdef GL_EXT_fragment_lighting
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
        {
          ret = GLEW_EXT_fragment_lighting;
          continue;
        }
#endif
#ifdef GL_EXT_fragment_shading_rate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate", 21))
        {
          ret = GLEW_EXT_fragment_shading_rate;
          continue;
        }
#endif
#ifdef GL_EXT_fragment_shading_rate_attachment
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate_attachment", 32))
        {
          ret = GLEW_EXT_fragment_shading_rate_attachment;
          continue;
        }
#endif
#ifdef GL_EXT_fragment_shading_rate_primitive
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate_primitive", 31))
        {
          ret = GLEW_EXT_fragment_shading_rate_primitive;
          continue;
        }
#endif
#ifdef GL_EXT_framebuffer_blit
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
        {
          ret = GLEW_EXT_framebuffer_blit;
          continue;
        }
#endif
#ifdef GL_EXT_framebuffer_blit_layers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit_layers", 23))
        {
          ret = GLEW_EXT_framebuffer_blit_layers;
          continue;
        }
#endif
#ifdef GL_EXT_framebuffer_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
        {
          ret = GLEW_EXT_framebuffer_multisample;
          continue;
        }
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
        {
          ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
          continue;
        }
#endif
#ifdef GL_EXT_framebuffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
        {
          ret = GLEW_EXT_framebuffer_object;
          continue;
        }
#endif
#ifdef GL_EXT_framebuffer_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
        {
          ret = GLEW_EXT_framebuffer_sRGB;
          continue;
        }
#endif
#ifdef GL_EXT_geometry_point_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19))
        {
          ret = GLEW_EXT_geometry_point_size;
          continue;
        }
#endif
#ifdef GL_EXT_geometry_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15))
        {
          ret = GLEW_EXT_geometry_shader;
          continue;
        }
#endif
#ifdef GL_EXT_geometry_shader4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
        {
          ret = GLEW_EXT_geometry_shader4;
          continue;
        }
#endif
#ifdef GL_EXT_gpu_program_parameters
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
        {
          ret = GLEW_EXT_gpu_program_parameters;
          continue;
        }
#endif
#ifdef GL_EXT_gpu_shader4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
        {
          ret = GLEW_EXT_gpu_shader4;
          continue;
        }
#endif
#ifdef GL_EXT_gpu_shader5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
        {
          ret = GLEW_EXT_gpu_shader5;
          continue;
        }
#endif
#ifdef GL_EXT_histogram
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
        {
          ret = GLEW_EXT_histogram;
          continue;
        }
#endif
#ifdef GL_EXT_index_array_formats
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
        {
          ret = GLEW_EXT_index_array_formats;
          continue;
        }
#endif
#ifdef GL_EXT_index_func
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
        {
          ret = GLEW_EXT_index_func;
          continue;
        }
#endif
#ifdef GL_EXT_index_material
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
        {
          ret = GLEW_EXT_index_material;
          continue;
        }
#endif
#ifdef GL_EXT_index_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
        {
          ret = GLEW_EXT_index_texture;
          continue;
        }
#endif
#ifdef GL_EXT_instanced_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
        {
          ret = GLEW_EXT_instanced_arrays;
          continue;
        }
#endif
#ifdef GL_EXT_light_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
        {
          ret = GLEW_EXT_light_texture;
          continue;
        }
#endif
#ifdef GL_EXT_map_buffer_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
        {
          ret = GLEW_EXT_map_buffer_range;
          continue;
        }
#endif
#ifdef GL_EXT_memory_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13))
        {
          ret = GLEW_EXT_memory_object;
          continue;
        }
#endif
#ifdef GL_EXT_memory_object_fd
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16))
        {
          ret = GLEW_EXT_memory_object_fd;
          continue;
        }
#endif
#ifdef GL_EXT_memory_object_win32
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19))
        {
          ret = GLEW_EXT_memory_object_win32;
          continue;
        }
#endif
#ifdef GL_EXT_mesh_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11))
        {
          ret = GLEW_EXT_mesh_shader;
          continue;
        }
#endif
#ifdef GL_EXT_misc_attribute
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
        {
          ret = GLEW_EXT_misc_attribute;
          continue;
        }
#endif
#ifdef GL_EXT_multi_draw_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
        {
          ret = GLEW_EXT_multi_draw_arrays;
          continue;
        }
#endif
#ifdef GL_EXT_multi_draw_indirect
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
        {
          ret = GLEW_EXT_multi_draw_indirect;
          continue;
        }
#endif
#ifdef GL_EXT_multiple_textures
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17))
        {
          ret = GLEW_EXT_multiple_textures;
          continue;
        }
#endif
#ifdef GL_EXT_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = GLEW_EXT_multisample;
          continue;
        }
#endif
#ifdef GL_EXT_multisample_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25))
        {
          ret = GLEW_EXT_multisample_compatibility;
          continue;
        }
#endif
#ifdef GL_EXT_multisampled_render_to_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
        {
          ret = GLEW_EXT_multisampled_render_to_texture;
          continue;
        }
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31))
        {
          ret = GLEW_EXT_multisampled_render_to_texture2;
          continue;
        }
#endif
#ifdef GL_EXT_multiview_draw_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22))
        {
          ret = GLEW_EXT_multiview_draw_buffers;
          continue;
        }
#endif
#ifdef GL_EXT_multiview_tessellation_geometry_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_tessellation_geometry_shader", 38))
        {
          ret = GLEW_EXT_multiview_tessellation_geometry_shader;
          continue;
        }
#endif
#ifdef GL_EXT_multiview_texture_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_texture_multisample", 29))
        {
          ret = GLEW_EXT_multiview_texture_multisample;
          continue;
        }
#endif
#ifdef GL_EXT_multiview_timer_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_timer_query", 21))
        {
          ret = GLEW_EXT_multiview_timer_query;
          continue;
        }
#endif
#ifdef GL_EXT_occlusion_query_boolean
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_boolean", 23))
        {
          ret = GLEW_EXT_occlusion_query_boolean;
          continue;
        }
#endif
#ifdef GL_EXT_packed_depth_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
        {
          ret = GLEW_EXT_packed_depth_stencil;
          continue;
        }
#endif
#ifdef GL_EXT_packed_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
        {
          ret = GLEW_EXT_packed_float;
          continue;
        }
#endif
#ifdef GL_EXT_packed_pixels
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
        {
          ret = GLEW_EXT_packed_pixels;
          continue;
        }
#endif
#ifdef GL_EXT_paletted_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
        {
          ret = GLEW_EXT_paletted_texture;
          continue;
        }
#endif
#ifdef GL_EXT_pixel_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
        {
          ret = GLEW_EXT_pixel_buffer_object;
          continue;
        }
#endif
#ifdef GL_EXT_pixel_transform
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
        {
          ret = GLEW_EXT_pixel_transform;
          continue;
        }
#endif
#ifdef GL_EXT_pixel_transform_color_table
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
        {
          ret = GLEW_EXT_pixel_transform_color_table;
          continue;
        }
#endif
#ifdef GL_EXT_point_parameters
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
        {
          ret = GLEW_EXT_point_parameters;
          continue;
        }
#endif
#ifdef GL_EXT_polygon_offset
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
        {
          ret = GLEW_EXT_polygon_offset;
          continue;
        }
#endif
#ifdef GL_EXT_polygon_offset_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
        {
          ret = GLEW_EXT_polygon_offset_clamp;
          continue;
        }
#endif
#ifdef GL_EXT_post_depth_coverage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
        {
          ret = GLEW_EXT_post_depth_coverage;
          continue;
        }
#endif
#ifdef GL_EXT_primitive_bounding_box
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_bounding_box", 22))
        {
          ret = GLEW_EXT_primitive_bounding_box;
          continue;
        }
#endif
#ifdef GL_EXT_protected_textures
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_textures", 18))
        {
          ret = GLEW_EXT_protected_textures;
          continue;
        }
#endif
#ifdef GL_EXT_provoking_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
        {
          ret = GLEW_EXT_provoking_vertex;
          continue;
        }
#endif
#ifdef GL_EXT_pvrtc_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10))
        {
          ret = GLEW_EXT_pvrtc_sRGB;
          continue;
        }
#endif
#ifdef GL_EXT_raster_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
        {
          ret = GLEW_EXT_raster_multisample;
          continue;
        }
#endif
#ifdef GL_EXT_read_format_bgra
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16))
        {
          ret = GLEW_EXT_read_format_bgra;
          continue;
        }
#endif
#ifdef GL_EXT_render_snorm
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12))
        {
          ret = GLEW_EXT_render_snorm;
          continue;
        }
#endif
#ifdef GL_EXT_rescale_normal
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
        {
          ret = GLEW_EXT_rescale_normal;
          continue;
        }
#endif
#ifdef GL_EXT_robustness
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
        {
          ret = GLEW_EXT_robustness;
          continue;
        }
#endif
#ifdef GL_EXT_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4))
        {
          ret = GLEW_EXT_sRGB;
          continue;
        }
#endif
#ifdef GL_EXT_sRGB_write_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18))
        {
          ret = GLEW_EXT_sRGB_write_control;
          continue;
        }
#endif
#ifdef GL_EXT_scene_marker
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
        {
          ret = GLEW_EXT_scene_marker;
          continue;
        }
#endif
#ifdef GL_EXT_secondary_color
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
        {
          ret = GLEW_EXT_secondary_color;
          continue;
        }
#endif
#ifdef GL_EXT_semaphore
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9))
        {
          ret = GLEW_EXT_semaphore;
          continue;
        }
#endif
#ifdef GL_EXT_semaphore_fd
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12))
        {
          ret = GLEW_EXT_semaphore_fd;
          continue;
        }
#endif
#ifdef GL_EXT_semaphore_win32
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15))
        {
          ret = GLEW_EXT_semaphore_win32;
          continue;
        }
#endif
#ifdef GL_EXT_separate_depth_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_depth_stencil", 22))
        {
          ret = GLEW_EXT_separate_depth_stencil;
          continue;
        }
#endif
#ifdef GL_EXT_separate_shader_objects
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
        {
          ret = GLEW_EXT_separate_shader_objects;
          continue;
        }
#endif
#ifdef GL_EXT_separate_specular_color
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
        {
          ret = GLEW_EXT_separate_specular_color;
          continue;
        }
#endif
#ifdef GL_EXT_shader_clock
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
        {
          ret = GLEW_EXT_shader_clock;
          continue;
        }
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
        {
          ret = GLEW_EXT_shader_framebuffer_fetch;
          continue;
        }
#endif
#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_non_coherent", 37))
        {
          ret = GLEW_EXT_shader_framebuffer_fetch_non_coherent;
          continue;
        }
#endif
#ifdef GL_EXT_shader_group_vote
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
        {
          ret = GLEW_EXT_shader_group_vote;
          continue;
        }
#endif
#ifdef GL_EXT_shader_image_load_formatted
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
        {
          ret = GLEW_EXT_shader_image_load_formatted;
          continue;
        }
#endif
#ifdef GL_EXT_shader_image_load_store
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
        {
          ret = GLEW_EXT_shader_image_load_store;
          continue;
        }
#endif
#ifdef GL_EXT_shader_implicit_conversions
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27))
        {
          ret = GLEW_EXT_shader_implicit_conversions;
          continue;
        }
#endif
#ifdef GL_EXT_shader_integer_mix
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
        {
          ret = GLEW_EXT_shader_integer_mix;
          continue;
        }
#endif
#ifdef GL_EXT_shader_io_blocks
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16))
        {
          ret = GLEW_EXT_shader_io_blocks;
          continue;
        }
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39))
        {
          ret = GLEW_EXT_shader_non_constant_global_initializers;
          continue;
        }
#endif
#ifdef GL_EXT_shader_pixel_local_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26))
        {
          ret = GLEW_EXT_shader_pixel_local_storage;
          continue;
        }
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27))
        {
          ret = GLEW_EXT_shader_pixel_local_storage2;
          continue;
        }
#endif
#ifdef GL_EXT_shader_realtime_clock
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_realtime_clock", 21))
        {
          ret = GLEW_EXT_shader_realtime_clock;
          continue;
        }
#endif
#ifdef GL_EXT_shader_samples_identical
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_samples_identical", 24))
        {
          ret = GLEW_EXT_shader_samples_identical;
          continue;
        }
#endif
#ifdef GL_EXT_shader_texture_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
        {
          ret = GLEW_EXT_shader_texture_lod;
          continue;
        }
#endif
#ifdef GL_EXT_shader_texture_samples
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_samples", 22))
        {
          ret = GLEW_EXT_shader_texture_samples;
          continue;
        }
#endif
#ifdef GL_EXT_shadow_funcs
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
        {
          ret = GLEW_EXT_shadow_funcs;
          continue;
        }
#endif
#ifdef GL_EXT_shadow_samplers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15))
        {
          ret = GLEW_EXT_shadow_samplers;
          continue;
        }
#endif
#ifdef GL_EXT_shared_texture_palette
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
        {
          ret = GLEW_EXT_shared_texture_palette;
          continue;
        }
#endif
#ifdef GL_EXT_sparse_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
        {
          ret = GLEW_EXT_sparse_texture;
          continue;
        }
#endif
#ifdef GL_EXT_sparse_texture2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
        {
          ret = GLEW_EXT_sparse_texture2;
          continue;
        }
#endif
#ifdef GL_EXT_static_vertex_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_vertex_array", 19))
        {
          ret = GLEW_EXT_static_vertex_array;
          continue;
        }
#endif
#ifdef GL_EXT_stencil_clear_tag
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
        {
          ret = GLEW_EXT_stencil_clear_tag;
          continue;
        }
#endif
#ifdef GL_EXT_stencil_two_side
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
        {
          ret = GLEW_EXT_stencil_two_side;
          continue;
        }
#endif
#ifdef GL_EXT_stencil_wrap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
        {
          ret = GLEW_EXT_stencil_wrap;
          continue;
        }
#endif
#ifdef GL_EXT_subtexture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
        {
          ret = GLEW_EXT_subtexture;
          continue;
        }
#endif
#ifdef GL_EXT_tessellation_point_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23))
        {
          ret = GLEW_EXT_tessellation_point_size;
          continue;
        }
#endif
#ifdef GL_EXT_tessellation_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
        {
          ret = GLEW_EXT_tessellation_shader;
          continue;
        }
#endif
#ifdef GL_EXT_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
        {
          ret = GLEW_EXT_texture;
          continue;
        }
#endif
#ifdef GL_EXT_texture3D
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
        {
          ret = GLEW_EXT_texture3D;
          continue;
        }
#endif
#ifdef GL_EXT_texture_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
        {
          ret = GLEW_EXT_texture_array;
          continue;
        }
#endif
#ifdef GL_EXT_texture_border_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
        {
          ret = GLEW_EXT_texture_border_clamp;
          continue;
        }
#endif
#ifdef GL_EXT_texture_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14))
        {
          ret = GLEW_EXT_texture_buffer;
          continue;
        }
#endif
#ifdef GL_EXT_texture_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
        {
          ret = GLEW_EXT_texture_buffer_object;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36))
        {
          ret = GLEW_EXT_texture_compression_astc_decode_mode;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43))
        {
          ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_bptc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
        {
          ret = GLEW_EXT_texture_compression_bptc;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_dxt1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
        {
          ret = GLEW_EXT_texture_compression_dxt1;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_latc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
        {
          ret = GLEW_EXT_texture_compression_latc;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_rgtc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
        {
          ret = GLEW_EXT_texture_compression_rgtc;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_s3tc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
        {
          ret = GLEW_EXT_texture_compression_s3tc;
          continue;
        }
#endif
#ifdef GL_EXT_texture_compression_s3tc_srgb
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_srgb", 29))
        {
          ret = GLEW_EXT_texture_compression_s3tc_srgb;
          continue;
        }
#endif
#ifdef GL_EXT_texture_cube_map
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
        {
          ret = GLEW_EXT_texture_cube_map;
          continue;
        }
#endif
#ifdef GL_EXT_texture_cube_map_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
        {
          ret = GLEW_EXT_texture_cube_map_array;
          continue;
        }
#endif
#ifdef GL_EXT_texture_edge_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
        {
          ret = GLEW_EXT_texture_edge_clamp;
          continue;
        }
#endif
#ifdef GL_EXT_texture_env
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
        {
          ret = GLEW_EXT_texture_env;
          continue;
        }
#endif
#ifdef GL_EXT_texture_env_add
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
        {
          ret = GLEW_EXT_texture_env_add;
          continue;
        }
#endif
#ifdef GL_EXT_texture_env_combine
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
        {
          ret = GLEW_EXT_texture_env_combine;
          continue;
        }
#endif
#ifdef GL_EXT_texture_env_dot3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
        {
          ret = GLEW_EXT_texture_env_dot3;
          continue;
        }
#endif
#ifdef GL_EXT_texture_filter_anisotropic
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
        {
          ret = GLEW_EXT_texture_filter_anisotropic;
          continue;
        }
#endif
#ifdef GL_EXT_texture_filter_minmax
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
        {
          ret = GLEW_EXT_texture_filter_minmax;
          continue;
        }
#endif
#ifdef GL_EXT_texture_format_BGRA8888
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
        {
          ret = GLEW_EXT_texture_format_BGRA8888;
          continue;
        }
#endif
#ifdef GL_EXT_texture_format_sRGB_override
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_sRGB_override", 28))
        {
          ret = GLEW_EXT_texture_format_sRGB_override;
          continue;
        }
#endif
#ifdef GL_EXT_texture_integer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
        {
          ret = GLEW_EXT_texture_integer;
          continue;
        }
#endif
#ifdef GL_EXT_texture_lod_bias
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
        {
          ret = GLEW_EXT_texture_lod_bias;
          continue;
        }
#endif
#ifdef GL_EXT_texture_mirror_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
        {
          ret = GLEW_EXT_texture_mirror_clamp;
          continue;
        }
#endif
#ifdef GL_EXT_texture_mirror_clamp_to_edge
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
        {
          ret = GLEW_EXT_texture_mirror_clamp_to_edge;
          continue;
        }
#endif
#ifdef GL_EXT_texture_norm16
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14))
        {
          ret = GLEW_EXT_texture_norm16;
          continue;
        }
#endif
#ifdef GL_EXT_texture_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
        {
          ret = GLEW_EXT_texture_object;
          continue;
        }
#endif
#ifdef GL_EXT_texture_perturb_normal
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
        {
          ret = GLEW_EXT_texture_perturb_normal;
          continue;
        }
#endif
#ifdef GL_EXT_texture_query_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
        {
          ret = GLEW_EXT_texture_query_lod;
          continue;
        }
#endif
#ifdef GL_EXT_texture_rectangle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
        {
          ret = GLEW_EXT_texture_rectangle;
          continue;
        }
#endif
#ifdef GL_EXT_texture_rg
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
        {
          ret = GLEW_EXT_texture_rg;
          continue;
        }
#endif
#ifdef GL_EXT_texture_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
        {
          ret = GLEW_EXT_texture_sRGB;
          continue;
        }
#endif
#ifdef GL_EXT_texture_sRGB_R8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15))
        {
          ret = GLEW_EXT_texture_sRGB_R8;
          continue;
        }
#endif
#ifdef GL_EXT_texture_sRGB_RG8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16))
        {
          ret = GLEW_EXT_texture_sRGB_RG8;
          continue;
        }
#endif
#ifdef GL_EXT_texture_sRGB_decode
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
        {
          ret = GLEW_EXT_texture_sRGB_decode;
          continue;
        }
#endif
#ifdef GL_EXT_texture_shadow_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shadow_lod", 18))
        {
          ret = GLEW_EXT_texture_shadow_lod;
          continue;
        }
#endif
#ifdef GL_EXT_texture_shared_exponent
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
        {
          ret = GLEW_EXT_texture_shared_exponent;
          continue;
        }
#endif
#ifdef GL_EXT_texture_snorm
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
        {
          ret = GLEW_EXT_texture_snorm;
          continue;
        }
#endif
#ifdef GL_EXT_texture_storage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
        {
          ret = GLEW_EXT_texture_storage;
          continue;
        }
#endif
#ifdef GL_EXT_texture_storage_compression
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_compression", 27))
        {
          ret = GLEW_EXT_texture_storage_compression;
          continue;
        }
#endif
#ifdef GL_EXT_texture_swizzle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
        {
          ret = GLEW_EXT_texture_swizzle;
          continue;
        }
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27))
        {
          ret = GLEW_EXT_texture_type_2_10_10_10_REV;
          continue;
        }
#endif
#ifdef GL_EXT_texture_view
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
        {
          ret = GLEW_EXT_texture_view;
          continue;
        }
#endif
#ifdef GL_EXT_timer_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
        {
          ret = GLEW_EXT_timer_query;
          continue;
        }
#endif
#ifdef GL_EXT_transform_feedback
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
        {
          ret = GLEW_EXT_transform_feedback;
          continue;
        }
#endif
#ifdef GL_EXT_unpack_subimage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15))
        {
          ret = GLEW_EXT_unpack_subimage;
          continue;
        }
#endif
#ifdef GL_EXT_vertex_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
        {
          ret = GLEW_EXT_vertex_array;
          continue;
        }
#endif
#ifdef GL_EXT_vertex_array_bgra
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
        {
          ret = GLEW_EXT_vertex_array_bgra;
          continue;
        }
#endif
#ifdef GL_EXT_vertex_array_setXXX
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19))
        {
          ret = GLEW_EXT_vertex_array_setXXX;
          continue;
        }
#endif
#ifdef GL_EXT_vertex_attrib_64bit
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
        {
          ret = GLEW_EXT_vertex_attrib_64bit;
          continue;
        }
#endif
#ifdef GL_EXT_vertex_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
        {
          ret = GLEW_EXT_vertex_shader;
          continue;
        }
#endif
#ifdef GL_EXT_vertex_weighting
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
        {
          ret = GLEW_EXT_vertex_weighting;
          continue;
        }
#endif
#ifdef GL_EXT_win32_keyed_mutex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17))
        {
          ret = GLEW_EXT_win32_keyed_mutex;
          continue;
        }
#endif
#ifdef GL_EXT_window_rectangles
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17))
        {
          ret = GLEW_EXT_window_rectangles;
          continue;
        }
#endif
#ifdef GL_EXT_x11_sync_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
        {
          ret = GLEW_EXT_x11_sync_object;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"FJ_", 3))
      {
#ifdef GL_FJ_shader_binary_GCCSO
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary_GCCSO", 19))
        {
          ret = GLEW_FJ_shader_binary_GCCSO;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
      {
#ifdef GL_GREMEDY_frame_terminator
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
        {
          ret = GLEW_GREMEDY_frame_terminator;
          continue;
        }
#endif
#ifdef GL_GREMEDY_string_marker
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
        {
          ret = GLEW_GREMEDY_string_marker;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
      {
#ifdef GL_HP_convolution_border_modes
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
        {
          ret = GLEW_HP_convolution_border_modes;
          continue;
        }
#endif
#ifdef GL_HP_image_transform
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
        {
          ret = GLEW_HP_image_transform;
          continue;
        }
#endif
#ifdef GL_HP_occlusion_test
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
        {
          ret = GLEW_HP_occlusion_test;
          continue;
        }
#endif
#ifdef GL_HP_texture_lighting
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
        {
          ret = GLEW_HP_texture_lighting;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"HUAWEI_", 7))
      {
#ifdef GL_HUAWEI_program_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
        {
          ret = GLEW_HUAWEI_program_binary;
          continue;
        }
#endif
#ifdef GL_HUAWEI_shader_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
        {
          ret = GLEW_HUAWEI_shader_binary;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
      {
#ifdef GL_IBM_cull_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
        {
          ret = GLEW_IBM_cull_vertex;
          continue;
        }
#endif
#ifdef GL_IBM_multimode_draw_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
        {
          ret = GLEW_IBM_multimode_draw_arrays;
          continue;
        }
#endif
#ifdef GL_IBM_rasterpos_clip
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
        {
          ret = GLEW_IBM_rasterpos_clip;
          continue;
        }
#endif
#ifdef GL_IBM_static_data
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
        {
          ret = GLEW_IBM_static_data;
          continue;
        }
#endif
#ifdef GL_IBM_texture_mirrored_repeat
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
        {
          ret = GLEW_IBM_texture_mirrored_repeat;
          continue;
        }
#endif
#ifdef GL_IBM_vertex_array_lists
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
        {
          ret = GLEW_IBM_vertex_array_lists;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
      {
#ifdef GL_IMG_bindless_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
        {
          ret = GLEW_IMG_bindless_texture;
          continue;
        }
#endif
#ifdef GL_IMG_framebuffer_downsample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_downsample", 22))
        {
          ret = GLEW_IMG_framebuffer_downsample;
          continue;
        }
#endif
#ifdef GL_IMG_multisampled_render_to_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
        {
          ret = GLEW_IMG_multisampled_render_to_texture;
          continue;
        }
#endif
#ifdef GL_IMG_program_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
        {
          ret = GLEW_IMG_program_binary;
          continue;
        }
#endif
#ifdef GL_IMG_pvric_end_to_end_signature
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvric_end_to_end_signature", 26))
        {
          ret = GLEW_IMG_pvric_end_to_end_signature;
          continue;
        }
#endif
#ifdef GL_IMG_read_format
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
        {
          ret = GLEW_IMG_read_format;
          continue;
        }
#endif
#ifdef GL_IMG_shader_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
        {
          ret = GLEW_IMG_shader_binary;
          continue;
        }
#endif
#ifdef GL_IMG_texture_compression_pvrtc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc", 25))
        {
          ret = GLEW_IMG_texture_compression_pvrtc;
          continue;
        }
#endif
#ifdef GL_IMG_texture_compression_pvrtc2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc2", 26))
        {
          ret = GLEW_IMG_texture_compression_pvrtc2;
          continue;
        }
#endif
#ifdef GL_IMG_texture_env_enhanced_fixed_function
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_enhanced_fixed_function", 35))
        {
          ret = GLEW_IMG_texture_env_enhanced_fixed_function;
          continue;
        }
#endif
#ifdef GL_IMG_texture_filter_cubic
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_cubic", 20))
        {
          ret = GLEW_IMG_texture_filter_cubic;
          continue;
        }
#endif
#ifdef GL_IMG_tile_region_protection
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_region_protection", 22))
        {
          ret = GLEW_IMG_tile_region_protection;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
      {
#ifdef GL_INGR_color_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
        {
          ret = GLEW_INGR_color_clamp;
          continue;
        }
#endif
#ifdef GL_INGR_interlace_read
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
        {
          ret = GLEW_INGR_interlace_read;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
      {
#ifdef GL_INTEL_blackhole_render
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blackhole_render", 16))
        {
          ret = GLEW_INTEL_blackhole_render;
          continue;
        }
#endif
#ifdef GL_INTEL_conservative_rasterization
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26))
        {
          ret = GLEW_INTEL_conservative_rasterization;
          continue;
        }
#endif
#ifdef GL_INTEL_fragment_shader_ordering
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
        {
          ret = GLEW_INTEL_fragment_shader_ordering;
          continue;
        }
#endif
#ifdef GL_INTEL_framebuffer_CMAA
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
        {
          ret = GLEW_INTEL_framebuffer_CMAA;
          continue;
        }
#endif
#ifdef GL_INTEL_map_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
        {
          ret = GLEW_INTEL_map_texture;
          continue;
        }
#endif
#ifdef GL_INTEL_parallel_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
        {
          ret = GLEW_INTEL_parallel_arrays;
          continue;
        }
#endif
#ifdef GL_INTEL_performance_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
        {
          ret = GLEW_INTEL_performance_query;
          continue;
        }
#endif
#ifdef GL_INTEL_shader_integer_functions2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions2", 25))
        {
          ret = GLEW_INTEL_shader_integer_functions2;
          continue;
        }
#endif
#ifdef GL_INTEL_texture_scissor
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
        {
          ret = GLEW_INTEL_texture_scissor;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
      {
#ifdef GL_KHR_blend_equation_advanced
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
        {
          ret = GLEW_KHR_blend_equation_advanced;
          continue;
        }
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
        {
          ret = GLEW_KHR_blend_equation_advanced_coherent;
          continue;
        }
#endif
#ifdef GL_KHR_context_flush_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
        {
          ret = GLEW_KHR_context_flush_control;
          continue;
        }
#endif
#ifdef GL_KHR_debug
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
        {
          ret = GLEW_KHR_debug;
          continue;
        }
#endif
#ifdef GL_KHR_no_error
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
        {
          ret = GLEW_KHR_no_error;
          continue;
        }
#endif
#ifdef GL_KHR_parallel_shader_compile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
        {
          ret = GLEW_KHR_parallel_shader_compile;
          continue;
        }
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
        {
          ret = GLEW_KHR_robust_buffer_access_behavior;
          continue;
        }
#endif
#ifdef GL_KHR_robustness
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
        {
          ret = GLEW_KHR_robustness;
          continue;
        }
#endif
#ifdef GL_KHR_shader_subgroup
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup", 15))
        {
          ret = GLEW_KHR_shader_subgroup;
          continue;
        }
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
        {
          ret = GLEW_KHR_texture_compression_astc_hdr;
          continue;
        }
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
        {
          ret = GLEW_KHR_texture_compression_astc_ldr;
          continue;
        }
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34))
        {
          ret = GLEW_KHR_texture_compression_astc_sliced_3d;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
      {
#ifdef GL_KTX_buffer_region
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
        {
          ret = GLEW_KTX_buffer_region;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
      {
#ifdef GL_MESAX_texture_stack
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
        {
          ret = GLEW_MESAX_texture_stack;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
      {
#ifdef GL_MESA_bgra
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
        {
          ret = GLEW_MESA_bgra;
          continue;
        }
#endif
#ifdef GL_MESA_framebuffer_flip_x
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_x", 18))
        {
          ret = GLEW_MESA_framebuffer_flip_x;
          continue;
        }
#endif
#ifdef GL_MESA_framebuffer_flip_y
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_y", 18))
        {
          ret = GLEW_MESA_framebuffer_flip_y;
          continue;
        }
#endif
#ifdef GL_MESA_framebuffer_swap_xy
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_swap_xy", 19))
        {
          ret = GLEW_MESA_framebuffer_swap_xy;
          continue;
        }
#endif
#ifdef GL_MESA_pack_invert
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
        {
          ret = GLEW_MESA_pack_invert;
          continue;
        }
#endif
#ifdef GL_MESA_program_binary_formats
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_formats", 22))
        {
          ret = GLEW_MESA_program_binary_formats;
          continue;
        }
#endif
#ifdef GL_MESA_resize_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
        {
          ret = GLEW_MESA_resize_buffers;
          continue;
        }
#endif
#ifdef GL_MESA_shader_integer_functions
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24))
        {
          ret = GLEW_MESA_shader_integer_functions;
          continue;
        }
#endif
#ifdef GL_MESA_texture_const_bandwidth
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_const_bandwidth", 23))
        {
          ret = GLEW_MESA_texture_const_bandwidth;
          continue;
        }
#endif
#ifdef GL_MESA_tile_raster_order
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_raster_order", 17))
        {
          ret = GLEW_MESA_tile_raster_order;
          continue;
        }
#endif
#ifdef GL_MESA_window_pos
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
        {
          ret = GLEW_MESA_window_pos;
          continue;
        }
#endif
#ifdef GL_MESA_ycbcr_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
        {
          ret = GLEW_MESA_ycbcr_texture;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
      {
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42))
        {
          ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
          continue;
        }
#endif
#ifdef GL_NVX_conditional_render
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
        {
          ret = GLEW_NVX_conditional_render;
          continue;
        }
#endif
#ifdef GL_NVX_gpu_memory_info
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
        {
          ret = GLEW_NVX_gpu_memory_info;
          continue;
        }
#endif
#ifdef GL_NVX_gpu_multicast2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast2", 14))
        {
          ret = GLEW_NVX_gpu_multicast2;
          continue;
        }
#endif
#ifdef GL_NVX_linked_gpu_multicast
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20))
        {
          ret = GLEW_NVX_linked_gpu_multicast;
          continue;
        }
#endif
#ifdef GL_NVX_progress_fence
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"progress_fence", 14))
        {
          ret = GLEW_NVX_progress_fence;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
      {
#ifdef GL_NV_3dvision_settings
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17))
        {
          ret = GLEW_NV_3dvision_settings;
          continue;
        }
#endif
#ifdef GL_NV_EGL_stream_consumer_external
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28))
        {
          ret = GLEW_NV_EGL_stream_consumer_external;
          continue;
        }
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32))
        {
          ret = GLEW_NV_alpha_to_coverage_dither_control;
          continue;
        }
#endif
#ifdef GL_NV_bgr
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3))
        {
          ret = GLEW_NV_bgr;
          continue;
        }
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
        {
          ret = GLEW_NV_bindless_multi_draw_indirect;
          continue;
        }
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
        {
          ret = GLEW_NV_bindless_multi_draw_indirect_count;
          continue;
        }
#endif
#ifdef GL_NV_bindless_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
        {
          ret = GLEW_NV_bindless_texture;
          continue;
        }
#endif
#ifdef GL_NV_blend_equation_advanced
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
        {
          ret = GLEW_NV_blend_equation_advanced;
          continue;
        }
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
        {
          ret = GLEW_NV_blend_equation_advanced_coherent;
          continue;
        }
#endif
#ifdef GL_NV_blend_minmax_factor
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
        {
          ret = GLEW_NV_blend_minmax_factor;
          continue;
        }
#endif
#ifdef GL_NV_blend_square
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
        {
          ret = GLEW_NV_blend_square;
          continue;
        }
#endif
#ifdef GL_NV_clip_space_w_scaling
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20))
        {
          ret = GLEW_NV_clip_space_w_scaling;
          continue;
        }
#endif
#ifdef GL_NV_command_list
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12))
        {
          ret = GLEW_NV_command_list;
          continue;
        }
#endif
#ifdef GL_NV_compute_program5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
        {
          ret = GLEW_NV_compute_program5;
          continue;
        }
#endif
#ifdef GL_NV_compute_shader_derivatives
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader_derivatives", 26))
        {
          ret = GLEW_NV_compute_shader_derivatives;
          continue;
        }
#endif
#ifdef GL_NV_conditional_render
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
        {
          ret = GLEW_NV_conditional_render;
          continue;
        }
#endif
#ifdef GL_NV_conservative_raster
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
        {
          ret = GLEW_NV_conservative_raster;
          continue;
        }
#endif
#ifdef GL_NV_conservative_raster_dilate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
        {
          ret = GLEW_NV_conservative_raster_dilate;
          continue;
        }
#endif
#ifdef GL_NV_conservative_raster_pre_snap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap", 28))
        {
          ret = GLEW_NV_conservative_raster_pre_snap;
          continue;
        }
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38))
        {
          ret = GLEW_NV_conservative_raster_pre_snap_triangles;
          continue;
        }
#endif
#ifdef GL_NV_conservative_raster_underestimation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_underestimation", 35))
        {
          ret = GLEW_NV_conservative_raster_underestimation;
          continue;
        }
#endif
#ifdef GL_NV_copy_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
        {
          ret = GLEW_NV_copy_buffer;
          continue;
        }
#endif
#ifdef GL_NV_copy_depth_to_color
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
        {
          ret = GLEW_NV_copy_depth_to_color;
          continue;
        }
#endif
#ifdef GL_NV_copy_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
        {
          ret = GLEW_NV_copy_image;
          continue;
        }
#endif
#ifdef GL_NV_deep_texture3D
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
        {
          ret = GLEW_NV_deep_texture3D;
          continue;
        }
#endif
#ifdef GL_NV_depth_buffer_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
        {
          ret = GLEW_NV_depth_buffer_float;
          continue;
        }
#endif
#ifdef GL_NV_depth_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
        {
          ret = GLEW_NV_depth_clamp;
          continue;
        }
#endif
#ifdef GL_NV_depth_nonlinear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
        {
          ret = GLEW_NV_depth_nonlinear;
          continue;
        }
#endif
#ifdef GL_NV_depth_range_unclamped
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
        {
          ret = GLEW_NV_depth_range_unclamped;
          continue;
        }
#endif
#ifdef GL_NV_draw_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
        {
          ret = GLEW_NV_draw_buffers;
          continue;
        }
#endif
#ifdef GL_NV_draw_instanced
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
        {
          ret = GLEW_NV_draw_instanced;
          continue;
        }
#endif
#ifdef GL_NV_draw_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
        {
          ret = GLEW_NV_draw_texture;
          continue;
        }
#endif
#ifdef GL_NV_draw_vulkan_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17))
        {
          ret = GLEW_NV_draw_vulkan_image;
          continue;
        }
#endif
#ifdef GL_NV_evaluators
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
        {
          ret = GLEW_NV_evaluators;
          continue;
        }
#endif
#ifdef GL_NV_explicit_attrib_location
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
        {
          ret = GLEW_NV_explicit_attrib_location;
          continue;
        }
#endif
#ifdef GL_NV_explicit_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
        {
          ret = GLEW_NV_explicit_multisample;
          continue;
        }
#endif
#ifdef GL_NV_fbo_color_attachments
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21))
        {
          ret = GLEW_NV_fbo_color_attachments;
          continue;
        }
#endif
#ifdef GL_NV_fence
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
        {
          ret = GLEW_NV_fence;
          continue;
        }
#endif
#ifdef GL_NV_fill_rectangle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
        {
          ret = GLEW_NV_fill_rectangle;
          continue;
        }
#endif
#ifdef GL_NV_float_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
        {
          ret = GLEW_NV_float_buffer;
          continue;
        }
#endif
#ifdef GL_NV_fog_distance
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
        {
          ret = GLEW_NV_fog_distance;
          continue;
        }
#endif
#ifdef GL_NV_fragment_coverage_to_color
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
        {
          ret = GLEW_NV_fragment_coverage_to_color;
          continue;
        }
#endif
#ifdef GL_NV_fragment_program
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
        {
          ret = GLEW_NV_fragment_program;
          continue;
        }
#endif
#ifdef GL_NV_fragment_program2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
        {
          ret = GLEW_NV_fragment_program2;
          continue;
        }
#endif
#ifdef GL_NV_fragment_program4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
        {
          ret = GLEW_NV_fragment_program4;
          continue;
        }
#endif
#ifdef GL_NV_fragment_program_option
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
        {
          ret = GLEW_NV_fragment_program_option;
          continue;
        }
#endif
#ifdef GL_NV_fragment_shader_barycentric
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_barycentric", 27))
        {
          ret = GLEW_NV_fragment_shader_barycentric;
          continue;
        }
#endif
#ifdef GL_NV_fragment_shader_interlock
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
        {
          ret = GLEW_NV_fragment_shader_interlock;
          continue;
        }
#endif
#ifdef GL_NV_framebuffer_blit
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
        {
          ret = GLEW_NV_framebuffer_blit;
          continue;
        }
#endif
#ifdef GL_NV_framebuffer_mixed_samples
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
        {
          ret = GLEW_NV_framebuffer_mixed_samples;
          continue;
        }
#endif
#ifdef GL_NV_framebuffer_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
        {
          ret = GLEW_NV_framebuffer_multisample;
          continue;
        }
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
        {
          ret = GLEW_NV_framebuffer_multisample_coverage;
          continue;
        }
#endif
#ifdef GL_NV_generate_mipmap_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20))
        {
          ret = GLEW_NV_generate_mipmap_sRGB;
          continue;
        }
#endif
#ifdef GL_NV_geometry_program4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
        {
          ret = GLEW_NV_geometry_program4;
          continue;
        }
#endif
#ifdef GL_NV_geometry_shader4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
        {
          ret = GLEW_NV_geometry_shader4;
          continue;
        }
#endif
#ifdef GL_NV_geometry_shader_passthrough
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
        {
          ret = GLEW_NV_geometry_shader_passthrough;
          continue;
        }
#endif
#ifdef GL_NV_gpu_multicast
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13))
        {
          ret = GLEW_NV_gpu_multicast;
          continue;
        }
#endif
#ifdef GL_NV_gpu_program4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
        {
          ret = GLEW_NV_gpu_program4;
          continue;
        }
#endif
#ifdef GL_NV_gpu_program5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
        {
          ret = GLEW_NV_gpu_program5;
          continue;
        }
#endif
#ifdef GL_NV_gpu_program5_mem_extended
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
        {
          ret = GLEW_NV_gpu_program5_mem_extended;
          continue;
        }
#endif
#ifdef GL_NV_gpu_program_fp64
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
        {
          ret = GLEW_NV_gpu_program_fp64;
          continue;
        }
#endif
#ifdef GL_NV_gpu_shader5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
        {
          ret = GLEW_NV_gpu_shader5;
          continue;
        }
#endif
#ifdef GL_NV_half_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
        {
          ret = GLEW_NV_half_float;
          continue;
        }
#endif
#ifdef GL_NV_image_formats
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13))
        {
          ret = GLEW_NV_image_formats;
          continue;
        }
#endif
#ifdef GL_NV_instanced_arrays
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
        {
          ret = GLEW_NV_instanced_arrays;
          continue;
        }
#endif
#ifdef GL_NV_internalformat_sample_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
        {
          ret = GLEW_NV_internalformat_sample_query;
          continue;
        }
#endif
#ifdef GL_NV_light_max_exponent
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
        {
          ret = GLEW_NV_light_max_exponent;
          continue;
        }
#endif
#ifdef GL_NV_memory_attachment
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_attachment", 17))
        {
          ret = GLEW_NV_memory_attachment;
          continue;
        }
#endif
#ifdef GL_NV_memory_object_sparse
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_sparse", 20))
        {
          ret = GLEW_NV_memory_object_sparse;
          continue;
        }
#endif
#ifdef GL_NV_mesh_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11))
        {
          ret = GLEW_NV_mesh_shader;
          continue;
        }
#endif
#ifdef GL_NV_multisample_coverage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
        {
          ret = GLEW_NV_multisample_coverage;
          continue;
        }
#endif
#ifdef GL_NV_multisample_filter_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
        {
          ret = GLEW_NV_multisample_filter_hint;
          continue;
        }
#endif
#ifdef GL_NV_non_square_matrices
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19))
        {
          ret = GLEW_NV_non_square_matrices;
          continue;
        }
#endif
#ifdef GL_NV_occlusion_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
        {
          ret = GLEW_NV_occlusion_query;
          continue;
        }
#endif
#ifdef GL_NV_pack_subimage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13))
        {
          ret = GLEW_NV_pack_subimage;
          continue;
        }
#endif
#ifdef GL_NV_packed_depth_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
        {
          ret = GLEW_NV_packed_depth_stencil;
          continue;
        }
#endif
#ifdef GL_NV_packed_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
        {
          ret = GLEW_NV_packed_float;
          continue;
        }
#endif
#ifdef GL_NV_packed_float_linear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19))
        {
          ret = GLEW_NV_packed_float_linear;
          continue;
        }
#endif
#ifdef GL_NV_parameter_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
        {
          ret = GLEW_NV_parameter_buffer_object;
          continue;
        }
#endif
#ifdef GL_NV_parameter_buffer_object2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
        {
          ret = GLEW_NV_parameter_buffer_object2;
          continue;
        }
#endif
#ifdef GL_NV_path_rendering
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
        {
          ret = GLEW_NV_path_rendering;
          continue;
        }
#endif
#ifdef GL_NV_path_rendering_shared_edge
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
        {
          ret = GLEW_NV_path_rendering_shared_edge;
          continue;
        }
#endif
#ifdef GL_NV_pixel_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
        {
          ret = GLEW_NV_pixel_buffer_object;
          continue;
        }
#endif
#ifdef GL_NV_pixel_data_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
        {
          ret = GLEW_NV_pixel_data_range;
          continue;
        }
#endif
#ifdef GL_NV_platform_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15))
        {
          ret = GLEW_NV_platform_binary;
          continue;
        }
#endif
#ifdef GL_NV_point_sprite
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
        {
          ret = GLEW_NV_point_sprite;
          continue;
        }
#endif
#ifdef GL_NV_polygon_mode
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12))
        {
          ret = GLEW_NV_polygon_mode;
          continue;
        }
#endif
#ifdef GL_NV_present_video
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
        {
          ret = GLEW_NV_present_video;
          continue;
        }
#endif
#ifdef GL_NV_primitive_restart
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
        {
          ret = GLEW_NV_primitive_restart;
          continue;
        }
#endif
#ifdef GL_NV_primitive_shading_rate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_shading_rate", 22))
        {
          ret = GLEW_NV_primitive_shading_rate;
          continue;
        }
#endif
#ifdef GL_NV_query_resource_tag
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_resource_tag", 18))
        {
          ret = GLEW_NV_query_resource_tag;
          continue;
        }
#endif
#ifdef GL_NV_read_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer", 11))
        {
          ret = GLEW_NV_read_buffer;
          continue;
        }
#endif
#ifdef GL_NV_read_buffer_front
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer_front", 17))
        {
          ret = GLEW_NV_read_buffer_front;
          continue;
        }
#endif
#ifdef GL_NV_read_depth
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10))
        {
          ret = GLEW_NV_read_depth;
          continue;
        }
#endif
#ifdef GL_NV_read_depth_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18))
        {
          ret = GLEW_NV_read_depth_stencil;
          continue;
        }
#endif
#ifdef GL_NV_read_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12))
        {
          ret = GLEW_NV_read_stencil;
          continue;
        }
#endif
#ifdef GL_NV_register_combiners
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
        {
          ret = GLEW_NV_register_combiners;
          continue;
        }
#endif
#ifdef GL_NV_register_combiners2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
        {
          ret = GLEW_NV_register_combiners2;
          continue;
        }
#endif
#ifdef GL_NV_representative_fragment_test
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"representative_fragment_test", 28))
        {
          ret = GLEW_NV_representative_fragment_test;
          continue;
        }
#endif
#ifdef GL_NV_robustness_video_memory_purge
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
        {
          ret = GLEW_NV_robustness_video_memory_purge;
          continue;
        }
#endif
#ifdef GL_NV_sRGB_formats
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12))
        {
          ret = GLEW_NV_sRGB_formats;
          continue;
        }
#endif
#ifdef GL_NV_sample_locations
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
        {
          ret = GLEW_NV_sample_locations;
          continue;
        }
#endif
#ifdef GL_NV_sample_mask_override_coverage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
        {
          ret = GLEW_NV_sample_mask_override_coverage;
          continue;
        }
#endif
#ifdef GL_NV_scissor_exclusive
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scissor_exclusive", 17))
        {
          ret = GLEW_NV_scissor_exclusive;
          continue;
        }
#endif
#ifdef GL_NV_shader_atomic_counters
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
        {
          ret = GLEW_NV_shader_atomic_counters;
          continue;
        }
#endif
#ifdef GL_NV_shader_atomic_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
        {
          ret = GLEW_NV_shader_atomic_float;
          continue;
        }
#endif
#ifdef GL_NV_shader_atomic_float64
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21))
        {
          ret = GLEW_NV_shader_atomic_float64;
          continue;
        }
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
        {
          ret = GLEW_NV_shader_atomic_fp16_vector;
          continue;
        }
#endif
#ifdef GL_NV_shader_atomic_int64
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
        {
          ret = GLEW_NV_shader_atomic_int64;
          continue;
        }
#endif
#ifdef GL_NV_shader_buffer_load
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
        {
          ret = GLEW_NV_shader_buffer_load;
          continue;
        }
#endif
#ifdef GL_NV_shader_noperspective_interpolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34))
        {
          ret = GLEW_NV_shader_noperspective_interpolation;
          continue;
        }
#endif
#ifdef GL_NV_shader_storage_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
        {
          ret = GLEW_NV_shader_storage_buffer_object;
          continue;
        }
#endif
#ifdef GL_NV_shader_subgroup_partitioned
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup_partitioned", 27))
        {
          ret = GLEW_NV_shader_subgroup_partitioned;
          continue;
        }
#endif
#ifdef GL_NV_shader_texture_footprint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_footprint", 24))
        {
          ret = GLEW_NV_shader_texture_footprint;
          continue;
        }
#endif
#ifdef GL_NV_shader_thread_group
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
        {
          ret = GLEW_NV_shader_thread_group;
          continue;
        }
#endif
#ifdef GL_NV_shader_thread_shuffle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
        {
          ret = GLEW_NV_shader_thread_shuffle;
          continue;
        }
#endif
#ifdef GL_NV_shading_rate_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate_image", 18))
        {
          ret = GLEW_NV_shading_rate_image;
          continue;
        }
#endif
#ifdef GL_NV_shadow_samplers_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21))
        {
          ret = GLEW_NV_shadow_samplers_array;
          continue;
        }
#endif
#ifdef GL_NV_shadow_samplers_cube
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20))
        {
          ret = GLEW_NV_shadow_samplers_cube;
          continue;
        }
#endif
#ifdef GL_NV_stereo_view_rendering
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21))
        {
          ret = GLEW_NV_stereo_view_rendering;
          continue;
        }
#endif
#ifdef GL_NV_tessellation_program5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
        {
          ret = GLEW_NV_tessellation_program5;
          continue;
        }
#endif
#ifdef GL_NV_texgen_emboss
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
        {
          ret = GLEW_NV_texgen_emboss;
          continue;
        }
#endif
#ifdef GL_NV_texgen_reflection
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
        {
          ret = GLEW_NV_texgen_reflection;
          continue;
        }
#endif
#ifdef GL_NV_texture_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
        {
          ret = GLEW_NV_texture_array;
          continue;
        }
#endif
#ifdef GL_NV_texture_barrier
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
        {
          ret = GLEW_NV_texture_barrier;
          continue;
        }
#endif
#ifdef GL_NV_texture_border_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
        {
          ret = GLEW_NV_texture_border_clamp;
          continue;
        }
#endif
#ifdef GL_NV_texture_compression_latc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
        {
          ret = GLEW_NV_texture_compression_latc;
          continue;
        }
#endif
#ifdef GL_NV_texture_compression_s3tc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
        {
          ret = GLEW_NV_texture_compression_s3tc;
          continue;
        }
#endif
#ifdef GL_NV_texture_compression_s3tc_update
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31))
        {
          ret = GLEW_NV_texture_compression_s3tc_update;
          continue;
        }
#endif
#ifdef GL_NV_texture_compression_vtc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
        {
          ret = GLEW_NV_texture_compression_vtc;
          continue;
        }
#endif
#ifdef GL_NV_texture_env_combine4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
        {
          ret = GLEW_NV_texture_env_combine4;
          continue;
        }
#endif
#ifdef GL_NV_texture_expand_normal
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
        {
          ret = GLEW_NV_texture_expand_normal;
          continue;
        }
#endif
#ifdef GL_NV_texture_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
        {
          ret = GLEW_NV_texture_multisample;
          continue;
        }
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22))
        {
          ret = GLEW_NV_texture_npot_2D_mipmap;
          continue;
        }
#endif
#ifdef GL_NV_texture_rectangle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
        {
          ret = GLEW_NV_texture_rectangle;
          continue;
        }
#endif
#ifdef GL_NV_texture_rectangle_compressed
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28))
        {
          ret = GLEW_NV_texture_rectangle_compressed;
          continue;
        }
#endif
#ifdef GL_NV_texture_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
        {
          ret = GLEW_NV_texture_shader;
          continue;
        }
#endif
#ifdef GL_NV_texture_shader2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
        {
          ret = GLEW_NV_texture_shader2;
          continue;
        }
#endif
#ifdef GL_NV_texture_shader3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
        {
          ret = GLEW_NV_texture_shader3;
          continue;
        }
#endif
#ifdef GL_NV_timeline_semaphore
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timeline_semaphore", 18))
        {
          ret = GLEW_NV_timeline_semaphore;
          continue;
        }
#endif
#ifdef GL_NV_transform_feedback
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
        {
          ret = GLEW_NV_transform_feedback;
          continue;
        }
#endif
#ifdef GL_NV_transform_feedback2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
        {
          ret = GLEW_NV_transform_feedback2;
          continue;
        }
#endif
#ifdef GL_NV_uniform_buffer_std430_layout
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_std430_layout", 28))
        {
          ret = GLEW_NV_uniform_buffer_std430_layout;
          continue;
        }
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
        {
          ret = GLEW_NV_uniform_buffer_unified_memory;
          continue;
        }
#endif
#ifdef GL_NV_vdpau_interop
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
        {
          ret = GLEW_NV_vdpau_interop;
          continue;
        }
#endif
#ifdef GL_NV_vdpau_interop2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop2", 14))
        {
          ret = GLEW_NV_vdpau_interop2;
          continue;
        }
#endif
#ifdef GL_NV_vertex_array_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
        {
          ret = GLEW_NV_vertex_array_range;
          continue;
        }
#endif
#ifdef GL_NV_vertex_array_range2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
        {
          ret = GLEW_NV_vertex_array_range2;
          continue;
        }
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
        {
          ret = GLEW_NV_vertex_attrib_integer_64bit;
          continue;
        }
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
        {
          ret = GLEW_NV_vertex_buffer_unified_memory;
          continue;
        }
#endif
#ifdef GL_NV_vertex_program
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
        {
          ret = GLEW_NV_vertex_program;
          continue;
        }
#endif
#ifdef GL_NV_vertex_program1_1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
        {
          ret = GLEW_NV_vertex_program1_1;
          continue;
        }
#endif
#ifdef GL_NV_vertex_program2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
        {
          ret = GLEW_NV_vertex_program2;
          continue;
        }
#endif
#ifdef GL_NV_vertex_program2_option
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
        {
          ret = GLEW_NV_vertex_program2_option;
          continue;
        }
#endif
#ifdef GL_NV_vertex_program3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
        {
          ret = GLEW_NV_vertex_program3;
          continue;
        }
#endif
#ifdef GL_NV_vertex_program4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
        {
          ret = GLEW_NV_vertex_program4;
          continue;
        }
#endif
#ifdef GL_NV_video_capture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
        {
          ret = GLEW_NV_video_capture;
          continue;
        }
#endif
#ifdef GL_NV_viewport_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
        {
          ret = GLEW_NV_viewport_array;
          continue;
        }
#endif
#ifdef GL_NV_viewport_array2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
        {
          ret = GLEW_NV_viewport_array2;
          continue;
        }
#endif
#ifdef GL_NV_viewport_swizzle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16))
        {
          ret = GLEW_NV_viewport_swizzle;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
      {
#ifdef GL_OES_EGL_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image", 9))
        {
          ret = GLEW_OES_EGL_image;
          continue;
        }
#endif
#ifdef GL_OES_EGL_image_external
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external", 18))
        {
          ret = GLEW_OES_EGL_image_external;
          continue;
        }
#endif
#ifdef GL_OES_EGL_image_external_essl3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_essl3", 24))
        {
          ret = GLEW_OES_EGL_image_external_essl3;
          continue;
        }
#endif
#ifdef GL_OES_blend_equation_separate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
        {
          ret = GLEW_OES_blend_equation_separate;
          continue;
        }
#endif
#ifdef GL_OES_blend_func_separate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
        {
          ret = GLEW_OES_blend_func_separate;
          continue;
        }
#endif
#ifdef GL_OES_blend_subtract
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
        {
          ret = GLEW_OES_blend_subtract;
          continue;
        }
#endif
#ifdef GL_OES_byte_coordinates
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
        {
          ret = GLEW_OES_byte_coordinates;
          continue;
        }
#endif
#ifdef GL_OES_compressed_ETC1_RGB8_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_texture", 28))
        {
          ret = GLEW_OES_compressed_ETC1_RGB8_texture;
          continue;
        }
#endif
#ifdef GL_OES_compressed_paletted_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
        {
          ret = GLEW_OES_compressed_paletted_texture;
          continue;
        }
#endif
#ifdef GL_OES_copy_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
        {
          ret = GLEW_OES_copy_image;
          continue;
        }
#endif
#ifdef GL_OES_depth24
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth24", 7))
        {
          ret = GLEW_OES_depth24;
          continue;
        }
#endif
#ifdef GL_OES_depth32
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth32", 7))
        {
          ret = GLEW_OES_depth32;
          continue;
        }
#endif
#ifdef GL_OES_depth_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
        {
          ret = GLEW_OES_depth_texture;
          continue;
        }
#endif
#ifdef GL_OES_depth_texture_cube_map
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture_cube_map", 22))
        {
          ret = GLEW_OES_depth_texture_cube_map;
          continue;
        }
#endif
#ifdef GL_OES_draw_buffers_indexed
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20))
        {
          ret = GLEW_OES_draw_buffers_indexed;
          continue;
        }
#endif
#ifdef GL_OES_draw_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
        {
          ret = GLEW_OES_draw_texture;
          continue;
        }
#endif
#ifdef GL_OES_element_index_uint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_index_uint", 18))
        {
          ret = GLEW_OES_element_index_uint;
          continue;
        }
#endif
#ifdef GL_OES_extended_matrix_palette
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_matrix_palette", 23))
        {
          ret = GLEW_OES_extended_matrix_palette;
          continue;
        }
#endif
#ifdef GL_OES_fbo_render_mipmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_render_mipmap", 17))
        {
          ret = GLEW_OES_fbo_render_mipmap;
          continue;
        }
#endif
#ifdef GL_OES_fragment_precision_high
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_precision_high", 23))
        {
          ret = GLEW_OES_fragment_precision_high;
          continue;
        }
#endif
#ifdef GL_OES_framebuffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
        {
          ret = GLEW_OES_framebuffer_object;
          continue;
        }
#endif
#ifdef GL_OES_geometry_point_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19))
        {
          ret = GLEW_OES_geometry_point_size;
          continue;
        }
#endif
#ifdef GL_OES_geometry_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15))
        {
          ret = GLEW_OES_geometry_shader;
          continue;
        }
#endif
#ifdef GL_OES_get_program_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
        {
          ret = GLEW_OES_get_program_binary;
          continue;
        }
#endif
#ifdef GL_OES_gpu_shader5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
        {
          ret = GLEW_OES_gpu_shader5;
          continue;
        }
#endif
#ifdef GL_OES_mapbuffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mapbuffer", 9))
        {
          ret = GLEW_OES_mapbuffer;
          continue;
        }
#endif
#ifdef GL_OES_matrix_get
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_get", 10))
        {
          ret = GLEW_OES_matrix_get;
          continue;
        }
#endif
#ifdef GL_OES_matrix_palette
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
        {
          ret = GLEW_OES_matrix_palette;
          continue;
        }
#endif
#ifdef GL_OES_packed_depth_stencil
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
        {
          ret = GLEW_OES_packed_depth_stencil;
          continue;
        }
#endif
#ifdef GL_OES_point_size_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_size_array", 16))
        {
          ret = GLEW_OES_point_size_array;
          continue;
        }
#endif
#ifdef GL_OES_point_sprite
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
        {
          ret = GLEW_OES_point_sprite;
          continue;
        }
#endif
#ifdef GL_OES_read_format
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
        {
          ret = GLEW_OES_read_format;
          continue;
        }
#endif
#ifdef GL_OES_required_internalformat
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"required_internalformat", 23))
        {
          ret = GLEW_OES_required_internalformat;
          continue;
        }
#endif
#ifdef GL_OES_rgb8_rgba8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb8_rgba8", 10))
        {
          ret = GLEW_OES_rgb8_rgba8;
          continue;
        }
#endif
#ifdef GL_OES_sample_shading
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
        {
          ret = GLEW_OES_sample_shading;
          continue;
        }
#endif
#ifdef GL_OES_sample_variables
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_variables", 16))
        {
          ret = GLEW_OES_sample_variables;
          continue;
        }
#endif
#ifdef GL_OES_shader_image_atomic
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_atomic", 19))
        {
          ret = GLEW_OES_shader_image_atomic;
          continue;
        }
#endif
#ifdef GL_OES_shader_io_blocks
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16))
        {
          ret = GLEW_OES_shader_io_blocks;
          continue;
        }
#endif
#ifdef GL_OES_shader_multisample_interpolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_multisample_interpolation", 32))
        {
          ret = GLEW_OES_shader_multisample_interpolation;
          continue;
        }
#endif
#ifdef GL_OES_single_precision
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
        {
          ret = GLEW_OES_single_precision;
          continue;
        }
#endif
#ifdef GL_OES_standard_derivatives
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"standard_derivatives", 20))
        {
          ret = GLEW_OES_standard_derivatives;
          continue;
        }
#endif
#ifdef GL_OES_stencil1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil1", 8))
        {
          ret = GLEW_OES_stencil1;
          continue;
        }
#endif
#ifdef GL_OES_stencil4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil4", 8))
        {
          ret = GLEW_OES_stencil4;
          continue;
        }
#endif
#ifdef GL_OES_stencil8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil8", 8))
        {
          ret = GLEW_OES_stencil8;
          continue;
        }
#endif
#ifdef GL_OES_surfaceless_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
        {
          ret = GLEW_OES_surfaceless_context;
          continue;
        }
#endif
#ifdef GL_OES_tessellation_point_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23))
        {
          ret = GLEW_OES_tessellation_point_size;
          continue;
        }
#endif
#ifdef GL_OES_tessellation_shader
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
        {
          ret = GLEW_OES_tessellation_shader;
          continue;
        }
#endif
#ifdef GL_OES_texture_3D
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_3D", 10))
        {
          ret = GLEW_OES_texture_3D;
          continue;
        }
#endif
#ifdef GL_OES_texture_border_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
        {
          ret = GLEW_OES_texture_border_clamp;
          continue;
        }
#endif
#ifdef GL_OES_texture_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14))
        {
          ret = GLEW_OES_texture_buffer;
          continue;
        }
#endif
#ifdef GL_OES_texture_compression_astc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc", 24))
        {
          ret = GLEW_OES_texture_compression_astc;
          continue;
        }
#endif
#ifdef GL_OES_texture_cube_map
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
        {
          ret = GLEW_OES_texture_cube_map;
          continue;
        }
#endif
#ifdef GL_OES_texture_cube_map_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
        {
          ret = GLEW_OES_texture_cube_map_array;
          continue;
        }
#endif
#ifdef GL_OES_texture_env_crossbar
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
        {
          ret = GLEW_OES_texture_env_crossbar;
          continue;
        }
#endif
#ifdef GL_OES_texture_mirrored_repeat
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
        {
          ret = GLEW_OES_texture_mirrored_repeat;
          continue;
        }
#endif
#ifdef GL_OES_texture_npot
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot", 12))
        {
          ret = GLEW_OES_texture_npot;
          continue;
        }
#endif
#ifdef GL_OES_texture_stencil8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
        {
          ret = GLEW_OES_texture_stencil8;
          continue;
        }
#endif
#ifdef GL_OES_texture_storage_multisample_2d_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample_2d_array", 36))
        {
          ret = GLEW_OES_texture_storage_multisample_2d_array;
          continue;
        }
#endif
#ifdef GL_OES_texture_view
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
        {
          ret = GLEW_OES_texture_view;
          continue;
        }
#endif
#ifdef GL_OES_vertex_array_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
        {
          ret = GLEW_OES_vertex_array_object;
          continue;
        }
#endif
#ifdef GL_OES_vertex_half_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_half_float", 17))
        {
          ret = GLEW_OES_vertex_half_float;
          continue;
        }
#endif
#ifdef GL_OES_vertex_type_10_10_10_2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10_10_10_2", 22))
        {
          ret = GLEW_OES_vertex_type_10_10_10_2;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
      {
#ifdef GL_OML_interlace
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
        {
          ret = GLEW_OML_interlace;
          continue;
        }
#endif
#ifdef GL_OML_resample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
        {
          ret = GLEW_OML_resample;
          continue;
        }
#endif
#ifdef GL_OML_subsample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
        {
          ret = GLEW_OML_subsample;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
      {
#ifdef GL_OVR_multiview
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
        {
          ret = GLEW_OVR_multiview;
          continue;
        }
#endif
#ifdef GL_OVR_multiview2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
        {
          ret = GLEW_OVR_multiview2;
          continue;
        }
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40))
        {
          ret = GLEW_OVR_multiview_multisampled_render_to_texture;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
      {
#ifdef GL_PGI_misc_hints
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
        {
          ret = GLEW_PGI_misc_hints;
          continue;
        }
#endif
#ifdef GL_PGI_vertex_hints
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
        {
          ret = GLEW_PGI_vertex_hints;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5))
      {
#ifdef GL_QCOM_YUV_texture_gather
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_texture_gather", 18))
        {
          ret = GLEW_QCOM_YUV_texture_gather;
          continue;
        }
#endif
#ifdef GL_QCOM_alpha_test
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10))
        {
          ret = GLEW_QCOM_alpha_test;
          continue;
        }
#endif
#ifdef GL_QCOM_binning_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15))
        {
          ret = GLEW_QCOM_binning_control;
          continue;
        }
#endif
#ifdef GL_QCOM_driver_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14))
        {
          ret = GLEW_QCOM_driver_control;
          continue;
        }
#endif
#ifdef GL_QCOM_extended_get
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12))
        {
          ret = GLEW_QCOM_extended_get;
          continue;
        }
#endif
#ifdef GL_QCOM_extended_get2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13))
        {
          ret = GLEW_QCOM_extended_get2;
          continue;
        }
#endif
#ifdef GL_QCOM_frame_extrapolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_extrapolation", 19))
        {
          ret = GLEW_QCOM_frame_extrapolation;
          continue;
        }
#endif
#ifdef GL_QCOM_framebuffer_foveated
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20))
        {
          ret = GLEW_QCOM_framebuffer_foveated;
          continue;
        }
#endif
#ifdef GL_QCOM_motion_estimation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"motion_estimation", 17))
        {
          ret = GLEW_QCOM_motion_estimation;
          continue;
        }
#endif
#ifdef GL_QCOM_perfmon_global_mode
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19))
        {
          ret = GLEW_QCOM_perfmon_global_mode;
          continue;
        }
#endif
#ifdef GL_QCOM_render_sRGB_R8_RG8
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_sRGB_R8_RG8", 18))
        {
          ret = GLEW_QCOM_render_sRGB_R8_RG8;
          continue;
        }
#endif
#ifdef GL_QCOM_render_shared_exponent
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_shared_exponent", 22))
        {
          ret = GLEW_QCOM_render_shared_exponent;
          continue;
        }
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36))
        {
          ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent;
          continue;
        }
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_rate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_rate", 29))
        {
          ret = GLEW_QCOM_shader_framebuffer_fetch_rate;
          continue;
        }
#endif
#ifdef GL_QCOM_shading_rate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate", 12))
        {
          ret = GLEW_QCOM_shading_rate;
          continue;
        }
#endif
#ifdef GL_QCOM_texture_foveated
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated", 16))
        {
          ret = GLEW_QCOM_texture_foveated;
          continue;
        }
#endif
#ifdef GL_QCOM_texture_foveated2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated2", 17))
        {
          ret = GLEW_QCOM_texture_foveated2;
          continue;
        }
#endif
#ifdef GL_QCOM_texture_foveated_subsampled_layout
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated_subsampled_layout", 34))
        {
          ret = GLEW_QCOM_texture_foveated_subsampled_layout;
          continue;
        }
#endif
#ifdef GL_QCOM_texture_lod_bias
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
        {
          ret = GLEW_QCOM_texture_lod_bias;
          continue;
        }
#endif
#ifdef GL_QCOM_tiled_rendering
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15))
        {
          ret = GLEW_QCOM_tiled_rendering;
          continue;
        }
#endif
#ifdef GL_QCOM_writeonly_rendering
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19))
        {
          ret = GLEW_QCOM_writeonly_rendering;
          continue;
        }
#endif
#ifdef GL_QCOM_ycbcr_degamma
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_degamma", 13))
        {
          ret = GLEW_QCOM_ycbcr_degamma;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
      {
#ifdef GL_REGAL_ES1_0_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
        {
          ret = GLEW_REGAL_ES1_0_compatibility;
          continue;
        }
#endif
#ifdef GL_REGAL_ES1_1_compatibility
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
        {
          ret = GLEW_REGAL_ES1_1_compatibility;
          continue;
        }
#endif
#ifdef GL_REGAL_enable
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
        {
          ret = GLEW_REGAL_enable;
          continue;
        }
#endif
#ifdef GL_REGAL_error_string
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
        {
          ret = GLEW_REGAL_error_string;
          continue;
        }
#endif
#ifdef GL_REGAL_extension_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
        {
          ret = GLEW_REGAL_extension_query;
          continue;
        }
#endif
#ifdef GL_REGAL_log
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
        {
          ret = GLEW_REGAL_log;
          continue;
        }
#endif
#ifdef GL_REGAL_proc_address
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
        {
          ret = GLEW_REGAL_proc_address;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
      {
#ifdef GL_REND_screen_coordinates
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
        {
          ret = GLEW_REND_screen_coordinates;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
      {
#ifdef GL_S3_s3tc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
        {
          ret = GLEW_S3_s3tc;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
      {
#ifdef GL_SGIS_clip_band_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14))
        {
          ret = GLEW_SGIS_clip_band_hint;
          continue;
        }
#endif
#ifdef GL_SGIS_color_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
        {
          ret = GLEW_SGIS_color_range;
          continue;
        }
#endif
#ifdef GL_SGIS_detail_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
        {
          ret = GLEW_SGIS_detail_texture;
          continue;
        }
#endif
#ifdef GL_SGIS_fog_function
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
        {
          ret = GLEW_SGIS_fog_function;
          continue;
        }
#endif
#ifdef GL_SGIS_generate_mipmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
        {
          ret = GLEW_SGIS_generate_mipmap;
          continue;
        }
#endif
#ifdef GL_SGIS_line_texgen
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11))
        {
          ret = GLEW_SGIS_line_texgen;
          continue;
        }
#endif
#ifdef GL_SGIS_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = GLEW_SGIS_multisample;
          continue;
        }
#endif
#ifdef GL_SGIS_multitexture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
        {
          ret = GLEW_SGIS_multitexture;
          continue;
        }
#endif
#ifdef GL_SGIS_pixel_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
        {
          ret = GLEW_SGIS_pixel_texture;
          continue;
        }
#endif
#ifdef GL_SGIS_point_line_texgen
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
        {
          ret = GLEW_SGIS_point_line_texgen;
          continue;
        }
#endif
#ifdef GL_SGIS_shared_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
        {
          ret = GLEW_SGIS_shared_multisample;
          continue;
        }
#endif
#ifdef GL_SGIS_sharpen_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
        {
          ret = GLEW_SGIS_sharpen_texture;
          continue;
        }
#endif
#ifdef GL_SGIS_texture4D
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
        {
          ret = GLEW_SGIS_texture4D;
          continue;
        }
#endif
#ifdef GL_SGIS_texture_border_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
        {
          ret = GLEW_SGIS_texture_border_clamp;
          continue;
        }
#endif
#ifdef GL_SGIS_texture_edge_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
        {
          ret = GLEW_SGIS_texture_edge_clamp;
          continue;
        }
#endif
#ifdef GL_SGIS_texture_filter4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
        {
          ret = GLEW_SGIS_texture_filter4;
          continue;
        }
#endif
#ifdef GL_SGIS_texture_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
        {
          ret = GLEW_SGIS_texture_lod;
          continue;
        }
#endif
#ifdef GL_SGIS_texture_select
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
        {
          ret = GLEW_SGIS_texture_select;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
      {
#ifdef GL_SGIX_async
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
        {
          ret = GLEW_SGIX_async;
          continue;
        }
#endif
#ifdef GL_SGIX_async_histogram
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
        {
          ret = GLEW_SGIX_async_histogram;
          continue;
        }
#endif
#ifdef GL_SGIX_async_pixel
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
        {
          ret = GLEW_SGIX_async_pixel;
          continue;
        }
#endif
#ifdef GL_SGIX_bali_g_instruments
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18))
        {
          ret = GLEW_SGIX_bali_g_instruments;
          continue;
        }
#endif
#ifdef GL_SGIX_bali_r_instruments
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18))
        {
          ret = GLEW_SGIX_bali_r_instruments;
          continue;
        }
#endif
#ifdef GL_SGIX_bali_timer_instruments
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22))
        {
          ret = GLEW_SGIX_bali_timer_instruments;
          continue;
        }
#endif
#ifdef GL_SGIX_blend_alpha_minmax
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
        {
          ret = GLEW_SGIX_blend_alpha_minmax;
          continue;
        }
#endif
#ifdef GL_SGIX_blend_cadd
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10))
        {
          ret = GLEW_SGIX_blend_cadd;
          continue;
        }
#endif
#ifdef GL_SGIX_blend_cmultiply
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15))
        {
          ret = GLEW_SGIX_blend_cmultiply;
          continue;
        }
#endif
#ifdef GL_SGIX_calligraphic_fragment
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21))
        {
          ret = GLEW_SGIX_calligraphic_fragment;
          continue;
        }
#endif
#ifdef GL_SGIX_clipmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
        {
          ret = GLEW_SGIX_clipmap;
          continue;
        }
#endif
#ifdef GL_SGIX_color_matrix_accuracy
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21))
        {
          ret = GLEW_SGIX_color_matrix_accuracy;
          continue;
        }
#endif
#ifdef GL_SGIX_color_table_index_mode
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22))
        {
          ret = GLEW_SGIX_color_table_index_mode;
          continue;
        }
#endif
#ifdef GL_SGIX_complex_polar
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13))
        {
          ret = GLEW_SGIX_complex_polar;
          continue;
        }
#endif
#ifdef GL_SGIX_convolution_accuracy
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
        {
          ret = GLEW_SGIX_convolution_accuracy;
          continue;
        }
#endif
#ifdef GL_SGIX_cube_map
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8))
        {
          ret = GLEW_SGIX_cube_map;
          continue;
        }
#endif
#ifdef GL_SGIX_cylinder_texgen
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15))
        {
          ret = GLEW_SGIX_cylinder_texgen;
          continue;
        }
#endif
#ifdef GL_SGIX_datapipe
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8))
        {
          ret = GLEW_SGIX_datapipe;
          continue;
        }
#endif
#ifdef GL_SGIX_decimation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10))
        {
          ret = GLEW_SGIX_decimation;
          continue;
        }
#endif
#ifdef GL_SGIX_depth_pass_instrument
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21))
        {
          ret = GLEW_SGIX_depth_pass_instrument;
          continue;
        }
#endif
#ifdef GL_SGIX_depth_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
        {
          ret = GLEW_SGIX_depth_texture;
          continue;
        }
#endif
#ifdef GL_SGIX_dvc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3))
        {
          ret = GLEW_SGIX_dvc;
          continue;
        }
#endif
#ifdef GL_SGIX_flush_raster
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
        {
          ret = GLEW_SGIX_flush_raster;
          continue;
        }
#endif
#ifdef GL_SGIX_fog_blend
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9))
        {
          ret = GLEW_SGIX_fog_blend;
          continue;
        }
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19))
        {
          ret = GLEW_SGIX_fog_factor_to_alpha;
          continue;
        }
#endif
#ifdef GL_SGIX_fog_layers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10))
        {
          ret = GLEW_SGIX_fog_layers;
          continue;
        }
#endif
#ifdef GL_SGIX_fog_offset
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
        {
          ret = GLEW_SGIX_fog_offset;
          continue;
        }
#endif
#ifdef GL_SGIX_fog_patchy
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10))
        {
          ret = GLEW_SGIX_fog_patchy;
          continue;
        }
#endif
#ifdef GL_SGIX_fog_scale
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9))
        {
          ret = GLEW_SGIX_fog_scale;
          continue;
        }
#endif
#ifdef GL_SGIX_fog_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
        {
          ret = GLEW_SGIX_fog_texture;
          continue;
        }
#endif
#ifdef GL_SGIX_fragment_lighting_space
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23))
        {
          ret = GLEW_SGIX_fragment_lighting_space;
          continue;
        }
#endif
#ifdef GL_SGIX_fragment_specular_lighting
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
        {
          ret = GLEW_SGIX_fragment_specular_lighting;
          continue;
        }
#endif
#ifdef GL_SGIX_fragments_instrument
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20))
        {
          ret = GLEW_SGIX_fragments_instrument;
          continue;
        }
#endif
#ifdef GL_SGIX_framezoom
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
        {
          ret = GLEW_SGIX_framezoom;
          continue;
        }
#endif
#ifdef GL_SGIX_icc_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11))
        {
          ret = GLEW_SGIX_icc_texture;
          continue;
        }
#endif
#ifdef GL_SGIX_igloo_interface
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15))
        {
          ret = GLEW_SGIX_igloo_interface;
          continue;
        }
#endif
#ifdef GL_SGIX_image_compression
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17))
        {
          ret = GLEW_SGIX_image_compression;
          continue;
        }
#endif
#ifdef GL_SGIX_impact_pixel_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20))
        {
          ret = GLEW_SGIX_impact_pixel_texture;
          continue;
        }
#endif
#ifdef GL_SGIX_instrument_error
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16))
        {
          ret = GLEW_SGIX_instrument_error;
          continue;
        }
#endif
#ifdef GL_SGIX_interlace
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
        {
          ret = GLEW_SGIX_interlace;
          continue;
        }
#endif
#ifdef GL_SGIX_ir_instrument1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
        {
          ret = GLEW_SGIX_ir_instrument1;
          continue;
        }
#endif
#ifdef GL_SGIX_line_quality_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17))
        {
          ret = GLEW_SGIX_line_quality_hint;
          continue;
        }
#endif
#ifdef GL_SGIX_list_priority
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
        {
          ret = GLEW_SGIX_list_priority;
          continue;
        }
#endif
#ifdef GL_SGIX_mpeg1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5))
        {
          ret = GLEW_SGIX_mpeg1;
          continue;
        }
#endif
#ifdef GL_SGIX_mpeg2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5))
        {
          ret = GLEW_SGIX_mpeg2;
          continue;
        }
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28))
        {
          ret = GLEW_SGIX_nonlinear_lighting_pervertex;
          continue;
        }
#endif
#ifdef GL_SGIX_nurbs_eval
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10))
        {
          ret = GLEW_SGIX_nurbs_eval;
          continue;
        }
#endif
#ifdef GL_SGIX_occlusion_instrument
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20))
        {
          ret = GLEW_SGIX_occlusion_instrument;
          continue;
        }
#endif
#ifdef GL_SGIX_packed_6bytes
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13))
        {
          ret = GLEW_SGIX_packed_6bytes;
          continue;
        }
#endif
#ifdef GL_SGIX_pixel_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
        {
          ret = GLEW_SGIX_pixel_texture;
          continue;
        }
#endif
#ifdef GL_SGIX_pixel_texture_bits
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
        {
          ret = GLEW_SGIX_pixel_texture_bits;
          continue;
        }
#endif
#ifdef GL_SGIX_pixel_texture_lod
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17))
        {
          ret = GLEW_SGIX_pixel_texture_lod;
          continue;
        }
#endif
#ifdef GL_SGIX_pixel_tiles
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11))
        {
          ret = GLEW_SGIX_pixel_tiles;
          continue;
        }
#endif
#ifdef GL_SGIX_polynomial_ffd
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14))
        {
          ret = GLEW_SGIX_polynomial_ffd;
          continue;
        }
#endif
#ifdef GL_SGIX_quad_mesh
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9))
        {
          ret = GLEW_SGIX_quad_mesh;
          continue;
        }
#endif
#ifdef GL_SGIX_reference_plane
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
        {
          ret = GLEW_SGIX_reference_plane;
          continue;
        }
#endif
#ifdef GL_SGIX_resample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
        {
          ret = GLEW_SGIX_resample;
          continue;
        }
#endif
#ifdef GL_SGIX_scalebias_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14))
        {
          ret = GLEW_SGIX_scalebias_hint;
          continue;
        }
#endif
#ifdef GL_SGIX_shadow
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
        {
          ret = GLEW_SGIX_shadow;
          continue;
        }
#endif
#ifdef GL_SGIX_shadow_ambient
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
        {
          ret = GLEW_SGIX_shadow_ambient;
          continue;
        }
#endif
#ifdef GL_SGIX_slim
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4))
        {
          ret = GLEW_SGIX_slim;
          continue;
        }
#endif
#ifdef GL_SGIX_spotlight_cutoff
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16))
        {
          ret = GLEW_SGIX_spotlight_cutoff;
          continue;
        }
#endif
#ifdef GL_SGIX_sprite
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
        {
          ret = GLEW_SGIX_sprite;
          continue;
        }
#endif
#ifdef GL_SGIX_subdiv_patch
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12))
        {
          ret = GLEW_SGIX_subdiv_patch;
          continue;
        }
#endif
#ifdef GL_SGIX_subsample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
        {
          ret = GLEW_SGIX_subsample;
          continue;
        }
#endif
#ifdef GL_SGIX_tag_sample_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
        {
          ret = GLEW_SGIX_tag_sample_buffer;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_add_env
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
        {
          ret = GLEW_SGIX_texture_add_env;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
        {
          ret = GLEW_SGIX_texture_coordinate_clamp;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_lod_bias
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
        {
          ret = GLEW_SGIX_texture_lod_bias;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26))
        {
          ret = GLEW_SGIX_texture_mipmap_anisotropic;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_multi_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
        {
          ret = GLEW_SGIX_texture_multi_buffer;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_phase
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13))
        {
          ret = GLEW_SGIX_texture_phase;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
        {
          ret = GLEW_SGIX_texture_range;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_scale_bias
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
        {
          ret = GLEW_SGIX_texture_scale_bias;
          continue;
        }
#endif
#ifdef GL_SGIX_texture_supersample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19))
        {
          ret = GLEW_SGIX_texture_supersample;
          continue;
        }
#endif
#ifdef GL_SGIX_vector_ops
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10))
        {
          ret = GLEW_SGIX_vector_ops;
          continue;
        }
#endif
#ifdef GL_SGIX_vertex_array_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
        {
          ret = GLEW_SGIX_vertex_array_object;
          continue;
        }
#endif
#ifdef GL_SGIX_vertex_preclip
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
        {
          ret = GLEW_SGIX_vertex_preclip;
          continue;
        }
#endif
#ifdef GL_SGIX_vertex_preclip_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
        {
          ret = GLEW_SGIX_vertex_preclip_hint;
          continue;
        }
#endif
#ifdef GL_SGIX_ycrcb
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
        {
          ret = GLEW_SGIX_ycrcb;
          continue;
        }
#endif
#ifdef GL_SGIX_ycrcb_subsample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15))
        {
          ret = GLEW_SGIX_ycrcb_subsample;
          continue;
        }
#endif
#ifdef GL_SGIX_ycrcba
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6))
        {
          ret = GLEW_SGIX_ycrcba;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
      {
#ifdef GL_SGI_color_matrix
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
        {
          ret = GLEW_SGI_color_matrix;
          continue;
        }
#endif
#ifdef GL_SGI_color_table
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
        {
          ret = GLEW_SGI_color_table;
          continue;
        }
#endif
#ifdef GL_SGI_complex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7))
        {
          ret = GLEW_SGI_complex;
          continue;
        }
#endif
#ifdef GL_SGI_complex_type
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12))
        {
          ret = GLEW_SGI_complex_type;
          continue;
        }
#endif
#ifdef GL_SGI_fft
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3))
        {
          ret = GLEW_SGI_fft;
          continue;
        }
#endif
#ifdef GL_SGI_texture_color_table
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
        {
          ret = GLEW_SGI_texture_color_table;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
      {
#ifdef GL_SUNX_constant_data
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
        {
          ret = GLEW_SUNX_constant_data;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
      {
#ifdef GL_SUN_convolution_border_modes
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
        {
          ret = GLEW_SUN_convolution_border_modes;
          continue;
        }
#endif
#ifdef GL_SUN_global_alpha
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
        {
          ret = GLEW_SUN_global_alpha;
          continue;
        }
#endif
#ifdef GL_SUN_mesh_array
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
        {
          ret = GLEW_SUN_mesh_array;
          continue;
        }
#endif
#ifdef GL_SUN_read_video_pixels
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
        {
          ret = GLEW_SUN_read_video_pixels;
          continue;
        }
#endif
#ifdef GL_SUN_slice_accum
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
        {
          ret = GLEW_SUN_slice_accum;
          continue;
        }
#endif
#ifdef GL_SUN_triangle_list
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
        {
          ret = GLEW_SUN_triangle_list;
          continue;
        }
#endif
#ifdef GL_SUN_vertex
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
        {
          ret = GLEW_SUN_vertex;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VIV_", 4))
      {
#ifdef GL_VIV_shader_binary
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
        {
          ret = GLEW_VIV_shader_binary;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
      {
#ifdef GL_WIN_phong_shading
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
        {
          ret = GLEW_WIN_phong_shading;
          continue;
        }
#endif
#ifdef GL_WIN_scene_markerXXX
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15))
        {
          ret = GLEW_WIN_scene_markerXXX;
          continue;
        }
#endif
#ifdef GL_WIN_specular_fog
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
        {
          ret = GLEW_WIN_specular_fog;
          continue;
        }
#endif
#ifdef GL_WIN_swap_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
        {
          ret = GLEW_WIN_swap_hint;
          continue;
        }
#endif
      }
    }
    ret = (len == 0);
  }
  return ret;
}

#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)

GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
{
  const GLubyte* pos = (const GLubyte*)name;
  GLuint len = _glewStrLen(pos);
  GLboolean ret = GL_TRUE;
  while (ret && len > 0)
  {
    if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
    {
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
      {
#ifdef WGL_3DFX_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = WGLEW_3DFX_multisample;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
      {
#ifdef WGL_3DL_stereo_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
        {
          ret = WGLEW_3DL_stereo_control;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
      {
#ifdef WGL_AMD_gpu_association
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
        {
          ret = WGLEW_AMD_gpu_association;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
      {
#ifdef WGL_ARB_buffer_region
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
        {
          ret = WGLEW_ARB_buffer_region;
          continue;
        }
#endif
#ifdef WGL_ARB_context_flush_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
        {
          ret = WGLEW_ARB_context_flush_control;
          continue;
        }
#endif
#ifdef WGL_ARB_create_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
        {
          ret = WGLEW_ARB_create_context;
          continue;
        }
#endif
#ifdef WGL_ARB_create_context_no_error
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
        {
          ret = WGLEW_ARB_create_context_no_error;
          continue;
        }
#endif
#ifdef WGL_ARB_create_context_profile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
        {
          ret = WGLEW_ARB_create_context_profile;
          continue;
        }
#endif
#ifdef WGL_ARB_create_context_robustness
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
        {
          ret = WGLEW_ARB_create_context_robustness;
          continue;
        }
#endif
#ifdef WGL_ARB_extensions_string
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
        {
          ret = WGLEW_ARB_extensions_string;
          continue;
        }
#endif
#ifdef WGL_ARB_framebuffer_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
        {
          ret = WGLEW_ARB_framebuffer_sRGB;
          continue;
        }
#endif
#ifdef WGL_ARB_make_current_read
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
        {
          ret = WGLEW_ARB_make_current_read;
          continue;
        }
#endif
#ifdef WGL_ARB_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = WGLEW_ARB_multisample;
          continue;
        }
#endif
#ifdef WGL_ARB_pbuffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
        {
          ret = WGLEW_ARB_pbuffer;
          continue;
        }
#endif
#ifdef WGL_ARB_pixel_format
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
        {
          ret = WGLEW_ARB_pixel_format;
          continue;
        }
#endif
#ifdef WGL_ARB_pixel_format_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
        {
          ret = WGLEW_ARB_pixel_format_float;
          continue;
        }
#endif
#ifdef WGL_ARB_render_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
        {
          ret = WGLEW_ARB_render_texture;
          continue;
        }
#endif
#ifdef WGL_ARB_robustness_application_isolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
        {
          ret = WGLEW_ARB_robustness_application_isolation;
          continue;
        }
#endif
#ifdef WGL_ARB_robustness_share_group_isolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
        {
          ret = WGLEW_ARB_robustness_share_group_isolation;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
      {
#ifdef WGL_ATI_pixel_format_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
        {
          ret = WGLEW_ATI_pixel_format_float;
          continue;
        }
#endif
#ifdef WGL_ATI_render_texture_rectangle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
        {
          ret = WGLEW_ATI_render_texture_rectangle;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
      {
#ifdef WGL_EXT_colorspace
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10))
        {
          ret = WGLEW_EXT_colorspace;
          continue;
        }
#endif
#ifdef WGL_EXT_create_context_es2_profile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
        {
          ret = WGLEW_EXT_create_context_es2_profile;
          continue;
        }
#endif
#ifdef WGL_EXT_create_context_es_profile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
        {
          ret = WGLEW_EXT_create_context_es_profile;
          continue;
        }
#endif
#ifdef WGL_EXT_depth_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
        {
          ret = WGLEW_EXT_depth_float;
          continue;
        }
#endif
#ifdef WGL_EXT_display_color_table
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
        {
          ret = WGLEW_EXT_display_color_table;
          continue;
        }
#endif
#ifdef WGL_EXT_extensions_string
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
        {
          ret = WGLEW_EXT_extensions_string;
          continue;
        }
#endif
#ifdef WGL_EXT_framebuffer_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
        {
          ret = WGLEW_EXT_framebuffer_sRGB;
          continue;
        }
#endif
#ifdef WGL_EXT_make_current_read
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
        {
          ret = WGLEW_EXT_make_current_read;
          continue;
        }
#endif
#ifdef WGL_EXT_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = WGLEW_EXT_multisample;
          continue;
        }
#endif
#ifdef WGL_EXT_pbuffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
        {
          ret = WGLEW_EXT_pbuffer;
          continue;
        }
#endif
#ifdef WGL_EXT_pixel_format
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
        {
          ret = WGLEW_EXT_pixel_format;
          continue;
        }
#endif
#ifdef WGL_EXT_pixel_format_packed_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
        {
          ret = WGLEW_EXT_pixel_format_packed_float;
          continue;
        }
#endif
#ifdef WGL_EXT_swap_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
        {
          ret = WGLEW_EXT_swap_control;
          continue;
        }
#endif
#ifdef WGL_EXT_swap_control_tear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
        {
          ret = WGLEW_EXT_swap_control_tear;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
      {
#ifdef WGL_I3D_digital_video_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
        {
          ret = WGLEW_I3D_digital_video_control;
          continue;
        }
#endif
#ifdef WGL_I3D_gamma
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
        {
          ret = WGLEW_I3D_gamma;
          continue;
        }
#endif
#ifdef WGL_I3D_genlock
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
        {
          ret = WGLEW_I3D_genlock;
          continue;
        }
#endif
#ifdef WGL_I3D_image_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
        {
          ret = WGLEW_I3D_image_buffer;
          continue;
        }
#endif
#ifdef WGL_I3D_swap_frame_lock
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
        {
          ret = WGLEW_I3D_swap_frame_lock;
          continue;
        }
#endif
#ifdef WGL_I3D_swap_frame_usage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
        {
          ret = WGLEW_I3D_swap_frame_usage;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
      {
#ifdef WGL_NV_DX_interop
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
        {
          ret = WGLEW_NV_DX_interop;
          continue;
        }
#endif
#ifdef WGL_NV_DX_interop2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
        {
          ret = WGLEW_NV_DX_interop2;
          continue;
        }
#endif
#ifdef WGL_NV_copy_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
        {
          ret = WGLEW_NV_copy_image;
          continue;
        }
#endif
#ifdef WGL_NV_delay_before_swap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
        {
          ret = WGLEW_NV_delay_before_swap;
          continue;
        }
#endif
#ifdef WGL_NV_float_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
        {
          ret = WGLEW_NV_float_buffer;
          continue;
        }
#endif
#ifdef WGL_NV_gpu_affinity
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
        {
          ret = WGLEW_NV_gpu_affinity;
          continue;
        }
#endif
#ifdef WGL_NV_multigpu_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16))
        {
          ret = WGLEW_NV_multigpu_context;
          continue;
        }
#endif
#ifdef WGL_NV_multisample_coverage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
        {
          ret = WGLEW_NV_multisample_coverage;
          continue;
        }
#endif
#ifdef WGL_NV_present_video
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
        {
          ret = WGLEW_NV_present_video;
          continue;
        }
#endif
#ifdef WGL_NV_render_depth_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
        {
          ret = WGLEW_NV_render_depth_texture;
          continue;
        }
#endif
#ifdef WGL_NV_render_texture_rectangle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
        {
          ret = WGLEW_NV_render_texture_rectangle;
          continue;
        }
#endif
#ifdef WGL_NV_swap_group
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
        {
          ret = WGLEW_NV_swap_group;
          continue;
        }
#endif
#ifdef WGL_NV_vertex_array_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
        {
          ret = WGLEW_NV_vertex_array_range;
          continue;
        }
#endif
#ifdef WGL_NV_video_capture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
        {
          ret = WGLEW_NV_video_capture;
          continue;
        }
#endif
#ifdef WGL_NV_video_output
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
        {
          ret = WGLEW_NV_video_output;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
      {
#ifdef WGL_OML_sync_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
        {
          ret = WGLEW_OML_sync_control;
          continue;
        }
#endif
      }
    }
    ret = (len == 0);
  }
  return ret;
}

#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)

GLboolean glxewIsSupported (const char* name)
{
  const GLubyte* pos = (const GLubyte*)name;
  GLuint len = _glewStrLen(pos);
  GLboolean ret = GL_TRUE;
  while (ret && len > 0)
  {
    if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
    {
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
      {
#ifdef GLX_VERSION_1_2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
        {
          ret = GLXEW_VERSION_1_2;
          continue;
        }
#endif
#ifdef GLX_VERSION_1_3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
        {
          ret = GLXEW_VERSION_1_3;
          continue;
        }
#endif
#ifdef GLX_VERSION_1_4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
        {
          ret = GLXEW_VERSION_1_4;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
      {
#ifdef GLX_3DFX_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = GLXEW_3DFX_multisample;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
      {
#ifdef GLX_AMD_gpu_association
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
        {
          ret = GLXEW_AMD_gpu_association;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
      {
#ifdef GLX_ARB_context_flush_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
        {
          ret = GLXEW_ARB_context_flush_control;
          continue;
        }
#endif
#ifdef GLX_ARB_create_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
        {
          ret = GLXEW_ARB_create_context;
          continue;
        }
#endif
#ifdef GLX_ARB_create_context_no_error
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
        {
          ret = GLXEW_ARB_create_context_no_error;
          continue;
        }
#endif
#ifdef GLX_ARB_create_context_profile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
        {
          ret = GLXEW_ARB_create_context_profile;
          continue;
        }
#endif
#ifdef GLX_ARB_create_context_robustness
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
        {
          ret = GLXEW_ARB_create_context_robustness;
          continue;
        }
#endif
#ifdef GLX_ARB_fbconfig_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
        {
          ret = GLXEW_ARB_fbconfig_float;
          continue;
        }
#endif
#ifdef GLX_ARB_framebuffer_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
        {
          ret = GLXEW_ARB_framebuffer_sRGB;
          continue;
        }
#endif
#ifdef GLX_ARB_get_proc_address
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
        {
          ret = GLXEW_ARB_get_proc_address;
          continue;
        }
#endif
#ifdef GLX_ARB_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = GLXEW_ARB_multisample;
          continue;
        }
#endif
#ifdef GLX_ARB_robustness_application_isolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
        {
          ret = GLXEW_ARB_robustness_application_isolation;
          continue;
        }
#endif
#ifdef GLX_ARB_robustness_share_group_isolation
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
        {
          ret = GLXEW_ARB_robustness_share_group_isolation;
          continue;
        }
#endif
#ifdef GLX_ARB_vertex_buffer_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
        {
          ret = GLXEW_ARB_vertex_buffer_object;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
      {
#ifdef GLX_ATI_pixel_format_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
        {
          ret = GLXEW_ATI_pixel_format_float;
          continue;
        }
#endif
#ifdef GLX_ATI_render_texture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
        {
          ret = GLXEW_ATI_render_texture;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
      {
#ifdef GLX_EXT_buffer_age
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
        {
          ret = GLXEW_EXT_buffer_age;
          continue;
        }
#endif
#ifdef GLX_EXT_context_priority
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
        {
          ret = GLXEW_EXT_context_priority;
          continue;
        }
#endif
#ifdef GLX_EXT_create_context_es2_profile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
        {
          ret = GLXEW_EXT_create_context_es2_profile;
          continue;
        }
#endif
#ifdef GLX_EXT_create_context_es_profile
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
        {
          ret = GLXEW_EXT_create_context_es_profile;
          continue;
        }
#endif
#ifdef GLX_EXT_fbconfig_packed_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
        {
          ret = GLXEW_EXT_fbconfig_packed_float;
          continue;
        }
#endif
#ifdef GLX_EXT_framebuffer_sRGB
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
        {
          ret = GLXEW_EXT_framebuffer_sRGB;
          continue;
        }
#endif
#ifdef GLX_EXT_get_drawable_type
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_drawable_type", 17))
        {
          ret = GLXEW_EXT_get_drawable_type;
          continue;
        }
#endif
#ifdef GLX_EXT_import_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
        {
          ret = GLXEW_EXT_import_context;
          continue;
        }
#endif
#ifdef GLX_EXT_libglvnd
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8))
        {
          ret = GLXEW_EXT_libglvnd;
          continue;
        }
#endif
#ifdef GLX_EXT_no_config_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17))
        {
          ret = GLXEW_EXT_no_config_context;
          continue;
        }
#endif
#ifdef GLX_EXT_scene_marker
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
        {
          ret = GLXEW_EXT_scene_marker;
          continue;
        }
#endif
#ifdef GLX_EXT_stereo_tree
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
        {
          ret = GLXEW_EXT_stereo_tree;
          continue;
        }
#endif
#ifdef GLX_EXT_swap_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
        {
          ret = GLXEW_EXT_swap_control;
          continue;
        }
#endif
#ifdef GLX_EXT_swap_control_tear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
        {
          ret = GLXEW_EXT_swap_control_tear;
          continue;
        }
#endif
#ifdef GLX_EXT_texture_from_pixmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
        {
          ret = GLXEW_EXT_texture_from_pixmap;
          continue;
        }
#endif
#ifdef GLX_EXT_visual_info
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
        {
          ret = GLXEW_EXT_visual_info;
          continue;
        }
#endif
#ifdef GLX_EXT_visual_rating
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
        {
          ret = GLXEW_EXT_visual_rating;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
      {
#ifdef GLX_INTEL_swap_event
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
        {
          ret = GLXEW_INTEL_swap_event;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
      {
#ifdef GLX_MESA_agp_offset
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
        {
          ret = GLXEW_MESA_agp_offset;
          continue;
        }
#endif
#ifdef GLX_MESA_copy_sub_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
        {
          ret = GLXEW_MESA_copy_sub_buffer;
          continue;
        }
#endif
#ifdef GLX_MESA_pixmap_colormap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
        {
          ret = GLXEW_MESA_pixmap_colormap;
          continue;
        }
#endif
#ifdef GLX_MESA_query_renderer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
        {
          ret = GLXEW_MESA_query_renderer;
          continue;
        }
#endif
#ifdef GLX_MESA_release_buffers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
        {
          ret = GLXEW_MESA_release_buffers;
          continue;
        }
#endif
#ifdef GLX_MESA_set_3dfx_mode
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
        {
          ret = GLXEW_MESA_set_3dfx_mode;
          continue;
        }
#endif
#ifdef GLX_MESA_swap_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
        {
          ret = GLXEW_MESA_swap_control;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
      {
#ifdef GLX_NV_copy_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
        {
          ret = GLXEW_NV_copy_buffer;
          continue;
        }
#endif
#ifdef GLX_NV_copy_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
        {
          ret = GLXEW_NV_copy_image;
          continue;
        }
#endif
#ifdef GLX_NV_delay_before_swap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
        {
          ret = GLXEW_NV_delay_before_swap;
          continue;
        }
#endif
#ifdef GLX_NV_float_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
        {
          ret = GLXEW_NV_float_buffer;
          continue;
        }
#endif
#ifdef GLX_NV_multigpu_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16))
        {
          ret = GLXEW_NV_multigpu_context;
          continue;
        }
#endif
#ifdef GLX_NV_multisample_coverage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
        {
          ret = GLXEW_NV_multisample_coverage;
          continue;
        }
#endif
#ifdef GLX_NV_present_video
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
        {
          ret = GLXEW_NV_present_video;
          continue;
        }
#endif
#ifdef GLX_NV_robustness_video_memory_purge
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
        {
          ret = GLXEW_NV_robustness_video_memory_purge;
          continue;
        }
#endif
#ifdef GLX_NV_swap_group
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
        {
          ret = GLXEW_NV_swap_group;
          continue;
        }
#endif
#ifdef GLX_NV_vertex_array_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
        {
          ret = GLXEW_NV_vertex_array_range;
          continue;
        }
#endif
#ifdef GLX_NV_video_capture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
        {
          ret = GLXEW_NV_video_capture;
          continue;
        }
#endif
#ifdef GLX_NV_video_out
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
        {
          ret = GLXEW_NV_video_out;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
      {
#ifdef GLX_OML_swap_method
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
        {
          ret = GLXEW_OML_swap_method;
          continue;
        }
#endif
#ifdef GLX_OML_sync_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
        {
          ret = GLXEW_OML_sync_control;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
      {
#ifdef GLX_SGIS_blended_overlay
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
        {
          ret = GLXEW_SGIS_blended_overlay;
          continue;
        }
#endif
#ifdef GLX_SGIS_color_range
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
        {
          ret = GLXEW_SGIS_color_range;
          continue;
        }
#endif
#ifdef GLX_SGIS_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
        {
          ret = GLXEW_SGIS_multisample;
          continue;
        }
#endif
#ifdef GLX_SGIS_shared_multisample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
        {
          ret = GLXEW_SGIS_shared_multisample;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
      {
#ifdef GLX_SGIX_fbconfig
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
        {
          ret = GLXEW_SGIX_fbconfig;
          continue;
        }
#endif
#ifdef GLX_SGIX_hyperpipe
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
        {
          ret = GLXEW_SGIX_hyperpipe;
          continue;
        }
#endif
#ifdef GLX_SGIX_pbuffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
        {
          ret = GLXEW_SGIX_pbuffer;
          continue;
        }
#endif
#ifdef GLX_SGIX_swap_barrier
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
        {
          ret = GLXEW_SGIX_swap_barrier;
          continue;
        }
#endif
#ifdef GLX_SGIX_swap_group
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
        {
          ret = GLXEW_SGIX_swap_group;
          continue;
        }
#endif
#ifdef GLX_SGIX_video_resize
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
        {
          ret = GLXEW_SGIX_video_resize;
          continue;
        }
#endif
#ifdef GLX_SGIX_visual_select_group
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
        {
          ret = GLXEW_SGIX_visual_select_group;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
      {
#ifdef GLX_SGI_cushion
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
        {
          ret = GLXEW_SGI_cushion;
          continue;
        }
#endif
#ifdef GLX_SGI_make_current_read
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
        {
          ret = GLXEW_SGI_make_current_read;
          continue;
        }
#endif
#ifdef GLX_SGI_swap_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
        {
          ret = GLXEW_SGI_swap_control;
          continue;
        }
#endif
#ifdef GLX_SGI_video_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
        {
          ret = GLXEW_SGI_video_sync;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
      {
#ifdef GLX_SUN_get_transparent_index
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
        {
          ret = GLXEW_SUN_get_transparent_index;
          continue;
        }
#endif
#ifdef GLX_SUN_video_resize
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
        {
          ret = GLXEW_SUN_video_resize;
          continue;
        }
#endif
      }
    }
    ret = (len == 0);
  }
  return ret;
}

#elif defined(GLEW_EGL)

GLboolean eglewIsSupported (const char* name)
{
  const GLubyte* pos = (const GLubyte*)name;
  GLuint len = _glewStrLen(pos);
  GLboolean ret = GL_TRUE;
  while (ret && len > 0)
  {
    if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
    {
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
      {
#ifdef EGL_VERSION_1_0
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3))
        {
          ret = EGLEW_VERSION_1_0;
          continue;
        }
#endif
#ifdef EGL_VERSION_1_1
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
        {
          ret = EGLEW_VERSION_1_1;
          continue;
        }
#endif
#ifdef EGL_VERSION_1_2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
        {
          ret = EGLEW_VERSION_1_2;
          continue;
        }
#endif
#ifdef EGL_VERSION_1_3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
        {
          ret = EGLEW_VERSION_1_3;
          continue;
        }
#endif
#ifdef EGL_VERSION_1_4
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
        {
          ret = EGLEW_VERSION_1_4;
          continue;
        }
#endif
#ifdef EGL_VERSION_1_5
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
        {
          ret = EGLEW_VERSION_1_5;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
      {
#ifdef EGL_ANDROID_GLES_layers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"GLES_layers", 11))
        {
          ret = EGLEW_ANDROID_GLES_layers;
          continue;
        }
#endif
#ifdef EGL_ANDROID_blob_cache
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
        {
          ret = EGLEW_ANDROID_blob_cache;
          continue;
        }
#endif
#ifdef EGL_ANDROID_create_native_client_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27))
        {
          ret = EGLEW_ANDROID_create_native_client_buffer;
          continue;
        }
#endif
#ifdef EGL_ANDROID_framebuffer_target
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
        {
          ret = EGLEW_ANDROID_framebuffer_target;
          continue;
        }
#endif
#ifdef EGL_ANDROID_front_buffer_auto_refresh
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25))
        {
          ret = EGLEW_ANDROID_front_buffer_auto_refresh;
          continue;
        }
#endif
#ifdef EGL_ANDROID_get_frame_timestamps
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_frame_timestamps", 20))
        {
          ret = EGLEW_ANDROID_get_frame_timestamps;
          continue;
        }
#endif
#ifdef EGL_ANDROID_get_native_client_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_native_client_buffer", 24))
        {
          ret = EGLEW_ANDROID_get_native_client_buffer;
          continue;
        }
#endif
#ifdef EGL_ANDROID_image_native_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
        {
          ret = EGLEW_ANDROID_image_native_buffer;
          continue;
        }
#endif
#ifdef EGL_ANDROID_native_fence_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
        {
          ret = EGLEW_ANDROID_native_fence_sync;
          continue;
        }
#endif
#ifdef EGL_ANDROID_presentation_time
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17))
        {
          ret = EGLEW_ANDROID_presentation_time;
          continue;
        }
#endif
#ifdef EGL_ANDROID_recordable
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
        {
          ret = EGLEW_ANDROID_recordable;
          continue;
        }
#endif
#ifdef EGL_ANDROID_telemetry_hint
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"telemetry_hint", 14))
        {
          ret = EGLEW_ANDROID_telemetry_hint;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
      {
#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
        {
          ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
          continue;
        }
#endif
#ifdef EGL_ANGLE_device_d3d
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10))
        {
          ret = EGLEW_ANGLE_device_d3d;
          continue;
        }
#endif
#ifdef EGL_ANGLE_query_surface_pointer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
        {
          ret = EGLEW_ANGLE_query_surface_pointer;
          continue;
        }
#endif
#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
        {
          ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
          continue;
        }
#endif
#ifdef EGL_ANGLE_sync_control_rate
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control_rate", 17))
        {
          ret = EGLEW_ANGLE_sync_control_rate;
          continue;
        }
#endif
#ifdef EGL_ANGLE_window_fixed_size
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17))
        {
          ret = EGLEW_ANGLE_window_fixed_size;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
      {
#ifdef EGL_ARM_image_format
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_format", 12))
        {
          ret = EGLEW_ARM_image_format;
          continue;
        }
#endif
#ifdef EGL_ARM_implicit_external_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22))
        {
          ret = EGLEW_ARM_implicit_external_sync;
          continue;
        }
#endif
#ifdef EGL_ARM_pixmap_multisample_discard
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26))
        {
          ret = EGLEW_ARM_pixmap_multisample_discard;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
      {
#ifdef EGL_EXT_bind_to_front
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_to_front", 13))
        {
          ret = EGLEW_EXT_bind_to_front;
          continue;
        }
#endif
#ifdef EGL_EXT_buffer_age
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
        {
          ret = EGLEW_EXT_buffer_age;
          continue;
        }
#endif
#ifdef EGL_EXT_client_extensions
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17))
        {
          ret = EGLEW_EXT_client_extensions;
          continue;
        }
#endif
#ifdef EGL_EXT_client_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_sync", 11))
        {
          ret = EGLEW_EXT_client_sync;
          continue;
        }
#endif
#ifdef EGL_EXT_compositor
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compositor", 10))
        {
          ret = EGLEW_EXT_compositor;
          continue;
        }
#endif
#ifdef EGL_EXT_config_select_group
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_select_group", 19))
        {
          ret = EGLEW_EXT_config_select_group;
          continue;
        }
#endif
#ifdef EGL_EXT_create_context_robustness
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
        {
          ret = EGLEW_EXT_create_context_robustness;
          continue;
        }
#endif
#ifdef EGL_EXT_device_base
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11))
        {
          ret = EGLEW_EXT_device_base;
          continue;
        }
#endif
#ifdef EGL_EXT_device_drm
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10))
        {
          ret = EGLEW_EXT_device_drm;
          continue;
        }
#endif
#ifdef EGL_EXT_device_drm_render_node
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm_render_node", 22))
        {
          ret = EGLEW_EXT_device_drm_render_node;
          continue;
        }
#endif
#ifdef EGL_EXT_device_enumeration
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18))
        {
          ret = EGLEW_EXT_device_enumeration;
          continue;
        }
#endif
#ifdef EGL_EXT_device_openwf
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13))
        {
          ret = EGLEW_EXT_device_openwf;
          continue;
        }
#endif
#ifdef EGL_EXT_device_persistent_id
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_persistent_id", 20))
        {
          ret = EGLEW_EXT_device_persistent_id;
          continue;
        }
#endif
#ifdef EGL_EXT_device_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12))
        {
          ret = EGLEW_EXT_device_query;
          continue;
        }
#endif
#ifdef EGL_EXT_device_query_name
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query_name", 17))
        {
          ret = EGLEW_EXT_device_query_name;
          continue;
        }
#endif
#ifdef EGL_EXT_display_alloc
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_alloc", 13))
        {
          ret = EGLEW_EXT_display_alloc;
          continue;
        }
#endif
#ifdef EGL_EXT_explicit_device
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_device", 15))
        {
          ret = EGLEW_EXT_explicit_device;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_bt2020_hlg
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_hlg", 24))
        {
          ret = EGLEW_EXT_gl_colorspace_bt2020_hlg;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_bt2020_linear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27))
        {
          ret = EGLEW_EXT_gl_colorspace_bt2020_linear;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_bt2020_pq
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23))
        {
          ret = EGLEW_EXT_gl_colorspace_bt2020_pq;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_display_p3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3", 24))
        {
          ret = EGLEW_EXT_gl_colorspace_display_p3;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_display_p3_linear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_linear", 31))
        {
          ret = EGLEW_EXT_gl_colorspace_display_p3_linear;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_passthrough", 36))
        {
          ret = EGLEW_EXT_gl_colorspace_display_p3_passthrough;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_scrgb
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb", 19))
        {
          ret = EGLEW_EXT_gl_colorspace_scrgb;
          continue;
        }
#endif
#ifdef EGL_EXT_gl_colorspace_scrgb_linear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26))
        {
          ret = EGLEW_EXT_gl_colorspace_scrgb_linear;
          continue;
        }
#endif
#ifdef EGL_EXT_image_dma_buf_import
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20))
        {
          ret = EGLEW_EXT_image_dma_buf_import;
          continue;
        }
#endif
#ifdef EGL_EXT_image_dma_buf_import_modifiers
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30))
        {
          ret = EGLEW_EXT_image_dma_buf_import_modifiers;
          continue;
        }
#endif
#ifdef EGL_EXT_image_gl_colorspace
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_gl_colorspace", 19))
        {
          ret = EGLEW_EXT_image_gl_colorspace;
          continue;
        }
#endif
#ifdef EGL_EXT_image_implicit_sync_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_implicit_sync_control", 27))
        {
          ret = EGLEW_EXT_image_implicit_sync_control;
          continue;
        }
#endif
#ifdef EGL_EXT_multiview_window
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
        {
          ret = EGLEW_EXT_multiview_window;
          continue;
        }
#endif
#ifdef EGL_EXT_output_base
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11))
        {
          ret = EGLEW_EXT_output_base;
          continue;
        }
#endif
#ifdef EGL_EXT_output_drm
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10))
        {
          ret = EGLEW_EXT_output_drm;
          continue;
        }
#endif
#ifdef EGL_EXT_output_openwf
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13))
        {
          ret = EGLEW_EXT_output_openwf;
          continue;
        }
#endif
#ifdef EGL_EXT_pixel_format_float
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
        {
          ret = EGLEW_EXT_pixel_format_float;
          continue;
        }
#endif
#ifdef EGL_EXT_platform_base
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13))
        {
          ret = EGLEW_EXT_platform_base;
          continue;
        }
#endif
#ifdef EGL_EXT_platform_device
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15))
        {
          ret = EGLEW_EXT_platform_device;
          continue;
        }
#endif
#ifdef EGL_EXT_platform_wayland
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
        {
          ret = EGLEW_EXT_platform_wayland;
          continue;
        }
#endif
#ifdef EGL_EXT_platform_x11
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
        {
          ret = EGLEW_EXT_platform_x11;
          continue;
        }
#endif
#ifdef EGL_EXT_platform_xcb
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_xcb", 12))
        {
          ret = EGLEW_EXT_platform_xcb;
          continue;
        }
#endif
#ifdef EGL_EXT_present_opaque
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_opaque", 14))
        {
          ret = EGLEW_EXT_present_opaque;
          continue;
        }
#endif
#ifdef EGL_EXT_protected_content
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17))
        {
          ret = EGLEW_EXT_protected_content;
          continue;
        }
#endif
#ifdef EGL_EXT_protected_surface
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17))
        {
          ret = EGLEW_EXT_protected_surface;
          continue;
        }
#endif
#ifdef EGL_EXT_query_reset_notification_strategy
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_reset_notification_strategy", 33))
        {
          ret = EGLEW_EXT_query_reset_notification_strategy;
          continue;
        }
#endif
#ifdef EGL_EXT_stream_consumer_egloutput
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25))
        {
          ret = EGLEW_EXT_stream_consumer_egloutput;
          continue;
        }
#endif
#ifdef EGL_EXT_surface_CTA861_3_metadata
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_CTA861_3_metadata", 25))
        {
          ret = EGLEW_EXT_surface_CTA861_3_metadata;
          continue;
        }
#endif
#ifdef EGL_EXT_surface_SMPTE2086_metadata
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26))
        {
          ret = EGLEW_EXT_surface_SMPTE2086_metadata;
          continue;
        }
#endif
#ifdef EGL_EXT_surface_compression
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_compression", 19))
        {
          ret = EGLEW_EXT_surface_compression;
          continue;
        }
#endif
#ifdef EGL_EXT_swap_buffers_with_damage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
        {
          ret = EGLEW_EXT_swap_buffers_with_damage;
          continue;
        }
#endif
#ifdef EGL_EXT_sync_reuse
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_reuse", 10))
        {
          ret = EGLEW_EXT_sync_reuse;
          continue;
        }
#endif
#ifdef EGL_EXT_yuv_surface
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11))
        {
          ret = EGLEW_EXT_yuv_surface;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
      {
#ifdef EGL_HI_clientpixmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
        {
          ret = EGLEW_HI_clientpixmap;
          continue;
        }
#endif
#ifdef EGL_HI_colorformats
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
        {
          ret = EGLEW_HI_colorformats;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
      {
#ifdef EGL_IMG_context_priority
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
        {
          ret = EGLEW_IMG_context_priority;
          continue;
        }
#endif
#ifdef EGL_IMG_image_plane_attribs
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19))
        {
          ret = EGLEW_IMG_image_plane_attribs;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
      {
#ifdef EGL_KHR_cl_event
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
        {
          ret = EGLEW_KHR_cl_event;
          continue;
        }
#endif
#ifdef EGL_KHR_cl_event2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9))
        {
          ret = EGLEW_KHR_cl_event2;
          continue;
        }
#endif
#ifdef EGL_KHR_client_get_all_proc_addresses
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29))
        {
          ret = EGLEW_KHR_client_get_all_proc_addresses;
          continue;
        }
#endif
#ifdef EGL_KHR_config_attribs
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
        {
          ret = EGLEW_KHR_config_attribs;
          continue;
        }
#endif
#ifdef EGL_KHR_context_flush_control
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
        {
          ret = EGLEW_KHR_context_flush_control;
          continue;
        }
#endif
#ifdef EGL_KHR_create_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
        {
          ret = EGLEW_KHR_create_context;
          continue;
        }
#endif
#ifdef EGL_KHR_create_context_no_error
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
        {
          ret = EGLEW_KHR_create_context_no_error;
          continue;
        }
#endif
#ifdef EGL_KHR_debug
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
        {
          ret = EGLEW_KHR_debug;
          continue;
        }
#endif
#ifdef EGL_KHR_display_reference
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_reference", 17))
        {
          ret = EGLEW_KHR_display_reference;
          continue;
        }
#endif
#ifdef EGL_KHR_fence_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
        {
          ret = EGLEW_KHR_fence_sync;
          continue;
        }
#endif
#ifdef EGL_KHR_get_all_proc_addresses
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22))
        {
          ret = EGLEW_KHR_get_all_proc_addresses;
          continue;
        }
#endif
#ifdef EGL_KHR_gl_colorspace
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13))
        {
          ret = EGLEW_KHR_gl_colorspace;
          continue;
        }
#endif
#ifdef EGL_KHR_gl_renderbuffer_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
        {
          ret = EGLEW_KHR_gl_renderbuffer_image;
          continue;
        }
#endif
#ifdef EGL_KHR_gl_texture_2D_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
        {
          ret = EGLEW_KHR_gl_texture_2D_image;
          continue;
        }
#endif
#ifdef EGL_KHR_gl_texture_3D_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
        {
          ret = EGLEW_KHR_gl_texture_3D_image;
          continue;
        }
#endif
#ifdef EGL_KHR_gl_texture_cubemap_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
        {
          ret = EGLEW_KHR_gl_texture_cubemap_image;
          continue;
        }
#endif
#ifdef EGL_KHR_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
        {
          ret = EGLEW_KHR_image;
          continue;
        }
#endif
#ifdef EGL_KHR_image_base
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
        {
          ret = EGLEW_KHR_image_base;
          continue;
        }
#endif
#ifdef EGL_KHR_image_pixmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
        {
          ret = EGLEW_KHR_image_pixmap;
          continue;
        }
#endif
#ifdef EGL_KHR_lock_surface
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
        {
          ret = EGLEW_KHR_lock_surface;
          continue;
        }
#endif
#ifdef EGL_KHR_lock_surface2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
        {
          ret = EGLEW_KHR_lock_surface2;
          continue;
        }
#endif
#ifdef EGL_KHR_lock_surface3
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13))
        {
          ret = EGLEW_KHR_lock_surface3;
          continue;
        }
#endif
#ifdef EGL_KHR_mutable_render_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21))
        {
          ret = EGLEW_KHR_mutable_render_buffer;
          continue;
        }
#endif
#ifdef EGL_KHR_no_config_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17))
        {
          ret = EGLEW_KHR_no_config_context;
          continue;
        }
#endif
#ifdef EGL_KHR_partial_update
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14))
        {
          ret = EGLEW_KHR_partial_update;
          continue;
        }
#endif
#ifdef EGL_KHR_platform_android
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16))
        {
          ret = EGLEW_KHR_platform_android;
          continue;
        }
#endif
#ifdef EGL_KHR_platform_gbm
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
        {
          ret = EGLEW_KHR_platform_gbm;
          continue;
        }
#endif
#ifdef EGL_KHR_platform_wayland
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
        {
          ret = EGLEW_KHR_platform_wayland;
          continue;
        }
#endif
#ifdef EGL_KHR_platform_x11
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
        {
          ret = EGLEW_KHR_platform_x11;
          continue;
        }
#endif
#ifdef EGL_KHR_reusable_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
        {
          ret = EGLEW_KHR_reusable_sync;
          continue;
        }
#endif
#ifdef EGL_KHR_stream
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
        {
          ret = EGLEW_KHR_stream;
          continue;
        }
#endif
#ifdef EGL_KHR_stream_attrib
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13))
        {
          ret = EGLEW_KHR_stream_attrib;
          continue;
        }
#endif
#ifdef EGL_KHR_stream_consumer_gltexture
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
        {
          ret = EGLEW_KHR_stream_consumer_gltexture;
          continue;
        }
#endif
#ifdef EGL_KHR_stream_cross_process_fd
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
        {
          ret = EGLEW_KHR_stream_cross_process_fd;
          continue;
        }
#endif
#ifdef EGL_KHR_stream_fifo
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
        {
          ret = EGLEW_KHR_stream_fifo;
          continue;
        }
#endif
#ifdef EGL_KHR_stream_producer_aldatalocator
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
        {
          ret = EGLEW_KHR_stream_producer_aldatalocator;
          continue;
        }
#endif
#ifdef EGL_KHR_stream_producer_eglsurface
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
        {
          ret = EGLEW_KHR_stream_producer_eglsurface;
          continue;
        }
#endif
#ifdef EGL_KHR_surfaceless_context
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
        {
          ret = EGLEW_KHR_surfaceless_context;
          continue;
        }
#endif
#ifdef EGL_KHR_swap_buffers_with_damage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
        {
          ret = EGLEW_KHR_swap_buffers_with_damage;
          continue;
        }
#endif
#ifdef EGL_KHR_vg_parent_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
        {
          ret = EGLEW_KHR_vg_parent_image;
          continue;
        }
#endif
#ifdef EGL_KHR_wait_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
        {
          ret = EGLEW_KHR_wait_sync;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
      {
#ifdef EGL_MESA_drm_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
        {
          ret = EGLEW_MESA_drm_image;
          continue;
        }
#endif
#ifdef EGL_MESA_image_dma_buf_export
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20))
        {
          ret = EGLEW_MESA_image_dma_buf_export;
          continue;
        }
#endif
#ifdef EGL_MESA_platform_gbm
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
        {
          ret = EGLEW_MESA_platform_gbm;
          continue;
        }
#endif
#ifdef EGL_MESA_platform_surfaceless
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20))
        {
          ret = EGLEW_MESA_platform_surfaceless;
          continue;
        }
#endif
#ifdef EGL_MESA_query_driver
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_driver", 12))
        {
          ret = EGLEW_MESA_query_driver;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4))
      {
#ifdef EGL_NOK_swap_region
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11))
        {
          ret = EGLEW_NOK_swap_region;
          continue;
        }
#endif
#ifdef EGL_NOK_swap_region2
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12))
        {
          ret = EGLEW_NOK_swap_region2;
          continue;
        }
#endif
#ifdef EGL_NOK_texture_from_pixmap
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
        {
          ret = EGLEW_NOK_texture_from_pixmap;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
      {
#ifdef EGL_NV_3dvision_surface
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
        {
          ret = EGLEW_NV_3dvision_surface;
          continue;
        }
#endif
#ifdef EGL_NV_context_priority_realtime
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority_realtime", 25))
        {
          ret = EGLEW_NV_context_priority_realtime;
          continue;
        }
#endif
#ifdef EGL_NV_coverage_sample
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
        {
          ret = EGLEW_NV_coverage_sample;
          continue;
        }
#endif
#ifdef EGL_NV_coverage_sample_resolve
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
        {
          ret = EGLEW_NV_coverage_sample_resolve;
          continue;
        }
#endif
#ifdef EGL_NV_cuda_event
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10))
        {
          ret = EGLEW_NV_cuda_event;
          continue;
        }
#endif
#ifdef EGL_NV_depth_nonlinear
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
        {
          ret = EGLEW_NV_depth_nonlinear;
          continue;
        }
#endif
#ifdef EGL_NV_device_cuda
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11))
        {
          ret = EGLEW_NV_device_cuda;
          continue;
        }
#endif
#ifdef EGL_NV_native_query
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
        {
          ret = EGLEW_NV_native_query;
          continue;
        }
#endif
#ifdef EGL_NV_post_convert_rounding
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
        {
          ret = EGLEW_NV_post_convert_rounding;
          continue;
        }
#endif
#ifdef EGL_NV_post_sub_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
        {
          ret = EGLEW_NV_post_sub_buffer;
          continue;
        }
#endif
#ifdef EGL_NV_quadruple_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"quadruple_buffer", 16))
        {
          ret = EGLEW_NV_quadruple_buffer;
          continue;
        }
#endif
#ifdef EGL_NV_robustness_video_memory_purge
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
        {
          ret = EGLEW_NV_robustness_video_memory_purge;
          continue;
        }
#endif
#ifdef EGL_NV_stream_consumer_eglimage
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_eglimage", 24))
        {
          ret = EGLEW_NV_stream_consumer_eglimage;
          continue;
        }
#endif
#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_eglimage_use_scanout_attrib", 43))
        {
          ret = EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib;
          continue;
        }
#endif
#ifdef EGL_NV_stream_consumer_gltexture_yuv
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29))
        {
          ret = EGLEW_NV_stream_consumer_gltexture_yuv;
          continue;
        }
#endif
#ifdef EGL_NV_stream_cross_display
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20))
        {
          ret = EGLEW_NV_stream_cross_display;
          continue;
        }
#endif
#ifdef EGL_NV_stream_cross_object
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19))
        {
          ret = EGLEW_NV_stream_cross_object;
          continue;
        }
#endif
#ifdef EGL_NV_stream_cross_partition
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22))
        {
          ret = EGLEW_NV_stream_cross_partition;
          continue;
        }
#endif
#ifdef EGL_NV_stream_cross_process
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20))
        {
          ret = EGLEW_NV_stream_cross_process;
          continue;
        }
#endif
#ifdef EGL_NV_stream_cross_system
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19))
        {
          ret = EGLEW_NV_stream_cross_system;
          continue;
        }
#endif
#ifdef EGL_NV_stream_dma
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_dma", 10))
        {
          ret = EGLEW_NV_stream_dma;
          continue;
        }
#endif
#ifdef EGL_NV_stream_fifo_next
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16))
        {
          ret = EGLEW_NV_stream_fifo_next;
          continue;
        }
#endif
#ifdef EGL_NV_stream_fifo_synchronous
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23))
        {
          ret = EGLEW_NV_stream_fifo_synchronous;
          continue;
        }
#endif
#ifdef EGL_NV_stream_flush
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_flush", 12))
        {
          ret = EGLEW_NV_stream_flush;
          continue;
        }
#endif
#ifdef EGL_NV_stream_frame_limits
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19))
        {
          ret = EGLEW_NV_stream_frame_limits;
          continue;
        }
#endif
#ifdef EGL_NV_stream_metadata
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15))
        {
          ret = EGLEW_NV_stream_metadata;
          continue;
        }
#endif
#ifdef EGL_NV_stream_origin
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_origin", 13))
        {
          ret = EGLEW_NV_stream_origin;
          continue;
        }
#endif
#ifdef EGL_NV_stream_remote
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13))
        {
          ret = EGLEW_NV_stream_remote;
          continue;
        }
#endif
#ifdef EGL_NV_stream_reset
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12))
        {
          ret = EGLEW_NV_stream_reset;
          continue;
        }
#endif
#ifdef EGL_NV_stream_socket
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13))
        {
          ret = EGLEW_NV_stream_socket;
          continue;
        }
#endif
#ifdef EGL_NV_stream_socket_inet
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18))
        {
          ret = EGLEW_NV_stream_socket_inet;
          continue;
        }
#endif
#ifdef EGL_NV_stream_socket_unix
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18))
        {
          ret = EGLEW_NV_stream_socket_unix;
          continue;
        }
#endif
#ifdef EGL_NV_stream_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11))
        {
          ret = EGLEW_NV_stream_sync;
          continue;
        }
#endif
#ifdef EGL_NV_sync
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
        {
          ret = EGLEW_NV_sync;
          continue;
        }
#endif
#ifdef EGL_NV_system_time
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
        {
          ret = EGLEW_NV_system_time;
          continue;
        }
#endif
#ifdef EGL_NV_triple_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"triple_buffer", 13))
        {
          ret = EGLEW_NV_triple_buffer;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"QNX_", 4))
      {
#ifdef EGL_QNX_image_native_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
        {
          ret = EGLEW_QNX_image_native_buffer;
          continue;
        }
#endif
#ifdef EGL_QNX_platform_screen
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_screen", 15))
        {
          ret = EGLEW_QNX_platform_screen;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6))
      {
#ifdef EGL_TIZEN_image_native_buffer
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
        {
          ret = EGLEW_TIZEN_image_native_buffer;
          continue;
        }
#endif
#ifdef EGL_TIZEN_image_native_surface
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20))
        {
          ret = EGLEW_TIZEN_image_native_surface;
          continue;
        }
#endif
      }
      if (_glewStrSame2(&pos, &len, (const GLubyte*)"WL_", 3))
      {
#ifdef EGL_WL_bind_wayland_display
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_wayland_display", 20))
        {
          ret = EGLEW_WL_bind_wayland_display;
          continue;
        }
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_wayland_buffer_from_image", 32))
        {
          ret = EGLEW_WL_create_wayland_buffer_from_image;
          continue;
        }
#endif
      }
    }
    ret = (len == 0);
  }
  return ret;
}

#endif /* _WIN32 */
