// SPDX-License-Identifier: CC0-1.0
// Preserve the historical entityDef registration order used by server demos.
// The engine keeps this index and replaces the body with retail q4base.

entityDef damage_openq4_napalmGlobResidueBurn
{
	"damage"	"0"
	"radius"	"0"
	"knockback"	"0"
	"gib"		"0"
}

entityDef impact_napalm_projectile
{
	"spawnclass"	"idProjectile"
}
