diff --git a/src/framework/async/AsyncClient.cpp b/src/framework/async/AsyncClient.cpp
--- a/src/framework/async/AsyncClient.cpp
+++ b/src/framework/async/AsyncClient.cpp
@@ -659,7 +659,7 @@ void idAsyncClient::SendEmptyToServer( bool force, bool mapLoad ) {
 		return;
 	}
 
-	if ( idAsyncNetwork::verbose.GetInteger() ) {
+	if ( idAsyncNetwork::verbose.GetInteger() && !mapLoad ) {
 		common->Printf( "sending empty to server, gameInitId = %d\n", mapLoad ? GAME_INIT_ID_MAP_LOAD : gameInitId );
 	}
 
