
#include "../../idlib/precompiled.h"
#pragma hdrstop

#include "../Game_local.h"

ABSTRACT_DECLARATION( idClass, idPhysics )
END_CLASS


/*
================
idPhysics::~idPhysics
================
*/
idPhysics::~idPhysics( void ) {
}

/*
================
idPhysics::Save
================
*/
void idPhysics::Save( idSaveGame *savefile ) const {
}

/*
================
idPhysics::Restore
================
*/
void idPhysics::Restore( idRestoreGame *savefile ) {
}

/*
================
idPhysics::SetClipBox
================
*/
void idPhysics::SetClipBox( const idBounds &bounds, float density ) {
	SetClipModel( new idClipModel( idTraceModel( bounds ) ), density );
}

/*
================
idPhysics::SnapTimeToPhysicsFrame
================
*/
int idPhysics::SnapTimeToPhysicsFrame( int t ) {
	int s;
// RAVEN BEGIN
// bdube: use GetMSec access rather than USERCMD_TIME
	s = t + gameLocal.GetMSec() - 1;
	return ( s - s % gameLocal.GetMSec() );
// RAVEN END
}
