/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 

This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).  

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/




#include "tr_local.h"

#define MAX_POLYTOPE_PLANES		6

/*
=====================
R_PolytopeSurface

Generate vertexes and indexes for a polytope, and optionally returns the polygon windings.
The positive sides of the planes will be visible.
=====================
*/
srfTriangles_t *R_PolytopeSurface( int numPlanes, const idPlane *planes, idWinding **windings ) {
	int i, j;
	srfTriangles_t *tri;
	idFixedWinding planeWindings[MAX_POLYTOPE_PLANES];
	int numVerts, numIndexes;

	if ( numPlanes > MAX_POLYTOPE_PLANES ) {
		common->Error( "R_PolytopeSurface: more than %d planes", MAX_POLYTOPE_PLANES );
	}

	numVerts = 0;
	numIndexes = 0;
	for ( i = 0; i < numPlanes; i++ ) {
		const idPlane &plane = planes[i];
		idFixedWinding &w = planeWindings[i];

		w.BaseForPlane( plane );
		for ( j = 0; j < numPlanes; j++ ) {
			const idPlane &plane2 = planes[j];
			if ( j == i ) {
				continue;
			}
			if ( !w.ClipInPlace( -plane2, ON_EPSILON ) ) {
				break;
			}
		}
		if ( w.GetNumPoints() <= 2 ) {
			continue;
		}
		const int windingPointCount = w.GetNumPoints();
		numVerts += windingPointCount;
		numIndexes += ( windingPointCount - 2 ) * 3;
	}

	// allocate the surface
	tri = R_AllocStaticTriSurf();
	R_AllocStaticTriSurfVerts( tri, numVerts );
	R_AllocStaticTriSurfIndexes( tri, numIndexes );

	// copy the data from the windings
	for ( i = 0; i < numPlanes; i++ ) {
		idFixedWinding &w = planeWindings[i];
		const int windingPointCount = w.GetNumPoints();
		if ( !windingPointCount ) {
			continue;
		}
		for ( j = 0 ; j < windingPointCount ; j++ ) {
			tri->verts[tri->numVerts + j ].Clear();
			tri->verts[tri->numVerts + j ].xyz = w[j].ToVec3();
		}

		for ( j = 1 ; j < windingPointCount - 1 ; j++ ) {
			tri->indexes[ tri->numIndexes + 0 ] = tri->numVerts;
			tri->indexes[ tri->numIndexes + 1 ] = tri->numVerts + j;
			tri->indexes[ tri->numIndexes + 2 ] = tri->numVerts + j + 1;
			tri->numIndexes += 3;
		}
		tri->numVerts += windingPointCount;

		// optionally save the winding
		if ( windings ) {
			windings[i] = new idWinding( windingPointCount );
			*windings[i] = w;
		}
	}

	R_BoundTriSurf( tri );

	return tri;
}
